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Old 07/30/08, 10:37 PM   #1976
ROJO
Glass Joe
 
Night Elf Rogue
 
Stonemaul
Reposting this from my post at arenajunkies, I apologize if that is frowned upon:

So, my friend and I have started doing some rogue/rogue in twos, and have clawed our way up to the mid 1700s max and I think we still have the ability to go higher (come on s3 weapons). We played 20 games last night, and went 10-10. 4 of our losses were to mage/rogue, and 4 to teams with a paladin. These are the two things in particular I have questions about. Everything else is pretty cut and dry and we tend to destroy any druid/x and priest/x teams, as well as most double dps except mage/rogue.

Mage/Rogue:

So, we read most places that we should sap the rogue (my partner is Human, so this isn't usually a huge problem), and open on the mage. Normally when we open with a CC on someone, we focus them and sap-blind-blind, and usually the other person is already dead. In this case though, as soon as sap breaks, the rogue stealths and we lose focus on him. How do we keep him from opening on us? Does one of us open on the mage, while the other garrotes the rogue (but then we can't blind him at all)? It seems like the mage always gets away with <10% hp and we have no way of catching him while the rogue just cuts us down. Is it at all viable to open on the rogue? We put out pretty solid damage, and it seems like with smart CC on the mage and watching his target/casts closely we could cut down the rogue before the mage could do anything to us. But we haven't tried that yet. Likewise, if we both open on the rogue, with enough bleeds on him, we could switch off him when we know he will die anyways. The problem I see with trying to CC the mage is that he can outrange our blinds with his spells, so if they are at all separated to begin with, it would require taking time off target to run and blind the mage.

Paladin/x:

It seems this is our hardest matchup, and hopefully as we get higher, we will see less and less paladins and more druid/war and other more common comps we usually demolish. We usually open on the paladin, using a little bit of CC (sap-blind, try to save our second blind), and try to force a quick bubble. If we manage this quickly and without taking much damage (paladin/warrior is where this usually goes astray), we reset and the open on the paladin as soon as his bubble is gone. This is usually a pain though because of freedom, and taking flak from the paladin's partner. This is dependent on neither of us taking significant damage during our first attack, otherwise if we stop to bandage, the paladin usually can BoP himself during our second attack. What can we do differently here? I think last week we went 2-3 against paladin warrior, with similar results for most paladin/x.

If you have any gear advice that would also be welcome. I just got this alt to 70 about 1 month before s4 hit, so I was behind on arena points. After this week I will have enough for the s3 MH if we get the rating, and if not I would like to stockpile points for the weapons when we hit 1800. I'm saving up my honor for the 40k trinket, or possibly the s2 MH if 1800 continues to elude us for a long time.

Myself: Amory
Partner: Armory

Thanks in advance!

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Old 07/31/08, 3:20 PM   #1977
Ticia
Piston Honda
 
Undead Rogue
 
Lothar
ROJO:

First off, Paladin/X. This is pretty much your hard counter, if they play correctly there's almost nothing you can do. The strat you are using is what I would do as well, jump the pally, make him bubble quick, then hope you can effectively reset and go for round 2. Obviously, that is easier said than done, and that's why paladins are such a pain for rogue/rogue. Thinking about it, one idea might be to have one of you (preferably the one with Vile Poisons) put deadly on the offhand. Then you sap the pally and jump his partner, trying to put out as much pressure as possible to get a low-life BoP. If you can get it at a low enough life, the partner with deadly poison can try a ShS->Envenom to burst them down through it. I haven't tried it, and I doubt it would be all that effective, but it's possible that might let you get a lucky gib on an unsuspecting team. All-in-all, though, it's a very difficult matchup and not one you should expect to win against a thinking team.

Mage/Rogue: Since one of you is Human, I would recommend both piling on the rogue with the mage on focus. With 2 rogues on him stunlocking, the opposing rogue will do basically nothing to you, and whoever the mage is targeting for CC/DPS can easily vanish/cloak/vanish/trinket to avoid getting bursted or CC'd. Especially with the cheat death change and the fact that they have no healer, staying on the rogue seems like the best option to me. Even if the mage does manage to get one of you controlled, by that point the other rogue should be dead or nearly dead, so it shouldn't be a huge problem. Once he dies you can go straight to the mage or LoS and reset if you need it.

