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Old 06/29/08, 12:05 AM   #426
doogless
Don Flamenco
 
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Draenei Shaman
 
Kil'Jaeden
That's up to you, I'm just cautioning against stacking void spheres thinking that it'll have any effect.

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Old 07/01/08, 2:46 PM   #427
Malakitoo
Von Kaiser
 
Tauren Shaman
 
Cho'gall
Originally Posted by GraceDivine View Post

So what enchants / red gems should I use instead? The purpose is to live as long as possible during a focus fire from 3+ enemies. (I can stand up against any 2 until I run OOM, but 3 or more and it starts to get rough).
Enchantwise things are pretty standard, healing to gloves/bracers/legs/weapon, resil to chest/shield, boar's speed on boots, appropriate healing enchant on helm/shoulders.

I prefer shadow resist to cloak, it does come in handy to resist a spell lock or two. Spell pen might be better since it helps you shock through MotW etc. Armor is there as well, cloak enchant is kind of personal preference.

I'd say most top shamans recommend gearing with pure healing gems. I prefer to go with pure healing in red slots and healing/int in most yellows, with two stam/resil gems to allow me to get the 12 int meta. This allows you to pick up all the socket bonuses, get a pretty high +heal number, and also a large mana pool.

If you're really concerned about survivability, you can stack more stam or resil, but I find that the healing power and longevity is more useful. I'm at 463 resil unbuffed with just the two stam/resil gems and full pvp gear, which would put me over the resil cap with the s4 lesser healing wave totem active, so stacking more resil isn't useful.

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Old 07/02/08, 2:09 PM   #428
Macblade
Piston Honda
 
Draenei Shaman
 
Windrunner
Originally Posted by Bhanshei View Post
Just wanted to see what a lot of you all use for arena heal targeting.. ex.....Healbot, grid/clique, F1-F4, any special key setups....
I also had this question, but it looks like the discussion never touched on it at the time. So, what are people doing?

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Old 07/04/08, 3:59 AM   #429
BlackCadian
Von Kaiser
 
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Blood Elf Rogue
 
Eredar (EU)
I've been using Healbot since back in the days of healing MC on my priest. While I did give grid and clique a try, I never got them set up to do exactly what I needed them to do.
As a shaman I have a bazillion spells to somehow fit into my keybinds, and for me Healbot takes care of all my healing spells plus poison decurse, which helps a lot. I also like being able to cast a heal without having to target my teammate, not just in terms of pure speed but also that way I can cover two opposing casters with earthshock (target + focus).

"If teh alliance had shamens, we wud win more battlegrounses" - random ally (Pre BC)

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Old 07/05/08, 9:36 AM   #430
Eclipsse
Glass Joe
 
Draenei Shaman
 
Auchindoun (EU)
2v2 resto advice pls

Hleoo i am curently running a nice 2v2 with a MS warior; we are around 1650 rating and i would please like if annyone could help me with somme advice on 2 vs 2 in the following matters:

-we have problems VS Warior Paladin (resto) i just sommehow eathet die eather oom.. can annyone please give advice about whot me and/or my warior should do against this setup?
- i also have problems against warloks...especially against warlok/shadowpriest but warlok/anithyyng in general. Main reason is COT wich he apllyes on me and on a 2 dps team i just cannot heal myself and my warior in time. He can also oom me fast if i donot stay away from his priest or huntar. So again please somme pointers from noob to pro level (i am a fast learner )

I have been looking on site for answers already and i found somme general discutions but if u could please focus answer me here with somme advice/poiters would be great.

Thank u verry much

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Old 07/05/08, 10:22 AM   #431
Teewee
Bald Bull
 
Tauren Shaman
 
Mal'Ganis
For warrior/resto shaman vs warrior/paladin I think you just both have to focus on the paladin, and try to both interrupt. Let your warrior call out the first interrupt, you catch the next one, and keep swapping back and forth. Try to prevent him from healing himself at all. Wait for the bubble to finish then use bloodlust and continue to burn down. If you can't interrupt something because you need to heal yourself which will happen, let your warrior know. And if its going to come down to a mana war, I'd keep refreshing water shield on myself instead of earth shield.

