To clarify, any four of the same type (Kodohide, Dragonhide, Wyrmhide) across all three seasons will give the bonus. You still can't combine 2 kodo and 2 dragon, for example.
That's going to suck as I slowly replace my S2 Feral arena set with a S3 Resto arena set.
2x dragon and 2x kodo does equal 70 resilience, yes, but this is really not remotely as good as 30 resilience and the speed bonus - the speedbonus is everything.
I mean, this thread is FULL of testimonials as to how good it is but it's really something you have to experience. Escaping from warriors / rogues goes from impossible to frequent (depending on bash / nature's grasp RNG), running the flag in WSG is ... abusively easy, kiting and escaping and LoS'ing and out-of-ranging all become incredibly effective tactics in practice, as opposed to theory. The list goes on.
Anyhow, with the release of season 3, I'm in somewhat of a predicament with where to go with my teams. I hit 70 at the end of S2, and ran as moonkin in a mostly-greens-sub-100-resil 4dps team. We did well enough to get a piece of S3 arena gear today, with another piece coming in another week or two. Anyhow, I'll be going resto this season, probably warlock / druid in 2s, and warlock / druid / rogue in 3s. Our 5s team, I think will remain largely the same though. Warlock, ele shaman, warrior, holy pally and myself. The massive gear influx will doubtlessly allow us to climb slightly higher than the 1600-1700 range we've been frequenting, but I am worried that me as resto, as second healer to a pally, will be kinda a weak spot.
Anyhow, rather than boot me from the team for a priest (which is what I've been suggesting :P) we've decided to run with it. Does anyone have any advice (other than pre-lubing my bear-hole?) for second healing a gimped 2345 wannabe team as a druid?
Anyhow, rather than boot me from the team for a priest (which is what I've been suggesting :P) we've decided to run with it. Does anyone have any advice (other than pre-lubing my bear-hole?) for second healing a gimped 2345 wannabe team as a druid?
Not to be a nay-sayer, but I was on a 5's team where they did not really understand Synergy but did try numerous line-ups and we did well until we got around to the 2345. The only problem was they brought me instead of a priest as the second healer. I got burst the first two games like nothing despite pillar kiting (with 3 people on you and only 1 other CC, it just is not possible to pillar kite). The Paladin decided I did not know how to Pillar kite when I told him to stop giving the un-snared Warrior Blessing or Freedom and to instead give it to me while I was being focused because all the snares, roots, and stuns from 3 players made it impossible to shift and escape effectively, but that's a story for another day. When I was not focused it actually worked, but that happened twice against a team we took maybe 9 points from and another that gave us 8 (which means they were probably only around 1700). When the Paladin got locked down I did not have the healing power to keep someone up through a Focus Fire, especially since all the HoTs I loaded on to the person got Purged or Dispelled. Since the triple stack of lifeblooms was out, I had to switch gears and toss a single Lifebloom and began Rejuvination spamming which left me open to counter spell, push back, and drained my mana pool incredibly quickly since regrowth costs a ridiculous amount of mana.
What you can do to try and counter getting locked down is having your CC focus entirely on the mage, or having your team focus fire the mage to keep him from counterspelling and helping lock down your healers. You can root/cyclone their warrior (or rogue if they have one of those instead). If they have a priest or shaman, you will really have to keep someone on top of locking them down as well to avoid having all your HoTs dispelled. It is possible, but you will need everyone on top of their game calling out when their target becomes immune to whatever CC they are using. Realistically, you will have to leave the warrior alone a lot, just rooting and cycloning when you can, while one person focuses on the mage, another on the shaman/priest, and the last bounces around where needed. When a switch to CC or lockdown is called, everyone has to change up seamlessly. If you don't do this, either you or the paladin will get shut down, which spells disaster for your team. If you can, try and get yourself setup so that you have 3 CCers.
Since your line up is war/lock/ele sham/druid/paladin, try convincing your shaman to go resto and the lock to go Felguard for 5's and run a 3 healer group. It is likely to be much more successful than a 2345 with a druid in place of the priest. You have to keep in mind a lot of people really do not understand why their teams do not work, and think some setup where they rotate certain classes in for others will still work. When the team hits a wall they start blaming players and scream about what should/could have been done, rather than realizing that the team was simply setup for failure because they completely lacked class synergy. A druid instead of a priest looks OK to people because all they think is, "Priests are great healers and Druids are great healers. They must be interchangable," when the reality is that the classes are only similar on the level that they have the ability to heal. My point is that you should just be aware that while you may know and understand why it should not work as well, they probably do not.
