first off all my appoligies if it has been mentioned b4, this has become a quiet large thread.. to big to read it all at this late hour (its 3 am here

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but i have a question regarding to the ideal mutil build for PvP
Atm i have 41/20/0
Talent Calculator - World of Warcraft
and i am considering 41/0/20
Talent Calculator - World of Warcraft
(already includes imp backstab for the upcomming mutil buff)
why give up DWS?
well imho there are some nice talents in the sub tree that sure are helpfull for PvP..
like 45% crit on ambush,
2% less chance to get critted
more speed while stealthed
and most importand the 560 ignore armor from serrated blades
the way i see it, DWS boost the OH dmg from 50% to 75%
but Oportunity boost the dmg off both daggers with 20%
so lets asume u have 2 exactly the same daggers and u hit 1k with them in MH (mutil)
with DWS that would result in 1k MH 750OH... 1.75k total
with Oportunity it would be 1.2k MH.. 600OH...1.8k total
making Oportunity slightly better
the next thing i am wondering about is how the dmg increase from talents works on my example ,
for example Lethality, the 50% dmg increase from poison ore the RED meta,
in wich order do they apply and on what
is it for example on a mutil crit with oportunity (asuming now that the 1k is a crit instead off a hit)
MH: 1k x 120%(Oportunity) = 1.2k x 130%(lethality) = 1560
OH: 500 x 120% (Oportunity)= 600 x 130%(lethality) = 780
total dmg :2340
ore does lethally apply on the base dmg making it:
MH 1k x 120% (oportunity) = 1.2k + 1k x 30%(lethality) = 1500
OH 500 x 120% (oportunity) = 600 + 500 x 30%(lethality) = 750
total dmg : 2250
crit whitout Oportunity:
MH 1k x 130% = 1300
OH 750x130% = 975
total dmg: 2275
why does this mather? becouse if the dmg multiplyers stack in a certain order oportunity will become beter overall
looking at the points spend to get DWS
i would say sleight of hand is beter as the dodge u gain from lightning reflexes.
precision aint really a must have anymore if u look at the vengefull gear, every piece has hit on it.
i hardly get to use a 2nd evo ore sprint from endurance
so the things i would miss most are imp sprint and imp gouge..
considering the fact that DWS boost whitedmg and u dont get anything in return for that except a slight boost on mutilate (if my calculations are right) crit on ambush and most important for me the ignore armor...
i am wondering if its worth it to give up DWS
i currently do around 350 dmg with my MH, and since my OH is almost similair, i could asume i would do 350 with it aswell if there was no DW pennalty..
so this means i would hit for 263 with DWS spec (0.75x 350)
and 175 whitout it (0.5x300)
also in my exerience the most dmg in arena comes from mutilate and finisters (i mostly prefer eviscerate, becouse the faster my target is dead the less it hurts me ore my teammate

)
with this new build there is also a chance to gain 3 CPS on ambush,
1 extra CP from seal fate ( with my current gear and imp ambush i would have around 60% chance to crit on a well geared player with 300+ res )
and 1 extra CP from initiative (75% chance)
imho it would be save to say i get atleast 2 CP's from ambush
i have 110-120 energy ( mostly prefer to use T5 legs and shoulders cous they give a nice crit and ap boost compared to pvp gear and the 2 set bonus) but considering i would have 4 pieces off gladiator i would have 120 energy..
enough for an ambush + mutilate.. giving me atleast 4 CPS wich would make kidney shot available earlyer...
also the rupture buff sure is nice to have...
and last but not least, with the serrated blades i would have 700-800ish ignore armor.. if i get a decent MH dagger i am considering executioner on it.. taking the base ignore armor + a exe proc and an expose armor up (imp 1).. i would get 4500 armor less on the target wich is alot for almost every class except a druid...
anyway long story short..
what do u guys think and wich build do u prefer yourself?