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04/17/08, 9:45 AM
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#1151 (permalink)
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John Galt
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Originally Posted by Ving
I'm new to Arena with my Resto Druid and I find I'm getting slaughtered (stun locked) by rogues. Any basic strategies would be helpful.
Basically I'm just looking for "opening moves" to avoid stun lock. Do I need to rely on my partner more or can I avoid the lock solely through trinkets/thorns etc...?
Thanks in Advance.
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Barkskin if you get locked. If you expect to get hit start Abolish and a Rejuv on yourself. Trinket the kidney shot. Use Nature's Grasp + Feral Charge to get space. Additionally your teammate can help peel the rogue off and you can LOS the pending shadow step.
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04/17/08, 5:12 PM
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#1152 (permalink)
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Don Flamenco
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Originally Posted by Onouris
There is no 'wanting' to spec BM, I am BM, and I will be BM, it's a far superior spec and I don't want to incur 100g a week to maximise a team I'm playing to help a friend's alt.
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If you play a spec rather than a class, it limits your arena options pretty severely. It's your choice.
Originally Posted by Winfurae
I think most hunters don't like people hugging either them or pillars.
Thanks for the advice though.
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What I meant is that the role Hunters do best in arena is mana drain, with some support (traps, wing clip, etc) and some DPS, while most people who rolled Hunters just want to play them as a primary DPS class.
Sorry if this got OT from Druid PvP.
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04/19/08, 7:51 PM
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#1153 (permalink)
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Glass Joe
Night Elf Hunter
Xavius (EU)
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Originally Posted by doogless
If you play a spec rather than a class, it limits your arena options pretty severely. It's your choice.
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Well until the other specs outperform BM on a more consistent basis than on situational bosses that are unfriendly to pets such as Archimonde and Bloodboil, yes, I am playing a spec. That spec will be whatever is the best PVE dps, as that's what I play most.
Originally Posted by doogless
What I meant is that the role Hunters do best in arena is mana drain, with some support (traps, wing clip, etc) and some DPS, while most people who rolled Hunters just want to play them as a primary DPS class.
Sorry if this got OT from Druid PvP.
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I am a primary DPS class. I both out-damage and out-nuke many classes, and bring a Mortal Strike effect. That is nothing to be blinked away under 'you're a mana drainer'. Warlocks are mana drainers but no-one confines them to that box. As are Shadow Priests.
I have no issue about my spec or limited arena options, there's only one person I play properly with and BM is the only spec we'd do well with. I get high enough rating to complete my kit and get every arena item available to me. But I said that from the start. The posts weren't about that though.
But even so, as a resto druid, there are stronger parters than a hunter. Rogue and warrior both outperform.
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04/20/08, 12:36 AM
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#1154 (permalink)
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Von Kaiser
Blood Elf Paladin
Bloodscalp
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Originally Posted by Onouris
But even so, as a resto druid, there are stronger parters than a hunter. Rogue and warrior both outperform.
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I doubt this. Easier maybe. Outperform would be stretching it. Rogue/Druid can have some long games. Druid/Hunter are amazing 2 hour yawnfests sometimes, but it is a very good composition.
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04/20/08, 4:59 PM
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#1155 (permalink)
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Glass Joe
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I'm looking for some tips on actual healing in arenas, in particular 3v3. In 2v2, I typically stack my teammate with lifebloom. If I expect a decent amount of burst, I rejuv too. If he's in danger of dying, I regrowth. Typically I'm able to do this effectively in 2v2 and the only team we usually lose is when I don't kite to the best of my ability.
