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Old 11/11/08, 4:48 AM   #2326
MasterDinadan
Piston Honda
 
Human Rogue
 
Staghelm
Originally Posted by Troisloeil View Post
I've seen these

Non WotLk

Figurine - Shadowsong Panther
Figurine - Nightseye Panther

WotLK

Figurine - Ruby Hare (possibly useful)
Monarch Crab

There's also the personal Enchants (Rings) and Meta gems only JC's get.
Personal ring enchants are for enchanters, and I have not ever seen any mention of JC-only meta gems, just the prismatic "Dragonseye" gems they can cut for themselves.

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Old 11/11/08, 4:53 PM   #2327
Troisloeil
Von Kaiser
 
Troisloeil's Avatar
 
Human Rogue
 
Sargeras
Originally Posted by MasterDinadan View Post
Personal ring enchants are for enchanters, and I have not ever seen any mention of JC-only meta gems, just the prismatic "Dragonseye" gems they can cut for themselves.
Was thinking of the Dragon's Eye "special" BOP gems. Not an enchant, you're correct.

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Old 12/01/08, 7:20 AM   #2328
Valustria
Banned
 
Blood Elf Rogue
 
Mal'Ganis
Does anyone have any experience with the new weapon enchant Berserking in a PvP context? I think we all know that it's the best enchant for pure raid DPS, but I use the same weapons for raiding and PvP, so I'm a little worried that losing 25-50% of my armor is too risky in the arena, even for 400-800 AP. Should I just stick with Mongoose and accept that my raid DPS is going to be a little lower than it could be?

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Old 12/02/08, 7:40 AM   #2329
drumbum
King Hippo
 
Human Rogue
 
Sargeras
Mongoose is actually still quite good at level 80. I haven't spent much time looking at spreadsheets yet, but just going by Shadowpanther's AEP for now, Mongoose is still around 85% as good as Berserking from a raid DPS perspective. (This shows just how strong Mongoose was for rogues at level 70.) I wouldn't feel too bad about "downgrading" to Mongoose for raiding, but you should check with Vulajin's spreadsheet to see exactly how much raid DPS you would be giving up.

Some other decent options are Accuracy and Superior Potency, although these are not proc-based which may lower their value in PVP.

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Old 12/02/08, 8:45 AM   #2330
Valustria
Banned
 
Blood Elf Rogue
 
Mal'Ganis
According to Vulajin's Roguecraft spreadsheet, I only gain about 30 DPS raiding in my current gear with Berserking instead of Mongoose on both weapons... that doesn't strike me as worth the sacrifice of losing half my armor in arena, so I guess I'll stick with Mongoose until I see people pushing above 2k next season with Berserking on their weapons.

For as much as Berserking costs in enchanting materials, you'd think it would be more appealing...

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Old 12/11/08, 9:09 PM   #2331
Cryogen
Glass Joe
 
Orc Warrior
 
The Venture Co (EU)
As a rogue new to PvP and arena (didn't play BC) I'm wondering what would make "noob-friendly" arena 2v2 team? Ice mages and BM hunters are the most interesting at this point (ranged snares, good survivability, good burst), DKs are interesting too (does the new DK ressurect work on players in arena?), but seems two meele would make you very susceptible to kiting (although death grip is certainly good to drag-and-kill)?
At this point it seems rogue-feral would also make a good team (feral has great mobility, great survivability, decent cc, great burst, aura/buff synergies), cc->focus.
Seeing as most people will have very little resilience most teams will be about cc->burst? Mutilate does decently against plate, but double-plate (there will probably be quite a few) might be a problematic match. Another problem with double-meele is ping, which is probably an important factor.

At this point I'm trying to learn PvP / arena, but would be good if the combo can put up a fight against most matchups.

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Old 12/12/08, 2:30 PM   #2332
Vayyde
Glass Joe
 
Night Elf Rogue
 
Lightninghoof
Don't forget about Rogue/Ret.. Good damage from both players, solid CC, as well as CC breaks (Vanish, bubble) and heals.

