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Old 11/08/07, 4:42 PM   #126
Aphyrax
Great Tiger
 
Tauren Druid
 
Tichondrius
Originally Posted by Vontre View Post
Well I assumed something more robust where your ELO rating would play heavily into determining your groupmates and opponents.

Edit: But Aphyrax doesn't think that will work too well, though I still maintain anything based around actual rating/skill level, instead of time spent, would be a massive improvement even if it was wildly inaccurate.
Definitely an improvement. But since the only thing you can reliably measure in WoW is winning (how do you compare healing to damage dealing to guarding), the inaccuracies would make the system nearly useless at least in AV.

I would allow BG teams like arena teams. You can have up to say 20 people on your team. You can queue with as many as you want, if you queue with less than a full group its your own risk. Every BG but AV gets its own rating, like arena brackets. At the end of the week you get honor based on your highest rating.

If you queue without your team you get points the old fashioned way. At the end of the week if your solo queue points exceed your team points (or if you are not on a team) you get those instead. But you never get both solo and team points.

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Old 11/08/07, 5:18 PM   #127
Elendril
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Originally Posted by Adoriele View Post
I agree, a one-time (daily) large reward for winning a battleground is good motivation for people who actually play to win. Unfortunately, for those that AFK it provides almost no incentive, as they thrive on running multiple BGs over and over, and odds are that at least one of them would be a win, so why put in the effort for something you'll get anyway? The only way to overcome that would make the difference in honor between winning and losing much greater for every game, but that runs the risk of cheapening the honor rewards, as it's much easier to increase the honor for a win than to lower the honor for a loss.
Not really. What AFK honor grinders are looking for is the path of least resistance to their goal, which is the honor reward items. If they could play and win one BG to get the same honor as losing many BGs, that's what they'll aim to do. But that incentive has to be big enough, and I don't feel like 400 honor is - that's about what you get from a single AV game.

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Old 11/08/07, 5:55 PM   #128
Aciara
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Tauren Druid
 
Gorgonnash (EU)
Originally Posted by Calantus View Post
Why are you so violently opposed to AFKing?

To me, the main reason I can't stand PUG BGs is the pure helplessness of the situation. I can't make alliance win. I just can't. If alliance take their sweet ass time getting to Drekk I can't just whack him down the extra 50% we need to win. If people are leaving everything unguarded I can only guard one of them (which is SF because losing that often forces turtles, which is bad), the others will be lost or not based entirely on factors beyond my control. I can go through the motions and we will win/lose based on what 39 other people do. I can not go through the motions and we will win/lose based on what 39 other people do. When we used to win it was the same. We're going to win if I AFK or if I don't AFK. I just don't see the point in trying when there is no reward for doing so.
As I already stated in my post (which you read, I'd assume?) we gather some decent players and just have fun. If we're less than 7 we'd just kill the commanders in the towers (up to icewing), the leutenants (sp?) and balinda. After acceiving this we'd just "defend" Tower Point and the Iceblood Tower. With a mace rogue, holy priest and myself as the basis we had alot of fun and killed many bigger groups. As we had 10+ people at some times we noticed that a moonkin druid is the ideal tank in av

Winning is not the point in AVs even when losing you'll get 300+ honor if you TRY! If you don't like the randoms (I don't) stay away from them. Do your own thing, don't leech off them through AFKing.


On a different note I'm very happy that EJ has such a stance against AFKing.

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Old 11/08/07, 6:51 PM   #129
Ngita
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Human Paladin
 
<Aus>
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Originally Posted by Calantus View Post
Why are you so violently opposed to AFKing?

To me, the main reason I can't stand PUG BGs is the pure helplessness of the situation. I can't make alliance win. I just can't. .
If I have gained nothing else from the 100's of av's I have played over season 2 its that I do make a difference. The difference in win rates between me participating on my arena/t4 paladin and say my alt 68 hunter was enough to prove that to myself.
But to me its the perception, Alliance lose because alliance feel they will they lose, because they lost last game and the game before that. Alliance afk because they see others afk'ing. When I get to the point where i activily dislike honor farming I simply dont join.