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Old 07/31/08, 3:50 PM   #1978
hlcws
Banned
 
Blood Elf Paladin
 
Azshara (EU)
Originally Posted by Ticia View Post
I'm confused, first you say that the strategy is to sheep the druid and kill the warrior while he is CC'd. Panny and I responded saying that is impossible because sheeping the druid doesn't do anything. Now you're changing it and saying to kill the druid? Because if you are killing the warrior, then sheeping does less than nothing. Sure while he is shifting he isn't hotting or CCing, but guess what? Your mage isn't doing any dps when he's casting sheep either.

Also, sheeping really doesn't buy any time for a rogue to catch a druid. Unless the druid has the worst reflexes in the world, he'll just shift to travel form as soon as (or before) sheep hits and run away. So he loses maybe 1/10 of a second, and if your rogue can catch him after the sheep, he most likely would have been able to catch him without it just as easily.

It sounds like you have changed your strat, and are advocating killing the druid, but I'm just a little lost because you first said that you should CC the druid and now you're saying it's just to get time to attack him.
My thoughts are preventing the cyclone. Thats why I said counterspell cyclone (if he casts immediately), or cast sheep so if he really does try to get a cyclone off, your sheep is faster. If he doesn't, dps warrior and your rogue can still hammer the druid and provoke trinket for blind.

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Old 07/31/08, 8:28 PM   #1979
ROJO
Glass Joe
 
Night Elf Rogue
 
Stonemaul
Originally Posted by Ticia View Post
ROJO:

First off, Paladin/X. This is pretty much your hard counter, if they play correctly there's almost nothing you can do. The strat you are using is what I would do as well, jump the pally, make him bubble quick, then hope you can effectively reset and go for round 2. Obviously, that is easier said than done, and that's why paladins are such a pain for rogue/rogue. Thinking about it, one idea might be to have one of you (preferably the one with Vile Poisons) put deadly on the offhand. Then you sap the pally and jump his partner, trying to put out as much pressure as possible to get a low-life BoP. If you can get it at a low enough life, the partner with deadly poison can try a ShS->Envenom to burst them down through it. I haven't tried it, and I doubt it would be all that effective, but it's possible that might let you get a lucky gib on an unsuspecting team. All-in-all, though, it's a very difficult matchup and not one you should expect to win against a thinking team.

Mage/Rogue: Since one of you is Human, I would recommend both piling on the rogue with the mage on focus. With 2 rogues on him stunlocking, the opposing rogue will do basically nothing to you, and whoever the mage is targeting for CC/DPS can easily vanish/cloak/vanish/trinket to avoid getting bursted or CC'd. Especially with the cheat death change and the fact that they have no healer, staying on the rogue seems like the best option to me. Even if the mage does manage to get one of you controlled, by that point the other rogue should be dead or nearly dead, so it shouldn't be a huge problem. Once he dies you can go straight to the mage or LoS and reset if you need it.
Thanks for the feedback Ticia. We started going for the rogue last night and it did seem to be a better strat. Glad to see someone else thinks its not entirely dumb. And you made me feel better about paladins Now if we could just get high enough to start avoiding paladin/war with regularity....

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Old 08/01/08, 4:23 AM   #1980
Jaycrux
Glass Joe
 
Jaycrux's Avatar
 
Undead Rogue
 
Icecrown
Originally Posted by hlcws View Post
My thoughts are preventing the cyclone. Thats why I said counterspell cyclone (if he casts immediately), or cast sheep so if he really does try to get a cyclone off, your sheep is faster. If he doesn't, dps warrior and your rogue can still hammer the druid and provoke trinket for blind.


There's no way you can humanly possible catch the druid coming outa stealth casting cyclone. One of the best strats we've been doing against warr/druid as mage/rogue lately is start off on the warrior, both of you. Pop out pet and try and burst the warr while dual wielding wounds. Get cheap-_hemo-> kidney. By now the druid has to have popped out to outheal your dmg and the shatter combo. Sprint over or ShS and blind the druid and come back to the warr. Hopefully your mage has done more dmg to him and possibly do a gib on him. If the druid trinkets, the warr is most likely low and will intervene. Back off, get back into good position, re-stealth if possible. Now you go onto the druid and the mage onto the warr and play defensively a bit, but enough pressure to make it look like you're trying to set up kidney->shatters on the druid. You can now set up either opponents as a potential target to kill. Another gib on the warrior while blinding the druid the 2nd time, or you can sheep the warr and go after the druid since his trinket and possibly some CD's down from the beginning gib and the pressure you've put on em.

