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Old 07/13/08, 7:04 AM   #1276 (permalink)
Glass Joe
 
Tauren Druid
 
Draenor (EU)
Firstly I'd like to thank everyone for the helpful tips, there's a hell of a lot of useful things on here, and as a Rogue (I'm sorry, I really am, haha) that's recently swapped mains, the advice on here is greatly appreciated.

Some details about my Druid; I'm primarily doing 2v2, as 8/11/42, I've got S2 Shoulders / Healing Mace, S4 Chest / Boots / OH and the rest is S3 (bar badge ring and ZA belt [Life-step Belt]) and I'm doing 2v2 with a Mace Warrior (facerollers, I know). We're hovering around the high end of 1700's rating and will probably break in to the 1800's next week with a little luck.

Now for my question, I'm currently using [Bangle of Endless Blessings] with the 2m PvP trinket, I'm contemplating going for the [Vial of the Sunwell], I never really have a problem with mana, if I do, then I just throw my [Ethereum Life-Staff] and try to stop healing, so I get a nice beefy mp5 tick. I'm torn between the choices though, on the one hand, with the Bangle I get roughly 85% of my mana back with Innervate, which is occasionally useful, but with the VotS I'd have at least 2 free 2k heals, which would obviously be great vs double dps teams. I really am tempted by the Vial, but someone saying "You fool, it's MILES better" would be appreciated, just so I don't go and do Heroic MgT for the next 2 weeks to find out it's actually not that great.
 
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Old 07/14/08, 11:38 AM   #1277 (permalink)
Piston Honda
 
Human Paladin
 
Das Syndikat (EU)
When you innervate, throw in the spirit staff and cast innervate on you > results in almost full mana for me.

When you desperately need mp5, use Vial of the Sunwell, but mainly for the mp5. The healing after 20stacks is only a bonus, though a nice one. It can't compare to a +healing trinket though. Especially not if you mainly focus on 2on2, where you simply should be able to trink when you need to. You have plenty of options when you run with a warrior, root pets, kill them, let your warrior taunt them, harmstring them, ... you can do it.

I personally prefer rough healing power these days because of all those melees around. Wich is why is pushed alchemy and am using the 119 heal trinket along with the 45resilience 2min PvP trinket.
 
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Old 07/15/08, 6:15 PM   #1278 (permalink)
Glass Joe
 
Draenei Shaman
 
Grim Batol (EU)
I'm using Vial only for one reason - can be used in bear form. Thats the main reason, I'm still quite low on resilience and HP, and my healing is just barely in 1500, so when I get a melee zerg team or something like that, I need to be in bear form as much as possible, and this is when the trinket shines for me atleast, especially when I dodged MS or get wound poison off me and it crits for 3k
 
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Old 07/16/08, 5:45 PM   #1279 (permalink)
Rej
Piston Honda
 
Undead Priest
 
Doomhammer
Question: Does using Cyclone on a target with Innervate stop the Innervate-increased mana ticks?
 
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Old 07/16/08, 5:51 PM   #1280 (permalink)
Von Kaiser
 
kargathia's Avatar
 
Night Elf Rogue
 
Mazrigos (EU)
No, it doesn't, it only makes you immune to harmful effects and damage.

"...vincer potero dentro a me l'ardore
ch'i' ebbi a divenir del mondo esperto
e de li vizi umani e del valore"
 
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Old 07/17/08, 1:47 AM   #1281 (permalink)
King Hippo
 
Tauren Druid
 
Thaurissan
It's a valid question, since Cyclone does make you immune to friendly heals.

Having said that, Innervate doesn't show up as mana gains like VT or Mana Spring totem do, it merely enhances Spirit based regen .. so I'd guess Cyclone wouldn't affect it. This could easily be tested in a duel.
 
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Old 07/17/08, 1:58 AM   #1282 (permalink)
Piston Honda
 
Night Elf Druid
 
Proudmoore
As stated above, it doesn't. No need to test it.
 
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Old 07/17/08, 9:41 AM   #1283 (permalink)
Glass Joe
 
Tauren Druid
 
Dragonmaw (EU)
Hey there

I'm a Restokin playing with a warlock in 2v2, we've played together since early s2 and we've gotten gladiator easly each season, and fought at the top. Now this season we're at 2k ish, when we suddenly meet the well know and feared combo rogue druid. Their tacktic is basickly training the pet all the freaking time, and ours is to cc as much as possible, nuke the rogue and cyclone when cheat death comes, and drain the druid. Still even tho their crapp players theres just nothing AT ALL to do for us. The rogue is just saing cloak for when he gets nuked, and the druid is just never going oom, just impossible to get him even close to out of mana.

