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Old 10/27/07, 6:35 PM   #351
Osse
King Hippo
 
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Orc Hunter
 
Stormscale (EU)
Originally Posted by Grogzor View Post
I could see them giving armor penetration to the pets in equal doses as the hunters since a pet is considered part of our DPS but I don't see them giving Haste in any forms since they are afraid of what a <1.0 second pet could do to PvP.
Good point with haste. :p

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Old 10/27/07, 8:11 PM   #352
Harwin
Piston Honda
 
Night Elf Hunter
 
Mannoroth
Originally Posted by Osse View Post
Good point with haste. :p
You could perhaps treat haste like something else. Either turn 1% hunter haste into a .3% damage boost for pet (following the pet = 30% of hunter stat gain trend for AP, armor, and stamina) or some AP conversion.

Then you wouldn't have the pushback problems.

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Old 10/27/07, 8:21 PM   #353
Shandara
Great Tiger
 
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Azjol-Nerub (EU)
Most classes have some sensible pushback prevention talent, though. (Not hunters, of course

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Old 10/27/07, 10:22 PM   #354
Grogzor
Huntard Extraordinaire
 
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Orc Hunter
 
Draenor
Do you think that Blizzard should put 1-41 yards on Hunter Attacks onto the PTR and truly see what that would do? I mean, go to the extreme and pull back to see where a good place would be. 1-41 yards does help solve one of the two fundamental issues which is LOS around pillars and such.

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Old 10/27/07, 11:20 PM   #355
Goreshot
Piston Honda
 
Orc Hunter
 
Eonar
I think they should replace a useless talent like Concussive Barrage with a talent that prevents Steady Shot pushback.

"User is a tremendous douchenozzel"
-Actual EJ Forums feedback concerning Goreshot.

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Old 10/27/07, 11:23 PM   #356
diotox
Don Flamenco
 
Clot
Undead Death Knight
 
No WoW Account
I think steady shot should have no pushback innately, although a talent to do that would be better than nothing.

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Old 10/28/07, 1:26 AM   #357
Loshiis
Von Kaiser
 
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Troll Hunter
 
<Woe>
Maelstrom
Better yet, give it as a 1st or 2nd tier talent, like all the other pushback resist talents. That gives PvP Hunters something better to put points into than imp arcane shot.

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Old 10/28/07, 1:55 AM   #358
Kinv
Piston Honda
 
Human Warrior
 
Dethecus
I wish they would just change Steady shot to get rid of shot rotations.... make it an "On next attack" ability like Raptor or Heroic strike or something.....

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Old 10/28/07, 1:59 AM   #359
Grogzor
Huntard Extraordinaire
 
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Draenor
Originally Posted by Kinv View Post
I wish they would just change Steady shot to get rid of shot rotations.... make it an "On next attack" ability like Raptor or Heroic strike or something.....
...the reason Blizzard wouldn't do this because then the faster the weapon the better for DPS. Unless of course it somehow scaled with weapon speed and then slower weapons would be better because they would consume less mana.

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Old 10/28/07, 3:17 PM   #360
Kinv
Piston Honda
 
Human Warrior
 
Dethecus
Originally Posted by Grogzor View Post
...the reason Blizzard wouldn't do this because then the faster the weapon the better for DPS. Unless of course it somehow scaled with weapon speed and then slower weapons would be better because they would consume less mana.
They can fix that w/ mechanics that are alrdy in place..... Make it based on weapon dmg +100% weapon dmg or something, then make the mana cost scale according to the weapon speed like Shiv(?) does, that would completely remove the weapon speed problem from hunters...... the only other real problem to deal w/ is the pushing auto shot back w/ instants..... which you can fix by either removing the .5 sec hidden CD(allowing hunters to shoot while running could possibly fix their arena problems) or lower it to a .1 sec hidden cd to prevent on the run shots.

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Old 10/28/07, 3:18 PM   #361
dysphoria
Von Kaiser
 
Night Elf Hunter
 
Frostmourne
Originally Posted by Kinv View Post
I wish they would just change Steady shot to get rid of shot rotations.... make it an "On next attack" ability like Raptor or Heroic strike or something.....
I don't find myself using steady that often. Even when I'm not under focus, I have so many things to spend my GCD on (arcane, multi, traps, silence, scatter, trinkets, viper, mark, fd, etc...) not to mention repositioning constantly.