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Old 08/01/08, 7:41 AM   #1981
Morghulis
Von Kaiser
 
Night Elf Rogue
 
Hakkar (EU)
I've transfered to another battlegroup (becouse EU-Ruin is horrible, only 4 servers) and started to do 2v2 with a disc priest, we climbed up to around 1980 then we started to fight against a streak of warrior/druid and rogue/druid and lost around 80% of that matches, losing more than 100 points.

We don't have many clues on what to do against them, I usually sit on their dps and try to do more damage and more dps possible, sometimes we lost with the druid and my priest with no mana (innervate and shadowfiend used). Against warrior I usually try to use as much bleed as possible (garrote, rupture) and try to use kidney on intercepts. Against rogue I always try to expose him (imp EA + around 1000 armor reduction means almost 0 armor reductions) and control him as much as possibile. The priest dispels, or tries to dispel as sometimes he gets streaks of resist even if he's spell hit capped, as much as possibile...

What do you do, or what would you do, against this setup? I'll link my armory too, tell me what items would you change... I've 4 pcs T6 (chest, gloves, shoulder, legs), other pve pieces and some trinkets (but no on use ones yet). The World of Warcraft Armory

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Old 08/01/08, 10:15 AM   #1982
Ashvael
Glass Joe
 
Orc Rogue
 
Nazjatar (EU)
Originally Posted by Morghulis View Post
I've transfered to another battlegroup (becouse EU-Ruin is horrible, only 4 servers) and started to do 2v2 with a disc priest, we climbed up to around 1980 then we started to fight against a streak of warrior/druid and rogue/druid and lost around 80% of that matches, losing more than 100 points.

We don't have many clues on what to do against them, I usually sit on their dps and try to do more damage and more dps possible, sometimes we lost with the druid and my priest with no mana (innervate and shadowfiend used). Against warrior I usually try to use as much bleed as possible (garrote, rupture) and try to use kidney on intercepts. Against rogue I always try to expose him (imp EA + around 1000 armor reduction means almost 0 armor reductions) and control him as much as possibile. The priest dispels, or tries to dispel as sometimes he gets streaks of resist even if he's spell hit capped, as much as possibile...

What do you do, or what would you do, against this setup? I'll link my armory too, tell me what items would you change... I've 4 pcs T6 (chest, gloves, shoulder, legs), other pve pieces and some trinkets (but no on use ones yet). The World of Warcraft Armory
I'm playing the same setup currently, not really active so it's like 10 games the week, currently at 1780. Just for you to know I'm not really a top player, but I can share some experiences.

Warrior / Druid is one of the worst counter setupts to you and if they play really well, you most likely will loose. Not much to do about this. What we're always trying to do is let the warrior go on the priest who tanks him pretty much with every shield up available and keeps SW:P on him. This may be pretty tough at some times and if so let the priest call out for help. However, your priest has far better gear than mine and we've also been seeing full s4 people already. In this time you keep hard pressure up on the druid, try to stun him out of LoS of the warrior, etc. Have your priest assist you with this kiting the warrior slightly away or behind pillars. The warrior will over time get lower with the DoT on him and reflective shield up every cooldown and you keeping up the pressure on the druid with stunning him / exposing and keeping SnD up (with close to no rupture, especially when the warrior is getting lower). This is when you try to cc chain the druid with blind / fear / sap (both blind and fear will get the druid out of combat, so it won't matter that much which one he trinkets) and kill the warrior. The problem is any good W / D team won't allow this to happen. Warrior will sit on you pretty much and the priest will most likely go oom before their druid while warrior takes on sword / shield when getting lower on HP and intervenes druid. Other people often suggest to simply to fight the warrior with wound on offhand, crippling on main hand, spamming wound on him while priest tries to dispel hots if warrior is getting low. The priest has pretty much the main role here trying to burn / fear the druid as well. But for us it simply didn't work. My priest was going oom before their druid and they intercepted / feral charged my priest when he was trying to get burns off.