I'm in a similar situation right now with my 5's team. It seems priests and paladins are rare commodities.
I mean, this thread is FULL of testimonials as to how good it is but it's really something you have to experience. Escaping from warriors / rogues goes from impossible to frequent (depending on bash / nature's grasp RNG), running the flag in WSG is ... abusively easy, kiting and escaping and LoS'ing and out-of-ranging all become incredibly effective tactics in practice, as opposed to theory. The list goes on.
Anyhow, with the release of season 3, I'm in somewhat of a predicament with where to go with my teams. I hit 70 at the end of S2, and ran as moonkin in a mostly-greens-sub-100-resil 4dps team. We did well enough to get a piece of S3 arena gear today, with another piece coming in another week or two. Anyhow, I'll be going resto this season, probably warlock / druid in 2s, and warlock / druid / rogue in 3s. Our 5s team, I think will remain largely the same though. Warlock, ele shaman, warrior, holy pally and myself. The massive gear influx will doubtlessly allow us to climb slightly higher than the 1600-1700 range we've been frequenting, but I am worried that me as resto, as second healer to a pally, will be kinda a weak spot.
Anyhow, rather than boot me from the team for a priest (which is what I've been suggesting :P) we've decided to run with it. Does anyone have any advice (other than pre-lubing my bear-hole?) for second healing a gimped 2345 wannabe team as a druid?
I got the speed bonus yesterday and I agree wholeheartedly. Earlier on I was a little dissapointed not to get the 10% off Moonfire, but after experiencing the speed buff I wouldn't have it any other way.
I'm actually on a 4 DPS team SL lock/MS Warrior/Ele Shaman/Holy Pally/Moonkin. Often we would swap out a DPS for a Resto Druid though.
One of the make-ups we did play a lot was the same as yours. Resto Druid/Holy Pally/Ele Shaman/MS War/Lock, and what worked for us (at the 1700 range) was to alternate the fear and cyclone targets for CC once DR kicked in. Druids are pretty good at locking down warriors and can handle the poison and curse removal to ease the load off the Shammy and Pally with Lifebloom tossed in here and there. When your pally is locked down it can be far more effective to Cyclone one of their DPS then to try and heal through the burst, and you can always start stacking the hots or casting Regrowth after you finish your Cyclone. Another thing our druid did to stay alive longer was to stay in stealth as long as possible and when he did pop out, he did it LoS so that you're not as visible.
Good luck with that!
Side question as I can't seem to find a Balance Druid PvP thread here: With the potential nerf coming to the Idol of the Unseen Moon, has anyone (Efejel?) done the math to figure out what would be better for PvP - [Idol of the Unseen Moon]; [Idol of the Avenger]; [Vengeful Gladiator's Idol of Steadfastness]; or [Ivory Idol of the Moongoddess]?
I know a lot depends on gear and my current stats. I am just wondering if this subject has been broached and where to find a discussion on it.
Thanks.
Last edited by Kalitse : 11/28/07 at 6:41 PM.
Reason: Added item links.
I play on a 5's drain team: Warlock, Hunter (or second warlock), Paladin, Disc Priest, Resto Druid and I dont believe I have really established a priority when playing against balanced Warrior teams, wether or not they are in a 2345 configuration or a 3dps 2 healer config. Invariably, our disc priest or warlock is the most focus fired by the opposing warrior and even with cyclone and roots, I find that the warrior is still freely beating on people.
My team generally has me focusing my crowd control on the warrior, but between roots on the Warrior when he doesn't have BoF and Cyclone when he does, I'm not entirely sure what else I should prioritize in terms of CC, healing or positioning. After I cyclone the warrior, should i focus on rooting a healer or another dps, or should I throw lifeblooms around or should I duck behind a pillar and gain better positioning?
I realize that there isn't ever really a formulaic approach to PvP, but any advice here would be appreciated.
Furthermore, is there any recommended means of rapidly targeting teammates and opponents? I am using Proximo and Grid for targeting.
I play on a 5's drain team: Warlock, Hunter (or second warlock), Paladin, Disc Priest, Resto Druid and I dont believe I have really established a priority when playing against balanced Warrior teams, wether or not they are in a 2345 configuration or a 3dps 2 healer config. Invariably, our disc priest or warlock is the most focus fired by the opposing warrior and even with cyclone and roots, I find that the warrior is still freely beating on people.
