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10/05/07, 1:27 PM
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#1
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Glass Joe
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[2v2] Rogue + Resto Druid vs. Warrior + Resto Druid
How in the world can my rogue/resto druid team beat any warrior/resto druid team?
I went against the same team about 5 times in a row and my 2v2 dropped from 1930 to ~1850.
I can't go toe to toe with the warrior and the druid is impossible to catch because of intercept/hamstring and he can shape out of stuns/daze and abolish my poisons.
The gear is pretty equal in terms of the druids and their mana efficiency, obviously if one of the druids was far better geared it would be easier in their favor but that's not the case. My gear was more or less the rogue equivalent of what the warrior has.
Is it even possible for me to win that set up?
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10/05/07, 1:46 PM
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#2
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King Hippo
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No, given equal skill and gear you should lose that matchup every time. Part of running a successful 2v2 is knowing when to stop queueing.
It's as simple as abolishing your Wound Poisons and Crippling to gain both mobility and healing efficiency, while you and your druid get pounded with Mortal Strike, Hamstring, Intercept, Mace Spec and when needed, Intervene.
Like any unfavorable matchup, you can do things to promote mistakes on the other team to push the win, but that usually only works once or twice against the same team once you break 2k. Pushing the warrior means you're feeding him enrage and rage, his damage > yours, his -healing > yours. Your only real option is to push the druid, how you manage that with your druid partner is really the key to that setup. Having a tauren druid vs nelf druid can be quite helpful, have him time his warstop and feral charges when you are between CC. Don't be afraid to use blind to close melee distance on a druid too. Basically if you've blown your cooldowns and trinket and the druid is not low on health and in melee or dead, you've lost and might as well sit down, or hope for a DC.
Last edited by Tower : 10/05/07 at 1:50 PM.
Reason: grammar
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10/05/07, 1:51 PM
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#3
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Glass Joe
Night Elf Druid
Wildhammer
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I've played Rogue Druid before vs War Druid...
One combo we try to use is a cyclone onto the druid, and the rogue blinds the warrior right away. While the warrior is blinded and the druid is chain cycloned, the rogue may even be able tor estealth but atleast get very close to the druid (who you cyclone somewhat far from the rogue). As soon as the cyclone on the druid is on DR cyclone the warrior.We have had times where we got the warrior pretty far from the fight using this.
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10/05/07, 1:57 PM
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#4
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Mr. Sandman
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This really goes for almost any Rogue+X vs Warrior+X matchup -- you have a long uphill battle. You lose the mana efficiency war, and you lose the mobility war. The only way you really can win is if you are clearly superior to them or they make an egregious series of mistakes.
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10/05/07, 2:08 PM
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#5
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Piston Honda
Night Elf Druid
Dragonblight
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It's technically possible. Watch ... I think it's Deep Feral 5? Where Deep and a rogue beat a War/Pal combo.
Unfortunately, you rarely see Tru onscreen long so I have no idea how he handled the warrior for so long with fairly minimal support. Warriors just tend to work rogues over pretty hard, and even Deep admits this later when he and a warrior obliterate Zechs? one of the famous rogue PvPers and another famous druid.
Disarm changes may help, as riposte may well own a MS warrior pretty hard. But in 2s, you really have to know when to quit.
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10/05/07, 2:11 PM
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#6
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Piston Honda
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You can win if the other team makes several mistakes in a row or if you out gear them significantly. If their team plays intelligently there's no way you can win that matchup with your mana pool being run dry by MS =/
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10/05/07, 2:17 PM
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#7
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Glass Joe
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I am in a resto druid + rogue set up also and we recently had a similar problem where we lost a string of games against a shaman + warrior team. Is that just as hopeless a situation as going against a resto druid + warrior team or are there any special tricks we can use to beat the shaman + warrior team?
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10/05/07, 2:22 PM
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#8
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Piston Honda
Night Elf Druid
Dragonblight
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Run with bloodlust goes off and wait it out maybe?
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10/05/07, 2:43 PM
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#9
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King Hippo
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Originally Posted by Likas
I am in a resto druid + rogue set up also and we recently had a similar problem where we lost a string of games against a shaman + warrior team. Is that just as hopeless a situation as going against a resto druid + warrior team or are there any special tricks we can use to beat the shaman + warrior team?