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Old 12/16/08, 12:00 PM   #2333
Hildegard
Tinker
 
Hildegard's Avatar
 
Gnome Rogue
 
Forscherliga (EU)
Poison and Mutilate

I think everyone will agree that wound poison will be used as one of the two poisons when using Mutilate. The question is about the other one. I plan to play with two different offhand weapons. One poisoned with Mind Numbing Poison but am still unsure about the other one. Either I will take wound poison on the other hand or the non-scaling Anesthetic Poison. I am still unsure which effects will be dispelled and a research on google didn't give a me a lot answers. Changing poisons after knowing which setup the other team has is something too risky in my opinion.

So my question is which poison combinations will you choose and whether you have a list of effects that Anestethic poison removes in PVP.

Hildegard Sprigglespruxx - Wissenschaftlerin am Institut für Pfuschkunde

http://forscherliga.wikia.com/wiki/Hildegard
Hildes PVP Blog - Vom Stümper zum Gladiator

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Old 12/16/08, 11:16 PM   #2334
Bliksem
Glass Joe
 
Night Elf Rogue
 
Draenor (EU)
I will be trying wound/wound with my muti/prep build. Will post updates once I've had a chance to try it.

I'm wondering though which would be a greater damage increase for this build: DW spec in combat, or the 10% AP increase from Deadliness. (41/5/25 or 41/0/30)

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Old 12/16/08, 11:24 PM   #2335
Arindelest
Piston Honda
 
Night Elf Rogue
 
Garona
What are the community's opinions on Mutilate vs. Shadow Dance?

I've had a fair amount of experience with Mutilate, and I just tried out Shadow Dance today.

Mutilate just seems so much *easier* to play; a full energy KS into two Mutilates and an Eviscerate seems to do a lot of damage while using zero cooldowns. Using your cooldowns it feels incredibly simple to unload an incredible amount of damage.

On the other hand Shadow Dance works really when when it actually works at all. First of all, it's pretty annoying to have to use a weapon swap if you're using Hemo, and Backstab feels a bit clunky with the positional requirement. The other annoyance is the necessity of keeping your opponent constantly stunned when you're Dancing, or you won't get your Ambushes off. When everything goes perfectly, and you pull off a Shadow Dance + CS + 2 Ambush + KS + 2 Ambush, you can easily unload anywhere from 15k to 40k damage in the space of several seconds, and it's incredible. But for each time I succeeded in doing that, there was at least one other time where I couldn't pull off the combo. It takes a lot of setting up to get the perfect opening, and it feels decidedly weak between Shadow Dance cooldowns.

In all honesty Shadow Dance feels quite a lot like the old Shadowstep (patch 2.1), which was only usable in stealth and allowed you to unload massive Ambushes. The only thing I feel making Shadow Dance really viable at the moment is that burst in 3.0 is so much more important than it was back in 2.1. I don't like the idea of a spec being essentially built around a combo you can pull off once every 2 minutes.

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Old 12/17/08, 6:02 AM   #2336
Kaminas
Glass Joe
 
Kaminas's Avatar
 
Undead Rogue
 
Daggerspine (EU)
For poisons i think wound/wound will be the most effective but ill be saving another dagger with Mind Numbing in my bags and will switch if needed.

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Old 12/17/08, 3:40 PM   #2337
Ozzmar
Don Flamenco
 
Ozzmar's Avatar
 
Troll Rogue
 
Eldre'Thalas
Originally Posted by Arindelest View Post
In all honesty Shadow Dance feels quite a lot like the old Shadowstep (patch 2.1), which was only usable in stealth and allowed you to unload massive Ambushes. The only thing I feel making Shadow Dance really viable at the moment is that burst in 3.0 is so much more important than it was back in 2.1. I don't like the idea of a spec being essentially built around a combo you can pull off once every 2 minutes.
Thanks for the post on this. I'm currently re-rolling from level 1 and have had my eye on Shadow Dance, but most people seem to be loving Mutilate/Prep right now.

Have you, or anyone you know, tried just going straight Hemo with Shadow Dance? There is obviously a bit of diminished value in Shadow Dance as main-handing a sword, fist, or mace only grants you Cheap Shot or Garrote (or Sap, I guess), but I can see those being powerful in certain situations. Not worrying about weapon swap and daggers also frees up a lot of points (Imp Ambush, Waylay, Lethality) to go for a clean 20/0/51 or 15/5/51 spec, depending on whether you prefer Vile Poisons or Dual-Wield Spec.

