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Old 01/06/08, 6:07 PM   #651
Kasi
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Retired
Tauren Death Knight
 
No WoW Account
Originally Posted by Spatula View Post
There's those magic horde again. The point is to draw off defenders from the chokepoint, weakening their hold on it. If you can keep pressure on other objectives - obviously some lone-rogue-ninja-capping isn't going to cut it - you force significant resources away from IB, which allows the attackers there to potentially accomplish one of several possible goals (burn nearby objectives, bypass IB for the contested objectives, or take IB). That's the slow way to break strong defenses, regardless of where they are defending, vs. just overwhelming them.
Well sure its the best way to do things. The point is you can't argue this into balance of things, because it is dependant on so many things.

1) How many stealthers does your side have?
2) How competent are your teammates?
3) How good is the backcapping team?
And most importantly
4) Is horde doing the same thing to you?

It's just as likely horde ninja'ing things is pulling people off of your attack on IB, so saying that you should ninja stuff will work is kinda silly. It's dependant on too many variables and you can't count on it. In the end I assume that all things being equal both sides are trying to ninja as much and the ninja'ing siphons off equivalent amounts of manpower from the middle part, making it in the end even.

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Old 01/06/08, 6:47 PM   #652
Mode
Piston Honda
 
Troll Shaman
 
The Venture Co
It's just as likely horde ninja'ing things is pulling people off of your attack on IB, so saying that you should ninja stuff will work is kinda silly.
That's really not true. It is functionally impossible for the horde to steal the alliance hut unless everyone knows how to NOT pull those goddamn 60K HP mobs that infest their base(You CAN clear all of the base trash out with three people, it just takes a long time and is easily disrupted by any level of alliance defense). This contrasts with the FW relief hut which can be ninja'd by ANY single class in any number with any level of coordination because you never end pulling the entire base. If Blizzard just moved those mobs to somewhere else in the base, we could ninja their hut every single time. We'd also beat them to Van every time because we wouldn't have to spend 4 minutes clearing the trash out of their base.

Next time I'm running premades, I'm going to experiment with just ninja'ing a Dun Baldar tower and selectively pulling the base trash one at a time.

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Old 01/06/08, 7:05 PM   #653
Kasi
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Well sure its harder to ninja the hut. But unless you get SP too thats not going to do you a lot of good. What I was talking about was ninja capping the DB towers. And I've seen it a lot, since the alliance archers don't shoot into the building. Very easy for a pally to solo cap the place and hold it against 1-2 alliance by just abusing LoS, bubble, bop and such.

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Old 01/06/08, 7:24 PM   #654
Spatula
Von Kaiser
 
Blood Elf Paladin
 
Khadgar
Originally Posted by Kasi View Post
It's just as likely horde ninja'ing things is pulling people off of your attack on IB, so saying that you should ninja stuff will work is kinda silly. It's dependant on too many variables and you can't count on it. In the end I assume that all things being equal both sides are trying to ninja as much and the ninja'ing siphons off equivalent amounts of manpower from the middle part, making it in the end even.
Why are horde offensive stealth strikes pulling people off your assault team? Presumably the alliance up in the northern half of the map will be attempting to deal with ninja attempts on SP or Dun Baldar, the same as horde up north don't concern themselves with Relief Hut attacks (aside from "someone down there get the RH back NOW!!!" followed by a wall of timer spam).

Yes, the quality and composition of your team and the opposing team matters. Sometimes you can do all the right things and still lose. That's the spice that seperates pvp from pve. It doesn't make discussing strategies pointless. For one thing, you don't actually need stealthers to contest objectives south of IB, it's just easier for them to get past the chokepoint.

Originally Posted by Kasi View Post
What I was talking about was ninja capping the DB towers. And I've seen it a lot, since the alliance archers don't shoot into the building.
...
Perhaps you should go and tell the archers that, because they apparently haven't gotten that memo yet.

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Old 01/07/08, 6:00 PM   #655
Questioner
Von Kaiser
 
Blood Elf Paladin
 
Gorgonnash
Originally Posted by Kasi View Post
Well sure its harder to ninja the hut. But unless you get SP too thats not going to do you a lot of good. What I was talking about was ninja capping the DB towers. And I've seen it a lot, since the alliance archers don't shoot into the building. Very easy for a pally to solo cap the place and hold it against 1-2 alliance by just abusing LoS, bubble, bop and such.
I do this, and it works very well. You have to be in a very specific position to not get hit by the archers, because they do shoot inside. Then, you are in combat until you have killed all the archers.

