I've been messing around with the talent calculator trying to make a 0/20/41 I like, and I'm glad my alt is Draenei.
With talent points as tight as they are in resto, do you think it would be worth it to drop a point in Nature's Guidance and throw spell hit on gloves to make up for it? It seems like all of the talents you get with only 41 in resto are better than 30 healing.
Everyone but a Draenei will have a hard time capping hit on Earth Shock.
You lose 2 dispel protection buffs.
No Lightning Mastery or Totemic Focus.
I'm interested to see if it's worth it.
Losing ES is a bit to much for me in arena so I wont be able to get toughness, i'l probebly try something like this though: Talent Calculator - World of Warcraft
gives Healing way, Ancestral healing and Water breathing with all 30% dispell resist to keep ES up.
Originally Posted by daia
I've been messing around with the talent calculator trying to make a 0/20/41 I like, and I'm glad my alt is Draenei.
With talent points as tight as they are in resto, do you think it would be worth it to drop a point in Nature's Guidance and throw spell hit on gloves to make up for it? It seems like all of the talents you get with only 41 in resto are better than 30 healing.
Extra cost for ur heals and no anti dispell on ur ES? not sure if getting ancestral healing is better then just grabbing Tidal focus as u didnt spend points in 5% extra spell crit
Alright so thats one. Does anyone else think its a good idea just to use Rank One Windfury Totem? when paired with melee?
Also, whats better, the spellhit or healing power enchant for gloves? I cant decide, i currently have 1620 bonus healing in my pvp gear, its still rising slowly. While i would like the extra healing for obvious reasons, the spell hit is also nice for earthshock. A miss or hit on earthshock can determine a match sometimes.
And do you guys think that the new MSD is worth taking over BED? I know in its current form it can be worth taking because a half cast healing wave could really save someone or a half cast LB then CL (or even NS-CL) then shock could just be the extra burst you need to get someone down. But with the new change, is it still work it?
I'm still hoping for fish oil/scales to be removed as reagent completly or either something simular added to a vendor, its just stupid we have to rely on either AH/farm reagents to protect our Earthshield and buff our party members.
While dooing SSC you still managed to get quite a few but now in MH/BT you don't get a single one anymore.
With all the upcoming changes to shaman alot of us will have to make some sacrifices in resto talents to make room for other talents. It's probably fair to say almost all resto shaman put their first 5 points in Imp Healing Wave, however I don't think its clear whether Tidal Focus is actually better than Totemic Focus for arena.
5/5 Tidal Focus (reduces the Mana cost of your healing spells by 5%)
Spell - Base Cost w/ 5/5 TF Mana Saved
Healing Wave 720 684 36
Lesser Healing Wave 440 418 22
Chain Heal 540 513 27
Earth Shield* 900 900 0
*ES is not influenced by Tidal Focus.
5/5 Totemic Focus (Reduces the Mana cost of your totems by 25%)
Spell - Base Cost w/ 5/5 TF Mana Saved
Grounding Totem* 147 110 37
Earthbind* 147 110 37
Poisoning Cleansing* 236 177 59
Tremor 60 45 15
Mana Spring 120 90 30
Mana Tide* 89 66 13
Fire Resistance 245 183 62
Frost Resistance 235 176 59
WF Rank 5 325 243 82
WF Rank 1 95 71 24
Wrath of Air 320 240 80
Totem of Wrath* 147 110 37
*Grounding, Poison Cleansing, Totem of Wrath and Mana Tide cost a percentage of your base mana.
If my math is correct, a level 70 tauren shaman has 2950 base mana.
Other races may have different a different base.
So say we have a hypothetical match in which you use 15 LHW, 4 Grounding, 1 Poison Cleaning, 2 Tremor, 2 WF Rank 1, 1 Mana Tide and 1 Earthbind totem. With 5/5 Tidal Focus you will save 22 mana per LHW for a total of savings of 330 mana. If you have 5/5 Totemic Focus you would instead save 322 mana from those totems.
