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Old 07/01/08, 6:25 PM   #1251 (permalink)
Piston Honda
 
Human Paladin
 
Das Syndikat (EU)
I just want to mention that the 4 piece resto set bonus is not that bad at all, as everyone seems to think. Especially if you go restokin, regrowth becomes more and more important in tough situations. A 4 piece bonus + natures grace proc means a 1.3sec heal (that can even proc natures grace again).
 
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Old 07/02/08, 4:16 AM   #1252 (permalink)
Von Kaiser
 
Tauren Druid
 
Emerald Dream (EU)
I would have thought restokin would have been ideal for taking some wyrmhide?

I guess it'd help to answer this if people could track many fights with recount and post here how much healing they do with their different spells? and, post how many fights they recorded, what spec, what team, what rating they're on.

Last edited by Spookeh : 07/02/08 at 4:29 AM.
 
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Old 07/02/08, 10:27 AM   #1253 (permalink)
Piston Honda
 
Human Paladin
 
Das Syndikat (EU)
I'm sitting at ~430 resilience in full kodohide S3/S4 with 15 spirit enchant *woot* on chest and everything gemmed +heal and/or mp/5.

Losing the 4 set bonus from kodo might be less important if you go 2 wyrm 3 kodo, but i wouldn't give up +heal from full kodo for 35 resilience. Besides, "recaping" 10000 arena fights might end up in a LOW regworth usage, for sure. But that's just saying nothing at all, because when you use it you did need that extra and/or direct heal exactly in that particular moment. And once again you don't have anything else as restokin to heal against burst damage, that's why cast time matters.

It's kinda like saying Natures Swiftness Heals are unimportant and thus neglectful, because you don't use them very often.

To much theorycraft is overkill. Especially when you look at specs and particular talents/spells. Because you will use them differently against different teams.
i.e. When you face double DD (especially Mage/Rogue) as Restokin, you wish you would be 8 11 42 Resto - just for this match "to be on the safer side" - because you simply have more "outs" and mitigate more damage.
 
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Old 07/03/08, 9:44 AM   #1254 (permalink)
John Galt
 
Humbaba's Avatar
 
Tauren Druid
 
Mal'Ganis
I played about 25 games last night as DS with a SS rogue. We went from 1550 to 1650 but then we ran into some mage/rogue and ret/dps teams. The mage/rogues we finally got a handle on and could beat most of the time. They were probably shitty, but I'll still take the points. The ret/dps gave us a world of hurt, though. The worst was a ret/rogue where one or both were humans. Fuck perception. The best we did was have me come out of stealth and HoT myself and go moonkin and start dps on the paladin before the rogue got an opener on me. That at least gave me an armor buffer when they started in on me. The real problem became that I had to no way to escape. With JoJ on me and all the stuns I can't create any separation. At the time my rogue got on the opposing rogue and tried to keep him stunned up enough for me to get away, but with JoJ on me and BoF on the paladin I didn't stand a chance.

After the game we decided that the next time we faced a team like that we'd put our rogue on their paladin and leave me to handle their rogue. Having me start in moonkin with the extra armor seemed to work far better than just letting the rogue catch me out of stealth with perception. How are other people handling this?
 
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Old 07/05/08, 8:37 AM   #1255 (permalink)
Glass Joe
 
Night Elf Druid
 
Blackhand
Ret/rogue

Right now I run 8/12/43 with Rogue/Druid. I picked up full Imp stealth instead of imp Bash if you're wondering why 12 in feral. I am however probably speccing to 13/11/37 for next week.

The way I would handle that team is start out in Bear being damn sure to keep the pally out of los of you when you do it. If you start in Moonkin you're sappable, and they will sap you as soon as they find your rogue. One thing I really like about bear is when you pop out to cyclone they don't see you're casting until there's like .5 seconds left on your cyclone.

Having rogue open on pally is a great idea. Get him to Oh shit and burn his bubble. Sometimes their rogue will pull off you and go help get your rogue of his pally. If this happens it's a good thing, but you've got some healing ahead of you. What's nice is they're probably using their cc to save their butts instead of rape yours.

We actually got a Ret/Mage close to 1700 last night. That was a pretty intense fight. We won, but we almost lost twice throughout the game. I spent most of my time cycloning the mage to DR while my rogue beat on their pally.
 