Vs warlocks try to prevent him from fearing, same type of focusing with your warrior, don't let him get any fears off. Also try to stay out of LOS as much as you can, popping out only to heal your warrior and interrupt. Lusting early vs double dps also helps.

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Old 07/05/08, 10:30 AM   #432
Eclipsse
Glass Joe
 
Draenei Shaman
 
Auchindoun (EU)
Thank you and against Warlok i am doing what u said alot i just have problems with COT (fear is no problem and i try stay out of range but i still oom pretty fast because 1 manaburn and a drain happens in 5 minutes and is alot of mana lost) and against palla it seemes we just cannot interupt right. If i focus on iterupting i cannot kyte warior and i die, if i interupt just when i can is not enough.. can u sugest anny ,macro or addons that could help me please? (i am using arena raid frames at the moment for pvp, i al;so have panix wich tells me when and writes the name of who casts but if i am behind pillar tough luck and it semes not to announce all spells)

ty

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Old 07/05/08, 8:24 PM   #433
Teewee
Bald Bull
 
Tauren Shaman
 
Mal'Ganis
First off you should put more effort into your posts here please.

Focus on interrupting the paladin more then kiting the warrior. Focus on keeping your life up while interrupting, forget about kiting the warrior until the paladin dies. If it's just your warrior beating on the paladin, he'd be able to heal longer then you'd be able to, so you need to help him by interrupting. I just use a earth shock rank 1 on your focus macro, and I keep my health up inbetween interrupts. Basically the warrior builds up rage and sunders and calls out what he interrupts first. He says basically "interrupting this cast, you get next". If I can't due to healing or los I let him know. Thats why you try to keep your health as high as possible to make sure you can take some time to interrupt.

Also if your health is high and you can manage it, try to help your warrior with some dps, toss a lightning bolt or a chain lightning. This should help pressure the other healer, maybe forcing them to use cooldowns quicker then they would normally.

For warlocks, if your warrior is beating on them and you're helping interrupt everything, they shouldn't really be able to drain mana you, they probably got a fear off or something. Both you and your warrior need to be spot on with the interrupts. Also make sure you have tremor down all the time, and you keep windfury down for your warrior as much as possible, save grounding for important things that you need to stop but can't use earth shock.

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Old 07/05/08, 9:19 PM   #434
Yessia
Don Flamenco
 
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Blood Elf Death Knight
 
Mal'Ganis
Originally Posted by Malakitoo View Post
Enchantwise things are pretty standard, healing to gloves/bracers/legs/weapon, resil to chest/shield, boar's speed on boots, appropriate healing enchant on helm/shoulders.

I prefer shadow resist to cloak, it does come in handy to resist a spell lock or two. Spell pen might be better since it helps you shock through MotW etc. Armor is there as well, cloak enchant is kind of personal preference.

I'd say most top shamans recommend gearing with pure healing gems. I prefer to go with pure healing in red slots and healing/int in most yellows, with two stam/resil gems to allow me to get the 12 int meta. This allows you to pick up all the socket bonuses, get a pretty high +heal number, and also a large mana pool.

If you're really concerned about survivability, you can stack more stam or resil, but I find that the healing power and longevity is more useful. I'm at 463 resil unbuffed with just the two stam/resil gems and full pvp gear, which would put me over the resil cap with the s4 lesser healing wave totem active, so stacking more resil isn't useful.
I'll echo this a little and also say enchants/gems are pretty standard. I do however vary a little from most shaman I've seen in that I use spell hit to gloves over healing, and one great lionseye, those 2 together are 1.98% spell hit, add in my racial for 2.98% and I basically have the spell hit cap for pvp which I believe is extremely important for shamans in almost any comp. I know most people get it through Nature's Guidance but the resto tree isn't exactly the easiest tree to only spend 40 points in when going for toughness, so saving 2-3 talents is pretty huge.

