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Old 03/17/08, 8:39 AM   #1376
Stienz
Von Kaiser
 
Undead Rogue
 
Burning Legion (EU)
Originally Posted by Quickshiv View Post
I think we are coming from two different schools of thought. I also have a g15 and for wow I wish I could just saw those extra keys right off. Those keys are useless in pvp. I would never move my hand away from the movement keys long enough to use them. I also have smaller hands but unless you have very large hands I don't see how you could hit any of those keys even using your pinky without moving off wasd. My setup is geared 100% for pvp. Let's take your example of shift+3 for EA. For me to hit this combination on a normal keyboard I would use my pinky for shift and my middle finger for 3 this takes my finger off w stopping forward motion. If the target of EA is moving away from me I might get out of range and EA will fail and then I have to catch back up to the target and try again.
Deadly throw is on g12, I can pinky it without moving away from ASDW. But srsly, I do not have any trouble using shift+3 as finisher in pvp. I think pvp priests use combo's like that all the time.

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Old 03/17/08, 11:03 AM   #1377
Tower
King Hippo
 
Undead Rogue
 
Blackhand
AR/prep was extremely strong in 2v2 and against some setups in 3v3, solely because you could use your first AR for pressure, your first set of cooldowns to evade CC, and simply win by hitting prep for another AR. ShS is strong, but for very different reasons.

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Old 03/17/08, 11:54 AM   #1378
Dangasaur
Glass Joe
 
Undead Rogue
 
Gurubashi
Been running 3v3 with a resto and feral druid. I'm currently ShS spec with some scrub pvp gear (lots of blues with resil, a few vindicator and s1 items).

Our strategy is usually to have myself and the feral druid burn down 1 target based on the opposing team makeup. Typically this means either their weakest member or whichever member is going to give our healer the roughest time.

Overall this seems to work decently but we are still trying to refine strategy. ShS build gives me a lot of mobility in the arena and the bleed damage is enhanced by mangle. My current dilemma is the following:

1. My feral druid partner is about to get his 4 piece bonus which will make him much more resistant to kiting. Since we prioritize targets based on their kiting ability I hope this really helps us burn down hunters and mages quickly. If our druid can't be kited then do I need shs?

2. I'm currently ShS but I don't always feel I need it in the arena. It's good for keeping pressure on mages and hunters but so many of those players expect shs now so they plan for it and try to make you burn it.

Would anyone suggest I go with a combat maces build? I guess it's the choice between holding someone still vs. being able to keep up with them. I'll still have prep and will gain a lower cooldown with evasion and sprint.

Thoughts?

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Old 03/17/08, 12:28 PM   #1379
Morghulis
Von Kaiser
 
Night Elf Rogue
 
Hakkar (EU)
Originally Posted by Hildegard View Post
Well if you look at the numbers in the 3vs3 brakcket, that Drysc posted rogues are actually overpowered from the developers point of view. This is why they found two very subtle changes to bring rogues back in line in 3vs3. Those are the ShS bug fix (of which they claimed not being fixable) and the shiv fix, while Mutilate gets a nice buff. But regarding what Drysc wrote about (Shadow-)Priests the one spec rogues are tuned around is Shadow Step, which is definitely overpowered at the moment.
What's the ShS bug fix you're talking about?

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Old 03/17/08, 12:52 PM   #1380
Stienz
Von Kaiser
 
Undead Rogue
 
Burning Legion (EU)
Originally Posted by Morghulis View Post
What's the ShS bug fix you're talking about?
I think he means cheat death bug :p

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Old 03/17/08, 1:04 PM   #1381
Hildegard
Tinker
 
Hildegard's Avatar
 
Gnome Rogue
 
Forscherliga (EU)
Originally Posted by Stienz View Post
I think he means cheat death bug :p
I don't know why, but I even say this sooo often. Yes I mean the cheat death bug. This will be a huge drawback for full T6 wearing rogues in the arena. The problem is right now, that it supports stupid play. Tunnelvision and rushdown. It doesn't mean, that you can't play it smarter, but it's very easy to achieve victory by just rushing someone down with a spec that should be more about mobility and lockdown than about brute force damage.