My team generally has me focusing my crowd control on the warrior, but between roots on the Warrior when he doesn't have BoF and Cyclone when he does, I'm not entirely sure what else I should prioritize in terms of CC, healing or positioning. After I cyclone the warrior, should i focus on rooting a healer or another dps, or should I throw lifeblooms around or should I duck behind a pillar and gain better positioning?
I realize that there isn't ever really a formulaic approach to PvP, but any advice here would be appreciated.
Furthermore, is there any recommended means of rapidly targeting teammates and opponents? I am using Proximo and Grid for targeting.
Against a good 2345, the shaman MUST be CCed when anyone is dipping in HP even somewhat. Whether it is you or the warlock, someone must get the job done.
Rooting anyone but a warrior or rogue is generally a waste of time. There are of course exceptions, but they are rare.
You should have plenty of time between CCs to keep the HoTs up.
I use clique to rapidly target my teammates for decurse and depoison (I also have it for HoTs but found that I rarely use it for that since heals are very conveniently bound otherwise). I have cyclone on proximo right click to target opponents.
Mind me asking what you mean when saying 'conveniently bound'? You click their unit frame and use a bind, or do you use shortcuts for the different players (F1 etc).
I was not aware you could right click targets in prximo and assign functions, could you explain how you do this?
If you right click on the Proximo frame, it gives you an option to assign right click and then identify the spell you want to cast when you right click someone's name.
Mind me asking what you mean when saying 'conveniently bound'? You click their unit frame and use a bind, or do you use shortcuts for the different players (F1 etc).
I was not aware you could right click targets in prximo and assign functions, could you explain how you do this?
My bindings.
Bear form - mouse wheel up
Travel form - mouse wheel down
Caster form - third mouse button
Cat->prowl - macro that I click (sue me! might rebind it though)
Shift+left click on friendly target frame - remove curse
Shift+right click on friendly target frame - abolish poison
Alt+left click on friendly target frame - rejuv
Alt+right click on friendly target frame - lifebloom
Left click on enemy target frame - cyclone (I have target frame and focus target frame in the middle of the screen so this is extremely fast)
Right click on enemy target frame - roots.
Right click on proximo - cyclone (yes I have cyclone on both left and right click depending on frame, but it works for me)
Q - barkskin
E - war stomp
F - rank 1 moonfire
I generally click on the party frame when I need to target my own team. Since I rarely need to target the other team that works since I have the party frame in a convenient location
` - trinket
1 - rejuv
2 - lifebloom
3 - swiftmend
4 - regrowth
5 - NS+healing touch
R - a macro that does a self cast hot sequence of lifebloom, rejuv, lifebloom, lifebloom repeat. Basically when I kite I just mash that 4 times and then once every 6 seconds to stay fully hotted up without much effort.
Also, some less important stuff on the less convenient bindings.
Me and my warrior partner are having some serious trouble staying alive against warlock+shadow priest combo. Even with warlock cycloned in the beginning we can't withstand their huge damage output at all. Any tips (even basic) greatly appreciated.
Me and my warrior partner are having some serious trouble staying alive against warlock+shadow priest combo. Even with warlock cycloned in the beginning we can't withstand their huge damage output at all. Any tips (even basic) greatly appreciated.
What's your gear like? We can't answer that without a lot more pertinent information.
Assuming you both have a reasonable amount of resilience this should be a relatively easy matchup compared to most 2 dps teams teams (or at least any with a rogue in it). If they try to nuke you it should be over fairly quickly - just kite and LoS while your warrior takes out the shadow priest as they don't have any reliable way of cc'ing a warrior.
What they will usually do is try and gib your warrior while the lock chain fears you. The important thing is to avoid fears. Have your warrior charge the warlock at the start and hamstring (pet too if possible). Then intercept priest and stick on him like glue, as unlike the lock alot of spriest dps comes via a castbar and if your warrior is beating on him he wont have any opportunity to mb/mf. If the warrior gets deathcoiled he should trinket and get back on the priest asap.
Meanwhile, get yourself into a good position. The spriest might try to kite your warrior out of LoS. This is bad and will normally result in a loss - you both need to be aware of this and prevent it from happening. The other thing you really want to avoid is letting the warlock stand between you and the warrior. You shouldn't have any problem avoiding the spriest's fear so the best positioning is for you to be on the opposite side of spriest/warrior from the warlock.