Not sure exactly how I'm going to gem this season but it will probably be identical to what I've done this season, all yellows but one for the great lionseye will be steady seasprays and the reds will be healing gems, only ignoring the socket bonus on the chest since it's pretty meh and I want to be able to use my +18 stam JC gem and we don't have any blue slots. Doing this and using the rest of the standard enchants(except for maybe the helm enchant, I use the healing one not the stam/resil one)/pvp gear with a pve weapon I get up 462 resil which is a pretty safe amount. This leaves me at a pretty respectable amount of resil/hp still even when I drop some of the honor pieces off(rings/belt/bracers/boots) for pve gear, the gearset I use with t6 boots/belt + a pve weapon/shield/ring still has me at 340ish resil and 10k hp.

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Old 07/05/08, 10:50 PM   #435
Argrax
Piston Honda
 
Orc Shaman
 
Bonechewer
Originally Posted by Malakitoo View Post
I prefer shadow resist to cloak, it does come in handy to resist a spell lock or two. Spell pen might be better since it helps you shock through MotW etc. Armor is there as well, cloak enchant is kind of personal preference.
Has much thought be given towards the idea of enchanting your cloak with dodge?

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Old 07/06/08, 12:10 AM   #436
Ghando
Bald Bull
 
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Tauren Shaman
 
Mal'Ganis
Shadow Resist is probably the best cloak enchant for a PvP Resto Shaman. The 15 SR enchant is pricey but a single resisted Shadow Spell (Fear, Death Coil, Spell Lock, Mind Blast/Death, Shadow Bolt, the list goes on) can swing matches your way. And if you're feeling frugal, 10 SR is cheap as hell.

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Old 07/06/08, 1:52 AM   #437
Argrax
Piston Honda
 
Orc Shaman
 
Bonechewer
Originally Posted by Ghando View Post
Shadow Resist is probably the best cloak enchant for a PvP Resto Shaman. The 15 SR enchant is pricey but a single resisted Shadow Spell (Fear, Death Coil, Spell Lock, Mind Blast/Death, Shadow Bolt, the list goes on) can swing matches your way. And if you're feeling frugal, 10 SR is cheap as hell.
Is this still true when you don't run with a druid, priest or more importantly a paladin? My understanding is that a meager amount of shadow resist gets rendered completely useless by the bit of spell pentration found on the ring(s).

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Old 07/06/08, 5:59 AM   #438
Calantus
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Dwarf Paladin
 
Frostmourne
It's still always useful against spell lock as felhunters don't receive any spell pen from their owner's gear.

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Old 07/09/08, 1:08 AM   #439
firebird365
Glass Joe
 
Night Elf Rogue
 
Frostmane
I play the Shaman half of Shaman/Warrior on my alt (Taysir on Rexxar) and we're fluctuating between 1530 and 1650. We have a ton of trouble against double DPS teams and anything with a Warlock in it (Tongues screws me up badly), but in general I feel like I'm always under a lot of healing pressure. Even when spam-healing, my throughput can barely keep up with MS or Wound Stacks. I know my positioning and shocking can be improved, but any strategies dealing specifically with healing throughput would be greatly appreciated. I'll see if I can get a video of our play, but in the meantime, any tips?

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Old 07/09/08, 7:21 AM   #440
Mistaya
Piston Honda
 
Tauren Shaman
 
Mal'Ganis
Hopefully none of these questions are too basic, but this is the first season I've decided to take seriously on my resto shaman and I want to make sure I'm not making obvious errors.

I'm running RSham/Ret/War this season in 3's and I was wondering if anyone had advice for dealing with PMR? It seems like if we double DPS the priest I end up shatter/KS'd and if I trinket that then I'm blinded and they pick on my warrior. Training down the mage has not worked well for us, and the rogue takes a very long time to die. We're not optimally geared yet (they're both using the ZA sword w/WF) so it's been somewhat of a struggle.

I'm looking for pointers on Ruins Of Lordaeron positioning in general. DPS seems to travel in a circle around the main coffin, what's the optimal way to keep them in LOS without getting blown up myself? Top of the coffin seems like it's too vulnerable to stand on long, but if i'm on the wrong side when one of them gets trained I find myself unable to catch up in time.

Pointers on dealing with hunters? This week might be easier since I'll be adding 65~ resil to my character but it seems like getting targetted by a hunter leaves me unable to heal anyone besides myself. Viper isnt the problem, its the damage output and ES stripping.