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Old 07/05/08, 10:18 AM   #1256 (permalink)
Piston Honda
 
Human Paladin
 
Das Syndikat (EU)
Against Retribution + DD, sit on the pally and nuke him. Try to CC the rogue, keep cyclone on both of them on DR from the start - i.e. cyclone rogue 2 times for 9sec and pally afterwards for 9sec while you throw roots on the rogue. Debuff them as much as possible - don't be afraid to use max rank moonfire, insect swarm, faerie fire.

Dreamstate helps here since you can CC/DPS in moonkin. You and your partner must be aware of the fact that you just have to survive double DPS teams, no matter what. Target switching and locking them down as much as possible is more important than dps.
 
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Old 07/05/08, 10:34 AM   #1257 (permalink)
Von Kaiser
 
Night Elf Druid
 
Eonar
Against Ret/Rogue, I've been doing Moonkin Form + Shadowmeld as soon as I pick up the team. My rogue then hops on the Ret paladin and nearly always the rogue opens on my rogue. This allows me to open up at 40 yards, which is a huge benefit in my eyes.

Any higher rated druids find this strat to be problematic?
 
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Old 07/05/08, 2:35 PM   #1258 (permalink)
Piston Honda
 
Human Paladin
 
Das Syndikat (EU)
A rogue that knows there is a druid will keep searching him and just try to sap an opposing rogue. If it's Rogue + another DD they will open on whatever they find first and immediately switch to the druid when he pops out.
 
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Old 07/06/08, 9:27 PM   #1259 (permalink)
Piston Honda
 
Tauren Druid
 
Illidan (EU)
I'm playing DS with a MM hunter. We're not running frequently in this matchup but double rogue teams are until now unbeatable, they sap my hunter, or blind him if he uses his trinket then proceed to peel me. I tried to take the beating in Moonkin Form, with Barskin up but even then I'm usually at 10-15% and a full stack of Wounding up when the stunlock wears off. Any input, I really don't know what to do ?
 
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Old 07/07/08, 10:35 AM   #1260 (permalink)
Piston Honda
 
Human Paladin
 
Das Syndikat (EU)
Just one: find the rogues, at least one of them, a hunter has ways to do that, you should also camp a trap. If you want to tank the stunlock, tank in bearform, more hp and demoralizing shout do help. Stun might help, but will be evaded/parried/blocked anyway, i wouldn't count on it.
Since it's all about surviving you can blow your mana for that, HoT up, Abolish go bear and repeat before HoTs run out. While your Hunter should do his best to find them.

Besides of that, Dreamstate is simply not optimal against double DD teams, especially not against those that can lock you down and kill you meanwhile. It's just way better for mirrors, DD + healer and longer matches in general.
 
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Old 07/07/08, 10:35 AM   #1261 (permalink)
Glass Joe
 
Gnome Rogue
 
Lightninghoof
Originally Posted by Nitz View Post
I'm playing DS with a MM hunter. We're not running frequently in this matchup but double rogue teams are until now unbeatable, they sap my hunter, or blind him if he uses his trinket then proceed to peel me. I tried to take the beating in Moonkin Form, with Barskin up but even then I'm usually at 10-15% and a full stack of Wounding up when the stunlock wears off. Any input, I really don't know what to do ?
I run as 13/11/37, with a warrior. I realize my spec differs from yours, but the principle of my approach to this match holds for both I think. My partner can't be sapped effectively, which is yet another difference...but stay with me on this.

If one of the rogues opens on my warrior (which they typically will do to draw me out), I toss first abolish then rejuv on him from max range. I then put rejuv and abolish on myself. If I have time to spare, I'll put up a lifebloom or barkskin, but I don't count on that luxury - they are usually on me pretty fast, despite max healing range. Then I'll go bear form and take the match from there. For me, this means having my warrior help separate the rogues from each other while I feral charge to take advantage of the distance created. For you as dreamstate, this means going into moonkin and casting your CCs while the rejuv + abolish tick on you.

I know I'm barely touching on the match, but that should be enough to see you lasting through your hunter's sap, so he can trinket a blind.
 
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Old 07/07/08, 10:40 AM   #1262 (permalink)
Piston Honda
 
Human Paladin
 
Das Syndikat (EU)
Dreamstate and a feral charge/swiftmend build play really different against double rogue. You simply have way less options, like not being able to take advantage of "separated rogues" as much due to the lack of feral charge.

