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Old 10/07/07, 1:27 AM   #201
Aeowin
Glass Joe
 
Human Death Knight
 
Hyjal
To clarify for anyone trying to find his movies, it's spelled Tradix.

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Old 10/10/07, 2:33 PM   #202
Humbaba
John Galt
 
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Humbalo
Tauren Druid
 
No WoW Account
I've been playing on my druid for the last few days and not been having much success. Part of that is my atrociously bad gear and part is the fact that I'm a complete noob druid. I do well enough on my warrior, but the druid is a world of difference. My big problem right now is hunters, strangely. Big Red Kitty vs. Clownsuit Druid is a tough fight for me. Add in a few pot shots from the equally Red hunter and I'm hurting in a hurry. I'm fighting a completely uphill battle because of my gear right now, or is there an accepted way to deal with pets that I've not yet learned?

(If you're seeing that armory in the next few hours you'll notice the Halaa buff from me farming combat badges off lowbies since I literally logged off over the middle of Halaa.)

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Old 10/10/07, 2:58 PM   #203
Lord BEEF
Soda Popinski
 
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Tauren Druid
 
Mal'Ganis
If what I'm seeing is in fact your full healing kit with a total of 331 healing, then yeah you'll have a hard time surviving against hunters. You may want to switch to full nature's focus to let you more easily cast regrowth while you're getting beat on. Once you get geared you can often survive with just lifebloom, rejuv, and swiftmend and using line of sight.

Really you need to be doing 5 mans for better gear before worrying about your pvp performance, but you probably knew that already.

Check out my friend's bitchin' Lord of the Rings Art

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Old 10/10/07, 6:18 PM   #204
Aphyrax
Great Tiger
 
Tauren Druid
 
Tichondrius
As Beef already pointed out, if you are below a certain gear threshold everything else becomes futile. But in any case, hunters are the easiest class for a druid by far. Park your bear ass on top of the hunter. Keep demo roar up. If he fears/traps/pet stuns you, feral charge him as soon as you get out. Pop out on occasion to throw up a few HoTs. As soon as he viper stings you (and he will - its the only viable hunter 2v2 strategy) pop back into bear and repeat.

I am not sure a hunter by himself could kill a fully geared resto druid, ever, if the druid plays flawlessly. His DPS with me standing right on top of him is simply too low for it to outdo my mana regen.

EDIT: Why are you wearing a mix of resto and feral gear? You have items that have zero resto stats.

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Old 10/10/07, 6:55 PM   #205
Humbaba
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Humbalo
Tauren Druid
 
No WoW Account
I'm seriously wearing the best stuff I have for arenas. I leveled this character to 70 a couple months ago and then decided I wanted to hit stuff in the head with a big hammer, so I leveled the warrior that's linked in my profile. As I leveled I was taking feral items, but there aren't many good resto items from quests, anyway. My feral stuff is because the closest resto pieces in those slots are items with literally zero stamina. I'm playing the druid just for the hell of it and to help out a warlock and a warrior friend. I'm going to work on some halaa tokens this week and I'll start on grinding honor when I get the points for the last couple pieces I need for my warrior. I know I'm horribly undergeared; I just wasn't sure if that was my whole problem or if there was something else I should be doing.

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Old 10/10/07, 9:38 PM   #206
 Mex
Sour Bear Mojo
 
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Mex
Tauren Shaman
 
No WoW Account
Originally Posted by Spartacle View Post
You can take a look at mookysolo's resto guide here for more gear help.
Hum - check out Mookysolo's resto guide, it's a great place to start when gearing a druid for PvP. I'd also recommend spending as much time in BGs as you possibly can. If your feral gear is decent, try finding an org WSG team (although if you tell them you're a feral druid and they'd prob grab you even if you were naked and level 13).

Really, no matter what spec / class you are, BGs are the BEST way to start preparing yourself for arena, both in terms of getting gear and simply familiarising yourself with the best way to deal with different situations. Sure you'll probably spend a lot of time getting smashed by rogues while in travel form or whatnot, but a month later when you're in arena and a rogue pops out and starts wailing on you, you'll find yourself instinctively going through the motions, throwing hots and nature's grasp and abolish poison etc without having to really think too much.