Finally, how to heal with a rogue on me? Should I give them my back to prevent gouges? I think I might be holding over an obsolete "never give a rogue your back" rule and getting punished for it. I'm terrible at baiting CS/kick/pummel and end up locked out constantly. What's a good way to practice or a good rule of thumb to bait heal?

I can't wait for totems to swap to physical. So tired of being locked out of my entire character everytime I get kicked.

Just another Tauren Shaman.

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Old 07/09/08, 4:25 PM   #441
Malakitoo
Von Kaiser
 
Tauren Shaman
 
Cho'gall
Originally Posted by Mistaya View Post
Hopefully none of these questions are too basic, but this is the first season I've decided to take seriously on my resto shaman and I want to make sure I'm not making obvious errors.

I'm running RSham/Ret/War this season in 3's and I was wondering if anyone had advice for dealing with PMR? It seems like if we double DPS the priest I end up shatter/KS'd and if I trinket that then I'm blinded and they pick on my warrior. Training down the mage has not worked well for us, and the rogue takes a very long time to die. We're not optimally geared yet (they're both using the ZA sword w/WF) so it's been somewhat of a struggle.

I'm looking for pointers on Ruins Of Lordaeron positioning in general. DPS seems to travel in a circle around the main coffin, what's the optimal way to keep them in LOS without getting blown up myself? Top of the coffin seems like it's too vulnerable to stand on long, but if i'm on the wrong side when one of them gets trained I find myself unable to catch up in time.

Pointers on dealing with hunters? This week might be easier since I'll be adding 65~ resil to my character but it seems like getting targetted by a hunter leaves me unable to heal anyone besides myself. Viper isnt the problem, its the damage output and ES stripping.

Finally, how to heal with a rogue on me? Should I give them my back to prevent gouges? I think I might be holding over an obsolete "never give a rogue your back" rule and getting punished for it. I'm terrible at baiting CS/kick/pummel and end up locked out constantly. What's a good way to practice or a good rule of thumb to bait heal?

I can't wait for totems to swap to physical. So tired of being locked out of my entire character everytime I get kicked.

RMP shouldn't really lose to warrior/ret/resto if they're playing well. That said, you should be looking to ride either the mage or priest, whichever is in an easier position to start on. If your team is on the priest, it's your job as the shaman to stop shatters from happening. Your paladin can help deal with sheeps using bosac/cleanse/bubble, but you're probably going to lose if you let the mage shatter your team for 6k. You need to keep WF/tremor/poison cleanse down, get the initial purges on the priest, and otherwise just do as much as you can to keep the mage from wrecking your team. Don't be afraid to use earth shield, since the priest should be under enough pressure that he won't dispel it.

If you choose to ride the mage, switch to shocking mana burns when you can and be sure to keep tremor down. Purge mage armor/icy veins and don't let any sheeps get off.

Fights against RMP really test your paladin more than anything, he needs to be on top of cleanses and his blessings while timing repentance/hoj and his burst. It's his job to keep the warrior on target, the warrior's job to kill things, and your job to keep people alive.

The one time you should pull off a win is if they go on you. A priest should pretty much drop in no time against a WF'd/lusted warrior/ret pal. Just throw up lust asap, trinket the shatter, get a BoP and heal up.

One final protip is that BoP clears blind, which can really come in handy in some longer games or if you got feared and had to trinket.

As to healing against hunters, I'm not sure what matchup you're talking about here. Hunters are really annoying for anyone to cast against, but they have one weakness that they've been crying about since the beginning of arena, and that is LoS. If a hunter is pressuring you, ghost wolf around the corner and heal up. Put your earth shield on the other target if the team is splitting dps. Be sure to milk water shield for all it's got if the pet is on you.

Alternatively, another weakness of hunters is that they don't really have any escape abilities, and can't do damage with people on them. So sic your warrior/paladin on the hunter. Most hunter teams run with a druid healer, and if you can keep cyclones off your warrior for 10 seconds while he's lusted/wf'd, that hunter is going down.