But in 3v3, I'm having trouble being our only healer. I usually find our losses coming from my teammate dropping too quickly and they then die because I can't do enough hps. I try to cyclone but when someone is taking heavy damage, I try to spam my heals, usually starting with a rejuv/sm. After that I pray I can regrowth and that I won't get ESed or counterspelled. It seems that if I don't do that, they die. I may try to get a cc off rather than a heal, but that doesn't seem to make up for the damage either. Many times I feel as though I'm preventing as much damage as possible with my cyclones, but my teammates are taking enough damage or not being topped fast enough so I can maintain for a good amount of time. I've been running enhancement shaman and rogue, both of which have pretty nice gear (full pvp set I believe). Am I just expecting too much of myself and my role with this setup? Should I be able to handle healing on incoming burst with this setup?
I would like some general tips on pvp -healing- and maybe some tips specific to my setup.
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04/20/08, 9:27 PM
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#1156 (permalink)
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Von Kaiser
Blood Elf Paladin
Bloodscalp
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Druid healing is all about anticipating where damage is going to land. Letting your hots work because of CC. Swiftmend for emergencies, NS for emergency heal or cc.
Your teammates have to help you out by disrupting incoming burst. LoS, eartshock, vanish, cloak, evasion. Call when you are spell locked or silence or cc'd and you dont hvae a hot stack running so that they can protect themselves.
Healing as a druid is both the easiest thing and hardest thing in the game.
It is incredibly easy to get heals off, obviously, but you really need to have a pretty good idea of how much damage your teammates are going to take and anticipate it.
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04/21/08, 1:56 AM
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#1157 (permalink)
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Glass Joe
Tauren Druid
Burning Legion
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Now, this is my first time playing arena on my druid since the very beginning of season 2. I've basically only been playing twos so far. We play Dru/Hunter. We haven't played that much, but we're doing okay so far. We're at 1695 or something right now. The only teams that have been giving us trouble are warrior+shaman/druid. Warrior paladin and warrior priest are pretty easy for us.
When we played War/Dru, we either a. Get the druid oom, but not able to finish him off or b. Unable to get the druid oom. The second scenario only happened when the druid we were facing was in full s3 and we couldn't really drain him, he just stayed in bear while I wasted a lot of my mana trying to CC their warrior. Usually what happens is I eventually get pretty low on mana (~1k or lower), and the druid feral charges a root/cyclone, bashes me, and the warrior just beats on me and I die. I'm not that well geared, but I still think it's a problem that War/Dru teams outlast us. When I get a situation where I miss a root/cyclone by .1 sec or get a resist and the warrior is beating on me, I'll usually feral charge to the druid and root him, or jump through him and bash him. The times that I can't do that, I just ask my hunter to scatter/freeze him.
So my question is, what do I need to do to win against War/Dru and War/Sham? My hunter isn't able to put out enough damage even when I try to bash/charge their druid to drain/kill him. Is it something I'm doing wrong? The War/Dru team we faced we played in Blade's and the druid would be able to just jump off and get a few seconds of drinking in, so we couldn't really drain him. Should I just ask my hunter to call out everything he jumps so I can CC him? And what else can I do other than my root-root-cyclone-cyclone-feral charge, repeat to keep their warrior off me? Factoring in resists/trinkets/interrupts from their druid.
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04/21/08, 4:46 AM
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#1158 (permalink)
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Von Kaiser
Blood Elf Paladin
Bloodscalp
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Druid/warrior vs Druid/hunter if the druid goes off to drink or is oom, drop a frost trap and punish the warrior. You dont need to kill the druid, you have done your job by getting him oom.
In fact, that is probably your best strategy throughout. Punish the warrior and when the druid pops to heal, cyclone the warrior and viper the druid. You are making him shift in and out for nothing so now he has to bear up again to avoid viper(assuming a good dot stack from the pet) or eat viper sting. Swap cyclone to the druid again and rape the warrior some more. Good hunter/druid teams dont freezing trap so much as they frost trap. Freezing trap is for drinking time. Frost trap is for killing time.
Also drop the frost trap on a pillar, always so that your druid can kite the warrior around a pillar through frost trap. Make sure to back your pet out so it can get healed and you dont get caught. I assume your hunter is 11/41/9 or whatever the outlast spec is.
