Originally Posted by Kralizek
according to open source's license, it would be polite to give credit to the original author :|
you renamed the library removing any reference to the author, too....
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Apologies. Nothing was intentional. The VB -> C# converter I used messed up namespaces and created all kinds of weird code, so I cleaned it up. I never plan to release the modficiations publicly, which is why I didn't bother to include author files (I even mentioned it's not my work in my original post above). There's no reference to me either. I'm only using it for personal needs. I'll send you my latest modifications.
For those of you who have spent some time on mining the data out of armory, what approach do you use to gather 'all' the data? Let me elaborate. For example, if I am saving snapshots of armory profiles to my database for analysis, I don't think I can be sure I've collected, for example, "All level 70 characters on Stonemaul" or something similar.
It's been a few weeks, but I believe the best I was doing when I last looked at this problem was to manually look up guilds and add whole guilds at a time. Upon updates and such, I would eventually gather more guild names as folks moved onto new guilds, but this was never very comprehensive, especially to include folks who may not be in PVE progression guilds and only in small PVP guilds.
The long term goal is to be able to comprehensively collect all level 70 characters for analysis without asking the users to add characters themselves or manually add them myself.
Thoughts on solving this?
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No real solution there. Problems are characters without guild and arena teams. Otherwise, you can start with arena bracket listing, which would produce the majority of guilds available which will give you character info for guild members (this is one of the features I added to the Kralizek's library). Doing this for all 3 brackets will ensure you have at least 98%+ of the level 70 characters.