Against rogue / druid we usually make the druid go out of stealth pretty fast by doing heavy pressure on the rogue with the priest also SW / Mind Blast on him. Let your priest fear the druid while he tries to get the rogue up on health again. Now, go for the kill. Shortly before fear ends (if he trinkets fear, just blind and sap then), refresh rupture on rogue (if it's low on time), shadowstep / sap druid. He'll most likely trinket this so be prepared to blind and go back on their rogue bursting him together with your priest. If it didn't work, try the same again 1;30 minutes later. This time the druid won't have a trinket so you should be able to just cc him long enough. If you can't go for a rather fast kill, the druid will simply win over your priest by his more effective heals and abolish poison.

Concerning your gear: You're pretty low on resilience anyway, so I'd go for the 4 pc t6 and using the whole rest of items for pvp. Like all non-set items, 1 s4 set item, etc. I currently do this and get to about 260 resilience with 4 pc t6 on me. However, it would be good to get the head gear as deadly throw interrupt is pretty nice, so you'd need to wear s4 gloves, not t6. This is if you want to use PvE items (and you got pretty many on). Else, just wait for the 3 sunwell t6 pieces (seeing as you got the chest, you should be stepping into Sunwell rather soon, if not already) and mainly wear PvP items till then. Also I'd go for Mongoose on both hands.

Good luck.

Last edited by Ashvael : 08/01/08 at 12:58 PM.

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Old 08/03/08, 7:30 PM   #1983
 Andeh
The Titleless
 
Andeh
Goblin Rogue
 
No WoW Account
In response to ROJO, here's my experience playing rogue/rogue. I've been playing it this weekend since my usual partner, a Disc. priest, had his computer die. Our gear is significantly better than yours (both rogues using 4+4, MH Warglaive), but the basic strategies should remain the same.

Against any paladin team, you will have serious problems. Every game we played versus them where we tried to zerg the DPS and CC the paladin, then reset after bubbles ended up in a loss. The times we have managed to win were by splitting DPS. This has the advantage of being able to interrupt his heals while burning him and the other target. You force them to bubble a lot earlier, and actually stand a fighting chance at killing one of them before they whittle you down. You should still try and restealth or bandage during bubble.

Against mage/rogue, I think you're at an advantage since you have 1 Perception. We had a lot harder time versus this comp being undead. You definitely need to sap their rogue out of stealth, in order to open. As a non-human team, we hid until the mage came out of stealth, then landed a sap on their mage. At that point, their rogue is baited into closing in on his mage to look for you. Assuming he's good, he will pre-vanish and sap. We would both pre-vanish at that point also, and both look for their rogue. For a human team, I would have the non-human sap the mage, and the human then Perception and sap their rogue. Once he's sapped, sap the mage once more, and open on the rogue. Get Rupture up immediately, and keep him snared. CC the mage as much as possible while you kill their rogue. Try to save Prep for killing the mage afterwards, as without it, he still is a big threat alone.

Shaman/Warrior will be another really tough comp, basically another hard counter to you, but more beatable than paladin/X. Basically, pray that the shaman isn't orc, and zerg him as hard as possible. This comp is really obnoxious in Nagrand, as the shaman will just nut-hug the pillar as much as possible, spamming Ghost Wolf, Earth Shield, and Lesser Healing Wave, while his warrior beats the crap out of you with Hamstring, Sweeping Strikes, Whirlwind, and Windfury. Get on the shaman and burn him as fast as possible, while interrupting every single one of his heals. Try to blind the warrior just when the shaman starts moving around to the other side of the pillar, so that even when he gets out of it, he won't immediately be on you. If he gets off more than 1 heal outside of NS, you will probably lose. Try to save a blind for after you kill the shaman, so that you can move to another pillar, bandage, restealth, and kill him. At this point, he will go for the Eyes, which are up. You need to be restealthed and sap him before he gets there, otherwise he'll get a charge off on you. If he's smart, he'll go 1h+shield... you need to play this as safely as possible, and bleed him down while avoiding as much damage as possible.

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Old 08/04/08, 12:59 AM   #1984
Okkervil
Glass Joe
 
Orc Hunter
 
Cenarius
Okay, I've been doing arena with my good friend for the longest time, although never to much success. He would toss in whichever 2 of his toons he felt needed points that week with whatever 2 of my toons I felt like putting in. Needless to say if we ever did get over 1500, it was never by much. However, I recently leveled my rogue for the sole purpose of pvp and my friend finally got fed up with raiding (His main is a feral druid), so, we decided to, for once, make a stacked 2v2 team as ShS Rogue and Resto Druid. His resto set isn't the best at the moment, a couple of those blue Kodohide pieces, mixed with the Ashtongue exalted trinket... it at least makes for a good laugh. But he is getting resto gear very quickly, you can see his armory hear: The World of Warcraft Armory He's close to the s2 mace and then the resto belt.