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04/23/08, 8:56 AM
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#1159 (permalink)
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Glass Joe
Night Elf Hunter
Twilight's Hammer (EU)
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Anyone tried teaming up with a retri pala? I'm fairly new to arena, so any clues as to how this would/could work would be appreciated.
Should i go for the normal 8/11/40 spec or maybe get IS/extra range on cyclone/roots?
We seem to have "alot" of cc, with repentance/hoj/cyclone/roots/charge/bash etc. What are our obvious advantages and weaknesses?
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04/23/08, 5:19 PM
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#1160 (permalink)
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Piston Honda
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Big disadvantage is simply going to be the lack of a minus healing debuff. In any match against healer/dps in 2s this will put you at a huge disadvantage (pre use of CC anyway which is complicates a comparison of course) in terms of comparative effective healing output per point of mana/time.
Last edited by Meddler : 04/23/08 at 10:04 PM.
Reason: Clarified to 'against' a healer/dps team.
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04/23/08, 9:07 PM
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#1161 (permalink)
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Glass Joe
Night Elf Druid
Jubei'Thos
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Hey guys I'm looking for advice how to gear a restokin, I've had a browse through the forum but can't seem to find what im looking for, any advice on gems/gear would be greatly appreciated, or even if this has been covered i apologize and it would be great to be directed to the right page.
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04/25/08, 8:14 AM
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#1162 (permalink)
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Von Kaiser
Undead Warrior
Skullcrusher
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Hunter's scare beast is instant cast on patch 2.4.2...
Will be interesting to see if it's possible to win vs. a team with hunters anymore.
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04/25/08, 8:25 AM
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#1163 (permalink)
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Piston Honda
Tauren Druid
Illidan (EU)
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Instant and hitting from 30y.
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04/25/08, 10:10 AM
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#1164 (permalink)
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Banned
Undead Warlock
Khaz Modan
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And still on a cooldown. It'll help hunters some but make things impossible for a druid team to deal with a hunter? Unlikely...
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04/25/08, 11:06 AM
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#1165 (permalink)
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Piston Honda
Human Paladin
Das Syndikat (EU)
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Originally Posted by Cyandire
Hey guys I'm looking for advice how to gear a restokin, I've had a browse through the forum but can't seem to find what im looking for, any advice on gems/gear would be greatly appreciated, or even if this has been covered i apologize and it would be great to be directed to the right page.
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Restokin simply uses Kodohide and overall healing gear, just like a "normal" resto would. However, just like a resto (again), you could think about switching in 2 pieces Wyrmhide along with 3 pieces kodohide, for another 35 resilience.
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04/25/08, 12:57 PM
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#1166 (permalink)
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Glass Joe
Night Elf Druid
Mal'Ganis
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Is it even worth buying PvP gear with Heroic Badges?
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04/25/08, 1:11 PM
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#1167 (permalink)
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Don Flamenco
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What a stupid question. I'm sure you can count the badges in your bank, think of the items you might otherwise purchase with them, consider your tolerance of the honor grind, and think about if S2 vs S3 gear is going to get you where you want to go in PvP. I'm sure you can do a much better job then us of all that.
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04/25/08, 2:00 PM
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#1168 (permalink)
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Glass Joe
Night Elf Druid
Mal'Ganis
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Originally Posted by oldmandennis
What a stupid question. I'm sure you can count the badges in your bank, think of the items you might otherwise purchase with them, consider your tolerance of the honor grind, and think about if S2 vs S3 gear is going to get you where you want to go in PvP. I'm sure you can do a much better job then us of all that.
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It might have been a silly question, but since I don't really know what quality of gear is the one available for badges (PvP) vs. the S1 or whatever (I'm not much into PvP), that I had zero PvP Resto Gear (since I'm feral) and that seeing I had over 200 badges that were just there for extra gems (don't need any of the new gear out, already bought the feral staff) when they were unlocked in my server, I thought I'd ask.