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Old 10/11/07, 12:10 AM   #207
Mistaya
Piston Honda
 
Tauren Shaman
 
Mal'Ganis
Originally Posted by Aphyrax View Post
I am not sure a hunter by himself could kill a fully geared resto druid, ever, if the druid plays flawlessly. His DPS with me standing right on top of him is simply too low for it to outdo my mana regen.
.
Er, what kind of idiot hunter is going to let you stand on him? He's going to wing clip you and get to range... and if you are shifting bear every time he wing clips you will run yourself out of mana rather quickly. In an arena situation he'll be slowed and this might be viable but you referenced a 1v1 so I'm not sure I agree with this.

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Old 10/11/07, 4:07 AM   #208
Kaber
King Hippo
 
Tauren Druid
 
Stormreaver
Originally Posted by Mistaya View Post
Er, what kind of idiot hunter is going to let you stand on him? He's going to wing clip you and get to range... and if you are shifting bear every time he wing clips you will run yourself out of mana rather quickly. In an arena situation he'll be slowed and this might be viable but you referenced a 1v1 so I'm not sure I agree with this.
As someone who has both a hunter and druid, I dueled a 70 hunter on my resto druid the other day for kicks (I wanted to kill some time and just annoy the hell out of someone). I did not cast roots or cyclone a single time, ate about 6 or 7 snake traps, and lasted for about 4-5 minutes of dueling before I died (I didn't even innervate myself). I could have made that duel last for an eternity, or I could have just straight up killed him if I really wanted to. The entire fight was in my hands, not his. There is really nothing a hunter can do if my goal is to actually stay on him and eventually kill him. I feel I am above average at kiting when I play my hunter as someone who did the Rok quests well over a year ago, and I can tell you that if a druid really wants to stick on me, regardless of my spec, he can and will at all times and there is very little I can do about it. And on the flip side I have yet to meet a Hunter that can keep my Druid off of him for more than a few seconds at a time.

Keep in mind you don't have to shift every time he wing clips. He can trinket out of roots once every 2-5 minutes, or use bestial wrath every 2 minutes if he's BM (which few good arena hunters are). It is very easy to weather the 18 seconds of bestial wrath by staying in his dead zone with shape shifting, barkskin, HoTs, and feral charge. Once that's up what's he got on you? He can try to scare beast if you're right next to him while you have him rooted (keep in mind hunters don't have anti-pushback abilities for their spells), but you can shift and screw that up. If he starts getting some good distance or has you at half health you can cyclone and heal up to full/close the distance. You also have feral charge/bash to keep him still. You have more abilities to lock him in place while you slowly chip away at his health than he has to get away, and he sure as hell is not going to melee you down. There is no reason for a hunter to beat you down.

Hell, my favorite thing to do in arenas when I play my druid is run right up next to or behind the hunter (which has the added effect of messing up his targeting unless he's using mods) and just sit there healing. When he moves, I move. When he drops a trap, I just move to the other side. If he scatter shots, I just go bear and feral charge him. It forces him to switch targets allowing me a lot more freedom because he really can't do a thing about it.

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Old 10/11/07, 10:16 AM   #209
Humbaba
John Galt
 
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Humbalo
Tauren Druid
 
No WoW Account
I hadn't seen Mookysolo's Guide, but I'm really impressed. He put a lot of work into making it braindead for someone like my druid to get whipped into decent shape. Thank you for the recommendation.

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Old 10/11/07, 7:36 PM   #210
SerannaFL
Glass Joe
 
Night Elf Druid
 
Forscherliga (EU)
Somehow,

i am actually facing other problems with my Resto druid. I don't find hunters very hard. Just try to stay nearby and i actually use barksin when he uses bestial wrath. My patner is a gnome ROgue and recently we haven't lost to a single Hunter combo in 2vs2 or 3vs3. I used to find it tricky if you don't know if they are marksman or not - but most of them fokus on my patner anyways.
The Guide from person postet before me is really worth a read.