Originally Posted by Vontre View Post

Re: harm caused by afking in Alterac. It would seem that random distribution of afkers would result in a roughly equal number on each side, which wouldn't skew the balance of the game at all.
Its based on perception, Horde generally lost games for months because they perceived they were going to lose and more Horde afk'ed becaue of that, Currently this has swung to alliance.

Even with that pre. the afk prevention patch games could simply grind on because of a lack of people to complete the pve objectives. 3 Healers and 12 non plate dps are going to have a hard time tanking and killing 4 warmasters and drek.

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Old 11/08/07, 7:09 PM   #130
doogless
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Kil'Jaeden
I've stealthed over to the Horde start cave on my Druid, and the most I've ever seen in there is 4. I've never seen *less* than 4 in the Alliance cave, and it's usually around 8. This isn't including the Alliance who AFK in places like the lumber mill where Jeztor is, stealthed by SP, or in Van's room. I'm not sure if Horde AFK in places like this, but I have yet to discover any doing that while looking around.

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Old 11/08/07, 7:26 PM   #131
Siddown
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Undead Rogue
 
Lightninghoof
Originally Posted by doogless View Post
I've stealthed over to the Horde start cave on my Druid, and the most I've ever seen in there is 4. I've never seen *less* than 4 in the Alliance cave, and it's usually around 8. This isn't including the Alliance who AFK in places like the lumber mill where Jeztor is, stealthed by SP, or in Van's room. I'm not sure if Horde AFK in places like this, but I have yet to discover any doing that while looking around.
As Horde, I've played plenty of games where 20 Horde are in the cave AFK'd out, this is definitely an issue where bothsides are equally as guilty.

Now with the reporting feature, the new trend is BOTs that "defend" by running back to the Aid Station/Relief Hut and run in circles...the mages spam rank 1 AE. On your map, you see them "defending" so you don't report. If they do get reported they eventually attack someone who's trying to cap the AS/RH. After that, they'll die fast enough by just trying to run back "on defense" as the opposing side owns the route they take.

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Old 11/08/07, 7:32 PM   #132
Juice
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Mal'Ganis
Originally Posted by Praetorian View Post
This s why the "bugged" 4000-honor Daily was a good idea. It would've made winning everything, both for the quest completion and for accumulating tokens needed to buy items (which still would've been a major limiting factor). Instead of "hurry up and lose already so we can get our honor and requeue," a loss would've meant wasted time. It'd have encouraged defense, cooperation, and more activity because bonus honor from losing would be trivial compared to the prize for winning. Combine that perhaps with allowing people to queue for AV in groups of up to 15 (so you can take your AB team there if you feel like it, or queue for both at the same time), and you'd have an overall more pleasant environment.
While I can't deny the value placed on winning to achieve the broken bonus honor, I believe the motivation is still present with the 400 honor reward daily quest. When I first saw the 4k honor reward, I immediately felt they had killed bonus BG weekends and the number of BG games available at any given time in the day to join. Give someone the equivalent of 4 hours of work, once per day, in a period of 30 minutes or less and you kill the desire to spend any more time beyond that 30 minutes (1 BG game) until the next day. Next to the broken quest honor, the honor gained in victory conditions and honorable kills is trivial. Folks that enjoy BGs for the sake of BGs (like me) might still continue to play beyond the quest victory, but would there be enough games available at any given time?

At 4k per victory, per day, after a month everyone who wanted honor would have all they could carry. Without corresponding inflation in the cost of honor pieces, the honor grind would be dead and only those who play for the enjoyment of pvp would be queuing. I know people see the grind as a bad thing, but for folks who like the BGs (me), it gives me people to play against.

It's undeniable the daily reward will put more bodies in a BG in an given day. I just speculate that the larger reward would drive them out of the BG game all together too fast for comfort. I'm not privvy to the demographics to really know, just shooting from hip.