So today we tried out about 15 skirmishes or so just to get our feet wet and while we had the obvious problem of his heals being just a tad low, the bigger problem it seemed to me was my lack of damage output on my rogue, his armory can be found here: The World of Warcraft Armory
I typically open up with a premeditated cheapshot on the healer, hit him with a hemo then go for a max kidney shot. After that I just make sure Crippling is kept up, apply a 3/5 or 4/5 rupture then build back up to a 4 or 5 kidney shot. The problem was that almost any healer could heal through me, or at least make it take about 5 minutes to finally kill them, especially healidens.

Is there anything with my typical ability rotation (as much of playing a Rogue is situational) or perhaps gear selections? I felt perhaps going with the daggers would boost my damage but backstab seems to be such a huge energy cost that I would not want to use that and Ambush I would only use as a save the day killing blow. I will be getting the s4 throwing Wep on tuesday and the blue quality 2 minute CD pvp trinket in the next couple of days.

Any advice would be appreciated, I'd hate to see my good 2v2 matchup go to waste.

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Old 08/04/08, 7:49 AM   #1985
mofidik
Piston Honda
 
mofidik's Avatar
 
Human Paladin
 
Doomhammer (EU)
Originally Posted by Okkervil View Post
Is there anything with my typical ability rotation (as much of playing a Rogue is situational) or perhaps gear selections? I felt perhaps going with the daggers would boost my damage but backstab seems to be such a huge energy cost that I would not want to use that and Ambush I would only use as a save the day killing blow. I will be getting the s4 throwing Wep on tuesday and the blue quality 2 minute CD pvp trinket in the next couple of days.
You'll want to stick with hemo Shs in any case, there's no viable backstab build at this point.

As for your gear, it's something you'll see increase once you get more S3/S4 pieces, S2 gear simply just wasn't that good. That said, if you plan on better performance in the short therm, I'd advice gemming more offensively. The days when you wanted as much stam and resil as possible are basicly over, and as long as you're wearing 5 pieces of arena gear you can gem for AP/agi (preference) in your red- and hit (or agi/hit) in your yellow slots. Seeing as you have minor speed on boots I'd pick Enigmatic Skyfire Diamond as your meta (crit and snare resistance with an easy to fulfil requirement). Until you get your guardian off-pieces it'll be quite a balancing act though, seeing as your resilience is already quite low and you do need it in decent portions since the CD nerf.

Like you said, the ability to kill healers is situational. I can well imagine that your gear simply doesn't have the pressure to kill a kitted healer, but there's a couple things in gameplay that make you a bigger threat for them. First off, rupture or SnD is a gut feeling issue. SnD should (don't quote me on it) net more DPS than rupture on most target with the bonus of faster poison application rates, but if you're getting peeled the effect is essentially wasted. Also, saving energy to kicks/shivs(druids) will have to become second nature, but you can practise that really well in duels. Just ask kitted druids to pretend you have good gear though, or they'll just tank you in caster.

However, once you get to higher ratings, it's pretty much all about team synergy. No warrior will let you kill his healer if your druid doesn't either CC or hard DPS him (restokin, but don't even think of that untill his kit get loads better), no warlock will allow his healer to die if your druid doesn't cyclone him in between cloak and vanishes, etc. Druid/rogue is very much about CC synergy, especially while your damage is lacking compared to the healing others can put out.

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Old 08/04/08, 11:55 AM   #1986
laeg
Glass Joe
 
Gnome Rogue
 
Stormscale (EU)
I have a level 68 gnome rogue with lw and skinning almost maxed out but I'm rerolling a human rogue for perception and I'm wondering if JC and engineering are the best professions even though boots can't be used in arena?

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Old 08/04/08, 12:07 PM   #1987
Zure
Don Flamenco
 
Undead Mage
 
Nathrezim
Originally Posted by laeg View Post
I have a level 68 gnome rogue with lw and skinning almost maxed out but I'm rerolling a human rogue for perception and I'm wondering if JC and engineering are the best professions even though boots can't be used in arena?
For TBC, pretty much everyone agrees that JC/Enchanting is the top profession choice for BOP gems+ring enchants (this advice more or less applies to every class atm). The gain is minor but real.