It is easier for an ally to do this, as the horde towers are really nasty on line of site. It just takes some practice. You just have to be thinking, which 85% of the people playing AV obviously are not. (By this I don't mean anyone on these boards)

The best part is you almost always only face one defender at a time, and for certain classes thats a winning battle. I can thank the silly rogues that cap a tower and move on to a different one for that. People are so used to capping back an undefended tower because of that, they do not expect to meet resistance. Even more so, I don't care about killing you, I just care about keeping you from re-capping the tower, which a lot of people can't seem to fathom.

I really think AV is a great game right now, I just wish I could play it (gogo Rampage 1.5 hour queues). Not because I win 600-0, but because I think it is really rewarding for those who can strategize. I do not think it is as impossible for the alliance to win as they seem to feel, but I wouldn't be against buffing Balinda.

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Old 01/07/08, 8:19 PM   #656
Ahura
Glass Joe
 
Troll Shaman
 
Uther
I haven't played AV on Alliance side since TBC (I did play my warrior to exalted before though) so I can't comment on how the new AV is for the Alliance. For Horde, however, Blizzard needs to make some changes if they truly intend on balancing the game. One is to move the NPCs or reduce their aggro range so that they don't need to be killed every single time. The Alliance never has to kill a single NPC. I don't see how anyone can call the Horde having to kill the NPCs "balanced." Hell, DBS has an NPC at the entrance that you can't bypass unless you're a stealther. Is that the case with the Horde towers too in the new AV?

The second change is the archers. Alliance archers still shoot at you when you're at AS, but they don't hit you when you're at RH. Can't really call that balanced either. In my battlegroup, the Alliance pretty much always ninja the RH and send the Horde in a state of panic and let's-lose-fast-so-we-can-start-over mode.

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Old 01/08/08, 2:07 AM   #657
bigfuz
Glass Joe
 
Blood Elf Paladin
 
Dentarg (EU)
You can pass the NPC at DBS. You just have to run north of it. There is a small hill from that you jump (easier mounted) onto the outer rim of the bunker. Then just run around it and straight into the bunker.

Capping Aid Station is no problem. Those archers can't shoot at you if you are not south of flag. I always rush to it at the start and can take it if there are no defenders.

But i agree with you. Those vendor NPC are so annoying with their zillion HP.

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Old 01/08/08, 6:21 AM   #658
North Shadow
Glass Joe
 
Orc Shaman
 
Nazgrel
Originally Posted by Kasi View Post
Well sure its harder to ninja the hut. But unless you get SP too thats not going to do you a lot of good. What I was talking about was ninja capping the DB towers. And I've seen it a lot, since the alliance archers don't shoot into the building. Very easy for a pally to solo cap the place and hold it against 1-2 alliance by just abusing LoS, bubble, bop and such.
Alliance archers are harder to LoS than horde. By far.

I've played AV to exalted on over 8 characters pre TBC. Both on Horde and Alliance. I've only played the "new" av as horde.

Few observations:

Alliance bridge needs to go. That or their archer range needs to be reduced to the same range the horde archers have with their vastly increased Z axis check.

Alliance NPC's near aid station need to be moved. Period. It's ridiculous that Horde has to clear 8 NPC's with 200k+ hp if ONE STRAY FEAR happens and alliance NEVER has to deal with horde NPC's.

Galv needs to be nerfed slightly. 5% less damage-ish.

The whole "rez at a GY if a GY is available instead of your cave" is bs if the only GY open to your faction is ACROSS THE MAP. If you're closer to your cave than the only open GY, you should rez at your cave.

30 minute time limit needs to be in place. Here on Craptastic Emberstorm, games can drag out for over an hour STILL.

Mines need to be more valuable.

More Metal than Steel.

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Old 01/08/08, 8:13 AM   #659
Duilliath
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The Maelstrom (EU)
Originally Posted by North Shadow View Post
30 minute time limit needs to be in place. Here on Craptastic Emberstorm, games can drag out for over an hour STILL.