Hildegard Sprigglespruxx - Wissenschaftlerin am Institut für Pfuschkunde

http://forscherliga.wikia.com/wiki/Hildegard
Hildes PVP Blog - Vom Stümper zum Gladiator

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Old 03/18/08, 3:47 PM   #1382
Stienz
Von Kaiser
 
Undead Rogue
 
Burning Legion (EU)
Originally Posted by Hildegard View Post
I don't know why, but I even say this sooo often. Yes I mean the cheat death bug. This will be a huge drawback for full T6 wearing rogues in the arena. The problem is right now, that it supports stupid play. Tunnelvision and rushdown. It doesn't mean, that you can't play it smarter, but it's very easy to achieve victory by just rushing someone down with a spec that should be more about mobility and lockdown than about brute force damage.
I don't get it, the bug is that its 99% instead of 90%? Come on, whats the difference? 9%, like that even matters? Or does it.

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Old 03/18/08, 3:59 PM   #1383
x1tiger1x
Von Kaiser
 
Undead Rogue
 
Argent Dawn
Originally Posted by Stienz View Post
I don't get it, the bug is that its 99% instead of 90%? Come on, whats the difference? 9%, like that even matters? Or does it.
Yes, that 9% is huge when we are talking about targets whose health are probably in the 1-3% range.

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Old 03/18/08, 4:40 PM   #1384
Talaryn
Glass Joe
 
Human Warrior
 
<TDC>
Mal'Ganis
Originally Posted by Stienz View Post
I don't get it, the bug is that its 99% instead of 90%? Come on, whats the difference? 9%, like that even matters? Or does it.
That 9% makes them invulnerable instead of bringing huge bursts to a crawl. I can't count the number of times I've gotten a rogue at < 3% only to start hitting attacks for 8-12 damage, instead of 80-120 damage (which, when combined with LoS or CC on a healer, can actually kill the rogue through cheat death).

I can't find it at the moment. But somewhere a blue said, "Cheat Death is not an invulnerability shield by any means". At 99% damage reduction, 9/10ths of the time, it IS.

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Old 03/18/08, 9:04 PM   #1385
AmmoBoy
Von Kaiser
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Dangasaur View Post

1. My feral druid partner is about to get his 4 piece bonus which will make him much more resistant to kiting. Since we prioritize targets based on their kiting ability I hope this really helps us burn down hunters and mages quickly. If our druid can't be kited then do I need shs?
4pc bonus or not, a feral druid is still easily kited. He will still have to shift in/out of forms to catch up.

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Old 03/18/08, 10:28 PM   #1386
Nalbuns
Glass Joe
 
Gnome Rogue
 
Ysondre
I have been arguing back and forth with someone who is convinced the slice and dice is a useless finisher in pvp, and it is overshadowed by expose armor, rupture, eviscerate, and kidney shot. Can anyone shed some light on the topic for me? Am I correct in assuming that getting slice and dice up should be a priority, and if it is can you state why? He is rather stubborn, and I'm not that great with words : /

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Old 03/18/08, 10:41 PM   #1387
Hildegard
Tinker
 
Hildegard's Avatar
 
Gnome Rogue
 
Forscherliga (EU)
Originally Posted by Stienz View Post
I don't get it, the bug is that its 99% instead of 90%? Come on, whats the difference? 9%, like that even matters? Or does it.
The point is actually the factor 10 again. 1000 damage will now hit for 100 instead of 10, which is a huge difference. Especially as rogues in PVE gear take a lot of damage. Right now if a rogue has 300 life left you have to bring 30000 damage to kill him after the fix it will "only" be 3000. Means right now a rogue can basically feel immune to damage for three seconds, which is why they can tunnelvision and have a 3 second time window to react when being focussed after they would be dead without cheat death. This is the reason why Shadowstep is so overpowered. The amount of control you need to kill the rogue is much bigger.

You have to drop him to death, which is when cheat death will trigger, which is not easy if cooldowns are up and the healer isn't under control, then you have to stop incoming heals for three more seconds before the final blow can come. Something like cyclone to prevent healing works, but if the cyclone hits early and cheat death didn't proc...

Because of that very few teams focus rogues, which is why they can use PVE gear, which in turn increases their damage to top any other rogue spec, while still having the best mobility, utitlity and survivability. Also the burst damage when hitting targets with zero armor isn't that bad.

