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Old 10/26/07, 4:15 AM   #276 (permalink)
Great Tiger
 
Tauren Druid
 
Tichondrius
The problem is not that it is a buff. It is a change in the wrong direction balance wise. In 2v2, getting out of the 5SR is easy against outlast teams where the fight drags on. Against burst teams the extra mana on innervave is a buff. So its a straight 2v2 buff.

In 5v5 you should almost never be out of the 5SR. There is always something that needs to be cycloned. Always. The only time you can get out of 5SR is when you bear up, and when that happens things tend to go south anyway. So its a 5v5 nerf.

The last thing druids need are 2v2 buffs combined with 5v5 nerfs. It is the wrong direction.

Originally Posted by Zure View Post
You, in turn, completely left out innervate and living spirit.

The S3 gear had 69 mp5 before the change. Let's make that our baseline.

With no living spirit, you get 96.0 mp5 OO5SR as you mentioned. With living spirit, you get 110.4.

In combat you get: 28.8 or 33.1 w LS.

Net gaining requires 60% OO5FR without LS, 44% with LS.

Innervate gets an extra 1536 mana from 173 spirit, 1767 with LS.

In a 4 minute fight, using a full length innervate, this means you net gain mana with 16% OO5SR, 2.5% OO5SR.


I would label this a clear buff for those who can avoid having innervate dispelled.
 
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Old 10/28/07, 12:17 PM   #277 (permalink)
Von Kaiser
 
Currylaksa's Avatar
 
Tauren Druid
 
Gorgonnash
Nevermind.

It's changed back to mp5.
 
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Old 10/29/07, 1:07 AM   #278 (permalink)
Piston Honda
 
Tauren Druid
 
Illidan (EU)
Frankly hesitating between Bangle and the new PvP trinket. Yet another survivability tool, pretty neat.
 
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Old 10/29/07, 6:28 AM   #279 (permalink)
Von Kaiser
 
Elro's Avatar
 
Night Elf Druid
 
Sargeras
So you guys think that Bangle is better than a +healing trinket such as Martyr ?
Maybe it depends on the fight...

Aaww
 
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Old 10/29/07, 7:19 AM   #280 (permalink)
Glass Joe
 
Tauren Druid
 
Kel'Thuzad
Found this vid on warcraft movies today Cycloneman2. It's one of the better druid and warrior 2v2 vids I've seen.

As far as bangle vs martyr goes, bangle procs off everything, and as a druid, you will be spending alot of your time casting roots and cyclones. The better you CC, the less healing you have to do.
 
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Old 10/29/07, 2:46 PM   #281 (permalink)
Glass Joe
 
Tauren Druid
 
Frostwhisper (EU)
Hi all,

been reading the thread over the past weeks but I decided to post as I need some help

I have PvEd mostly with the druid, and done most of my pvp on a rogue. Anyway on to my questions.. I would very much appreciate if I got some feedback on these

1) When I am focused fired, should I put 1xlifebloom, 1xrejuv and run away immediately? Or do I try heal myself more and soak in some damage?

2) When a team mate is focus fired.. what is the best way to deal with it, apart from using CC to help him out? Rejuv+swiftmend - rejuv + lifebloom+lifebloom? Is regrowth worth casting if you have a chance to do so without getting spell locked?

3) Should I active nature's grasp immediately so that once its off, the cooldown has already started counting? Or is it wasted if it pops off on the 1st guy that hits me?

4) Do I ever need to go in bear form to soak damage or is that a real last resort vs rogue/warr? Also, when is it best to use furor - to interrupt heals or gain some distance?

thats it.. for now cheers
 
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Old 10/29/07, 4:25 PM   #282 (permalink)
Great Tiger
 
Tauren Druid
 
Tichondrius
Originally Posted by Nitz View Post
Frankly hesitating between Bangle and the new PvP trinket. Yet another survivability tool, pretty neat.
If you want survivability right now, get Timelapse Shard. I have it and use Bangle regardless. So I doubt my opinion will change with the new trinket.
 
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Old 10/29/07, 4:30 PM   #283 (permalink)
Great Tiger
 
Tauren Druid
 
Tichondrius
1) 1 LB then run.