Pop out quite early, when the warrior is on 70%+. Cast regrowth on warrior. Stack Lifebloom 3 times. Cast rejuv (If the spriest is spamming dispel then SM every rejuv). Decurse. Throw on abolish/rank1 thorns/rank1 motw if you have time. By now the warlock should be well on his way over to you. If he goes through the spriest/warrior on the way have your warrior hamstring him again.
Now the key thing to remember is fear is 24yard range for an affliction lock. Cyclone is 30 yards, or 36 if you invest 12 points in balance. You should use cyclone defensively to prevent fears as the lock will dot your warrior regardless. As soon as he comes in range cyclone and reposition. He might deathcoil you (30 yard range) then try to get a fear off. Don't panic and trinket the deathcoil - trinket the fear that follows, cyclone lock and reposition, in range of your warrior but as far away from the lock as possible. Hamstring makes this alot easier but even without it you shouldn't have a problem dodging fears. If cyclone is on full DR then use range and LoS. HoT your warrior whenever you have a spare gcd
At some point the spriest will silence you and the felhunter might spell lock. That could mean up to 11 seconds not being able to heal. Your warrior needs to know about this so he can mitigate some incoming damage, if he's smart he'll know how and when to intercept/intervene/LoS/defensive stance/Spell reflect, and assuming you had a HoT or two up at the start he should have no problem staying alive. You absolutely must not get feared during silence, just go travel form and outrange it. As soon as silence wears off NS/HT, Rejuv/SM, LB warrior. It should be fairly straightforward from thereon in.
On an aside, has any tried speccing 23/0/28 since 2.3? We came across a mirror warrior/druid a couple of days ago only the druid was specced like this - admittedly they outskilled us considerably but I couldn't find a away of dealing with them - the druid was in full merciless healing gear but had 900 spell damage with Lunar Guidance. They were excellent at switching targets fast and the added burst from mf/is/wrath or sf spam was simply unhealable. They beat us 6 times before we stopped queuing, really left me scratching my head.
Assuming you both have a reasonable amount of resilience this should be a relatively easy matchup compared to most 2 dps teams teams (or at least any with a rogue in it). If they try to nuke you it should be over fairly quickly - just kite and LoS while your warrior takes out the shadow priest as they don't have any reliable way of cc'ing a warrior.
What they will usually do is try and gib your warrior while the lock chain fears you. The important thing is to avoid fears. Have your warrior charge the warlock at the start and hamstring (pet too if possible). Then intercept priest and stick on him like glue, as unlike the lock alot of spriest dps comes via a castbar and if your warrior is beating on him he wont have any opportunity to mb/mf. If the warrior gets deathcoiled he should trinket and get back on the priest asap.
Meanwhile, get yourself into a good position. The spriest might try to kite your warrior out of LoS. This is bad and will normally result in a loss - you both need to be aware of this and prevent it from happening. The other thing you really want to avoid is letting the warlock stand between you and the warrior. You shouldn't have any problem avoiding the spriest's fear so the best positioning is for you to be on the opposite side of spriest/warrior from the warlock.
Pop out quite early, when the warrior is on 70%+. Cast regrowth on warrior. Stack Lifebloom 3 times. Cast rejuv (If the spriest is spamming dispel then SM every rejuv). Decurse. Throw on abolish/rank1 thorns/rank1 motw if you have time. By now the warlock should be well on his way over to you. If he goes through the spriest/warrior on the way have your warrior hamstring him again.
Now the key thing to remember is fear is 24yard range for an affliction lock. Cyclone is 30 yards, or 36 if you invest 12 points in balance. You should use cyclone defensively to prevent fears as the lock will dot your warrior regardless. As soon as he comes in range cyclone and reposition. He might deathcoil you (30 yard range) then try to get a fear off. Don't panic and trinket the deathcoil - trinket the fear that follows, cyclone lock and reposition, in range of your warrior but as far away from the lock as possible. Hamstring makes this alot easier but even without it you shouldn't have a problem dodging fears. If cyclone is on full DR then use range and LoS. HoT your warrior whenever you have a spare gcd
At some point the spriest will silence you and the felhunter might spell lock. That could mean up to 11 seconds not being able to heal. Your warrior needs to know about this so he can mitigate some incoming damage, if he's smart he'll know how and when to intercept/intervene/LoS/defensive stance/Spell reflect, and assuming you had a HoT or two up at the start he should have no problem staying alive. You absolutely must not get feared during silence, just go travel form and outrange it. As soon as silence wears off NS/HT, Rejuv/SM, LB warrior. It should be fairly straightforward from thereon in.