So here i am asking for sugestions from fellow druids, some tipps and tacktics to counter this team. If the rogue is going for me we usally win, if his going for the lock we allso got a chanse. But if they just train the pet through the whole fight, or find some kind of a balance between nuking the lock and the pet its impossible to win.

We're loosing when the rogue 3 shotts the second pet, and theyre using either kick stunn blind deadly throw maim stomp bash or cyclone on the 6 second summon.

So looking for a tacktic or some tipps!

Ronax
 
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Old 07/17/08, 10:56 AM   #1284 (permalink)
Von Kaiser
 
Blood Elf Paladin
 
Bloodscalp
Originally Posted by Ronax005 View Post
Hey there

I'm a Restokin playing with a warlock in 2v2, we've played together since early s2 and we've gotten gladiator easly each season, and fought at the top. Now this season we're at 2k ish, when we suddenly meet the well know and feared combo rogue druid. Their tacktic is basickly training the pet all the freaking time, and ours is to cc as much as possible, nuke the rogue and cyclone when cheat death comes, and drain the druid. Still even tho their crapp players theres just nothing AT ALL to do for us. The rogue is just saing cloak for when he gets nuked, and the druid is just never going oom, just impossible to get him even close to out of mana.

So here i am asking for sugestions from fellow druids, some tipps and tacktics to counter this team. If the rogue is going for me we usally win, if his going for the lock we allso got a chanse. But if they just train the pet through the whole fight, or find some kind of a balance between nuking the lock and the pet its impossible to win.

We're loosing when the rogue 3 shotts the second pet, and theyre using either kick stunn blind deadly throw maim stomp bash or cyclone on the 6 second summon.

So looking for a tacktic or some tipps!

Ronax
This is about as even a matchup as you can get in 2v2 that isnt a mirror match. One thing you must remember is that a pet is not a fire and forget object. You dont stick it on the druid and let it get trapped behind pillars. The pet serves 3 purposes. Soul link, spell damage buff and help keep the other druid in combat. If you are sending it behind pillars to get stunned and dropped without a hot stack on it, you are using it incorrectly.

Time your fears to land as the rogue comes out of cyclone. Play very offensively and aggressively on both the druid and the rogue while protecting your pet. The druid should be protecting you via root and cyclone and your only non instant casts on the rogue are likely to be fears as cyclone or root ends. Maintain your dot cycles and keep the druid from drinking while you and the druid control the rogue. This match can last upwards of an hour if you have 2 equally skilled opponents.

NEVER pull the voidwalker out if it is a restokin druid because your job is about 10 times harder. *exception* void star talisman is good for voidwalker. Without void star a restokin can rape your voidwalker without any help from the rogue.

If your pet gets trapped by the rogue, get your ass behind a pillar while your druid controls their druid and summon another one. Save your instant cast for emergencies only.

Playing a warlock at the highest levels is probably the most complicated thing in the game. People call it face-rolling because you can do that to lower gladiator ratings but to play at the very highest level against quality opponents it is actually incredibly complicated and technical managing your pet, cooldowns and globals. You need to play about 10 globals ahead and time things very well.

*DISCLAIMER* This is from the rogues point of view. But we have gone 2-2 vs the number one 2s team in the world(druid/warlock) so I have a decent perspective.
 
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Old 07/17/08, 1:41 PM   #1285 (permalink)
Piston Honda
 
Human Paladin
 
Das Syndikat (EU)
Every melee can rape a felhunter pretty fast. I know, since i'm running druid/warlock myself. What we do against melees that train the pet all the time is setting it on follow and only attacking the healer to keep him in combat when it's obviously that he's going to get away to drink. We also start to summmon a new pet when it's about to die and we know we can't heal it anymore.

You're right on the voidwalker against dreamstate druids. It's way to easy for a druid to deal with a voidwalker, even if he's not dreamstate.
 
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Old 07/17/08, 7:03 PM   #1286 (permalink)
Piston Honda
 
Xavias's Avatar
 
Tauren Druid
 
Korgath
In high-end Arena, you'd be pretty crazy not to get a voidy out against any melee. It can be a bad idea to stay with the Felhunter and assume you can just fel dom a VW if it dies. My Warrior Druid team easily pummels/cyclones fel dom.
 
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Old 07/17/08, 8:19 PM   #1287 (permalink)
Don Flamenco
 
doogless's Avatar
 
Human Warlock
 
Kil'Jaeden
What sort of latency do you play with that you can "easily" lock out a Fel Dom?
 
