Ok I just have spec'd resto for PvP and 2v2 arenas. I have noticed that the spec most of you have suggested going is 8/11/42 so that is the spec I have gone personally. In arenas, I open with pounce then do a maim, switch out and heal if need be. If not I feral charge bash. Then, cyclone immediatly after the charge wears off. If the initial target is not dead then I recyclone that target or start cycloning the low person so that the healer cannot get a heal on them. If it is 2 DPS then we just burn the one and focus DPS the second. I have focused on the Wyrmhyde and Kodo PvP gear and my stats are 492 resilience and 1125 healing. I PvP with a SL/SL lock and ONLY play 2's. My problem is that I end up dying fast when I am focus fired especially by 2 pom pyro mages. This week we ended up going 3 - 7. My question is should I focus on more healing gear for a higher plus healing? or should I focus on the higher resilience? What would be the "ideal" +healing for arenas? and since we are losing and not able to reach a 1550 rating could it be that my partner is not killing them fast enough? Should I get an enhance shammy or a class that can DPS harder to 2's with me? Any ideas to help would be awesome. Thanks.
The basic druid skill is to stack 3x lifeblooms and run around a pillar. That alone will carry you to 1700 rating. Remember if you're not taking damage to stack the lifeblooms on your partner and still run around a pillar. That way if you run around a pillar you're not taking much damage from anything but instant attacks. Shift travel form if you're chased by melee. Things like cycloning are nice but if you sit there taking damage you're better off trying to survive by healing. You can add rejuvenation and swiftmend for more healing. Remember not to overheal and not to waste mana healing little incoming damage. Don't put yourself in front of your opponents -- let your warlock take damage instead. While your healing is low if you can master stacking lifeblooms and running around a pillar you will do well enough. Also, I hope your warlock is wearing resilience gear because on the armory he isn't -- it is quite worth the time to grind BGs for full season 2 gear and honor gear. Remember, a good druid is a druid that does not get caught in the open. Remember that you're often well off spending your time practicing in AV rather then playing too many arena games.
I do 2's and 5's, have 11k hp, 380 resil, and 1600 healing. I have major problems with warriors in both of the brackets I play in more so in 2's. I run with a rogue in 2's and we are have major problems when facing any team with a warrior. When we do run into a warrior generally it is focusing me and I have a very hard time keeping away from it due to the usual spam hamstring, ms whenever possible and interrupt cyclone/roots. The only two things I have that seem to give me a few seconds of peace are natures grasp (which they trinket and intercept) and war stomp + cyclone (which is often resisted). I don't believe my ability to shift is the problem since I am doing it whenever my gcd is up but I am having a very hard time healing through the damage it seems that my lifebloomx3 plus a rejuv is never enough to survive the incoming damage. I have no idea what to do and we are tanking in 2's because of it please help!
Switch to bear form and let the rogue peel him? Even in healing gear it should take a warrior about a month to kill you if you're in bear form. If your rogue isn't helping you, go bear, use your stuns, hot yourself while he's stunned and go back to bear form. Use demoralizing roar and frenzied regen. Hopefully with your rogue having his way with the warrior's partner you can outlast.
What you're doing sounds right. My only additional advice is if you're in trouble then feral charge to your rogue (i.e feral charge the healer he is on) so he can shiv crippling on the warrior.
Other than that analyze how you died and see if you can come up with a better escape plan. Warriors with full rage can kill an unhotted druid when they catch them in travel or human form with an (intercept and/or mace) stun, otherwise its pretty tough to get the kill.
Nature's Grasp > run away
Bear Form > Bash > Root/Cyclone > run away
Root/Cyclone > run away. If Pummeled, drop to Bear for 4 seconds, recast and run away.
Barkskin if you get stunned in caster.
Don't try to heal through a Warrior's damage, CC them and get distance.
Switch to bear form and let the rogue peel him? ...
It is up to the druid to kite and survive versus a warrior --- bringing in your rogue partner to 'peel' the warrior should be something you do once every 20 games at most. The much more correct and efficient way of playing such a setup involves the druid actually landing CCs on the warrior, put offensive pressure on the other healer while letting mana efficient hots to heal them up.
If you're playing and find it impossible to survive against warriors in the lower brackets don't switch your team strategy to not rely on surviving warriors (or rogues, or whatever else). Instead learn how to survive against warriors and watch your rating go up.
