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Old 08/14/07, 3:56 PM   #16
Kaber
King Hippo
 
Tauren Druid
 
Stormreaver
Originally Posted by Kiklion View Post
By jewelery do you mean gems? Because vet. neck has no hit rating and the veteran's ring has none either. I can't think of any GOOD trinkets with hit on them, so I don't know what jewelery your talking about.

Oh, yeah if it is gems your talking about then on a gem it's either 8 hit rating or 8 crit rating. The scope is 30 hit rating or 28 crit, using the hit scope nets you 2 rating points.
75% of raid jewelry comes with at least 18 hit rating.

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Old 08/15/07, 11:53 AM   #17
Osse
King Hippo
 
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Orc Hunter
 
Stormscale (EU)
Just dropped down to 24 hit rating, 550 points and Axe of Gronn lords for pvp.

I hope Naj'Entus drops his damn polearm soon as I would rather use 10 resilience gems than 10 hit. -.-

Tempted to go in MC and get mats for the hit rating scope now.

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Old 08/15/07, 11:57 AM   #18
 Bryne
The Treachery of Forums
 
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Pandaren Monk
 
Mal'Ganis
Originally Posted by Kaber View Post
75% of raid jewelry comes with at least 18 hit rating.
I thought this was a PvP discussion? Proper hunter PvP gear is very lacking in hit rating, which is why Surefooted is so huge. For most serious hunters, stacking anything other than resilience/stamina with gems is really not an option.

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Old 08/16/07, 1:47 AM   #19
nzg
Banned
 
Undead Rogue
 
Mazrigos (EU)
Originally Posted by Nott View Post
Not on specials. The hit cap for one handers/bows/specials is 5%. The rogues are wrong.
No, you are wrong. It is 5% to not miss specials on a level 70. However any rogue that raids will need somewhere between 7 and 8% to not miss specials on raid mobs. I believe that was what their discussion was concerning. Also blind requires more hit than regular specials to never miss in pvp.

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Old 08/16/07, 1:52 AM   #20
Eej
Soda Popinski
 
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Eej
Troll Hunter
 
No WoW Account
3/3 Surefooted, the AP/Hit enchant from Cenarion Expedition and a S2 Decapitator are all the Hit Rating you'll ever need.

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Old 08/16/07, 12:12 PM   #21
Faerun
Von Kaiser
 
Orc Hunter
 
Frostmane
Originally Posted by bryne View Post
I thought this was a PvP discussion? Proper hunter PvP gear is very lacking in hit rating, which is why Surefooted is so huge. For most serious hunters, stacking anything other than resilience/stamina with gems is really not an option.
... What?! I have barely any stam/resil gems in my gear.

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Old 08/16/07, 12:47 PM   #22
TheCutlery
Piston Honda
 
Undead Warrior
 
Boulderfist
Originally Posted by nzg View Post
No, you are wrong. It is 5% to not miss specials on a level 70. However any rogue that raids will need somewhere between 7 and 8% to not miss specials on raid mobs. I believe that was what their discussion was concerning. Also blind requires more hit than regular specials to never miss in pvp.
Their discussion was in the "Rogue PvP stats/standards and advice" thread, so didn't include any discussion regarding raid mobs. In that thread, they claim 7%.

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Old 08/16/07, 2:39 PM   #23
Spades
Piston Honda
 
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Gnome Rogue
 
Shattered Hand
Unless something strange happened in the transition between vanilla and BC, it's 5%.

Of course, I haven't tested this, so it's just an educated guess.

"Existence has no pattern save what we imagine after staring at it for too long."
-Rorschach, Watchmen

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Old 08/18/07, 6:05 PM   #24
Tammy
Von Kaiser
 
Murloc Hunter
 
Aszune (EU)
Originally Posted by Kiklion View Post
Oh, yeah if it is gems your talking about then on a gem it's either 8 hit rating or 8 crit rating. The scope is 30 hit rating or 28 crit, using the hit scope nets you 2 rating points.
The only flaw with that is that the scope only gives *ranged* +hit rating, whereas the +hit gems help your melee hit rating as well, which allows for more reliable wingclips/raptor strikes/mongoose bite.

The scope used to give melee hit chance long time ago. But it was nerfed because it virtually became a rogue/warrior scope and it gave them a really powerful boost which was not "intended".

However I don't use any +hit gems or scope. I have full pvp/arena gear except for the 2h axe. When I get it next week i'll have 58 hit rating (18 from axe, 24 from kara ring, 16 from head enchant). With surefooted you don't need more than that.