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Old 12/17/08, 4:28 PM   #2338
Arindelest
Piston Honda
 
Night Elf Rogue
 
Garona
Originally Posted by Ozzmar View Post
Thanks for the post on this. I'm currently re-rolling from level 1 and have had my eye on Shadow Dance, but most people seem to be loving Mutilate/Prep right now.

Have you, or anyone you know, tried just going straight Hemo with Shadow Dance? There is obviously a bit of diminished value in Shadow Dance as main-handing a sword, fist, or mace only grants you Cheap Shot or Garrote (or Sap, I guess), but I can see those being powerful in certain situations. Not worrying about weapon swap and daggers also frees up a lot of points (Imp Ambush, Waylay, Lethality) to go for a clean 20/0/51 or 15/5/51 spec, depending on whether you prefer Vile Poisons or Dual-Wield Spec.
I don't see Shadow Dance being at all viable without either using daggers or using a weapon swap. If you check my armory, I'm Shadow Dance with a weapon swap right now and I still managed to go 15/5/51. Waylay really seems quite unnecessary, since even if your target is not crippled, any player worth his salt will turn around as soon as they become unstunned. Bad players may have the impulse to run away from you, but a good player will realize it's much worse to eat the Ambushes while fleeing. Lethality, as far as I know, does not affect Ambush (I believe it was recently proven that Turn the Tables does not work with "openers" or "finishers," and Lethality shares the same wording...), and is really quite useless for any Hemo/Shadow Dance spec. Honestly, if you're going Hemo/Sub, there really isn't a downside to using a weapon swap. Without it, Hemo Sub spec feels distinctly like the 2.4 Shadowstep, except with less mobility and even less burst in an environment where burst is king.

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Old 12/17/08, 4:57 PM   #2339
spankweasel
Glass Joe
 
Undead Rogue
 
Azjol-Nerub
I'm having a hard time trying to Glyph correctly for Mut/Prep (2s partner is an arcane mage).

My Current Glyphs are:

Eviscerate
Vigor
Garrote

With Preparation, should I be running the Glyph for the Instakick?

Is the Sprint Glyph worth using to catch fleeing targets?

I sorta wanna run the Ambush Glyph since being able to Ambush from 5 yards away is awesome and usually comes undetected from the other team.

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Old 12/18/08, 5:35 AM   #2340
Vanadi
Piston Honda
 
Vanadi's Avatar
 
Undead Rogue
 
Al'Akir (EU)
Originally Posted by spankweasel View Post
I'm having a hard time trying to Glyph correctly for Mut/Prep (2s partner is an arcane mage).

My Current Glyphs are:

Eviscerate
Vigor
Garrote

With Preparation, should I be running the Glyph for the Instakick?

Is the Sprint Glyph worth using to catch fleeing targets?

I sorta wanna run the Ambush Glyph since being able to Ambush from 5 yards away is awesome and usually comes undetected from the other team.
As mutilate my current glyph setup is Vigor, Eviscerate, Preparation. Preparation is most important for the double dismantles. Being capable to give a rogue or DK up to 20 seconds of disarm in a match can easily win you a match. I personally wouldn't run with a glyphed ambush because the other glyphs are just that important.

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Old 12/18/08, 10:00 AM   #2341
Ozzmar
Don Flamenco
 
Ozzmar's Avatar
 
Troll Rogue
 
Eldre'Thalas
Originally Posted by Arindelest View Post
I don't see Shadow Dance being at all viable without either using daggers or using a weapon swap. If you check my armory, I'm Shadow Dance with a weapon swap right now and I still managed to go 15/5/51. Waylay really seems quite unnecessary, since even if your target is not crippled, any player worth his salt will turn around as soon as they become unstunned. Bad players may have the impulse to run away from you, but a good player will realize it's much worse to eat the Ambushes while fleeing. Lethality, as far as I know, does not affect Ambush (I believe it was recently proven that Turn the Tables does not work with "openers" or "finishers," and Lethality shares the same wording...), and is really quite useless for any Hemo/Shadow Dance spec. Honestly, if you're going Hemo/Sub, there really isn't a downside to using a weapon swap. Without it, Hemo Sub spec feels distinctly like the 2.4 Shadowstep, except with less mobility and even less burst in an environment where burst is king.
Very good point about Waylay, I hadn't thought about that. I guess I was primarily thinking of a situation where immediately after you land the Ambush, you're either feared (priest, Affliction warlock) or the mage can Blink away. In those cases, I could see Waylay coming in handy, but against melee classes, you're definitely right.

