1) Go with SL/SL. Your rogue partner should be providing the brunt of the DPS. All you need to do is assist with DoT's and drains, while keeping the other player CC'd. Even w/out UA, most healers are too pressured by a double DPS group to reliably waste their global cooldowns on a cleanse.
2) Warrior/Healer teams will normally rape this combo. Unless that healer is a priest, giving your rogue an easy focus fire target. The only way to beat a Warrior/Paladin or Warrior/Druid really is if the healer doesn't preemptively heal, and waits till the warrior is already at 50%. At which point you can try and burst him down while fearing/spell-locking the healer. Generally will not work against higher rated teams. Best thing to do here is simply have a shadowpriest as a sub in your 2v2 team. Both shadowpriest/lock and shadowpriest/rogue can melt a warrior before a healer can react.
3) For BM Hunter/priest, try having your rogue jump on the BM Hunter first and get Crippling on him. Once he uses Bestial Wrath, if the rogue falls out of melee range because of frost traps or wing clips, have him use cloak and vanish, and wait till BW ends. You yourself should just pillar dance. Once BW ends, switch to the priest and blind/fear the hunter. On the bright side, you really won't see this combo much.
4) Frost mage/SL lock. Rule of thumb: if there's a warlock on the enemy team, always go for the lock first. Even if he's SL. A combat mace-specced rogue + a warlock that can banish a pet is a SL lock's worst nightmare. The only dangerous thing is if you get your shadow-school locked out by either the mage or felhunter. So generally, just get your DoT's up first on all the targets and banish/fear when you feel it's safe. As long as you can kill the SL lock, it's okay if your rogue eventually runs out of cooldowns and dies, since you shouldn't lose to a frost mage as a SL lock.
5)
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Is there ever a time for drain mana?
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No, you're a double DPS team, not an outlast team.
6)
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Druid/warlock strategies would not go astray either. At the moment we're just sticking to the warlock like glue and trying to outlast, since I know from personal experience that you can be pretty neutered as an SL lock with a rogue on you.
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As much as other teams complain about Resto Druid/SL lock, a lock/rogue is the rock to their scissors. Again, always go for the lock.
Against other rogue/lock teams, always go for their lock as well. It'll end up being a gear and skill check, but if the opposing team makes the strategic mishap of going for your rogue first, you can freely fear (trinketed) then blind the opposing rogue while unloading on a helpless lock.