On an aside, has any tried speccing 23/0/28 since 2.3? We came across a mirror warrior/druid a couple of days ago only the druid was specced like this - admittedly they outskilled us considerably but I couldn't find a away of dealing with them - the druid was in full merciless healing gear but had 900 spell damage with Lunar Guidance. They were excellent at switching targets fast and the added burst from mf/is/wrath or sf spam was simply unhealable. They beat us 6 times before we stopped queuing, really left me scratching my head.
I assume you mean 23/0/38? It seems to be a decent spec for War/Dru mirror since feral charge doesn't do that much against a druid healer, versus the other 3 kinds of healers.
On another note. It seems like I ran into some trouble with Warrior and Paladin that does JoJ. The neglecting of speed boost in forms and 4p Gladiator was not that bad, but I believe Minor Speed increase is also cancelled, making the warrior able to catch up with me every time I try to play the pillar. What we tried to do was separating the warrior and Paladin, basically turning it into a Druid(me) vs Warrior and Warrior vs Paladin situation, and force the Paladin to go oom. However, of the course of the loss, the paladin was able to Bubble twice and BoP twice, making me think that either the paladin has godly resilience/luck, or my warrior is just not efficient with his rage consumption.
Is the general strategy right, and we just didn't execute it well, or are we just thinking in the wrong direction?
I've just started a 5s team. I haven't played much in this bracket yet. We did about 12 games today and went 50/50. We ended up gaining points though because the teams we beat were all higher rated.
Anyways, I want to know what most druids find is their primary function in 5s with a second healer. We are playing Warrior/SP/Lock/Pally/Druid atm. The biggest problems we are having is we are pretty prone to getting mana burned by locks/priests, especially the pally. Should I be focused on chain CCing DPS target to keep the DPS light or should I focus on healing(Which seems to burn through my mana really fast)?
I've just started a 5s team. I haven't played much in this bracket yet. We did about 12 games today and went 50/50. We ended up gaining points though because the teams we beat were all higher rated.
Anyways, I want to know what most druids find is their primary function in 5s with a second healer. We are playing Warrior/SP/Lock/Pally/Druid atm. The biggest problems we are having is we are pretty prone to getting mana burned by locks/priests, especially the pally. Should I be focused on chain CCing DPS target to keep the DPS light or should I focus on healing(Which seems to burn through my mana really fast)?
Druids make terrible second healers. Have your priest spec disc and you will do much better.
In general, you should be CCing as much as possible and leave the main healing to others. There is no point other than CC to bring a druid to a 5v5 over another healer.
I've just started a 5s team. I haven't played much in this bracket yet. We did about 12 games today and went 50/50. We ended up gaining points though because the teams we beat were all higher rated.
Anyways, I want to know what most druids find is their primary function in 5s with a second healer. We are playing Warrior/SP/Lock/Pally/Druid atm. The biggest problems we are having is we are pretty prone to getting mana burned by locks/priests, especially the pally. Should I be focused on chain CCing DPS target to keep the DPS light or should I focus on healing(Which seems to burn through my mana really fast)?
I play on a team like this, except we have an ele shaman instead of a shadow priest. I have to agree with Aph, really -- druids aren't fantastic second healers. The focus target will generally be getting purged liberally, which makes even rejuv->swiftmend hard, and LB spam won't mitigate 3 DPS'ers for long enough. That being said, our pally is a fantastic healer, and generally speaking I'm free for most of the game to CC, with NSHT to counter-act CC on our pally + burst on our lock. LB is great for mopping up incidental damage and I throw one on their focus target whenever I have a GCD spare to help out a little with healing.
I definitely feel inferior to a priest, although I think vs certain setups there is a lot I could do to improve my play. Basically I think I'm weak in two areas.
Firstly, getting focused shuts me down quite a bit. It hasn't happened to me too much, but I expect to see it more and more as time goes on. Last night I had two warriors on me, and between intercept and mace stun, I was often spending up to 10 seconds chain stunned, with a pair of warriors beating on me and a warlock dotting me. As I said though, our pally's a fantastic healer. Still, I had to be incredibly aware of intercept cooldowns for both warriors, since 10 seconds of stun in caster form pretty much spells death for me. I did get caught once or twice, but got lucky with mace stun not proccing (it DOES swing both ways :P). Fortunately I was able to stay alive long enough for us to kill their priest, which put us in control and pretty soon I could comfortably return to shifting out to root the warriors and help with heals. Still, even a single rogue on me will often force me into bear form for a significant amount of time, relieving a lot of the pressure that I'm able to put on the other team with CC.