2) If at all possible only cast instants. Cast time spells risk getting you locked out and you turn into a pally with a crippled Holy Light. That assumes that the other team has some sort of CC, which most do these days. If the HoTs don't cut it, have your teammate go defensive and hide. Not dying > dealing damage. If you are good you can heal outside of counterspell range, but only do that if you are confident about your range. Don't forget to factor in lag.

3) Depends. I generally delay to make sure it is up when that warrior does charge me, but I am not convinced its the best plan. For later in the fight, definitely save it for when you are in bear form and don't cast it prematurely.

4) All the time. Feral charging the other team's healer is the best escape mechanism druids have, and does not put you at risk for a bad mace stun in travel form. Warriors do very little damage to a bear, especially with demo roar up. So it is actually quite viable to just take it until NG is back up. Against non-melee teams, whenever you are spell locked, bear up and charge one of their damage dealers.

Originally Posted by ndroo View Post
Hi all,

been reading the thread over the past weeks but I decided to post as I need some help

I have PvEd mostly with the druid, and done most of my pvp on a rogue. Anyway on to my questions.. I would very much appreciate if I got some feedback on these

1) When I am focused fired, should I put 1xlifebloom, 1xrejuv and run away immediately? Or do I try heal myself more and soak in some damage?

2) When a team mate is focus fired.. what is the best way to deal with it, apart from using CC to help him out? Rejuv+swiftmend - rejuv + lifebloom+lifebloom? Is regrowth worth casting if you have a chance to do so without getting spell locked?

3) Should I active nature's grasp immediately so that once its off, the cooldown has already started counting? Or is it wasted if it pops off on the 1st guy that hits me?

4) Do I ever need to go in bear form to soak damage or is that a real last resort vs rogue/warr? Also, when is it best to use furor - to interrupt heals or gain some distance?

thats it.. for now cheers
 
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Old 10/29/07, 9:55 PM   #284 (permalink)
Piston Honda
 
Tauren Druid
 
Illidan (EU)
Originally Posted by Aphyrax View Post
If you want survivability right now, get Timelapse Shard. I have it and use Bangle regardless. So I doubt my opinion will change with the new trinket.
I don't usually play in a 5v5 team, I find a clicky survivability trinket with +healing more useful than a Timelapse Shard.
 
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Old 10/30/07, 1:13 AM   #285 (permalink)
Von Kaiser
 
Night Elf Rogue
 
Tichondrius
My 3v3 team is currently running a Restodruid/lock/rogue setup. We are in the 1900 bracket at the moment and want to improve our strategies so we can further our rating.


What are some good strategies we should incorporate?

Should we always kill the opposing teams' fel hunter?

We have two stealthies and a warlock and I feel that we can get a positional advantage if played correctly.

In terms of CC, what should all of us do as a team to maximize CC efficiency? Fear, cyclone, and blind etc.



Any other advice would greatly be appreciated! Thanks!
 
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Old 10/30/07, 1:40 AM   #286 (permalink)
Piston Honda
 
Tauren Druid
 
Illidan (EU)
I don't know you, I don't know your problems, unless you explain them really clearly. The only advices I can give here is 1) Kill the enemy team 2) Yes, unless they do not have a fel hunter 3) Well, use them according to your needs.
 
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Old 10/30/07, 2:06 AM   #287 (permalink)
Mex
Piston Honda
 
Draenei Paladin
 
Frostmourne
Blind is now a physical (no longer a poison) attack. Reagent requirement removed. Now shares the same diminish category as Cyclone and is now diminished in PvE as well as PvP.

Don't blind someone straight after they come out of cyclone.
 
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Old 10/30/07, 8:23 AM   #288 (permalink)
Glass Joe
 
Night Elf Warrior
 
Norgannon
For those of you who picked up Omen of Clarity, I'm just curious what your reasons are.
 
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Old 10/30/07, 9:10 AM   #289 (permalink)
Glass Joe
 
Spartacle's Avatar
 
Night Elf Druid
 
Kil'Jaeden
Originally Posted by mercedes View Post
For those of you who picked up Omen of Clarity, I'm just curious what your reasons are.
For me it acts as an extra buff with subtlety. Its good when the opposing team has a dispeller or when a felhunter is on you.
 