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Old 08/04/08, 12:13 PM   #1988
laeg
Glass Joe
 
Gnome Rogue
 
Stormscale (EU)
Originally Posted by Zure View Post
For TBC, pretty much everyone agrees that JC/Enchanting is the top profession choice for BOP gems+ring enchants (this advice more or less applies to every class atm). The gain is minor but real.
Do you think this will change with WOTLK? I know this is very hard for you to know. I was looking forward to parachute to use in battlegrounds and all the other fun engineering toys but winning is most fun and gains, minor or major will help me win.

Maybe mining and herbalism until it becomes clear which profs are best for PVP in WOTLK? I already have skinning at 360 with my retiring rogue so if LW proves best I can quickly gather mats.

Last edited by laeg : 08/04/08 at 12:46 PM.

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Old 08/04/08, 2:37 PM   #1989
Nyxie
Glass Joe
 
Undead Priest
 
The Venture Co
Originally Posted by Zure View Post
For TBC, pretty much everyone agrees that JC/Enchanting is the top profession choice for BOP gems+ring enchants (this advice more or less applies to every class atm). The gain is minor but real.
[Figurine - Shadowsong Panther] is also very strong, arguably best in slot considering the metagame importance of stealth wars.

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Old 08/04/08, 3:43 PM   #1990
ROJO
Glass Joe
 
Night Elf Rogue
 
Stonemaul
Originally Posted by laeg View Post
I have a level 68 gnome rogue with lw and skinning almost maxed out but I'm rerolling a human rogue for perception and I'm wondering if JC and engineering are the best professions even though boots can't be used in arena?
Honestly, JC is very powerful right now, since you get BoP gems and the panther trinket. But it is practically impossible to tell what WotLK will be like. My honest answer, since you are rerolling, would be to do what I did on my human rogue reroll (lol perception). Level with skinning + mining/herb until 70 to make as much money as possible. Then switch to what you want. This will give more time for information to come out about WotLK professions and the like and hopefully give a clearer picture of what will be desired.

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Old 08/04/08, 6:06 PM   #1991
ROJO
Glass Joe
 
Night Elf Rogue
 
Stonemaul
Originally Posted by Andeh View Post
[Awesome advice]
Thanks for the advice. We have started going straight for the rogue in mage/rogue, and it usually works wonders, as we can drop the rogue very very quickly before the mage can do much. We don't play a lot of paladin/lock, but last night we tried splitting our dps on them and it worked great, giving us our first paladin/lock win. It doesn't seem like splitting dps works on paladin/war (haven't played them yesterday/today to try it out), as the rogue on the war will just get his face crushed in fairly quickly, and probably be unable to get back to stealth during the bubble, but I could be wrong.

For shaman warrior we started borrowing a tactic from BM hunter/x. We sap the warrior early and wait a few sec (see if he's dumb and blows zerker rage before we unstealth; while rare does help us out immensely), then immediately go to town on the shaman. We blind the warrior to force him to use his trinket, and hopefully by this time, the shaman has hit heroism/bloodlust. Since the warrior probably isn't on us at least for very long before this happens, we can both reset the fight and wait out heroism. A shammy without heroism is much, much easier to kill and we survive a lot more of the warrior beating on us while we nuke the shammy. We should still have a blind waiting, so when we re open the warrior will have to eat a full blind while we demolish his now very slow casting healer. Then its mostly game over unless we have taken a lot of damage that we can't both take down a warrior.

Finished out this week at 1751, up about 30 rating from where we started, after being on a roller coaster all the way down to 1580 thanks to a bunch of paladin/warrior teams we kept getting. s3 weapons feel so close, but I know we have a ways to go to claw those last 50 points out. It demoralizing when you are constantly fighting teams with s3 (and even s4) weapons, and you can point to games where just a little more dps would have won it for us. I will have my 40k trinket tonight, I'm just hoping we can hit 1800 before I break down and buy the s2 MH. Thanks for everyone who gave us pointers!

Last edited by ROJO : 08/04/08 at 6:24 PM.