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04/25/08, 3:03 PM
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#1169 (permalink)
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Von Kaiser
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Originally Posted by Zamaar
Hunter's scare beast is instant cast on patch 2.4.2...
Will be interesting to see if it's possible to win vs. a team with hunters anymore.
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First, being feral I can tell you that it doesn't look pretty at all. For resto druids, a good hunter would drain the druid and force him to go bear and pretty much sit on top of the druid cc'ing any way possible with fear/traps/wing clip. To be honest this could kill the druids in arena, I remember eating one bad fear while not paying attention to warlock would be enough to have 2 dps teams to kill my partner, now can you imagine 10 second istant fear?
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04/25/08, 3:21 PM
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#1170 (permalink)
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Piston Honda
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Originally Posted by bluenote
First, being feral I can tell you that it doesn't look pretty at all. For resto druids, a good hunter would drain the druid and force him to go bear and pretty much sit on top of the druid cc'ing any way possible with fear/traps/wing clip. To be honest this could kill the druids in arena, I remember eating one bad fear while not paying attention to warlock would be enough to have 2 dps teams to kill my partner, now can you imagine 10 second istant fear?
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Well let's try to think about this.
If the hunter is in a 2dps setup then yes it makes things quite difficult on any druid healer. You'll have to LoS and communicate with your partner better so that you can stay in caster form as much as possible. Eating a fear at any point that you and/or your partner don't have a decent HoT stack running vs a 2 dps team and one of you is probably going to die if your trinket is not up.
How many hunter/xxx double dps teams do you come across however? I haven't seen all that many of them personally.
Hunter/healer teams, however, I see plenty of.
Speaking from the point of view of someone who runs dru/warr I'd say the strategy for most well equipped druids when they face a hunter/healer team is to stay on top of the hunter in bear form to eat traps and force the hunter to try to CC you instead of your warrior just so he can do some damage. This is painfully easy to do as a druid, especially in lower brackets. Roots + Cyclone + Feral Charge + Bear form and HoTs make it quite hard for any non-exceptional hunter to even put you in danger while allowing your warrior to damage much more effectively. (At least this is the way I play hunter teams and have seen mostly success)
Doesn't seem like the instant fear is going to make or break us in that regard.
However, what's the cooldown on the fear and what's the duration in PvP?
For instance let's not forget that if the spell has a 30s cooldown and it's duration is 12s in PvP, before DR's the cooldown is actually 18s, not 30s.
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04/25/08, 3:39 PM
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#1171 (permalink)
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Banned
Undead Warlock
Khaz Modan
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30 second cooldown 10 second duration for pvp.
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04/28/08, 12:36 AM
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#1172 (permalink)
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Glass Joe
Somma
Tauren Druid
Jubei'Thos
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The new gem from heroic badges: 11 healing 5 spirit.
Sounds better for a resto druid with intensity than 11 healing 2mp5. I'll be swapping my gems with the patch anyway.
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04/28/08, 12:37 AM
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#1173 (permalink)
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Glass Joe
Somma
Tauren Druid
Jubei'Thos
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double post 
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04/28/08, 12:40 AM
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#1174 (permalink)
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Glass Joe
Somma
Tauren Druid
Jubei'Thos
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Originally Posted by Somma
The new gem from heroic badges: 11 healing 5 spirit.
Sounds better for a resto druid with intensity than 11 healing 2mp5. I'll be swapping my gems with the patch anyway.
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Oops sorry for the double post. Just to add though, I haven't actually worked this out 'm just assuming 5 spirit > 2mp5
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04/28/08, 11:44 AM
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#1175 (permalink)
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John Galt
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It depends on how much intellect you have and whether you're counting on innervate or not. The short answer is that if you're at 460 intellect you come out ahead with the spirit whether or not you innervate. If you're below 460 the mp/5 is better. If you expect to innervate, you come out ahead with spirit at lower levels of intellect.
This assumes you have intensity, of course.
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