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Old 10/12/07, 12:47 AM   #211
 sadris
Soda Popinski
 
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Tauren Druid
 
Mal'Ganis
New druid 4p balance set bonus for PVP is .15 sec off Roots cast time.

Yes, I loled too.

The Washington Post helps perpetuate a common and pernicious misreading of the decision, referring to "the Supreme Court’s judgment that corporations have the same rights as people when it comes to political speech." What the Supreme Court actually said is that people do not lose their free speech rights when they organize as corporations, including nonprofit interest groups as well as businesses.

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Old 10/12/07, 6:05 AM   #212
Kaber
King Hippo
 
Tauren Druid
 
Stormreaver
Originally Posted by sadris View Post
New druid 4p balance set bonus for PVP is .15 sec off Roots cast time.

Yes, I loled too.
Wait, is the Resto/Feral set bonus still 15% movement speed while shapeshifted? I'm not sure I want to think about the repercussions for our ability to kite melees if they take that away.

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Old 10/12/07, 10:27 AM   #213
mikebro
Piston Honda
 
Night Elf Warrior
 
Bleeding Hollow
What mod(s) do you guys use to track the time remaining until diminishing returns for cyclone and roots resets on a player? It would help a ton to know exactly when you can begin casting cyclone or roots and actually have it stick/last the full duration. Nothing worse than wasting 1.5 seconds to cast and get the 'immune' message, or have a cyclone stick for 2 seconds when you could have waited 2 more seconds and had it last the entire 8 second duration.

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Old 10/12/07, 6:58 PM   #214
Solstice
Piston Honda
 
Night Elf Druid
 
Sylvanas (EU)
Chronometer + Natur EnemyCastBar
As I understand it you need to have both but you can hide the Chronometer window as it's Natur that shows the dim returns.

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Old 10/13/07, 9:47 AM   #215
Aciara
Piston Honda
 
Tauren Druid
 
Gorgonnash (EU)
Hi fellow Druids, I've been having some really big problems with dual mace combat builds whilst playing 2on2. Most of the time they cheap shot me, kidney stun me and if my trinket isn't ready they'll have 5 stacks of wound poison on me by then and even my instant won't give me enough life to run away from him.

With bladefury and SnD they just hit so damned fast. Apart from Nature's grasp what else do you do against Mace-Combat Rogues? Because I've been having alot of problems if the Rogue doesn't play stupidly.

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Old 10/13/07, 10:17 AM   #216
doogless
Don Flamenco
 
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Draenei Shaman
 
Kil'Jaeden
Originally Posted by Aciara View Post
Hi fellow Druids, I've been having some really big problems with dual mace combat builds whilst playing 2on2. Most of the time they cheap shot me, kidney stun me and if my trinket isn't ready they'll have 5 stacks of wound poison on me by then and even my instant won't give me enough life to run away from him.

With bladefury and SnD they just hit so damned fast. Apart from Nature's grasp what else do you do against Mace-Combat Rogues? Because I've been having alot of problems if the Rogue doesn't play stupidly.
What's your partner doing while this happens? If you can't seem to get away from the Rogue on your own, ask for some help from your teammate. While it can be difficult to initially get away from a Rogue, once you have him at range they aren't really that hard to kite, so just have your partner help you out until you're out of danger.

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Old 10/13/07, 11:50 AM   #217
Maynard
Don Flamenco
 
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Tauren Druid
 
Frostmourne
Originally Posted by Aciara View Post
Hi fellow Druids, I've been having some really big problems with dual mace combat builds whilst playing 2on2. Most of the time they cheap shot me, kidney stun me and if my trinket isn't ready they'll have 5 stacks of wound poison on me by then and even my instant won't give me enough life to run away from him.

With bladefury and SnD they just hit so damned fast. Apart from Nature's grasp what else do you do against Mace-Combat Rogues? Because I've been having alot of problems if the Rogue doesn't play stupidly.
First off: Lets not talk about a rogue opening up on you when your trinket is down. If you're this far then, yeah, it is probably over. When the initial opener occurs, throw barkskin up and trinket the KS as soon as it happens. Immediately abolish (to prevent blind) then face away to prevent being locked in by gouge, and either travel form away or preferably go bear, feral charge a distant target, then go travel. Once you've got this initial range, the responsibility for survival shifts to your partner.