You simply have to relay much more on your partner with DS.
 
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Old 07/07/08, 1:00 PM   #1263 (permalink)
John Galt
 
Humbaba's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Eyes Brand View Post
If one of the rogues opens on my warrior (which they typically will do to draw me out), I toss first abolish then rejuv on him from max range. I then put rejuv and abolish on myself. If I have time to spare, I'll put up a lifebloom or barkskin, but I don't count on that luxury - they are usually on me pretty fast, despite max healing range. Then I'll go bear form and take the match from there. For me, this means having my warrior help separate the rogues from each other while I feral charge to take advantage of the distance created. For you as dreamstate, this means going into moonkin and casting your CCs while the rejuv + abolish tick on you.

I know I'm barely touching on the match, but that should be enough to see you lasting through your hunter's sap, so he can trinket a blind.
You can cast barkskin while stunned and while in bear form. Save it until they're actually on you laying in the damage.

I never had any more fights against ret/DD, but I did get chewed up pretty good by some rogue/shadow priest teams. The shadow priest was rough since the rogue was getting me low enough that a mind blast, SW: D, silence combo could finish me off as I came out of KS and I was powerless to do anything. I think the real issue with those is my teammate not effectively peeling for me. A freezing trap, scatter or silencing shot on the priest as the KS ends would probably be enough for me to get some hots up and get some distance before the silence hits me. edit: These were all on Ruins, too, so the lack of LoS was probably a contributing factor as well.

After playing some 34/0/27 and some 8/11/42 I find that I really miss feral charge when I'm DS and I miss the wrath cannon ability when I'm cookie cutter. I've given thought to trying a 16/11/34 spec so I'd have the faster wraths for spamming when someone is low, but I'm not sure if giving up the extra healing from deep resto is worth the tradeoff since I wouldn't have DS. Anyone tried it and have opinions? Barring someone saying "God no, I hated it because..." I'll probably give it a try this week.
 
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Old 07/07/08, 1:18 PM   #1264 (permalink)
Don Flamenco
 
doogless's Avatar
 
Human Warlock
 
Kil'Jaeden
After many respecs, I've settled on 12/11/38 with 2/5 Starlight Wrath, no IS as the best compromise build for my Druid alt, at least for playing with a Warrior.

The extra range on Cyclone isn't that noticeable, but the extra 6 yards on Roots, FF, and MF really make a difference to me. I wish I could dump 3 more points into full Starlight Wrath, but I'm really hesitant to give up more healing power than I already am.
 
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Old 07/07/08, 5:39 PM   #1265 (permalink)
Piston Honda
 
Human Paladin
 
Das Syndikat (EU)
I tried a lot of specs:
8 11 42
11 11 39 - Insect Swarm, NO Starlight Wrath
13 11 37 - Insect Swarm, Nature's Reach, NO Starlight Wrath
19 0 42 - Insect Swarm, Nature's Reach, Celestial Focus, Starlight Wrath 5/5, 2/4 Impr. Nature's Grasp
21 0 40 - Insect Swarm, Nature's Reach, Celestial Focus and Nature's Grace, Starlight Wrath 5/5, 3/4 Impr. Nature's Grasp
24 0 37 - same as above + Lunar Guidance
34 0 27 - Dreamstate

I found most of them viable, but mainly: 8 11 42, 13 11 37 and 34 0 27. The builds in between can work, though.

It depends heavily on your style of play. If you tend playing offensive go all the way down to dreamstate, because you will recognize that you need the manareg. If you play more defensive go for 8 11 42. Simply because of efficiency. Dreamstate doesn't really support defensive play as good due to the lack of swiftmend and feral charge.

Little example, using myself:
I personally almost NEED that extra range on roots, since i like abusing max range as much as possible. It also helps to get in that cyclone from max range before some classes can catch up. Insect Swarm is a nice tool to protect your roots along with Faerie Fire and of course to deal that tiny bit of extra damage for very little mana (it has a really nice Damage per Manapoint ratio). Since i also tend to do something with my GCD when there is nothing to heal or CC, i do nuke a lot. After all i'm casting a lot more than i could with something like 8 11 42. So dreamstate is the way to go.
Last but not least i focus on 2on2, wich is hands down the bracket where dreamstate is most viable. It loses it's point in higher brackets or at least loses due to being way more inefficient in terms of raw healing output.
 