The running away thing does not work for me with our battlegroup. I start to run and both DPS classes chase me down. My partner generally cannot keep up damage enough to kill one in the time im running. Hense, I have been CCing to give him much needed time. Would a higher DPS class be a better choice? Someone that may be able to DPS kill something before I die? Any suggestions on what class that should be? Or should he go full affliction for the extra DPS? I just notice that things die REALLY slow and that I can keep him up quite well. Along with that I have 2 locks that I play with both of which RL friends. One has 420 resilience and the other has 380 resilience and their damage output is TOTALLY different. The one with 420 resilience I can pretty much own things with. The only times we lost is because he DC'd this week. The other lock that I play with we lost MOST of our games due to damage output. His damage output was really low. Any advise?
Tell him to play better, he is obviously slacking. Kiting out of LoS but while making sure your warlock can land a CC is always the best option. I mean, sincerely, at this point you're telling me your problem is that you can not kill things before you die. How can anyone diagnose the problem and give an answer other then 'Play better'? Go over the basics, practice dueling peolpe, etc.
The sad thing is that when I said in the above post cannot kill things before I die ... I ment the fastest arena match with that specific lock "under-resilienced" was 12 minutes. He has + 800 damage in PvP gear and cannot kill one of them in the in that time before I die. To clarify that action. There are some teams that just own me like a double mage PoM pyro if they happen to land it but it still causes the same problem. I survive 12 mins and he can not kill one of the team members in that time. LoS issues are made .... he chases them while they chase me, or he just cannot land any hits. So the idea I was trying to get is, is there something I could do to help this case? Or, is it something I should suck up, deal with, and get a new partner. If so, what partner should I get or what could I do to help boost his DPS? Sit there and take hits? Stay in bear form? Not LoS? Any advise appreciated. Thanks
My best advice would be to ask (or pay) someone with proven high (read: 2200+) ratings on your server to look over how you play and give you specific advice. If you want, pm me a screenshot of your UI (while in a group, targeting yourself, with yourself on focus, while casting regrowth) and I'll point out some obvious things as well.
The sad thing is that when I said in the above post cannot kill things before I die ... I ment the fastest arena match with that specific lock "under-resilienced" was 12 minutes. He has + 800 damage in PvP gear and cannot kill one of them in the in that time before I die. To clarify that action. There are some teams that just own me like a double mage PoM pyro if they happen to land it but it still causes the same problem. I survive 12 mins and he can not kill one of the team members in that time. LoS issues are made .... he chases them while they chase me, or he just cannot land any hits. So the idea I was trying to get is, is there something I could do to help this case? Or, is it something I should suck up, deal with, and get a new partner. If so, what partner should I get or what could I do to help boost his DPS? Sit there and take hits? Stay in bear form? Not LoS? Any advise appreciated. Thanks
"Not LoS" is the winner, or at least don't LOS 100% of the time. Your warlock can shut down one of the non-warrior DPS classes for quite a while if you let him, but if you LOS too hard he can't land fears or even get DoTs up sometimes. Also keep in mind that a warlock can solo 2 DPS so long as they're not 100% with all cooldowns up. You can afford to not LOS a lot because your warlock will be peeling, and you can even afford to die so long as you give the warlock time to wear down the enemy some. Your warlock will also feel less inclined to put his face through his monitor if he can actually cast things on people.
I play warlock/shaman very non-seriously on an alt I still have a green on and unenchanted gear so I wouldn't normally give advice to a druid/warlock team, but since your problems are at such a basic level and relate to problems we had early on I think my advice can help. Yes is much better qualified to help you get higher, but you shouldn't need leet strats to break out of the 1500s, just be mindful of where your warlock is and help him do his job by positioning yourself nicely and you should see some progress.
My best advice would be to ask (or pay) someone with proven high (read: 2200+) ratings on your server to look over how you play and give you specific advice. If you want, pm me a screenshot of your UI (while in a group, targeting yourself, with yourself on focus, while casting regrowth) and I'll point out some obvious things as well.
