Originally Posted by Grogzor
Can someone explain to me how a dispel that other classes have and the ability to shoot someone from 5-8 yards makes hunters "overpowered"?
A lot of people are complaining on the regular forums (I know, I know) but I just cannot understand where they are coming from. Hell, a druid started a massive thread about this...how does any of this even really affect a druid?
Can someone put there argument into words I can understand please?
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Well, the argument regarding the deadzone would be that it allows a hunter to do more or less their ranged dps (minus steady), plus their melee dps at all times, so long as they can bob in and out of the 5 yard radius of melee range. Due to the fact that only one class, rogues, has a more powerful snare than wingclip/frost trap, this "dancing" becomes a very real possibility. Given the "slush" added to melee range in pvp, it is unclear exactly how things will play out. It's entirely possible that hunters may be able to melee and attack from range at the same time at the 6 yard range.
A further point is that a hunter has two casts (auto, multi) with only a 0.5 second casting time. Given that the base run speed with boot enchant is 7.5 yards per second, and wing clip slows to 40%, a hunter need only generate 1.5 yards outside of melee range to be able to cast these on a target moving at them. If haste actually effects multishot and auto (not sure myself), that becomes an even smaller amount of room needed to fire these abilities.
The argument regarding arcane shot being overpowered begins by noting that Offensive Dispels have, throughout WoW's history, been given only to a select group of classes (shaman, priest, warlock). The only class to get an offensive dispel after release, mages, got it only at a prohibitive mana cost.
In the context of a hunter, the arcane shot change could be perceived as overpowering in two regards:
First, it gives the hunter a powerful counter to buff based healers, such as priests and resto shaman. Losing a renew/PoM/Earth Shield every 6 seconds is a tremendous loss in either mana efficiency or healing per second. It also allows the hunter to remove a number of abilities that counter the class, such as BoF, BoP, Inner Fire, Blessed Resilience, Blazing Speed, Nature's Grasp, etc.
Second, similar to that of the felhunter's devour magic, the arcane shot change allows a hunter to slowly remove all long duration buffs from a target at zero effective GCD cost (assuming she would have used arcane shot anyways). This can add up to a significant reduction in overall opponent performance, as buffs cumulatively make a big difference, and erases the buffer against offensive dispels when one does get a vital buff (e.g., bloodlust, BoP, innervate, etc.).
And I think a final reason why some intelligent people might complain is that these buffs all seem to be coming very quickly, without much thought to their interaction and synergy.
Recall that when the PTR opened with the revised arcane shot and Kalgan made his post about the dead zone and a potential MS effect on aimed shot, datamined information also pointed to a disarming shot with no minimum range and potentially powerful new pet abilities. If these all happened, it would represent a more dramatic change than some classes received gong from WoW1.0 to TBC -- in other words, people may have written some alarmist posts because they feared an overreaction in the re-balancing process akin to what warlocks seem to have received, where they moved from a relatively unpopular class to an incredibly dominant force in solo and small bracket pvp.
Well, that's the argument as I see it. Personally? I think that complaining before changes have even hit the PTR is very premature. That's the WoW forums for you.