Depending how often you use totems in arena you maybe better served with Totemic Focus. The only way to know for sure is to somehow record which spells you use and how often over the course of several matches. That data would also vary greatly between players. Obviously, for pve healing Tidal Focus comes ahead as you drop less totems and spending more time on healing.
Last edited by Surpico : 03/03/08 at 3:44 PM.
Reason: Added Earthbind, Wrath of Air, Totem of Wrath
Thanks for the numbers. Honestly, 5% is a bit low. But we were really worse off in mana efficiency before the Water Shield changes so I guess that talent was really appealing. I have Totemic Focus despite some not liking it as much which is obvious for PvE concerns, but for PvP, it's really nice. Because of the weakness of our totems in PvP/arena, it can be useful to have the lowered mana cost when your totems get destroyed. In the end, it's always preference.
I basically took points out of Tidal Mastery and spread them out to Healing Grace for the dispel resistance. I put a point in Nature's Guidance for Earth Shock purposes.
Hm, I would invest 2 points in Improved Ghost Wolf, because this will make it an instant spell in 2.4. Even though it might not be perfect, yet it might be of use in certain situations.
Hm, I would invest 2 points in Improved Ghost Wolf, because this will make it an instant spell in 2.4. Even though it might not be perfect, yet it might be of use in certain situations.
Actually, yes. I agree. I wanted to make this revision to my talent calculator. I tried it out on the PTR Tournament realm, and it was really useful at times. It feels as though you just have to prepare your escape. If a Warrior is on you, and you feel like with some extra speed you can cut the corner a bit faster to kite, then that's when it comes to use. Or you're not CCed or movement impaired at the moment, and feel that you can time your Ghost Wolf to make an escape for cover, and so on. Certainly, it was a fun spell to use in arenas.
I don't know if anyone has seen this from the US shaman forums, but there's a guy who's putting together a series of videos from a restoration shaman's perspective with his commentary.
The link below is to the first in a series of videos aimed at showing some good tips for 2v2 and 3v3. I found it helpful to affirm that what I'm doing is correct and it showed me a few things to look out for in certain situations.
BTW, what do you guys think of the new Redeemer's Alchemist Stone? Wouldn't it be helpful against one of the MS effects on us? Lowering the effect of MS down to 10% doesn't sound too shabby imho.
BTW, what do you guys think of the new Redeemer's Alchemist Stone? Wouldn't it be helpful against one of the MS effects on us? Lowering the effect of MS down to 10% doesn't sound too shabby imho.
Correct me if I am wrong, but isn't it increased effect of POTIONS? (not healing in general)
Darn, you're right. Otherwise it would have been something like "Increases the effect that healing effects and mana potions ...". Too bad. I thought, after giving a MS debuff to so many classes Blizzard once again introduced something to counter it ;-)
Some great ideas guys, as a Resto Shaman just beggining his Arena Career I've read through all of this and found some great hints thanks, seems there's some skilled players here.
Just out of interest, I see nearly all the builds take advantage of the reduced casting time on Healing Wave but I find myself very rarely using this in Arena as even if I have the time for the cast it's just screaming out for an interrupt taking that long casting.
With the glut of great talents within the resto tree as well as those reachable and seemingly needed (possibly debatable) in both Elemental and Enhancement, is it not better to spend these valuable 5 points elsewhere and keep with LHW which is likely what you'll be casting 99.5% of the time anyway?
Just throwing an idea in I haven't seen mentioned in this post yet.
Temujiin
The number of times a shaman can make use of HW in the arena is indeed quite low. Most of the time you will use LHW for higher mobility and somewhat less chance to get interrupted (even though a 1.5 sec cast is too long in some cases).
Personally I use HW only in those case when I am perfectly sure that noone will interrupt me, like, being out of range or after an fake-heal that has trapped a counter spell. I feel that in those safe situations the 0.5 second cast-time reduction won't make a difference.