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Old 10/30/07, 11:35 AM   #290 (permalink)
Von Kaiser
 
Night Elf Druid
 
Blackhand (EU)
Hi, pretty new to arena and need some advice. I usually play 3s with a BM hunter and a skillherald warrior. We are in the 1900 bracket and struggle hard to improve our rating (mostly due to our low resilience levels). Do more than 300 resilience have any large impact on my survivability? In my unterstanding, with ~300 resil and 3/3 Natural Perfection i'm at 25% melee/ranged crit damage reduction. 90% of the time i die because i get gibbed by 2 physical damage classes focussing me. I hardly ever die to mages, locks or spriests because i can los them.
So with extra resilience i would only lower incoming physical crit chance by a few % and slightly reduce dot damage by the same level. I would like to hear some opinions of more experienced resto druids. Is it worth to drop natural perfection and max out resilience, or should i shoot for 300 along with some nice bt/mh manareg gear? What are the pros/cons?

edit :
The restoration talent, natural perfection will now also (upon the next data push to the public test realms), grant the natural perfection effect after being critically hit, reducing all damage taken by 1/2/3% for 6 seconds. This will stacks up to 5 times.
/drool
Ok i think dropping NP is out of question when this goes live. So stick with 300 resilience and trade some minor spelldmg reduction for more heal/mp5 ?

Last edited by tr33hugger : 10/30/07 at 1:44 PM.
 
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Old 10/30/07, 3:15 PM   #291 (permalink)
Von Kaiser
 
Elro's Avatar
 
Night Elf Druid
 
Sargeras
Okay just got out of 10 crappy matches (-31pts...back to 1600) and got a few questions :

- 2dps team seams pretty imba for us (war/druid). Maybe it's the combo we face :
rogue/lock : deathcoil, chain fear, blind and my war is dead
rogue/war : they jump on my war, I heal and they switch on me. I'm dead in about 30sec
war/ice mage : pretty much the same thing as rogue/war. They constantly freeze my war

- priest/hunt : what a shame...but it was a straight manadrain from both. Keeping the war in frost trap, feared, los, etc. Couldn't stay in bear because my war was nearly dead.

- where and when to pop out of stealth ? What should I do first after that ?

So there were our problems today. Thanks in advance ^^

Aaww
 
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Old 10/30/07, 3:37 PM   #292 (permalink)
John Galt
 
Humbaba's Avatar
 
Tauren Druid
 
Mal'Ganis
Hey, 1600, a bracket I know!

You need to never stand around. The longest you stand in one spot when in line of sight is 1.5s to pop off a cyclone, root or maybe 2s for a regrowth. When your warrior hits 60% unstealth and give him a regrowth before they notice you're there. Add rejuv and lifebloom if you have time. Do this from as far as you can reasonably be, but certainly from more than 20 yards since you want to be out of intercept or blind range. You may need to cyclone an opposing dps rather than healing, at least initially. You can root a rogue and let your warrior intercept away from him to buy more time for the HoTs to tick. Never forget that you're a crowd control role just as much as you're a healing role.

Your warrior doesn't have a pvp trinket to break frost trap or berserker rage/deathwish to break fear? He should be able to get on the priest and work him over. You can line of sight the mana burns and the hunter damage, abolishing or going bear for the stings.
 
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Old 10/30/07, 3:43 PM   #293 (permalink)
Great Tiger
 
Tauren Druid
 
Tichondrius
Originally Posted by tr33hugger View Post
Hi, pretty new to arena and need some advice. I usually play 3s with a BM hunter and a skillherald warrior. We are in the 1900 bracket and struggle hard to improve our rating (mostly due to our low resilience levels). Do more than 300 resilience have any large impact on my survivability? In my unterstanding, with ~300 resil and 3/3 Natural Perfection i'm at 25% melee/ranged crit damage reduction. 90% of the time i die because i get gibbed by 2 physical damage classes focussing me. I hardly ever die to mages, locks or spriests because i can los them.
So with extra resilience i would only lower incoming physical crit chance by a few % and slightly reduce dot damage by the same level. I would like to hear some opinions of more experienced resto druids. Is it worth to drop natural perfection and max out resilience, or should i shoot for 300 along with some nice bt/mh manareg gear? What are the pros/cons?

edit :


/drool
Ok i think dropping NP is out of question when this goes live. So stick with 300 resilience and trade some minor spelldmg reduction for more heal/mp5 ?

With the change, yes NP will be mandatory. However, reducing resilience is still not a good idea.

First, NP only affects half of what resilience does. You can still lower the crit chance, which is still worth it.