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Old 08/05/08, 12:48 AM   #1992
laeg
Glass Joe
 
Gnome Rogue
 
Stormscale (EU)
Originally Posted by Zure View Post
For TBC, pretty much everyone agrees that JC/Enchanting is the top profession choice for BOP gems+ring enchants (this advice more or less applies to every class atm). The gain is minor but real.
Originally Posted by Nyxie View Post
[Figurine - Shadowsong Panther] is also very strong, arguably best in slot considering the metagame importance of stealth wars.
Originally Posted by ROJO View Post
Honestly, JC is very powerful right now, since you get BoP gems and the panther trinket. But it is practically impossible to tell what WotLK will be like. My honest answer, since you are rerolling, would be to do what I did on my human rogue reroll (lol perception). Level with skinning + mining/herb until 70 to make as much money as possible. Then switch to what you want. This will give more time for information to come out about WotLK professions and the like and hopefully give a clearer picture of what will be desired.
Thanks for the replies guys. I'm going with skinning and mining on my rogue and skinning and herbalism on my warrior storing the mats until WOTLK is released at which time I will power level the best crafting professions for each and sell off the surplus.

(I know I can switch between tracking minerals and herbs with a macro but I cba pressing a button every few seconds for the next few months so skinning is in there twice)

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Old 08/05/08, 7:43 AM   #1993
tessarji
Von Kaiser
 
Tauren Shaman
 
Exodar
The other day I caught a priest by himself in EotS, and proceeded to chew face. He wandered over to the edge of the terrain, and since I know how shadow priests think I got ready to interrupt a MC.

Sure enough he started it, and I kicked at about 2s into the 5s cast, and absolutely nothing happened. The result was not pretty.

I checked my log after and the kick was recorded - it definitely did damage, but no interrupt effect was logged, not even a resist. Is there a priest ability or item that makes them immune to interrupts?

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Old 08/05/08, 8:21 AM   #1994
Mode
Piston Honda
 
Troll Shaman
 
The Venture Co
Originally Posted by tessarji View Post
The other day I caught a priest by himself in EotS, and proceeded to chew face. He wandered over to the edge of the terrain, and since I know how shadow priests think I got ready to interrupt a MC.

Sure enough he started it, and I kicked at about 2s into the 5s cast, and absolutely nothing happened. The result was not pretty.

I checked my log after and the kick was recorded - it definitely did damage, but no interrupt effect was logged, not even a resist. Is there a priest ability or item that makes them immune to interrupts?
Yes. Martrdom. If you crit a priest, they get 100% pushback protection and a 20% chance they'll just ignore any interrupt for the next 6 seconds.

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Old 08/05/08, 8:50 AM   #1995
Mearis
Mr. Sandman
 
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Dwarf Priest
 
Defias Brotherhood (EU)
Originally Posted by Mode View Post
Yes. Martrdom. If you crit a priest, they get 100% pushback protection and a 20% chance they'll just ignore any interrupt for the next 6 seconds.
Hmm, never realized the ignore interrupt portion of matyrdom, colour me surprised.

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Old 08/05/08, 1:11 PM   #1996
Cronjob
Piston Honda
 
Orc Shaman
 
Twisting Nether
Great posts with lots of info.

I recently started playing my rogue again and I am currently lvl 62 Orc SnS spec. I plan on BG's and purchasing the arena bits/weapons in hopes of having atleast 4 pieces before dinging 70.

My question would purchasing the MH mace over the MH sword allow for more variety later on down the road to spec into maces for the stun? Or should I just stick with swords all the way?

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Old 08/05/08, 1:50 PM   #1997
ROJO
Glass Joe
 
Night Elf Rogue
 
Stonemaul
Originally Posted by Cronjob View Post
Great posts with lots of info.

I recently started playing my rogue again and I am currently lvl 62 Orc SnS spec. I plan on BG's and purchasing the arena bits/weapons in hopes of having atleast 4 pieces before dinging 70.

My question would purchasing the MH mace over the MH sword allow for more variety later on down the road to spec into maces for the stun? Or should I just stick with swords all the way?
Maces would be more versatile *potentially* if HARP or something ever becomes popular again (I don't see this happening before WotLK, in which case you'd be in the market for new weapons anyways). Swords however, if you are going to do any PvE, allow you to spec combat swords and crush faces in kara and the like to grind your badges. I would recommend swords.

And for the love of god get all the tokens you need at 69. While a little effort into your 69 gear, you can demolish people in EOTS, WSG and AB and the tokens come much easier there than at 70 (depending on battlegroup I guess though).

Last edited by ROJO : 08/05/08 at 1:59 PM.