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Old 11/08/07, 7:51 PM   #133
Elendril
KIND OF A BIG DEAL
 
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Night Elf Hunter
 
Ner'zhul
Originally Posted by Juice View Post
While I can't deny the value placed on winning to achieve the broken bonus honor, I believe the motivation is still present with the 400 honor reward daily quest. When I first saw the 4k honor reward, I immediately felt they had killed bonus BG weekends and the number of BG games available at any given time in the day to join. Give someone the equivalent of 4 hours of work, once per day, in a period of 30 minutes or less and you kill the desire to spend any more time beyond that 30 minutes (1 BG game) until the next day. Next to the broken quest honor, the honor gained in victory conditions and honorable kills is trivial. Folks that enjoy BGs for the sake of BGs (like me) might still continue to play beyond the quest victory, but would there be enough games available at any given time?

At 4k per victory, per day, after a month everyone who wanted honor would have all they could carry. Without corresponding inflation in the cost of honor pieces, the honor grind would be dead and only those who play for the enjoyment of pvp would be queuing. I know people see the grind as a bad thing, but for folks who like the BGs (me), it gives me people to play against.

It's undeniable the daily reward will put more bodies in a BG in an given day. I just speculate that the larger reward would drive them out of the BG game all together too fast for comfort. I'm not privvy to the demographics to really know, just shooting from hip.
Yeah, the issue is that the reward has to be high enough that it's sufficiently motivating to get people caring about winning BGs, as well as meaningfully cutting down on the feeling of "grinding" (which daily quests do in general - spreading out the BG bonus weekend "grind" over the course of the week) while not trivializing all other sources of honor. My initial impression is that 400 is too low to accomplish the former, while 4000 would be too far in the direction of the latter, which is why I pointed to 1k or so as the sweet spot.

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Old 11/08/07, 8:33 PM   #134
Vontre
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Cenarion Circle
Originally Posted by Juice View Post
At 4k per victory, per day, after a month everyone who wanted honor would have all they could carry. Without corresponding inflation in the cost of honor pieces, the honor grind would be dead and only those who play for the enjoyment of pvp would be queuing. I know people see the grind as a bad thing, but for folks who like the BGs (me), it gives me people to play against.
I don't see how coercing people into playing a game they don't really want to is anything but a bad thing. Do you really think there are so few people who enjoy BGs that they wouldn't exist if you removed the rewards? The notion that the majority of players are merely putting up with this to fuel the enjoyment of a tiny minority of the playerbase is absurd. I'm sure there are enough pvp enthusiasts among 12 realms to get some games going even without the gear reward. If there isn't, then why are the battlegrounds even being supported at all?

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Old 11/08/07, 8:42 PM   #135
Aphyrax
Great Tiger
 
Tauren Druid
 
Tichondrius
Originally Posted by Vontre View Post
I don't see how coercing people into playing a game they don't really want to is anything but a bad thing. Do you really think there are so few people who enjoy BGs that they wouldn't exist if you removed the rewards? The notion that the majority of players are merely putting up with this to fuel the enjoyment of a tiny minority of the playerbase is absurd. I'm sure there are enough pvp enthusiasts among 12 realms to get some games going even without the gear reward. If there isn't, then why are the battlegrounds even being supported at all?
The BGs in their current state would die if no rewards were involved. But that is because they are not fun. Arenas are different. I have never, not even once, gotten points from 2v2 arena. Yet I have over 500 games played. Why? Because it is fun.

Clearly, Blizzard knows how to make fun PvP. Now they need to get cracking and implement it. Really, the amount of effort Blizzard has put into PvP is miniscule compared to say raiding. Just look at EoTS. Does it get any plainer, uglier and minimialistic than that? That BG could not have taken long to build.

I am still nurturing the hope that with the smashing success of arenas (around 100k people playing in my BG alone) they will put more resources behind it.