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Old 07/08/08, 3:37 AM   #1266 (permalink)
Piston Honda
 
CasT's Avatar
 
Night Elf Druid
 
Outland (EU)
How are you guys feeling about the S4 gear and gemming. I think im gonna socket more raw healing [Teardrop Crimson Spinel] and less of healing / regen[Royal Tanzanite] gems. I have noticed my mana bar been full but still the healing pressure has been high.

What are you initial thoughts?

Do not matter how much you play, you will never get the carrot.
 
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Old 07/08/08, 10:31 AM   #1267 (permalink)
Von Kaiser
 
monster's Avatar
 
Night Elf Druid
 
Stormrage
I am issues with 3v3 against double melee teams. The match usually goes with me casting a regrowth from max range on my partner and boom the entire team is chasing me. Also, I am not sure why but we keep getting the ruins map every time, which is the worst map since the warriors are able to melee through the middle kiting area, and there isn't much room to LoS with. But yea, the match goes on and I am being chased by <en. shaman/warrior, or rogue/warrior or ret paladin/warrior> and it seems pretty hard to survive with especially two mace stuns in a row and getting stuck in melee range with 30-40% hp + ms on you.
 
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Old 07/08/08, 12:27 PM   #1268 (permalink)
Piston Honda
 
Tauren Warrior
 
Gorgonnash
Originally Posted by monster View Post
I am issues with 3v3 against double melee teams. The match usually goes with me casting a regrowth from max range on my partner and boom the entire team is chasing me. Also, I am not sure why but we keep getting the ruins map every time, which is the worst map since the warriors are able to melee through the middle kiting area, and there isn't much room to LoS with. But yea, the match goes on and I am being chased by <en. shaman/warrior, or rogue/warrior or ret paladin/warrior> and it seems pretty hard to survive with especially two mace stuns in a row and getting stuck in melee range with 30-40% hp + ms on you.
Who are your partners and what are they doing exactly?

There are three ways to play a faceroll combo that I know of.

1) Your dps goes on their healer and it's a druid race to see who dies first.
2) Your dps splits, one on each of the other teams dps, their healer has no pressure on him but you should be able to get away quite easily too.
3) Your dps focuses one of their dps to take him out of the game entirely.

1 - Works when your own teams dps is very, very strong. S3/S4 weapons and full gear. Your team should be very aggressive, both your dps need to start causing problems for the other team immediately to keep them defensive (similar to what you describe happens to you).
2 - Works when the other teams healer may not have good gear but their dps does. This will wear out their mana and give you a safer chance at winning a longer game.
3 - Works when that dps they focus gets locked down enough, and enough pressure is caused, that he and his healer stays away from you completely. A druid should have no trouble at all dealing with one DPS alone.
 
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Old 07/08/08, 3:51 PM   #1269 (permalink)
Jedi Knight
 
Amera's Avatar
 
Human Paladin
 
Blackhand
Originally Posted by Cast
How are you guys feeling about the S4 gear and gemming.
I kept my season 3 set with +spell hit gems in the yellow slots, and I'm sticking +resil in the s4 items. I use the s4 pieces if I'm restokin (with the hit talent) and the s3 ones as resto.

Amerah, Selaste <Serious Casual>
 
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Old 07/09/08, 2:11 PM   #1270 (permalink)
Glass Joe
 
Night Elf Druid
 
Terenas
Resist Mechanics

Hi all,
I've been reading through this thread for several days, and I love all the ideas and tips. I recently rerolled to resto from feral (long story), and I'm trying to improve my PvP knowledge. I suspect I'm not understanding resist mechanics fully, and I couldn't find an answer to this question in the thread.

It was my understanding that resistance over 0 would grant the player a chance for partial resists. I did not think resistance would affect full resists. For cyclone, it's either full resist or full effect. Assuming I have 3% spell hit, and all I care about is whether my cyclone gets resisted, does spell penetration help me? Can you please help me understand how?