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Old 08/05/08, 1:56 PM   #1998
Cronjob
Piston Honda
 
Orc Shaman
 
Twisting Nether
Originally Posted by ROJO View Post
Maces would be more versatile *potentially* if HARP or something ever becomes popular again (I don't see this happening before WotLK). Swords however, if you are going to do any PvE, allow you to spec combat swords and crush faces in kara and the like to grind your badges. I would recommend swords. And for the love of god get all the tokens you need at 69. While a little effort into your 69 gear, you can demolish people in EOTS, WSG and AB and the tokens come much easier there than at 70 (depending on battlegroup I guess though).
Yeah ever since they allowed lowbies to run the Eye and they added the turn in of marks for honor, getting 70 gear from honor before you hit 70 is nice. I'll grab the sword today just need to win one Eye or lose 3

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Old 08/06/08, 2:40 AM   #1999
dwaynebrady
Glass Joe
 
Human Rogue
 
Doomhammer
Suggestions for hit cap with Merc Gear

Being that the hit cap for pvp is 5%, and that my pvp spec, 20-0-41 giving no + hit rating I need to get 5 % from gear, however I am running into problems with getting the hit rating because my gear doesn’t offer much hit rating.

Currently I have 5/5 Merc wielding both Merc swords, and i have Romulo's Poison Vial along with the pvp medallion for trinkets, and the rest of the gear will be replaced with Vet/guardians (current junk)

From this gear i get this hit rating: 16 from helm, 10 from each weapon and 35 from the Vial, and 20 from the terrible blue belt which is being replaced. giving me 91 hit (5.77%) the problem i have is when i replace the belt i go down to 71(4.5%) and I also want to replace the Vial (dropping my hit rating to 36,2.88%), however even epic gems couldn't help me unless i stack them in what i currently have socketed)

My gems look like this

Helm:24ap/speed increase, 20 ap
Shoulder: 8 agi, 4crit/8AP
Chest:8agi x2, 4 crit/8ap


I will be getting bracer and neck, which will give me 2 more sockets, (yellow). I was thinking that i might just socket them with +10 hit each, however, that would only be 20 more hit, bringing me from 36(2.88%), to 56(3.55%), from there i could possibly replace the two yellow gems in my shoulders with +8 hit, still bringing me 8 short.

my final thought is perhaps surefooted enchant on my boots, which would give me 10 more hit


the short of it is, I am in need of + hit because I don’t have vengeful gear, I am wondering if anyone would have suggestions as to what I should do aside of waiting for enough points to get vengeful gear.

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Old 08/06/08, 4:12 AM   #2000
 Shifft
The man is a stock car legend.
 
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Shifft
Draenei Shaman
 
No WoW Account
Originally Posted by dwaynebrady View Post
Being that the hit cap for pvp is 5%, and that my pvp spec, 20-0-41 giving no + hit rating I need to get 5 % from gear, however I am running into problems with getting the hit rating because my gear doesn’t offer much hit rating.

Currently I have 5/5 Merc wielding both Merc swords, and i have Romulo's Poison Vial along with the pvp medallion for trinkets, and the rest of the gear will be replaced with Vet/guardians (current junk)

From this gear i get this hit rating: 16 from helm, 10 from each weapon and 35 from the Vial, and 20 from the terrible blue belt which is being replaced. giving me 91 hit (5.77%) the problem i have is when i replace the belt i go down to 71(4.5%) and I also want to replace the Vial (dropping my hit rating to 36,2.88%), however even epic gems couldn't help me unless i stack them in what i currently have socketed)

My gems look like this

Helm:24ap/speed increase, 20 ap
Shoulder: 8 agi, 4crit/8AP
Chest:8agi x2, 4 crit/8ap


I will be getting bracer and neck, which will give me 2 more sockets, (yellow). I was thinking that i might just socket them with +10 hit each, however, that would only be 20 more hit, bringing me from 36(2.88%), to 56(3.55%), from there i could possibly replace the two yellow gems in my shoulders with +8 hit, still bringing me 8 short.

my final thought is perhaps surefooted enchant on my boots, which would give me 10 more hit


the short of it is, I am in need of + hit because I don’t have vengeful gear, I am wondering if anyone would have suggestions as to what I should do aside of waiting for enough points to get vengeful gear.
You could do exactly what you said, or just keep the vial until you get more vengeful/brutal gear.

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