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Old 11/08/07, 9:45 PM   #136
Efreet
Von Kaiser
 
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Orc Warrior
 
Korgath
Originally Posted by Praetorian View Post
This s why the "bugged" 4000-honor Daily was a good idea. It would've made winning everything, both for the quest completion and for accumulating tokens needed to buy items (which still would've been a major limiting factor). Instead of "hurry up and lose already so we can get our honor and requeue," a loss would've meant wasted time. It'd have encouraged defense, cooperation, and more activity because bonus honor from losing would be trivial compared to the prize for winning. Combine that perhaps with allowing people to queue for AV in groups of up to 15 (so you can take your AB team there if you feel like it, or queue for both at the same time), and you'd have an overall more pleasant environment.
I can see the value in this system, but in the case of AV, at least this rendition of AV, preventing the other team from losing can theoretically extend the length of the game by at least 3 times, so losing quickly and getting your solitary mark is just as effective, and trying to move more efficiently on offense in the disorganized mass that is the BG raid is difficult to accomplish. I agree that a 15 man team (or more) joining would mostly solve this issue, but without said team I can't see the current AV changing much from its current model, race and see who wins.

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Old 11/08/07, 11:05 PM   #137
Calantus
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Frostmourne
Originally Posted by Aciara View Post
As I already stated in my post (which you read, I'd assume?) we gather some decent players and just have fun. If we're less than 7 we'd just kill the commanders in the towers (up to icewing), the leutenants (sp?) and balinda. After acceiving this we'd just "defend" Tower Point and the Iceblood Tower. With a mace rogue, holy priest and myself as the basis we had alot of fun and killed many bigger groups. As we had 10+ people at some times we noticed that a moonkin druid is the ideal tank in av

Winning is not the point in AVs even when losing you'll get 300+ honor if you TRY! If you don't like the randoms (I don't) stay away from them. Do your own thing, don't leech off them through AFKing.


On a different note I'm very happy that EJ has such a stance against AFKing.
I do that too in the smaller battlegrounds. I once tried to AFK a small game and felt like such a dick that I started playing again after a few minutes and never tried to AFK in them again. When I solo queue these (rarely) I play until we're going to lose for sure, like 4.5 capped on AB with horde 500 pts up is time to tell the BG to stop contesting (and failing to convert) nodes like the idiots they are and just let the 5cap happen.

But nowdays I queue with a group and even with 3-5 players we make a massive difference. I think the only WSG we've lost was against a premade (we've even beaten a number of premades). EoTS I think we've lost maybe 2 out of ~25. AB is still a little bit iffy because stretching yourself out leaves bases very vulnerable and it's impossible to respond in time if the defenders are not competant/existant. But we still drive up the winrate. And it's fun. It's nice to be able to heal someone who is actually going to be doing something significant. It's nice being able to actually win the important fights because you're not by yourself while everyone else fights in the middle.

I pretty-much just AFK in AV, the only instance you can't group queue, and the only instance I don't feel my contribution matters. I have a very active conscience and it wont let me just leech off people. Except, in AV it doesn't bother me because I feel like I accomplish just as much being AFK (aka "guarding") as I do by being active. Group queue would change that, even just a handful of players we could back-cap or take some advance nodes or something relevant, and being with friends would make it fun. It's a fun day out doing <insert activity> together. Hell we can be farming primals together and it's fun, so I'm sure AV can be made fun this way. Playing with randoms means nothing to me. I don't care if alliance win or lose, I don't live vicariously through the success/failure of 39 people I don't know (which is why I don't have a sports team I follow, I watch the games and enjoy them but I don't give a toss what group of paid professionals wins). I only care if me and my friends win or lose.

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Old 11/09/07, 1:55 AM   #138
khalid
Glass Joe
 
Blood Elf Paladin
 
Kilrogg
Originally Posted by Calantus View Post
I pretty-much just AFK in AV, the only instance you can't group queue, and the only instance I don't feel my contribution matters. I have a very active conscience and it wont let me just leech off people. Except, in AV it doesn't bother me because I feel like I accomplish just as much being AFK (aka "guarding") as I do by being active. Group queue would change that
You CAN group queue in AV. I almost never solo in AV, I always do it with friends. I cant possibly believe you havent heard of AV Preform so it just sounds like another justification for trying to get free honor. Anyway, as has been mentioned in this thread, a small group in AV can make a big difference in quite a few places, so if you have not heard of it, check it out.