Hildegard Sprigglespruxx - Wissenschaftlerin am Institut für Pfuschkunde

http://forscherliga.wikia.com/wiki/Hildegard
Hildes PVP Blog - Vom Stümper zum Gladiator

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Old 03/19/08, 10:44 AM   #1388
mofidik
Piston Honda
 
mofidik's Avatar
 
Human Paladin
 
Doomhammer (EU)
Originally Posted by Hildegard View Post
This is the reason why Shadowstep is so overpowered.
I think you simplify the matter too much here. As far as I'm aware, the majority of the quality PvPers don't have access to (a second set of) T6, and without T6 your damage I'd say the damage is lackluster enough to leave weither "the spec is so overpowered" entirely open for debate. Should every class get instantgibbed by target switches? Should every class die during a CC chain? Just because it works well now, doesn't mean it's a holy entity that shouldn't be broken, there's plenty ways stuff can die. And even then, are rogues not foccused on exclusively because they have cheat death? Often times it's best to focus the target who poses the biggest threat and will be cripled the most by being locked down, which isn't the rogue per se.

A rogue with top of the line PvE gear has too much of both worlds, I think everyone will agree. But in normal PvP gear Shs is not only quite balance in my opinion, but also the only reasonable spec one could pick. Melee is succesful as an answer to the previous FotM, increased popularity of namely hunters will turn the table again soon enough, I'd reckon.

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Old 03/19/08, 10:49 AM   #1389
Hildegard
Tinker
 
Hildegard's Avatar
 
Gnome Rogue
 
Forscherliga (EU)
Originally Posted by mofidik View Post
A rogue with top of the line PvE gear has too much of both worlds, I think everyone will agree. But in normal PvP gear Shs is not only quite balance in my opinion, but also the only reasonable spec one could pick. Melee is succesful as an answer to the previous FotM, increased popularity of namely hunters will turn the table again soon enough, I'd reckon.
I agree completely. Without top end PVE gear ShS is balanced. It will be really interesting to see how well ShS performs with the tournament realm gear.

Hildegard Sprigglespruxx - Wissenschaftlerin am Institut für Pfuschkunde

http://forscherliga.wikia.com/wiki/Hildegard
Hildes PVP Blog - Vom Stümper zum Gladiator

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Old 03/19/08, 11:19 AM   #1390
Tower
King Hippo
 
Undead Rogue
 
Blackhand
People on the tournament realm are still using very heavy PvE gear in their ShS builds, they're offering a ton of options. Which seems to be blizzard sanctioning the effects of PvE on some classes in PvP, particularly in some teams.

Anyone think it's crazy we're getting 2 nerfs and warriors are getting 0 changes? Grumble.

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Old 03/19/08, 11:37 AM   #1391
Mearis
Mr. Sandman
 
Mearis's Avatar
 
Dwarf Priest
 
Defias Brotherhood (EU)
Originally Posted by Tower View Post
People on the tournament realm are still using very heavy PvE gear in their ShS builds, they're offering a ton of options. Which seems to be blizzard sanctioning the effects of PvE on some classes in PvP, particularly in some teams.

Anyone think it's crazy we're getting 2 nerfs and warriors are getting 0 changes? Grumble.
There's a lot more rogues than warriors'in top tier 3's teams ATM on the TTR.

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Old 03/19/08, 11:59 AM   #1392
kennfebruary
Glass Joe
 
Undead Rogue
 
Jubei'Thos
Unfortunately in US realms, there's more warrior than rogue in both 2000+ and 2200+ bracket

SK Gaming | World of Warcraft Arena Ranking

RMP is on the top, but there's more warrior in 3s than rogue in 2200+ bracket, especially all the Warrior/Druid/X.

Compare to europe's
SK Gaming | World of Warcraft Arena Ranking

Wow... lol.

Ok enough of 3s... what about number of warriors dominating in 5s and 2s?

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Old 03/19/08, 1:37 PM   #1393
Scurn
Von Kaiser
 
Tauren Druid
 
Darkspear
Originally Posted by AmmoBoy View Post
4pc bonus or not, a feral druid is still easily kited. He will still have to shift in/out of forms to catch up.
This is very true. Because the arena's are so small and the plethora of snares the feral 4pc is not a big deal. Anything besides CoEx and you are slower than everyone else and will have to shift if you want to stay on an unsnared target. Him getting the 4pc will help deliver his damage sooner but it won't change your gameplay like when a resto achieves 4pc.