I wish they restored aimed shots pre-bc burst, as a reward for it's longer cast time. <900 non-crit damage for a cast time of ~3.5sec+ has to have the worst cast time to damage ratio out of any spell. It would be nice to have a choice between burst damage and steady damage (pun not intended).

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Old 10/28/07, 3:21 PM   #362
Kinv
Piston Honda
 
Human Warrior
 
Dethecus
Originally Posted by dysphoria View Post
I don't find myself using steady that often. Even when I'm not under focus, I have so many things to spend my GCD on (arcane, multi, traps, silence, scatter, trinkets, viper, mark, fd, etc...) not to mention repositioning constantly.

I wish they restored aimed shots pre-bc burst, as a reward for it's longer cast time. <900 non-crit damage for a cast time of ~3.5sec+ has to have the worst cast time to damage ratio out of any spell. It would be nice to have a choice between burst damage and steady damage (pun not intended).
For awhile in Beta(BC) Aimed Shot actually scaled w/ our AP.... something like +720Dmg and 20% of your RAP, but I guess like several of our talents it was "overpowered" for lvl 67 Pvp w/ no resilience.

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Old 10/28/07, 3:30 PM   #363
Grogzor
Huntard Extraordinaire
 
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Draenor
If they don't want us to cast Auto Shot on the run, a .1 sec cast time is not something they would do since that would allow hunters to "stutter" step and get the same result.

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Old 10/28/07, 4:51 PM   #364
Uday
Von Kaiser
 
Night Elf Druid
 
Turalyon
Originally Posted by Grogzor View Post
If they don't want us to cast Auto Shot on the run, a .1 sec cast time is not something they would do since that would allow hunters to "stutter" step and get the same result.
Hunters already "stutter" step. Get an auto shot bar, and stutter for half a second right before it finishes.

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Old 10/28/07, 5:16 PM   #365
MeCh
Fail is the mindkiller
 
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If you didn't know yet, the 1 yard min range was a bug.

WoW Forums -> Hunter 1 Yard Min Ranged Attack Is Idiotic!

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Old 10/28/07, 5:19 PM   #366
Grogzor
Huntard Extraordinaire
 
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Draenor
Originally Posted by Uday View Post
Hunters already "stutter" step. Get an auto shot bar, and stutter for half a second right before it finishes.

True statement, but .5 seconds is a lot longer then .1 when all you would have to do with .1 is literally stop pressing the key and then press it again.

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Old 10/29/07, 4:55 PM   #367
Kaber
King Hippo
 
Tauren Druid
 
Stormreaver
Originally Posted by Goreshot View Post
I think they should replace a useless talent like Concussive Barrage with a talent that prevents Steady Shot pushback.
Our auto shot damage can't be pushed back, so technically 50% of our damage is already immune to pushback. That's probably why they won't add anything to help out steady shot or aimed shot.

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Old 10/29/07, 4:57 PM   #368
Kaber
King Hippo
 
Tauren Druid
 
Stormreaver
Originally Posted by Grogzor View Post
...the reason Blizzard wouldn't do this because then the faster the weapon the better for DPS. Unless of course it somehow scaled with weapon speed and then slower weapons would be better because they would consume less mana.
That's already true. Take a BM spec and enter it into Cheeky's spread sheet. Then switch between the Wolf Slayer (or Don Santos') and just about any other weapon available. At 2.7s, they out DPS every weapon until you reach Hyjal/BT. When the bow off Vashj is not an upgrade for BM hunters from a damn Karazhan drop, something is already very wrong.

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Old 10/29/07, 8:08 PM   #369
Drunkmunky
Von Kaiser
 
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Undead Warlock
 
Jubei'Thos
Basically hunter mechanics need a re-write, it's been a long time coming I wish they'd just bite the bullet and do it. I'm sure Blizz aren't so dense that it hasn't been at least suggested/discussed so maybe they are working on it as we speak? Hunters are still the only class with inately broken mechanics and it is sad, all that is needed is to remove autoshot clipping from all abilities and then retune the damage or whatever as they see fit.