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Old 08/18/07, 7:21 PM   #25
Elendril
KINDOFABIGDEAL
 
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Night Elf Hunter
 
Ner'zhul
Originally Posted by Eej View Post
3/3 Surefooted, the AP/Hit enchant from Cenarion Expedition and a S2 Decapitator are all the Hit Rating you'll ever need.
I used a ZG enchant on my S1 PVP helm. You get 10 stamina and lose 6 hit rating and 12 RAP. In the long run the hit is hard enough to find (and I want to save on surefooted) that the stam probably isn't worth it, but I have another doll in my bank just in case :-P

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Old 08/18/07, 8:05 PM   #26
Kiklion
Piston Honda
 
Dwarf Shaman
 
<NoX>
Tichondrius
With surefooted, yeah the 30 hit rating is almost never useful. But any spec without surefooted, the 30 hit rating is better then the 28 crit if you need it to cap out hit. Raptor strike is sorta important, but mongoose isn't all that important if it misses. Wingclip is really the only reason why one would miss the hit rating.

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Old 08/18/07, 8:21 PM   #27
Celnathor
Von Kaiser
 
Night Elf Hunter
 
<TDC>
Mal'Ganis
Originally Posted by Levidian View Post
@ Hit discussion, the one thing I don't like about beast for arenas it the lack of hit for sure. I have 189 hit rate worth of gear(w/o sockets) so I can swap things around and be fine for all intents and purposes.
I'm not sure that I really consider hit rating to be as important for BM spec as for MM. Principally because when I play MM, my most crucial abilities are on longer cooldowns, and missing a Viper Sting(16s), Silencing Shot(20s), or Scatter Shot(30s) sucks.

On the other hand, for BM spec, your only interrupt is in the form of intimidation, which doesn't run off hunter hit anyways. So as BM spec, while missing occasionally may be annoying and a DPS hit, I don't see it as having the potentially fatal consequences that a miss can have for MM spec.

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Old 08/19/07, 12:09 AM   #28
Tammy
Von Kaiser
 
Murloc Hunter
 
Aszune (EU)
The shots which might be more crucial to miss as BM are Concussive shot and Viper Sting.

I still disagree about getting the 30 hit scope over the 28 crit scope even if you don't have surefooted. I think that in *most cases*, It's a waste of "stat slots". Just substitude a ring or something if you want +hit, and then you'll earn melee +hit as well for wingclips. It makes no sense to throw away 28 crit from the scope for 30 ranged hit when you can get better "swaps" in other item slots.

Admittedly, not everyone can get those better swaps, and the key is stat slots. You need to compare your overall stats with the +hit ring and 28 scope vs a crit ring and 30 hit scope (assuming that using the hit ring + 30 hit scope will bring you beyond hit cap).

You can upgrade a lvl 110 ring (Ring of Arathi Warlords for example) to a lvl 130 ring (the exalted Kara ring for example) with +hit on it (and thus get a better tradeoff between crit and hit, even for ranged only - treat the extra wingclip chance as a bonus), but you can't do the same with your scope slot, it will always be 28 crit vs 30 hit. I believe almost everyone are able to get the Kara rings by now, so it shouldn't be much of a problem.

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Old 08/19/07, 10:09 AM   #29
Kiklion
Piston Honda
 
Dwarf Shaman
 
<NoX>
Tichondrius
The only way you can get a ring that produces more overall stats with the crit scope compared to another ring with the hit scope is if the ring used with the crit scope is a higher Ilvl.

If the two rings are of equal Ilvl and the hit on one ring is an equal amount of crit on the other, then using the hit scope and a crit ring net you 2 more hit rating, at a loss of some melee hit.

~edit also there is only one PvP ring with hit on it. I can't find the one from SSC with resilience, but for the time being if stam/resilience are your primary stats then you are sorta pingeonholed into taking veteran's band of triumph and the spirit shard ring.

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Old 08/20/07, 8:17 AM   #30
Levidian
Piston Honda
 
Tauren Hunter
 
Executus
Originally Posted by Syrana View Post
On the other hand, some hunters swear by surefooted and say that movement resist is huge in 5v5's.

Just a note snare resist can in other ways then just resisting the occasional hamstring. Not many people know this but it adds flat out to your ability to resist frostbolt. The way this works is if you resist the snare you resist the entire thing. 15% chance to fully resist a frostbolt actually could come in quite handy considering the amount of teams that have frost mages.

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