If your partner is a caster, chances are the rogue will pop CloS quite early after he opens for his initial CS -> Adrenaline Rush, intending to stop a fear/sheep in the early stages. If your partner is melee, he may or may not pop evasion. In any event, by the time you're at range, CoS should be down and your partner should be able to keep the rogue off you. It doesn't need to be chain fear or poly, usually a single root or snare is enough to give you the time to outlast a sprint, at which point the remainder of the fight is easy. If your partner is melee, just make sure he gets a snare up there after sprint is used. If evasion is making this an issue, that's when int. shout, blind, etc. are to be used.

That's about it. All the while, make sure you're fully aware of where the rogue is and making his life hard with any roots/cyclones/feral charges you can manage to keep him away.

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Old 10/13/07, 12:11 PM   #218
Aciara
Piston Honda
 
Tauren Druid
 
Gorgonnash (EU)
What happened to me was that even as I used trinket on his KS due to shiv crippling/mace stun even with chain travelform switching I couldn't get enough range to get away from the Rogue and then died without ever getting out of the melee range of this Rogue.
His partner was a holy/disc Priest who ran with the Rogue/Me so I couldn't really charge him.

Now using your 2 posts you're saying that my this is a situation where my partner has to give me the first edge to be able to stay away from the Rogue? I play with a Warrior, so this would mean intercept/hamstring, right?

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Old 10/13/07, 4:59 PM   #219
Siddown
Don Flamenco
 
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Undead Rogue
 
Lightninghoof
Originally Posted by Aciara View Post
What happened to me was that even as I used trinket on his KS due to shiv crippling/mace stun even with chain travelform switching I couldn't get enough range to get away from the Rogue and then died without ever getting out of the melee range of this Rogue.
His partner was a holy/disc Priest who ran with the Rogue/Me so I couldn't really charge him.

Now using your 2 posts you're saying that my this is a situation where my partner has to give me the first edge to be able to stay away from the Rogue? I play with a Warrior, so this would mean intercept/hamstring, right?
Considering that Warriors (in general) wreck Rogues, yes.

Anytime you can get a Warrior 1v1 on a Rogue is generally good, because there's really nothing a Rogue can do to escape a Warrior. Vanish won't work due to deep wounds (or your FF), CloS doesn't do anything, and even Evasion means they'll likely trade a MS for an Overpower. That will give you plenty of time to go interupt the Rogue's partner, or in the case of a 2 DPS team, heal your Warrior as he destroys the Rogue.

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Old 10/14/07, 12:08 AM   #220
Aphyrax
Great Tiger
 
Tauren Druid
 
Tichondrius
Originally Posted by Mistaya View Post
Er, what kind of idiot hunter is going to let you stand on him? He's going to wing clip you and get to range... and if you are shifting bear every time he wing clips you will run yourself out of mana rather quickly. In an arena situation he'll be slowed and this might be viable but you referenced a 1v1 so I'm not sure I agree with this.
I have gone 15 minutes against 2200 rated hunters and rest assured I can stay on them for that long. I can break snares at will and feral charge every 15 seconds. Things will change though when they remove the dead zone, because then staying on top of the hunter will be unsuitable as a damage mitigation strategy, forcing me to chose between mititgating damage (by hiding) and eating traps for my partner (by staying on the hunter). If I hide I can again kite the hunter forever, but how is my warrior partner supposed to kill anything against say hunter/druid when he eats all the CC?

In other words I predict a lot of 30 minute fights against hunters when the dead zone goes away.

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Old 10/14/07, 12:21 PM   #221
Solstice
Piston Honda
 
Night Elf Druid
 
Sylvanas (EU)
I really don't think it will change much. Just to clarify what I'm sure you already know, the "deadzone" is the area between 5 and 8 yards from a hunter in which they cant melee and cant use ranged attacks. Removal/reduction of the dead zone will just mean that ranged attacks will have their minimum distance reduced - they'll still only be able to melee when you're standing within 5 yards which isn't something we need to worry about really.