Second, at least in 2v2 you are mistaken when you think that you die from physical DPS most. The hardest lineup for a druid is arguably rogue/spriest (rogue/mage is worse if you play with a warrior and nearly unbeatable since you cannot dispel their CC). But it is not the rogue who does the damage. The rogue stunlocks you while the spriest melts your face. I can deal with a stunlock since the rogue will do little damage during that time, but being stunned while being hit by one of the highest damage classes in the game is typically death when I am in a bad spot. I have more than once died without getting out of stun long enough to do anything, even with the PvP trinket.

NP or not, I would not want to go up against any double DPS team with 300 resilience.
 
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Old 10/30/07, 5:36 PM   #294 (permalink)
Soda Popinski
 
Lord BEEF's Avatar
 
Tauren Druid
 
Mal'Ganis
With the shifting changes in 2.3 we'll press a single button to shift out and back in by using a macro

Is there a way to have a universal macro that will leave the current form, and re-enter it immediately or will I need specific macros for bear to bear, and travel to travel?
 
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Old 10/30/07, 5:43 PM   #295 (permalink)
not very popular
 
Vectivus's Avatar
 
Draenei Warrior
 
Black Dragonflight
Originally Posted by Lord BEEF View Post
With the shifting changes in 2.3 we'll press a single button to shift out and back in by using a macro

Is there a way to have a universal macro that will leave the current form, and re-enter it immediately or will I need specific macros for bear to bear, and travel to travel?
You'll need specific macros. The game doesn't have a value for stance 'memory' that I'm aware of.

The best you could do would be write one macro per form that drops your current form (regardless of what form it is) and shifts to your desired form. Don't take this as gospel, I'm useless at macro writing.
 
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Old 10/30/07, 6:06 PM   #296 (permalink)
Soda Popinski
 
Lord BEEF's Avatar
 
Tauren Druid
 
Mal'Ganis
Actually I think that would work perfectly for what I need. I was thinking along the lines of a 'snarebreak' macro, but really the intended goal is to be trying to break snare and get to travel or bear.

I can just rebind 'bear form' with 'unshift if shifted, and shift to bear' and 'travel' with 'unshift if shifted, and shift to travel'.

Going from travel to caster can be done by simply casting a spell, so all I'd really need to do is set a bind to go to caster from bear, or put cyclone/roots/lifebloom on my bear bar so it does it automatically.
 
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Old 10/30/07, 6:14 PM   #297 (permalink)
Great Tiger
 
Tauren Druid
 
Tichondrius
I plan on having "anything to bear" on mouse wheel up and "anything to travel" on mouse wheel down. I am still on the fence about needing a caster form shortcut. When someone is casting scare beast or hibernate I want to shift without casting a spell. But I have a conveniently placed "lifebloom on self" macro and I wonder if it is worth giving up prime macro real estate for the 200 mana I'd save the rare occasions where I would need it.

What are people planning on using for "shift to cat and prowl"? I don't think that can be done with one click since shifting still triggers the GCD.
 
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Old 10/30/07, 6:47 PM   #298 (permalink)
Hungry Hungry Hippos
 
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Dwarf Priest
 
Daggerspine
Stealthing is on a separate CD from the normal GCD so you can probably do it.
 
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Old 10/30/07, 10:23 PM   #299 (permalink)
Von Kaiser
 
Currylaksa's Avatar
 
Tauren Druid
 
Gorgonnash
New Natural Perfection
Natural Perfection (Restoration) – Now also grants the Natural Perfection effect after being critically hit, reducing all damage taken by 1/2/3% for 6 seconds. Stacks up to 5 times.

A 15% reduction, proc-able in bear form. If you barkskin before going bear, demo roar, frenzy regen, feral charge a caster after getting all manner of crits, hopefully should be able to survive controlled bursts (e.g. the ele sham + warrior BL rush).

However, this buff is the probably the least likeliest to go through, given the massive amount of complaints in the forums. Regardless, the old NP still has to go, it is practically useless once you fill out your arena set.
 
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Old 10/30/07, 10:28 PM   #300 (permalink)
Don Flamenco
 
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Tauren Druid
 
Frostmourne
It's a change in the right direction: Useful for 5v5, not so much for 2v2/3v3. I'm not sure it's that potent though, given you have to be crit at least once in a six second window for stacking to occur?
 
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