I also am really glad EJ feels that way about AFKing in AV. I know I and a few others in guild are pretty relentless on guildmembers if we find they have been afking in any of the BGs.

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Old 11/09/07, 1:59 AM   #139
 sadris
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Tauren Druid
 
Mal'Ganis
Originally Posted by khalid View Post
You CAN group queue in AV. I almost never solo in AV, I always do it with friends.
All pressing "Join Queue" at the same time is not even close to a Group Queue option.

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Old 11/09/07, 2:12 AM   #140
Calantus
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Frostmourne
Originally Posted by khalid View Post
You CAN group queue in AV. I almost never solo in AV, I always do it with friends. I cant possibly believe you havent heard of AV Preform so it just sounds like another justification for trying to get free honor. Anyway, as has been mentioned in this thread, a small group in AV can make a big difference in quite a few places, so if you have not heard of it, check it out.

I also am really glad EJ feels that way about AFKing in AV. I know I and a few others in guild are pretty relentless on guildmembers if we find they have been afking in any of the BGs.
Armory says you're level 60. Is that true?

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Old 11/09/07, 2:32 AM   #141
khalid
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Blood Elf Paladin
 
Kilrogg
Sorry, no, I just updated my info, I switched mains in TBC and never did change my info. It is updated now.

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Old 11/09/07, 3:32 AM   #142
Calantus
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Frostmourne
Then I don't see how you're reliably getting groups of you into the same AV on AV weekend reliably. We'll co-ord in vent and all 5 of us can be spread across 3 different AVs.

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Old 11/09/07, 4:46 AM   #143
syeren
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Tauren Shaman
 
Stormscale (EU)
Originally Posted by Elendril View Post
Not really. What AFK honor grinders are looking for is the path of least resistance to their goal, which is the honor reward items. If they could play and win one BG to get the same honor as losing many BGs, that's what they'll aim to do. But that incentive has to be big enough, and I don't feel like 400 honor is - that's about what you get from a single AV game.
The thing is, after doing the whole Rank 14 4 month honor grind on my Undead Priest, I have absolutely no desire to go in BG anymore to go and heal retards (it seems like the Alliance in all the battlegroups I have played in are useless) who quite simply fail badly at whatever they're trying to accomplish by being there (I don't care if you want 'fun', maybe I've lost that element of BGs), and are ultimately going to die due to their incredible lack of gear (Hi Legolass the hunter with 5.5k HP at 70..) or just in general having no clue.

Maybe I'm thinking of myself too highly when it comes to honor farming, but I have no intention of participating in a BG unless I am with a friend, and the reason for that is winning and losing makes practically no difference in terms of honor rewards.

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Old 11/09/07, 4:47 AM   #144
Siddown
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Undead Rogue
 
Lightninghoof
Originally Posted by Calantus View Post
Then I don't see how you're reliably getting groups of you into the same AV on AV weekend reliably. We'll co-ord in vent and all 5 of us can be spread across 3 different AVs.
You must be really bad at going "one, two, three, queue" then, because we routinely get groups in there. Also, there is a mod that will automatically queue up groups as long as every member has the mod (SSPVP or something, I scrapped my UI about a month ago so it's long gone now). It works by everyone queuing within milliseconds of one another, not full proof, but it'll work well enough 99/100 times.

Yes, they need a group queue, but it's really not that difficult, at least not nearly as difficult as the naysayers are claiming...interestingly the same people who are saying how much they hate BGs, which I don't think is a coincidence.

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Old 11/09/07, 4:49 AM   #145
Machinator
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Troll Warrior
 
Aggramar
There is an addon that can group queue better than pressing the button at the same time. Im not sure exactly how it works, but I think it involves looking for an AV that can fit your whole group before queing.