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Old 10/14/07, 1:08 PM   #222
Aphyrax
Great Tiger
 
Tauren Druid
 
Tichondrius
Originally Posted by Solstice View Post
I really don't think it will change much. Just to clarify what I'm sure you already know, the "deadzone" is the area between 5 and 8 yards from a hunter in which they cant melee and cant use ranged attacks. Removal/reduction of the dead zone will just mean that ranged attacks will have their minimum distance reduced - they'll still only be able to melee when you're standing within 5 yards which isn't something we need to worry about really.
Was that confirmed? Or will they be able to use ranged weapons in melee range? Kalgan's explanation of why they added a dead zone to begin with sounded more like they will remove the minimum range of ranged attacks completely.

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Old 10/14/07, 5:44 PM   #223
Kaber
King Hippo
 
Tauren Druid
 
Stormreaver
Originally Posted by Aphyrax View Post
Was that confirmed? Or will they be able to use ranged weapons in melee range? Kalgan's explanation of why they added a dead zone to begin with sounded more like they will remove the minimum range of ranged attacks completely.
The dead zone was to stop Hunters from using both melee and ranged at the same time. There is no possible way they are ever going to reduce the minimum archery range to 5 yards or under. My guess is they will reduce it to 6 yards, or possibly 5.001 yards to make a smooth transition between archery and melee.

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Old 10/14/07, 10:39 PM   #224
Hallayz
Glass Joe
 
Night Elf Druid
 
Argent Dawn (EU)
Getting off the current topic being discussed here: (English is not my native language, so expect a few typos here and there, hope its not too annoying)

I took over a friends druid a month ago or so and have been teaming with a very skilled warrior friend of mine (2100+ rating atm and still climbing strong). I played a hunter since a few months after realease before that, and pvp'ed quite actively on him since i started playing the game.

I am still lacking abit on the gear front not having obtained the 4 piece set bonus yet and having only 235 resillience, I do have the advantage that this char was very nicely decked out in PvE gear when i took over so my + healing is around 146x and 251 regen (while not casting) got my healthpool up to 9.6k and mana to just over 9k making it possible to outlast and survive.

We ofc struggle with the dreaded sp + lock setup as even the best do, so i wont bother going into detail on that team (Hafu has explained a pretty decent way to handle the team to the best of ability, which i can quote on request)

What i found with warr/druid team is that the really hard thing is to push past 2k (due to alot of 2 dps teams in the 1900-2000 bracket) but once your over there it gets easier as the lock + healer teams comes more often and theres also more rogue + healer teams there.

We have not yet met a lock + healer team that we can not beat (we have lost on occasion, but learned from our mistakes).

Pally + warrior combo's are pretty much non existant in the bracket we are in atm (they are most definetly beatable, but its not a fun team to go against, espeically not in RoL)

We are coping with warlocks starting to summon Voidwalkers as second pets instead of a second Felhunter and things of that sort, but i would like to hear from someone either in abit higher brackets, or someone who has knowledge about what the next real thing to worry about is. I still have quite abit of learning to do of the druid class, and due to that i'd like to prepare for when we hit the higher brackets.

Feel free to ask whatever questions you may have

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Old 10/15/07, 4:42 AM   #225
Aciara
Piston Honda
 
Tauren Druid
 
Gorgonnash (EU)
Originally Posted by Hallayz View Post
Pally + warrior combo's are pretty much non existant in the bracket we are in atm (they are most definetly beatable, but its not a fun team to go against, espeically not in RoL)

This is where I was having Problems aswell. My warrior isn't the best equiped around so I know that's a Problem. But even so with JoJ I just tend to die vs lolherald warriors. What can be done about them? :/ Avoiding JoJ isn't really possible either due to palas standing on the grave in the middle and just using HoJ, running towards me and then judging me (which then leads to my very painfull death).


/edit Grammar

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