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Old 03/20/08, 9:05 PM   #1394
Storming
Banned
 
Night Elf Rogue
 
Dark Iron
Guys, get a nostromo n52.

It looks like itll be a while til the new n52te has its software kinks worked out. But you can bet your account that whatever happens with the n52te, the n52 is an EXCELLENT product and worth every penny and then some.

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Old 03/22/08, 1:07 AM   #1395
Dappa
Hardcore Orc
 
Dappa's Avatar
 
Orc Warlock
 
Magtheridon (EU)
Hey guys, I was wondering if you could help me with some suggestions as to which spec is optimal for a Warlock/Rogue combo (2v2).

My rogue partner is currently ShS with this spec: Talent Calculator - World of Warcraft
We've been looking at several different compositions of the 20/41 setup, and think that this is the optimal choice. We chose not to put all 5 points in Lethality because it has been "proven" that against a 400 resilience target you gain at best 2% overall dps (Lethality: The Truth | WoW Mechanics | GAMERIOT). So we figured it was best to invest points in Imp EA and a full 5 point Vile Poisons instead. The reason I ask is because I've screened the top rogues on SK-Gaming Arena and can't seem to find too many with this particular setup (especially with only 2 points in Lethality).

Anyone have any comments on the choices of talents?

Last edited by Dappa : 03/22/08 at 1:28 AM.

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Old 03/22/08, 1:47 AM   #1396
sargsui
Von Kaiser
 
Blood Elf Rogue
 
Shattered Hand
SK100 is not really a very good indication anymore considering most top players either:
A) point sell
B) are inactive now
C) play with lots of teams, aka team hopping

It's ok for "general" trends but when it comes down to real facts those change pretty much daily.

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Old 03/22/08, 11:35 AM   #1397
x1tiger1x
Von Kaiser
 
Undead Rogue
 
Argent Dawn
Originally Posted by Dappa View Post
Hey guys, I was wondering if you could help me with some suggestions as to which spec is optimal for a Warlock/Rogue combo (2v2).

My rogue partner is currently ShS with this spec: Talent Calculator - World of Warcraft
We've been looking at several different compositions of the 20/41 setup, and think that this is the optimal choice. We chose not to put all 5 points in Lethality because it has been "proven" that against a 400 resilience target you gain at best 2% overall dps (Lethality: The Truth | WoW Mechanics | GAMERIOT). So we figured it was best to invest points in Imp EA and a full 5 point Vile Poisons instead. The reason I ask is because I've screened the top rogues on SK-Gaming Arena and can't seem to find too many with this particular setup (especially with only 2 points in Lethality).

Anyone have any comments on the choices of talents?
You should pick up Ghostly Strike.

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Old 03/22/08, 4:39 PM   #1398
Gern
Glass Joe
 
Dwarf Rogue
 
Llane
I'm just coming back from a three month break and I've found I don't have much interest in PvE anymore, so I've started PvPing heavily. My question is in regards to the 2.4 starter PvP gear, and whether it'd be worth sacrificing my PvE gear (full Kara/badge gear mostly) for the little bit of stamina and resilience the starter gear offers. I'd be losing a fuck ton of offensive stats, and I'm afraid it would mean I'd have to beat on people for twice as long to kill them. But it'll take months before I can put together a good set of Vindicator/Arena gear, so I'm not sure which is the best option.

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Old 03/22/08, 8:33 PM   #1399
Sorcerer
Banned
 
Undead Mage
 
Lightning's Blade (EU)
Question regarding rogue spec (Muti) in 5vs5 team. Druid/Priest/Warlock/Mage/Rogue

Times are getting toughier nowadays i must say with this combo, we are getting harder and harder moments to kill our focus target mainly due to heavy CC on rogue and dropping Wound Poison out of the focus target. This eventually results in overrun on our side and falling behind in healing.

Atm our rogue is running 41/20/0 Talent Calculator - World of Warcraft

I start to think this might be better (already adjusted for 2.4) 48/13/0 Talent Calculator - World of Warcraft

Comments on the above issue highly required.

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Old 03/22/08, 10:55 PM   #1400
Vanadi
Piston Honda
 
Vanadi's Avatar
 
Undead Rogue
 
Al'Akir (EU)
Hearing reports that the shiv nerf was reverted on TTR. Can anyone confirm this?

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