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Is your rogue combat or mutilate? Combat Maces owns shamans, you should win that matchup. Mutilate should still be possible, your rogue just needs to be adept and positioning himself to kill totems in the direction the shaman is about to run.
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10/05/07, 4:46 PM
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#10
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Don Flamenco
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Versus a shaman they can't CC your rogue and can't dispel roots on the warrior, so you can pressure the shaman, CC the warrior. Druid should spend his time killing totems in between CC on the warrior.
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10/05/07, 6:28 PM
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#11
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Glass Joe
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We've beaten shaman + warrior before, just push the shaman and make sure to save energy for interrupts.
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10/06/07, 1:35 PM
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#12
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Don Flamenco
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Shaman + Warrior should be fairly easy for Rogue + Druid, With triple-lifebloom stacks and no defensive dispel, you should win the mana battle with relative ease. In some cases you can even manage to HoT your rogue, and just drop combat and cram a few ticks of drink in.
Rogue/Druid vs. Warrior/Druid - try and find the druid in cat, and just use all you can to get him down in the first ~30s. If you can't, you've lost. If you can open on the druid in cat, and blind the warrior, with luck you can force a trinket and then roots alone should hold him long enough to lay some sizable damage in to an unsuspecting Druid. Good teams will expect this play though, since it's really all you have.
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10/06/07, 1:38 PM
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#13
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Don Flamenco
Undead Rogue
Lightninghoof
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As stated, Shaman + Warrior while difficult isn't nearly as hard as Druid + Warrior. A Shaman simply cannot get away from a Rogue, and with no "get me the F&*# OUT OF HERE!" ability, it's just a matter of your Druid keeping the Warrior occupied with Roots and Cyclones.
As for Druids, the change of Blind from a Poison to a Physical debuff should help, but not a lot. The only thing that my Ret Pally + Rogue team could do that was successful was nuke the Warrior so hard right away that it forced the Druid into healing, which meant I could blind him and the Paladin could Repetence + HOJ him. Substitute in Cyclone, Bash and Feral Charge and you might have a shot (assuming the Warrior doesn't get luck with Mace Stun and just destroy your Rogue). This was in a much lower rating though, not sure it's viable in 1900+
It's a tough matchup, good luck.
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10/07/07, 6:06 AM
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#14
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Don Flamenco
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I started a new 2v2 team with a rogue friend tonight and we ranked up to 2068(?) I believe before it was bed time and druid + warrior was the only thing we lost to. It really seems like there's no way to reliably win this unless they mess up, are undergeared, or are just plain bad.
We started running with our rogue in pve gear (4pc t6 + mainhand azzinoth) and it works very well, but our only real chance is if he catches the druid in stealth with perception (this can be difficult even with perception especially on blade's edge because the map is just so freaking huge) and we burn the shit out of him in the first few seconds. With pve gear we can actually take him down relatively easily in a few seconds with a few nukes from me to help out, but the problem is catching him in stealth.
We've won a few matches against worse teams burning the warrior with a well timed fear on the druid and sometimes a mystical-skyfire proc mind control for good measure, but we finally came up against an orc warrior with stormherald + druid and that strategy quickly became hopeless for obvious reasons, leaving only catching the druid in stealth. Usually the warrior manages to get on me while I run around on my mount before we locate the druid, resulting in an almost guaranteed loss. Going on the warrior and switching to the druid doesn't work because our rogue starts out hamstrung at range, and the druid doesn't exactly have a hard time getting away from that.
It really seems like the best choice is to stop queueing against these teams. Unfortunately they are one of the most common setups in the top of our battlegroup. I suppose that's just part of 2v2 though, since blizzard says they don't balance explicitly for it.
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10/07/07, 6:47 AM
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#15
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Don Flamenco
Human Rogue
Kor'gall (EU)
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Originally Posted by Snowy
This really goes for almost any Rogue+X vs Warrior+X matchup -- you have a long uphill battle. You lose the mana efficiency war, and you lose the mobility war. The only way you really can win is if you are clearly superior to them or they make an egregious series of mistakes.
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I think you meant Rogue+healer vs Warrior+healer?
Double DPS Teams can kill the Warrior or the Healer. (Depending on what class matchup. Rogue+lock killing warrior in warrior/druid or druid with rogue+mage, etc.)
But yes part of having a successful arena team is to know when to stop queuing.
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Fans glory to the Gladiators,
Gods glory to the Heroes.
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