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Old 07/17/08, 8:34 PM   #1288 (permalink)
Glass Joe
 
Tauren Druid
 
Dragonmaw (EU)
well, heard of rooting the warr to prevent pummel? If we used a vw the druid would just been cycloning it or killing np, tho we use vw easly vs warr druid

Annyhow, our problem is not to keep the pet up, but to finish either the restokin or rogue, we just dont seem to find a way this season, except perfect cc coordination and nuke, and some luck

Thats why i do lock for some tipps and tacktics vs restokin rogue who train the pet
 
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Old 07/17/08, 11:18 PM   #1289 (permalink)
Von Kaiser
 
Blood Elf Paladin
 
Bloodscalp
You have so much cc and a pet that winning the mana war should be relatively easy. It just takes a long time if the other team is good.

I gave a reasonably specific outline on how to beat druid/rogue. Any more details and I might as well just play the matches for you.

And a felhunter is not easy for a rogue to kill. It is easy for a warrior. The reason is to kill a felhunter the rogue needs a full energy bar, not feared, rooted or cycloned. A warrior can save up range and become fear immune. One intercept stun out of los and the pet dies.

Pulling a voidwalker out vs a competant rogue/druid team is a huge mistake as the warlock is now easy to control which means a world of problems for your druid. Also the pet can be cycloned which eliminates the soul link during burst periods.
 
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Old 07/18/08, 7:54 AM   #1290 (permalink)
Glass Joe
 
Tauren Druid
 
Dragonmaw (EU)
yeh i do appriciate your reply

Yeh, but getting a restokin oom with some pve gear, who doesnt need to heal through ms or annything at all can get kinda tricky.

Ah well its the only good rogue restokin team we've met this season, other teams might be playing diffrently
 
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Old 07/18/08, 12:19 PM   #1291 (permalink)
Piston Honda
 
Tauren Warrior
 
Gorgonnash
Originally Posted by Perilous View Post
You have so much cc and a pet that winning the mana war should be relatively easy. It just takes a long time if the other team is good.

I gave a reasonably specific outline on how to beat druid/rogue. Any more details and I might as well just play the matches for you.

And a felhunter is not easy for a rogue to kill. It is easy for a warrior. The reason is to kill a felhunter the rogue needs a full energy bar, not feared, rooted or cycloned. A warrior can save up range and become fear immune. One intercept stun out of los and the pet dies.

Pulling a voidwalker out vs a competant rogue/druid team is a huge mistake as the warlock is now easy to control which means a world of problems for your druid. Also the pet can be cycloned which eliminates the soul link during burst periods.
You're freaking delusional if you think a rogue can't burst down a felhunter.

When I play my druid vs lock teams the strat is: sit on felhunter all game until it dies, if he summons a second one do it again. If he summons a void, move to the warlock and sit on him. That's pretty much it. It's brain dead, and the rogue/druid team would have to be stupid to not play this way. It's loads easier to do this vs a paladin healer too, for obvious reasons.

Versus a team playing with that tactic your best bet is to; a) have already had a voidwalker out from before the initial combat started (full summon), failing that b) get a voidwalker out ASAP. Tailing that c) play the lame game of park the pet in one location in full LOS of the healer and have the warlock continually run around and attempt hard summons to keep the attention of the druid. Even if you are managing to keep the pet alive, you are losing the attrition game, trust me. Your warlock is doing everything he can to burst down a rogue (which will never happen), and the druid should generally never be in LOS of the warlock for longer then one GCD.

Games like that are lame, and usually go on for hours.
 
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Old 07/18/08, 1:57 PM   #1292 (permalink)
Von Kaiser
 
Blood Elf Paladin
 
Bloodscalp
If the rogue is on the pet, what are you and the druid doing? Twiddling your thumbs? Soul link warlocks arent a burst class.

You have 3 separate CCs of 10 seconds, 18 seconds and 18 seconds respectively that cant be dispelled by any of them except the rogue using a 1 minute or 5 minute timer. And they dont share diminishing returns.

If the rogue is on the pet and its about to die, why arent you behind a pillar wasting his entire effort just summoning a new one with a 6 second summon?

He and the druid should be taking damage the entire time and if they are wasting their effort on a pet that you can just resummon whenever you want they are playing it entirely wrong.

When I play good druid/warlock as rogue/druid we almost invariably win the match by killing the druid by running him oom and getting a nice cc chain on the warlock so he doesnt fear me. This sometimes happens about 10 minutes into the match, sometimes it is an hour.