I can tell you that I feel that BGs are not fun is because they are forced. All the BGs can be fun(even AV with friends) but playing hours and hours just to get honor for gear to be competitive in arena is stupid. Anytime someone feels like they are forced to do something, rather than play for fun, will just cause them to look for the path of least resistance. Grinding is not fun, they force you to grind, then seemingly don't understand why people don't want to play for fun.

Lets assume that you can get 400 honor from an AV in 20 mins, thats a quick loss I think. To get just the Veteran's Ring will take almost 13 hours of nothing but BGs. Thats a long time, and may be all some players get a week.
You can make the argument that if you run a 2 hour instance with a 16% chance to get the drop you would spend almost the same amount of time. First, players have a choice of instances which vary. Second, as the player and his group improves they can make those runs faster. Pugs dont go fast no matter how skilled you are and bringing a skilled group just brings you against another skilled group.

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Old 11/09/07, 5:29 AM   #146
Mearis
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Dwarf Priest
 
Defias Brotherhood (EU)
BG's are a means to an end to most serious PvP'ers. They are something you endure to get the required gear for arenas then never do again.

There 3 types of players in most BG's:
- Casuals that are just playing for fun
- Retribution paladins/moonkins that get to do whatever they want without anyone giving them directions, since they cannot raid in that spec. Tipically they are the only ones who are actually trying to do anything.
- Bored players that are just trying to maximise honor/hour

Either make BG's fun and meaningful, like Arenas - which I don't think is a good choice as you screw over casual players, or make meaningful dailies that trivialize the amount of times that bored players have to spend inside them.

Somehow herb gathering was greatly reduced, and raiders are not required to run an infinite amount of slave pens before they can fight Illidan. Imagine the burnout if every 6 months you required every hardcore guild to run non-heroic slave pens 50 times to get the gear to be able to PvE.

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Old 11/09/07, 5:58 AM   #147
Howard Roark
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Undead Priest
 
Blackrock
Preform AV enabler is pretty reliable.

It's hard coded to not work for alliance, though, as far as I know.

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Old 11/09/07, 6:07 AM   #148
Typhon
Von Kaiser
 
Orc Warrior
 
Argent Dawn (EU)
Originally Posted by Calantus View Post
Why are you so violently opposed to AFKing?
Because it is *inconsiderate* and *selfish*, to say the least.

Its the same mindset that leads to "can I copy your homework?" or "can I copy you in the exam?" or "can I borrow some money from you?".

Last night, in one particular AV, almost half of the 80 people in the battleground were AFKers. We were pulling marshals whilst the Alliance were chain-wiping on Galvangar - and this was due to the AFKers.

If you can't see what's wrong with that situation, then I pity you.

I know on Argent Dawn at least, for most guilds, like EJ, AFKing in a BG is grounds for immediate /gkick.

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Old 11/09/07, 6:17 AM   #149
Typhon
Von Kaiser
 
Orc Warrior
 
Argent Dawn (EU)
Originally Posted by Ralask View Post
Please explain to me how someone who only plays an hour a week is blizzard's perfect customer?
They're still paying their subscription, aren't they? £9 a month from someone who plays 1 hour a week is still the same as £9 a month from someone who plays 40.

Last time I looked, subscription costs weren't tied to amount of time played.



I really can't believe some of the attitudes exposed on this thread. PVP does bring out the worst in people it seems. (Maybe saying people bring out the worst in people would be more accurate, I guess)

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Old 11/09/07, 6:29 AM   #150
Amaren
Glass Joe
 
Undead Mage
 
Tichondrius
Originally Posted by Duncan View Post
1.
+Dmg on healing is nice, but it won't have such an impact for arena, i think. It's already a mana war most of the time, where you surely don't want to waste it on manainefficient spells as a healer.
Sure, this will be some more interessting for priests/shamans and maybe even druids, but far less for paladins.
This basically means for a lot of 2v2 and 3v3 games where its just the healer and one other person left in a 1v1 duel, the healer may not lose. Or at worst case scenario he can put up a pretty good fight. This is also a really big change for healers in pve that couldn't compete or do anything but heal during the week.

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