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Old 10/29/07, 8:16 PM   #370
Grogzor
Huntard Extraordinaire
 
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Orc Hunter
 
Draenor
Originally Posted by Kaber View Post
That's already true. Take a BM spec and enter it into Cheeky's spread sheet. Then switch between the Wolf Slayer (or Don Santos') and just about any other weapon available. At 2.7s, they out DPS every weapon until you reach Hyjal/BT. When the bow off Vashj is not an upgrade for BM hunters from a damn Karazhan drop, something is already very wrong.
I was meaning that it would exacerbate the problem.

Rifle of the Stoic Guardian at one end and Grand Marshal's Heavy Crossbow at the other. At least you can do competitive damage with a 2.8 or 2.9 speed weapon compared to the Wolfslayer.

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Old 10/30/07, 4:02 AM   #371
Osse
King Hippo
 
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Orc Hunter
 
Stormscale (EU)
Archimonde or Illidan bow's are not upgrades for me over Wolfslayer. In fact I'd lose about 50 dps.

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Old 10/30/07, 5:57 AM   #372
MeCh
Fail is the mindkiller
 
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Lets try to remember this is about Hunters in Arena, Illidan's bow is about the most rigged thing you can get for Arena as a hunter.

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Old 10/30/07, 6:26 AM   #373
Osse
King Hippo
 
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Orc Hunter
 
Stormscale (EU)
True, MeCh. The mechanics are still screwed up even though it doesn't matter a lot in pvp it still is an issue. Everyone with above 200 ms will have a huge drop in their dps in arenas as well as pve with current system unless they predict each steady shot which isnt really possible as a human in arena.

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Old 10/30/07, 10:22 AM   #374
Shaile
Von Kaiser
 
Orc Hunter
 
Tarren Mill (EU)
Personally, i just dont understand the obsession with 3.0 speed weapons blizzard has shown with the last 6 or 7 ranged weapons they released? On top of my head its only arc steam pistol thats not 3.0 and legionkiller which is 2.9 aka not much better. I dont see any specc that 3.0 fits. Mm wants 3.4 preferably, BM wants 2.6 or 2.7 if you have high ping (myself usually runs with 50-60) and surv around 1.8-1.9 depending on specc (barrage or not decides).
I could mention rifle of stoic guardian but most guilds seem to give them to tanks just because its dodge on it.
I had hopes they would differentiate the speed now that they gave us a arena bow and gun but all they did is made 1 dmg difference between min and max dmg on the bow which i dont really see any reason for. If they would have any insight into hunter mechanics they would put one of them at 2.6-2.7 and the other at 1.8-1.9. That would give every specc an valid option.

Last edited by Shaile : 10/30/07 at 10:52 AM.

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Old 10/30/07, 11:19 AM   #375
Delight
Glass Joe
 
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Night Elf Hunter
 
Emeriss (EU)
Originally Posted by Osse View Post
Archimonde or Illidan bow's are not upgrades for me over Wolfslayer. In fact I'd lose about 50 dps.
Originally Posted by Osse View Post
True, MeCh. The mechanics are still screwed up even though it doesn't matter a lot in pvp it still is an issue. Everyone with above 200 ms will have a huge drop in their dps in arenas as well as pve with current system unless they predict each steady shot which isnt really possible as a human in arena.
I do understand the reason behind Wolfslayer Sniper Rifle being better without the haste rating to bring slower bows you mentioned down to the ideal speed for a Beastmaster Hunter.

What I'm wondering though is, do you use the Wolfslayer Sniper Rifle in the arena because of it's speed. Because when I'm playing with a Beastmaster build in the arena I often find myself spamming a Steadyshot rotation when burning a target down. From that logic a Wolfslayer Sniper Rifle would be the better choice for arena. Where for a Marksman other slower options are obviously something to aim for.

The reason I ask this is because I'm trying to maximize my own performance as well and although you said that it does not matter alot in pvp a final answer would help me alot (if you indeed play a Beastmaster in arena games as well, because that might not be the case). If you would be able to answer the question either way, it would be appreciated.

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