And, just out of curiosity, do you see any hope of straight up Subtlety daggers working well?

One of the biggest gripes I had with Subt daggers pre-WotLK was the lack of combo points and steep energy cost of Backstab. Once you burned Premeditation and landed your initial Ambush, you were pretty much forced to Kidney shot right there. If the proceeding Backstabs didn't finish the job (more often than not), you were a sitting duck.

However, in concept, it seems that HAT and SFTS would both go quite a way towards making Shadow Dance / Backstab a reasonable viable build. What do you think?

Thanks again for your input man!

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Old 12/18/08, 3:16 PM   #2342
Muck
Glass Joe
 
Human Rogue
 
Blackrock (EU)
Is it still better to wear slow daggers for PvP Mutilate?

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Old 12/18/08, 4:28 PM   #2343
Arindelest
Piston Honda
 
Night Elf Rogue
 
Garona
Originally Posted by Ozzmar View Post
Very good point about Waylay, I hadn't thought about that. I guess I was primarily thinking of a situation where immediately after you land the Ambush, you're either feared (priest, Affliction warlock) or the mage can Blink away. In those cases, I could see Waylay coming in handy, but against melee classes, you're definitely right.

And, just out of curiosity, do you see any hope of straight up Subtlety daggers working well?

One of the biggest gripes I had with Subt daggers pre-WotLK was the lack of combo points and steep energy cost of Backstab. Once you burned Premeditation and landed your initial Ambush, you were pretty much forced to Kidney shot right there. If the proceeding Backstabs didn't finish the job (more often than not), you were a sitting duck.

However, in concept, it seems that HAT and SFTS would both go quite a way towards making Shadow Dance / Backstab a reasonable viable build. What do you think?

Thanks again for your input man!
I don't see any reason why a backstab Shadowstep build wouldn't work. The positional requirement is very annoying, but the burst damage you get from Backstab as opposed to Hemo makes it at least have the potential in my opinion to be a much stronger spec. Backstab overall doesn't do much more damage than Hemo (if you factor in the debuffs), but it does have a burst component which Hemo completely lacks. And you lose the annoyance of having to use a weapon swap.

The major problem I forsee coming, is with the advent of more survivability (resilience), Backstab really loses a lot more since it's very bursty. And at that stage you're basically pigeonholed into a kind of gimmicky spec which relies on using weapon swaps to put out damage. I honestly envision Shadow Dance being changed somehow to make it more convenient and accessible like Mutilate is now.

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Old 12/21/08, 6:18 AM   #2344
esobe
Glass Joe
 
esobe's Avatar
 
Undead Rogue
 
Shandris
Apologies for derailing the current topic, but after a full night of 2s I have some anecdotal scenarios to share. In my battlegroup (Retaliation), my Resto Druid and I (Mut/Prep) ran into quite a ton of DK/X, a large majority of Xs being Rogues. 4/5ths (or more) of the Rogues were similarly specced to me, but a very few opted for SFTS. Double DPS is the norm, as expected, and most of it is very melee heavy - only a few teams running warlock or mage or priest.

Currently, our biggest hang-up is Rogues, in general, as I am abysmal at getting the opening on them. It confounds and annoys me, but almost 100% of the time, I don't see them first (specced 3/3 MoD and 2/2 Heightened Senses). And it can't just be that all the teams are running NE or Human Rogues with their innate passive bonuses.

I'm waiting for a "PvP" cloak to put Shadow Armor on, which should help, or at least even the playing field a bit, but what can I do in the mean time? I try to keep my back to walls/ledges, but almost always get sapped out of stealth before even seeing the other Rogue.

And, in related news... It seems that Vanish doesn't prevent incoming damage from breaking stealth anymore. As in, Vanishing while a spell is in the air, thus avoiding the cast. It can't be latency, the Vanish goes off. I'm either going to take the damage and then end up stealthed if I did it late, or if I did it "in time," it would seem they've changed that "mechanic."

