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Old 08/28/07, 11:59 AM   #1
Kinz
Haels
 
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Undead Priest
 
Shadowsong
[3v3] Burst Dot teams and their continued viability?

A bit of background, my team made up of 3 friends that love to PvP but don't take it crazy seriously has always been a burst dot team, consisting of SP/UA lock X2. The second half of season 1 and all of Season 2 we have done fairly well, considering 2 of us are from the UK and run with 300-500ms pings. We hover around the 1800-1900 ranges playing 10-15 games a week.

Of late though we are finding the teams we face to be more and more heal heavy, built for outlasting and sporting a warrior with Stormstrike/S2 weapons. Basically he's an endless machine of damage, with no real way for 3 fear classes to control him. Our rating has suffered dramatically, losing up to 150 points in 2 weeks, simply because we cannot control all the healers long enough to allow the burst to finish off 1 person.

The usual tactic has been to focus 1, CC 1 healer and silence another, if we are on the warrior, or if on 1 of the healers, just a silence to the other. For the most part paladins are fine, we control them easily as you'd expect from locks/SP's, it's the shamans/priests thrown in that mess us up. Tremor Totem, WF, Grounding, Fear ward on the Drai/Dwarfs and with our only reliable CC being fear we cannot control all the casters. As with most teams with a brain they go for me the SP first, with a warrior on me it's only a matter of time before I go down.

Are we seeing an inevitable progression, with more resilience and the soon to be implemented dots affected by resilience patch, I cannot see how our team will do much better. I have seen teams with our makeup do fairly well (2000+) but we seem to be hitting a road block at the 1800-1900's.

Oh it also doesn't help that the ever so popular Rog/Mage/Priest combo is pretty hard for us to counter too (2 classes able to clear our dots...sadpanda).

I guess after that long drawn out rant is what I am asking is this, assuming we want to stay together, we're all friends, is there another combo we can play. I had an idea for SL/Afflic X 2 and Disc/Holy priest and just outlast the opposing team, we all sport 300+ resilience and decent amounts of gear, but I am unsure of how that would work and frankly have never seen it done. Any thoughts on how to better play as our current combo or wheather 2 Demo or 2 SL/Afflic locks and a Disc/Holy priest would work are welcome.

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Old 08/28/07, 12:23 PM   #2
Tower
King Hippo
 
Undead Rogue
 
Blackhand
I've played a couple Hpriest/Tank Lock/Tank Lock games, it's fairly effective. Can drain mana like crazy, while stay alive quite a long time with life drains and a holy priest. Damage is not your goal, takes a while to get used to I imagine.

I'm betting a Felguard + UA lock would work pretty well, slapping a Felguard on a mage and having UA to protect dots along with having only 1 focus fire friendly target (the UA lock) available would work well.

3v3 is really not about stacking classes though, in my opinion.

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Old 08/28/07, 1:38 PM   #3
Xhunter
Glass Joe
 
Tauren Shaman
 
Frostmane
If you were to run your priest as Disc/Holy, I'd have both Locks play a 27/34 variant. Both Locks DoT everything.. kite with CoEx and drain life as needed to stay alive. Drain Mana and Mana Burns when possible. Soul Link, Siphon Life, and Drain Life gives the locks a ridiculous amount of survivability. Should easily be able to win an outlast/mana war.

Oh, and if your not already, have one lock with 1/2 Imp Healthstone and one lock with 2/2 Imp Healthstone so you can each get 2 Healthstones during prep.

Last edited by Xhunter : 08/28/07 at 1:44 PM.

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Old 08/28/07, 2:31 PM   #4
Zure
Don Flamenco
 
Undead Mage
 
Nathrezim
I hesitate to give global advice, since switching to a non-shadow spec is a very large change in play style.

If you want to continue your current setup, perhaps work on your felhunter micro. With two felhunters, you can:
*have a very high chance of dispelling fear ward immediately, when combined with 1 dispel from a priest
*have 6 seconds of silence on an additional healer, and 12 seconds of spell lock if instant casts aren't in the mix
*kill totems faster than they can be dropped

While it would require superhuman play to do all of these perfectly, getting a little bit better at all of the above sounds like a great counter to what you're currently experiencing trouble with.

Re: warriors, two small things:

1) It's a very fine line. If they have free reign to burn the priest, you're toast (maybe not your team, but certainly you :-). If you can force them into D stance + 1h and shield + intervene out of LoS, they are neutered.

2) I've seen some (opposing) priests use mind control on warriors to keep them in check. No clue if that's still viable after the trinket change.

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Old 08/28/07, 3:26 PM   #5
Kinz
Haels
 
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Undead Priest
 
Shadowsong
Originally Posted by Zure View Post
I hesitate to give global advice, since switching to a non-shadow spec is a very large change in play style.

If you want to continue your current setup, perhaps work on your felhunter micro. With two felhunters, you can:
*have a very high chance of dispelling fear ward immediately, when combined with 1 dispel from a priest
*have 6 seconds of silence on an additional healer, and 12 seconds of spell lock if instant casts aren't in the mix
*kill totems faster than they can be dropped

While it would require superhuman play to do all of these perfectly, getting a little bit better at all of the above sounds like a great counter to what you're currently experiencing trouble with.

Re: warriors, two small things:

1) It's a very fine line. If they have free reign to burn the priest, you're toast (maybe not your team, but certainly you :-). If you can force them into D stance + 1h and shield + intervene out of LoS, they are neutered.

2) I've seen some (opposing) priests use mind control on warriors to keep them in check. No clue if that's still viable after the trinket change.
Excellent advice, I'll talk to the locks about toem killing pet macros, would probably help alot of our worries. I had thought about MC, it's the long cast that was always the problem.

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