Great advise. I actually ended up this week switching teams to one with a warrior I met by asking that question. He has several characters with a arena rating of 2100 and his warrior was brutal / vengeful. I guess I got lucky that he had an availible spot open on his team. We arena'd for a good 3 hours. It was quite an experience. We lost a bouple matches that we shouldnt have because of my cyclone timing. Other than that I learned alot and we ended with a 1617 rating for the week. It leads me to believe that it was sometimes my fault in timing but it was also coordination between my partners. Thanks for the advise. I will still send you the screenshot though because I love getting advise on what I can do better.
Right, as I posted earlier, I recently started playing my druid in 2v2 and have been trying to learn the art of pillar humping ever since. Me and my warrior friend played a good 120 matches last week, learned a lot and were actually quite competent by the end of our little session. I got the healing down quite well, know how to regen and save mana so we can go on for quite some time if needed and my CC is alright too.
However, the one big problem we do have, is that the warrior is doing barely any damage. I mean, his average dps is around 300 when the opposing warriors generally manage to do a lot more than that. I belive he has something like 1800ap and 35% crit with a load of resilience and a pvp mace spec. He is a longtime PvE player and very good at doing dps in that environment, but it just seems like he should be doing much better in PvP. Am I wrong here? Or should we instead be focusing on keeping the "outlast" mentality up and working on surviving?
Right, as I posted earlier, I recently started playing my druid in 2v2 and have been trying to learn the art of pillar humping ever since. Me and my warrior friend played a good 120 matches last week, learned a lot and were actually quite competent by the end of our little session. I got the healing down quite well, know how to regen and save mana so we can go on for quite some time if needed and my CC is alright too.
However, the one big problem we do have, is that the warrior is doing barely any damage. I mean, his average dps is around 300 when the opposing warriors generally manage to do a lot more than that. I belive he has something like 1800ap and 35% crit with a load of resilience and a pvp mace spec. He is a longtime PvE player and very good at doing dps in that environment, but it just seems like he should be doing much better in PvP. Am I wrong here? Or should we instead be focusing on keeping the "outlast" mentality up and working on surviving?
I have only been playing with a warrior for a week now so I can only explain what I have seen. I had a buddy when we first started arenas in full vengeful that we would always end up losing when I played with him. He just sucked at switching targets and PvP in general. However, fast forwarding to now and playing with the warrior I am.... he has a fairly good DPS output. He is full vengeful / brutal gear. He spent his sockets on crit str and AP. Because of that he is sitting at 390 resilience but his DPS output is rediculous. It is the sockets and how well the player is. Also, consider that they shouldnt just stick on one target. Therefore, their DPS shouldn't be too high. However, against another DPS/Healer team thats geared expect to have to play it out. It will probably be a long term battle. I think the shortest match we had vs. another druid warrior team was 16 mins and the longest being 35 minutes until we caught the other druid off guard and had a well timed cyclone. From what I can see it is just practice and being gemmed for DPS. See if he is gemmed for that instead of resilience. Also, remember as a druid you have DPS too. I often find my self starting matches with half DPS merc gear. This is so I can throw in a moonfire and let it tick. The little bit over time actually whittles them down. And if they start getting low cyclone/lower rank moonfire the dying target to leave the higher dot on them and keep DPSing. You would be surprised how much that can help in a battle. Especially if you are mana conservant already. Hope this helps you
My suggestion would be to watch videos of a similar if not identical setup as yours. Even watching videos of other random teams will help you immensely, so you can see how they beat your team. I saw my quality of play skyrocket after I played with a couple high rated partners, especially the ones that gave feedback during and after matches. However, the best advice I can give is: practice, practice, practice. If you're not doing anything, go duel someone or do some skirmishes. The more you play, the more natural and mindless PvP'ing becomes. Mods and macros are also important (to me), try a few out and see how they affect your play.
guys can anyone tell me if there is an addon out there that can allow u to have 2 different focus frames at the same time? i would love to be able to use root focus and cyclone focus simultaniously in arenas
This is probably not the best place to ask, but also not the worst. Does anyone know of a decent warrior druid video with commentary? I know you are supposed to be able to faceroll this combo up to 2k rating and ponies for all the orphans, but my warrior and I are stuck around 1550. We seem to have tons of trouble vrs double caster teams and we are fantastic at drawing matches against better geared/experienced mirror teams. An obvious problem is my warrior's gear but I was thinking maybe there are some things we aren't doing that are killing us faster.