Against rogues, I wouldn't worry about positioning too much. It's probably better if you don't let a shs rogue gouge you or if you can keep a mutilate rogue from hitting your back, but assuming you're slowed there's not much you can do anyway. Keeping all your totems down and ES up is first priority. I did a test last season, and ES + nature's guardian will pretty much keep you alive by themselves against a pvp-geared rogue if he doesn't have wound up.

The key to juking heals is to know when your opponent is looking to interrupt. Obvious times are when you're coming out of a KS or some other hole in his stunlock. He knows you're going to be able to cast and will be hovering his cursor over his kick button in anticipation. So cast for half a second and cancel, he'll see his cast bars light up and click with all his might and miss. If you're bloodlusted, most of the time you can get a heal off without juking at all as most rogues can't kick a 1 sec cast.

One thing that really helps (or it did for me) is to use a scrolling combat text mod that shows ability icons, so you can see for sure when he used his kick and start casting immediately afterward. Listening for the sound works as well, but it's easier to miss when things get crazy ingame and on vent.

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Old 07/09/08, 4:32 PM   #442
Fishhead
Glass Joe
 
Night Elf Warrior
 
Mannoroth
I'm confused by all these 2200+ Shaman/Warrior teams I see.

Is it because they got lucky breaks with combos or is there actually a way to beat the hordes of mage/rogue and other double DPS teams that block the way to the top?

Poly spam + Stunlock + Cheat Death = Skillz

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Old 07/09/08, 4:37 PM   #443
• malthrin
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Osseric
Blood Elf Paladin
 
No WoW Account
Yes, they got lucky 50-60 times in a row.

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Old 07/09/08, 4:44 PM   #444
deadlights
Banned
 
Undead Warlock
 
Khaz Modan
Coordinating interrupts may help. Between shocks, grounding, using LoS and intercept you should be able to prevent polys.

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Old 07/09/08, 4:48 PM   #445
Riot
Soda Popinski
 
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Blood Elf Warrior
 
Mal'Ganis
Originally Posted by Fishhead View Post
I'm confused by all these 2200+ Shaman/Warrior teams I see.

Is it because they got lucky breaks with combos or is there actually a way to beat the hordes of mage/rogue and other double DPS teams that block the way to the top?

Poly spam + Stunlock + Cheat Death = Skillz
In all likelihood you're doing it wrong (tm).

W/S should be able to beat double rogue, rogue/lock, spriest/rogue thanks to Mace Stun, Sweeping Strikes, Purge, and Windfury.

Against Mage/Rogue you need to play defensively and do a lot of LOSing. At best you can hope for a 50% win rate against mage/rogue. In the end, a lot of it is honestly queue-dodging, and there's really no shame in doing that. For example, why would I as a Warrior/Shaman team bother playing Warlock/Priest? There's simply no chance to win that matchup.

It should be noted though, that while mage/rogue is strong, it does have quite a few comps it can't beat. Once you're at the top, most teams are some format of Druid/X, which Warrior/Shaman can beat - while Mage/Rogue has a pretty tough time conversely.

The difference between the almost right word and the right word is really a large matter--it's the difference between the lightning bug and the lightning. - Mark Twain

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Old 07/09/08, 4:53 PM   #446
Malakitoo
Von Kaiser
 
Tauren Shaman
 
Cho'gall
Originally Posted by Fishhead View Post
I'm confused by all these 2200+ Shaman/Warrior teams I see.

Is it because they got lucky breaks with combos or is there actually a way to beat the hordes of mage/rogue and other double DPS teams that block the way to the top?

Poly spam + Stunlock + Cheat Death = Skillz
If by all you mean the 2: World of Warcraft Arena Ranking | SK Gaming

It's like any other countercomp, you beat the bad ones when you can, and lose to the good ones. Mage/rogue and lock/spriest are the only hard counters, and nobody really plays lock/spriest anymore (or at least on shadowburn).