Last edited by esobe : 12/21/08 at 6:23 AM.

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Old 12/21/08, 9:48 AM   #2345
Muck
Glass Joe
 
Human Rogue
 
Blackrock (EU)
Just ate a coil a few hours ago, is is still working.

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Old 12/21/08, 10:34 PM   #2346
Tower
King Hippo
 
Undead Rogue
 
Blackhand
The problem with anything but Mut/Prep is there's a good chance you're going to die before you get to use all those precious cooldowns. Don't even think of waiting to trinket the kidney when a rogue opens on you, you have to Trinket the cheapshot into a vanish cheapshot > rupture on him if you're going to survive. It's a global cooldown battle when you're fighting as a rogue against another, and I just haven't found Shadowdance to be useful at all. Would be great if it was the version that was like 3 mini vanishes, but right now our biggest strength is a big fat cheapshot > mutilate > cold blood evis.

I also ran 21/0/50 for a while in 2s and 3s and just found it to be painful as well. Backstab was a problem when fighting so many mutilate rogues. You can surely fuck up some clothies with a shadowstep ambush into evis. But you need to spec to beat the teams that are popular and doing well, which are full of paladins (both ret and holy) dks and rogues.

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Old 12/22/08, 2:54 AM   #2347
Arindelest
Piston Honda
 
Night Elf Rogue
 
Garona
I just did some more arena as Shadow Dance today (nothing serious, just a bit of a laugh with a friend). Yet I noticed that CB Mutilates were critting almost as hard as my Ambushes, which just furthers my previous conclusion that Dance is a lot of work for not very much reward. I think Shadow Dance's big strengths will be Shadowstep and a 5-minute-cooldown Preparation. Neither of these gets talked about very much, since they're largely irrelevant when matches last 10 seconds rather than 10 minutes. The only time I wasn't wishing I was Mutilate was when I was fighting a mage, where Shadowstep really came in handy.

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Old 12/24/08, 3:54 PM   #2348
notthatnerfed
Glass Joe
 
Night Elf Rogue
 
Runetotem (EU)
Originally Posted by Arindelest View Post

On the other hand Shadow Dance works really when when it actually works at all. First of all, it's pretty annoying to have to use a weapon swap if you're using Hemo, and Backstab feels a bit clunky with the positional requirement. The other annoyance is the necessity of keeping your opponent constantly stunned when you're Dancing, or you won't get your Ambushes off. When everything goes perfectly, and you pull off a Shadow Dance + CS + 2 Ambush + KS + 2 Ambush, you can easily unload anywhere from 15k to 40k damage in the space of several seconds, and it's incredible. But for each time I succeeded in doing that, there was at least one other time where I couldn't pull off the combo. It takes a lot of setting up to get the perfect opening, and it feels decidedly weak between Shadow Dance cooldowns. .
Yeah, i totally agree.
When things goes PERFECTLY, SD is the top burst you can pull out, but so often things screw up...

Another thing i hate is that sometimes you have to "react" to situation and throw a immediate burst which mutilate does regardless position/being full energy/having a CD ready, while if you burn the SD without taking advantage of it, it feels more like a big lost.

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Old 12/25/08, 1:52 AM   #2349
Chaggi
Von Kaiser
 
Human Rogue
 
Magtheridon
I've played about 20~ games as Mutilate/Prep and I enjoy it much more than Shadow Dance. Simply for two reasons.

1) It takes simply too much prep to get Shadow Dance working. When it works, amazing. When it does, I'm in a completely worse spot than I was.

2) S1 is just a burst fight. As much as Shadow Dance can be burst, I enjoy Mutilate's ability to essentially always be able to put pressure on the other guy.

I did my 2's as Mutilate/Prep, and my 3's as Shadow Dance. Ran as Rogue/Holy Paladin (2s) and Rogue/Mut Rogue/Holy Paladin (3s)

I so need more hit though.

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Old 12/27/08, 3:08 PM   #2350
Tower
King Hippo
 
Undead Rogue
 
Blackhand
Honestly they should just move the facing requirement for Backstab, Ambush and Garrote.

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