You can't call a planet Bob!
.
You were missing the () at the end of Feral Charge (Bear), this is necessary otherwise WoW thinks you're trying to cast Feral Charge Rank Bear.
Caster teams love to blow up warriors. The warrior needs to learn to los and play defensively when he needs to (pull out a shield and spell reflect. He'll probably waste a lot of reflects on water bolts from elementals. But that's still 800 damage he didn't take). Running into the middle of the action is a hard habit to break for a warrior. I know from experience. I often get destroyed by double caster teams before my priest partner realizes I'm being targeted (he's used to always being the primary target).
Up until 2100+, warriors will almost always follow you behind a pillar. The easiest way to kill a warrior is to just get him to start attacking you, then move behind a pillar, and you can almost guarantee that he will follow you there, eat a kidney out of los of his healer, and end up dead.
This is probably not the best place to ask, but also not the worst. Does anyone know of a decent warrior druid video with commentary? I know you are supposed to be able to faceroll this combo up to 2k rating and ponies for all the orphans, but my warrior and I are stuck around 1550. We seem to have tons of trouble vrs double caster teams and we are fantastic at drawing matches against better geared/experienced mirror teams. An obvious problem is my warrior's gear but I was thinking maybe there are some things we aren't doing that are killing us faster.
Your partner's gear is not bad, it's terrible. Where it's socketed he's using white gems. At least put a blue quality gem into the neck since that's not going to get replaced until WLK.
Pillar hump more. Don't get into a position where the warrior can't intervene back to you. Don't be afraid to moonfire and wrath anyone standing in the open.
Your partner's gear is not bad, it's terrible. Where it's socketed he's using white gems. At least put a blue quality gem into the neck since that's not going to get replaced until WLK.
Pillar hump more. Don't get into a position where the warrior can't intervene back to you. Don't be afraid to moonfire and wrath anyone standing in the open.
So wait - you recommend pillar humping and not getting away from your warrior. Isn't it the warriors job to make sure he doesn't chase too far from the pillar?
The warrior needs to not get so far from a pillar that he can't intervene back to the druid. The druid needs to be in a position where the warrior can intervene to him and get out of LOS. Yes, it's on the warrior to not run out and get himself nuked, but it's also on the druid to provide the warrior an escape route for when the warrior is slowed and the mage + x are winding up nukes.
For those reading the thread looking for advice, ignore practically any comments along the lines of "3 stack lifebloom and pillar hump will take you to XXXX rating". It may have worked in S2 or S3, but S4 seems to be a vastly different story. Perhaps this belongs in the S4 thread but I'd rather not mislead other druids so convincingly as some of you are.
I can speculate at why S4 is so different as much as I want but it's simply true, at least on the Rampage BG. I have decent gear and I've yet to hit over 1775 in 2v2 (rogue partner with my druid). I've been keeping a running tally of the number of teams we've seen where at least one person has S3 shoulders, S4 weapons, S3 weapons, and any team similarly geared or worse than us (for those counting, that's 4 exclusive categories (i.e. you can't be in more than one category)). As of this post we've played something like 65 games as a team (my partner was not my S3 partner).
Now, let me first say that the 15 in the similar gear category could very well contain a few from the other categories, I'm not perfect on writing down the similar geared teams. Also, let me go ahead and state the obvious that my categories only applied if AT LEAST one had the item.
What can we gather from this? In at least 27 of the games (8+19), at least one of the people we were playing knew wtf they were doing. For the purpose of making an argument, let's assume (yes, take the leap) that we lost all 27 of those games. That'd leave 38 games. To come up with our record of 37 and 28, we would have had to win all but ONE game against every else, 23 of those games being against a team where someone had S3 weapons. Wow.
Let me also give you some background. I didn't start doing arenas on my druid until the early-mid section of S3 (my first matches of S3 I was in 5/5 blue PVP gear) but I've been doing arenas on my hunter since day 1. Here's the armory of my druid: The World of Warcraft Armory
Moral of the story? It's not as easy as some of these folks make it out to be. The competition alone (for S4) requires a much greater level of skill than previous seasons. You can't "faceroll" yourself to 1800, or 2000 anymore, if you ever could, as some people suggest. See: Season 4 first impressions: for other input as well.