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Old 07/09/08, 10:36 PM   #447
Gressli
Glass Joe
 
Tauren Shaman
 
Draenor (EU)
Originally Posted by Malakitoo View Post
I'd say most top shamans recommend gearing with pure healing gems. I prefer to go with pure healing in red slots and healing/int in most yellows, with two stam/resil gems to allow me to get the 12 int meta. This allows you to pick up all the socket bonuses, get a pretty high +heal number, and also a large mana pool.
What I don't get is why all go for the +12int meta. The fights a +300 mana is gonna win the fighs are pretty rare. Go for the [Destructive Skyfire Diamond], reflecting a polymorph or cyclone and winning the game on that is so much more fun than winning the game because you outlasted the other team with the 600 extra mana you got that fight.

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Old 07/10/08, 3:19 AM   #448
Ghando
Bald Bull
 
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Tauren Shaman
 
Mal'Ganis
The nature of Windfury and Sword/Mace procs means that you always have a chance. There are counter-comp teams that you will lose to most of the time and most of those counter-comps are double DPS. You need to figure out ways to deal with those specific comps such that you always give yourself a chance, because if the dice land your way with your Warrior's procs you can blow somebody up pretty quick. Sometimes there'll be a huge string of WF and Sword/Mace spec procs and some of them crit and you'll get a good Tremor fear break and you'll steal that game from a counter-comp team. Over the course of an arena season those wins add up and you want to put yourself in a position to take advantage of luck when you can get it. Know when your Warrior should go defensive, when to contribute damage yourself, how to do the little things that make big differences.

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Old 07/10/08, 7:13 PM   #449
zenos
Von Kaiser
 
Human Paladin
 
Malfurion
Originally Posted by Malakitoo View Post
Enchantwise things are pretty standard, healing to gloves/bracers/legs/weapon, resil to chest/shield, boar's speed on boots, appropriate healing enchant on helm/shoulders.

I prefer shadow resist to cloak, it does come in handy to resist a spell lock or two. Spell pen might be better since it helps you shock through MotW etc. Armor is there as well, cloak enchant is kind of personal preference.

I'd say most top shamans recommend gearing with pure healing gems. I prefer to go with pure healing in red slots and healing/int in most yellows, with two stam/resil gems to allow me to get the 12 int meta. This allows you to pick up all the socket bonuses, get a pretty high +heal number, and also a large mana pool.

If you're really concerned about survivability, you can stack more stam or resil, but I find that the healing power and longevity is more useful. I'm at 463 resil unbuffed with just the two stam/resil gems and full pvp gear, which would put me over the resil cap with the s4 lesser healing wave totem active, so stacking more resil isn't useful.

Why boar's speed on boots? I don't believe the speed enchant effects your movement speed in ghost wolf, and the situations where running instead of ghost wolfing are few and far between.(Hibernate concern or Scare beast concern are the only two that jump out at me.)

A possible alternative might be the Surefooted enchant to potentially save yourself a talent point.

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Old 07/10/08, 7:20 PM   #450
Hoochiemami
Glass Joe
 
Hoochiemami's Avatar
 
Draenei Shaman
 
Thunderhorn
Originally Posted by firebird365 View Post
I play the Shaman half of Shaman/Warrior on my alt (Taysir on Rexxar) and we're fluctuating between 1530 and 1650. We have a ton of trouble against double DPS teams and anything with a Warlock in it (Tongues screws me up badly), but in general I feel like I'm always under a lot of healing pressure. Even when spam-healing, my throughput can barely keep up with MS or Wound Stacks. I know my positioning and shocking can be improved, but any strategies dealing specifically with healing throughput would be greatly appreciated. I'll see if I can get a video of our play, but in the meantime, any tips?
If you are struggling against 2v2 DPS teams you just need a little better coordination. Against teams such as 2x rog, SP/lock, lock/rog, ect her is what I do:

In 2v2 I wear my Battlemaster trinket, vial from Heroic MGT, and I save my NS/Big heal. Against most of the teams listed above they have no form of dispel, or are more worried about DPSing then dispelling. If you can get a few LHW through, pop heroism, purge off your warriors target you have done everything in your control. Once your MS seems to be wearing off (4->6 sec left on the debuff) is when I usually have my warrior intervene me, I then pop my NS/Big heal macro the instant the debuff wears off. Re-apply Earth Shield, use the trinket, and have your warrior pop his fear when you are low and need a few seconds to top your self off. Against a 2 DPS team you must play very VERY defensive.

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