The teams that beat us almost invariably kill my druid after running him oom or splitting us up and getting a good fear/fear/fear/spelllock/dc combo on my druid while I am stuck in a cyclone/cyclone/cyclone/root/root/root/fear/fear/fear chain while taking moderate damage that my druid has to pop out and heal.

Every time a warlock pulls his blueberry out I smile because we just won. The spell lock and resistances the felhunter provide are too important.
 
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Old 07/18/08, 2:38 PM   #1293 (permalink)
Piston Honda
 
Tauren Warrior
 
Gorgonnash
You pretty much just described exactly what I did. You run them oom. Best practice to do so is staying on the pet 100% of the time. The rogue's druid will never OOM and the warlocks will or else they fear two things: 1) the game never ending or 2) the pet dying which will end the game quickly. If they let the pet die it just quickens up the process. If they want to heal the pet for 10 minutes, that's fine by me.
 
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Old 07/18/08, 3:17 PM   #1294 (permalink)
Glass Joe
 
Undead Priest
 
Lightninghoof
I 2v2 as Resto Druid with a SS Rogue and we fair extremely well except we have a difficult time against healer/warlock teams particularly disc priest/warlock. They seem to be able completely lock me down via mana burn/drain so I have to change to bear and get fear locked until I pop out to heal again only to be mana drained more. How am I supposed to stop that combination?
 
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Old 07/18/08, 5:31 PM   #1295 (permalink)
Duel Monkey
 
Yes's Avatar
 
Human Mage
 
Shattered Hand
With LOS. Hug a pillar/tomb/whatever and don't let them get close to you. Never get feared or within close range to the priest.

 
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Old 07/19/08, 8:18 AM   #1296 (permalink)
Von Kaiser
 
Blood Elf Paladin
 
Bloodscalp
Originally Posted by HolyNovaFTW View Post
I 2v2 as Resto Druid with a SS Rogue and we fair extremely well except we have a difficult time against healer/warlock teams particularly disc priest/warlock. They seem to be able completely lock me down via mana burn/drain so I have to change to bear and get fear locked until I pop out to heal again only to be mana drained more. How am I supposed to stop that combination?
This is actually one of the combos we have trouble vs. The other is shaman/warrior. Rogue trains lock, druid plays the 40 yard game. If the priest goes off to drink you blow the pet up. Play honestly can vary depending on how the other priest plays. If he is hyper aggressive going for fear/burns then you can usually win quickly via a burn on lock/cc chain on priest.
Otherwise, train the lock so your druid doesnt get feared and you will eventually just run them out of mana.

Your rogue cant eat anything but dot damage. Dont let the dps go past a single dispelled lifebloom every 1.5 or you are going to be in a world of hurt.
 
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Old 07/19/08, 9:54 PM   #1297 (permalink)
Glass Joe
 
Night Elf Hunter
 
Ghostlands
Hey guys, I have a question, at the moment I am powerleveling a druid to 3v3 with at 70, I plan on grinding all the s2 honor gear/trinket and such.. my question to you is.. what spec should I go for our 3v3.. We are going to run Disc Priest/Rogue/ some form of resto druid, would I want to go dreamstate, or feralcharge resto? Thanks
 
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Old 07/20/08, 4:15 PM   #1298 (permalink)
Glass Joe
 
Tauren Druid
 
Dragonmaw (EU)
Dreamstate definatly.

You'll be able to assist on damadge, whitch is important in a doubble healer setup.
 
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Old 07/21/08, 4:21 AM   #1299 (permalink)
Bald Bull
 
Mearis's Avatar
 
Dwarf Priest
 
The Venture Co (EU)
I play that set up and we found that having the druid be resto is much much better. He gets focused very often, and feral charge is huge for getting away. In that set up - the druid plays defensively by CC'ing as much as possible and doing all the primary healing, while the priest helps with dispells on the rogue, and manaburns while throwing emergency heals/shields.

The druid won't really get a chance to do a lot of damage.

Sorry but I really can't take this kind of shit seriously when it's coming from the guild that thinks drawing swastikas with chain heal and relentlessly abusing someone whose only 'crime' is that he takes himself a bit too seriously is the height of humour.
 
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Old 07/21/08, 8:27 AM   #1300 (permalink)
Glass Joe
 
Undead Rogue
 
Sporeggar (EU)
I've just started playing the same lineup, and we're finding that with the druid as resto we have difficulty putting out enough pressure. We do however have significant problems with double melee teams (especially those with a ret pally) in terms of our druid surviving - resto makes that much better.
 
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