Yet it makes a difference when you want to heal in PvE. Using LHW in PvE is generally a bad idea for it is far too mana inefficient. Therefore you will typcially use HW or Chainheal. In those cases where you have to spam HW a 0.5 sec cast-time reduction is a very noticable factor imho. It might be those 0.5 sec that would have saved your tank from dying ;-)
* Improved Hamstring (Arms) effect is now subject to diminishing returns when used in PvP.
I'd say it's a nice indirect buff for shamans. Coupled with Toughness and the new Improved Ghost Wolf it might help us to get away from a warrior easier.
Just out of interest, I see nearly all the builds take advantage of the reduced casting time on Healing Wave but I find myself very rarely using this in Arena as even if I have the time for the cast it's just screaming out for an interrupt taking that long casting.
With the glut of great talents within the resto tree as well as those reachable and seemingly needed (possibly debatable) in both Elemental and Enhancement, is it not better to spend these valuable 5 points elsewhere and keep with LHW which is likely what you'll be casting 99.5% of the time anyway?
I do not agree. While, yes, you will use alot more lesser healing wave in pvp than you'd use in pve, but the spell you want to use is still healing wave. The only reason not to use healing wave is mobility and interruption, as stated before, but when these are not the case, eihter because you got that interrupt already or just because of los or range healing wave will be the spell of your choice, especially if you are healing your partner in a dps check situation where their dps is against your dps and both you and the opposing healer spam heal their mates.
I strongly recommend not to cut healing wave talents from your pvp build.
I do not agree. While, yes, you will use alot more lesser healing wave in pvp than you'd use in pve, but the spell you want to use is still healing wave. The only reason not to use healing wave is mobility and interruption, as stated before, but when these are not the case, eihter because you got that interrupt already or just because of los or range healing wave will be the spell of your choice, especially if you are healing your partner in a dps check situation where their dps is against your dps and both you and the opposing healer spam heal their mates.
I strongly recommend not to cut healing wave talents from your pvp build.
Yea after playing arena yesterday I really missed it so respecced again today to my current build. The efficiency can't be matched and while it's only helpful in 50% of matches in those 50% it's really helpful.
Since respeccing back I've started to revise the ways I'm using healing wave, i.e. try to stay out of los and use only if I know interrupts on cd and it's working out better. Still limited usage, but the efficiency is needed
Basically, any time you can be using HW, you want to. The only time to use LHW is when you're forced to, either because your teammate's health is too low, interrupts on you, etc.
I'm hoping that the hardcore PvP Resto Shaman out there can give me advice on what to socket and what enchants to use on a set of PvP gear. So if we start by assuming that you have a Resto Shammy with a full set of S3 and Vindicator gear, what would you try to socket and enchant?
Why would you link every single gem and enchant like that, and why are you incapable of narrowing down your selections to something smaller than "Everything a shaman could possibly use" ?
Why would you link every single gem and enchant like that, and why are you incapable of narrowing down your selections to something smaller than "Everything a shaman could possibly use" ?
I did narrow it down significantly. For example, see blue gems. But as far as I can tell, red gems are just useless in PVP, except perhaps to just boost your +heals a bit more. Of course, I almost exclusively use red gems in PvE myself (+18 heal), so this is just my observation in PvP.
Now, your comment suggests that it is obvious (to you) which of the red gems are better and which are worse for PvP. I'd love to hear your view about this, because I'm trying to learn more about using Resto Shamans in PvP myself.
It's not necessarily which ones are better or not to exclude them from the list, there's just no need to list every single remotely usable gem and enchant. The people that read this forum are intimately familiar with what's available, the only thing your list accomplished to to smack a giant eyesore into the middle of the thread. Your post would be immensely improved if you deleted everything after "what would you try to socket and enchant?"
There's not some hidden "but he tries really hard" variable built into the game. -Slake
I always love the "it doesn't fit my style of play" line. There are only two styles of play; Correct, and Incorrect. The only people that ever use this line are people with the incorrect style of play. -Sebudai