The second problem is my lack of a defensive dispel. The teams that caused us grief did so by shutting down our pally with a mage (sheeps + pro dispelling of BoSac + CS). This was a huge problem for us. To some extent I'm able to control the mage with cyclone x3 -> FC -> bash to stop him CC'ing the pally, but this is a full time job with the mage constantly repositioning himself and being able to blink out of my stuns / roots, which means I have a lot less time to focus on CC'ing melee and helping with healing. Still, I think this is an aspect of my game that I need to work a lot harder on -- shutting down their dangerous classes. Unfortunately the combination of both the above things is deadly. A rogue hassling me and a mage sheeping our pally is a very effective way to shut us down.
It's a lot of work and at the end of the day I'm still inferior to a priest in a lot of ways, but it's enjoyable and there's always new ways for me to try and improve at least!
I use a macro on my druid that switches between healing main + offhand and feral (tank) staff whenever i'm under heavy focus. Somewhat like a Warrior putting on a shield. Helps to survive a lot with 1-3 physical DPS on you.
I think in 5s it really depends on how good your team setup is and how good they play. As a druid i feel like i can actually do a lot more under some circumstances than i can while i'm on my paladin. I just don't think of myself as a "healer" but more like a CC that can really bitch around alot even under focus fire (wich includes some healing, some more CC, a lot of running, interupting with feral charge, maim etc.).
You can actually even do some damage on a cloth target when you switch in some 800+ AP feral weapon and running around in bearform.
I'm trying out Druid + Warrior for the first time. I'm looking for help with a specific matchup. We faced MM Hunter + Resto Shaman. As usual, I tried to shut down the healer (Shaman) and my partner went after the dps (Hunter). Unfortunately, the Warrior wasn't able to put that much pressure on the Hunter, and he was able to kite my Warrior and put pressure on me. With Silencing and Scatter Shots, he messed up my cyclones on the shaman and was able to get heals.
Try going for the Shaman and CC the Hunter, even Cyclone the Shaman when he is low and Pummel/Intercept is on Cooldown. Use feral charge/bearstun, catform + maim to help your warrior interrupting him, if possible.
Meanwhile try to LoS the Hunter, heal your Warrior/CC (mainly root) the Shaman. Try to cyclone the hunter, but only if you don't have to expose yourself for much longer than it takes to cast the Cyclone.
Destroy earthbind and grounding totem with rank1 MF, maybe even make a macro just for that.
Going for the Hunter is possible if you help your warrior with feral charge/roots to get close to him. But that's risky if you can't take much of a beating, since the shaman will most likely help bursting you down whenever you get to low.
Use mainly lifebloom and rejuvanation+swiftmend for "direct" healing, if necessary.
If you get on the shaman, the key will be to save roots/cyclone DR for entrapment, imp. wing clip, and scatter shot. If the hunter 'covers' these with a silence, feral charge or bash the shaman. The hunter will probably spend most of his time trying to cover the shaman meaning your team won't be taking much damage, so you should be free to beat on the shaman. If the hunter tries to put pressure on you, try and bring him away from the frost trap then have your warrior target switch for uninterrupted time on the hunter. You could also try dropping the pet, perhaps move on to the frost trap with your warrior and let him whirlwind/sweeping strikes to put pressure on pet, hunter, and shaman simultaneously. Finally, use and abuse lifebloom. Try and use it immediately after an arcane shot.
I Mostly play 2s and 3s And have been thinking if not the [Battlemaster's Perseverance] trinket is more made for 5s. Since during pressure I have to heal my self anyways. And the extra 1750 hp is better if I get some outside healing help. Sure the extra 1750 heal could be a lifesaver while waiting for a CD. The trinket is nice while duelling but I have yet to find use for it in Arenas.
I think that I would more likely love the [Tome of Diabolic Remedy] The extra healing when the opposite team is putting their pressure on my team mate(s) for me is close to godly.
Last edited by CasT : 12/08/07 at 2:54 PM.
Do not matter how much you play, you will never get the carrot.
R - a macro that does a self cast hot sequence of lifebloom, rejuv, lifebloom, lifebloom repeat. Basically when I kite I just mash that 4 times and then once every 6 seconds to stay fully hotted up without much effort.