Thanks!
-Ools
 
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Old 07/09/08, 2:20 PM   #1271 (permalink)
sure plays a mean pinball.
 
malthrin's Avatar
 
Tauren Druid
 
Mal'Ganis
There are two kinds of spell - normal spells that can be partially resisted, and binary spells that are either full resist or full effect. Resistances affect binary spells differently than they do normal spells (see the Theorycrafting forum for more details on the mechanics), but what you need to know is that yes, they do affect them. Spell penetration on cloak is a common way to negate some of the Nature Resist from Mark of the Wild.

You'll also want a little spell hit - in addition to resisting through nature resistance, you will see other resists that are actually "misses." Spell miss chance can be reduced to 1%, which you can accomplish for equal level enemies with a helm enchant, glove enchant, and one hit gem. Again, see the Theorycrafting forum for more details on the mechanics.
 
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Old 07/09/08, 3:27 PM   #1272 (permalink)
Glass Joe
 
Tauren Druid
 
Crushridge (EU)
Hello all i am playing 2v2 with a warrior rating around 1750 and we are having some problems with the following teams.

Warlock-Rogue: looks like its almost imposible too win!If rogue finds me first i die very fast cause of coil-fear from the lock!

Rogue-Rogue:Some times we win but most of the times we loose... what i do is to fast darkskin trinket go too bear for a start and after this
i just tring too live as long as i can with the warrior trying too help me escape.

Warrior-Shaman: they are trying too take me down fast with shaman spaming purge on me looks too hard too heal the damage from the warrior
and if live my mana is going down too fast.

Priest-Warlock: My mana is getting down too fast!Mana burn + fear combo is to hard to avoid!


I have around 410 resilience-1800 healing and i am resto.
Any help and tips for this match ups is more than welcome.
 
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Old 07/09/08, 3:36 PM   #1273 (permalink)
sure plays a mean pinball.
 
malthrin's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by coldblood View Post
Warlock-Rogue: looks like its almost imposible too win!If rogue finds me first i die very fast cause of coil-fear from the lock!
Just keep moving away from the lock so he can't Fear you. Your Warrior should be bouncing back and forth between the Rogue to give you room to run and the Warlock to interrupt Fears if you can't LOS.

Rogue-Rogue:Some times we win but most of the times we loose... what i do is to fast darkskin trinket go too bear for a start and after this
i just tring too live as long as i can with the warrior trying too help me escape.
This is a tough one - if you can get away even for a few seconds, you can heal back up and win. Spam Hamstrings for Imp Hamstring procs and I hope your Warrior is mace-spec.

Warrior-Shaman: they are trying too take me down fast with shaman spaming purge on me looks too hard too heal the damage from the warrior
and if live my mana is going down too fast.
What's your Warrior doing? He should be peeling the enemy Warrior off of you. Attacking the Shaman too much feeds him mana through Water Shield, so try not to do it unless you actually can kill him.

Priest-Warlock: My mana is getting down too fast!Mana burn + fear combo is to hard to avoid!
I suggest you avoid it =) Try to keep Hamstrings on both, heal your Warrior from max range, just keep away from them. Go Bear if you see a Fear coming that you can't avoid so you don't get mana drained during it.
 
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Old 07/09/08, 9:42 PM   #1274 (permalink)
Glass Joe
 
Night Elf Druid
 
Outland (EU)
Hello.

I just started wow again since I had this long break for around a half year but now when I´m back I´m really eager to start play some pvp again, however though to my break I actually have no idea how I should do with my gear, I´m reffering to gems and stuff.

Right now my resilience gear is mosty merciless(4 pieces) and these 3 Guardian non set epics (+veteran boots) I bought today ( bracers, neck, belt) and I aren´t sure how I should gem these, atleast the bracers and the neck.

welll my stats in FULL pvp gear is not so impressing with ~10k health, 9k mana, 311 resi, 1800 +heal, 269/153 mana reg.

As you see not that impressing, but for the moment I have no resi gems or enchants, I also have 2 items unsockted and the sockets I use arent that good.

Keep in mind that I´m able to use some epic gems for guardian gear if needed.
I also have gear from BT and MT that could maybe be useful instead of some merciless maybe.

I´m aiming for 2v2 with a rogue that has good pve gear but old pvp gear.

Oh and btw I´m sorry for all the grammar misstakes but what the hell its almost morning here in Sweden!

I appreciate all replys from you pvpresto droods! ... Ok maybe not these "kek u suxx kkthxbai"
 
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Old 07/10/08, 4:44 AM   #1275 (permalink)
Von Kaiser</