Mines need to be more valuable.
Mines are far more valuable the longer the game lasts. I'm slightly puzzled by you suggesting a time limit and finding the mines useless when games last an hour.

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Old 01/08/08, 12:32 PM   #660
North Shadow
Glass Joe
 
Orc Shaman
 
Nazgrel
Originally Posted by Duilliath View Post
Mines are far more valuable the longer the game lasts. I'm slightly puzzled by you suggesting a time limit and finding the mines useless when games last an hour.
No no no, I don't mean value to the win / loss of the BG. I could give a flying monkey's arse about losing or winning. I ment value towards bonus honor. Having a mine capped when your team wins / loses to give you more bonus honor to help increase honor / hour is what I was suggesting. Sorry for the confusion.

More Metal than Steel.

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Old 01/08/08, 1:21 PM   #661
Spatula
Von Kaiser
 
Blood Elf Paladin
 
Khadgar
Originally Posted by North Shadow View Post
The whole "rez at a GY if a GY is available instead of your cave" is bs if the only GY open to your faction is ACROSS THE MAP. If you're closer to your cave than the only open GY, you should rez at your cave.
And if there are 2 open graveyards, both across the map? The change is an important one for horde, as it causes horde displaced from IB to respawn, and defend, FW, rather than appearing on the other side of the valley in the cave. Really, the problem is the location of the horde starting cave. Move it to where the wolf NPCs are now, and stick those NPCs in the vast empty space by the RH that is always used by alliance stealthers.

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Old 01/08/08, 2:33 PM   #662
North Shadow
Glass Joe
 
Orc Shaman
 
Nazgrel
Originally Posted by Spatula View Post
And if there are 2 open graveyards, both across the map? The change is an important one for horde, as it causes horde displaced from IB to respawn, and defend, FW, rather than appearing on the other side of the valley in the cave. Really, the problem is the location of the horde starting cave. Move it to where the wolf NPCs are now, and stick those NPCs in the vast empty space by the RH that is always used by alliance stealthers.
What I was referring to was times on Offense For The Horde(!) I'd get sent back from Stormpike to RH because Stonehearth hadn't capped yet. Or The times When you're on defense, and the only GY that horde have usable atm is Stormpike. Both Scenarios suck arse, and could be avoided with a simple revoking.

More Metal than Steel.

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Old 01/08/08, 8:27 PM   #663
Angerz
Piston Honda
 
Draenei Shaman
 
Mal'Ganis
Originally Posted by North Shadow View Post
What I was referring to was times on Offense For The Horde(!) I'd get sent back from Stormpike to RH because Stonehearth hadn't capped yet. Or The times When you're on defense, and the only GY that horde have usable atm is Stormpike. Both Scenarios suck arse, and could be avoided with a simple revoking.
It's been a while, but its fun dying in the alliance base once the RH is tapped by the horde and respawning in Snowfall instead of the cave.

At least I think it worked that way, I remember it annoying me.

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Old 01/08/08, 8:47 PM   #664
Emeraude
Bald Bull
 
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Night Elf Warrior
 
Sargeras
WoW Forums -> Balinda and Vanndar Health Increased – Hotfix

Looks like they're trying to do something to stop the steamrolling, I don't see how this will really make Balinda any harder, it's her abilities that are gimp, not her HP count.

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Old 01/08/08, 9:40 PM   #665
Sillia
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Kilrogg
Originally Posted by Emeraude View Post
WoW Forums -> Balinda and Vanndar Health Increased – Hotfix

Looks like they're trying to do something to stop the steamrolling, I don't see how this will really make Balinda any harder, it's her abilities that are gimp, not her HP count.
While I understand the concept of "baby steps", this is likely not to go over well. The alliance will complain because giving Balinda and Vanr more HP won't really help all that much. She's still a pansy and he's still unnecessary to win. The horde is going to complain because they will see it as Blizzard caving to the whiners (despite Drysc's post that the data and statistics they have been pulling indicate this too).

It's a nice gesture, but perhaps that's all it is? A peace offering that's designed to entice people back into AV, but not any real meaningful change?

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Old 01/08/08, 10:30 PM   #666
Mordinm
Piston Honda
 
Orc Shaman
 
Ner'zhul
It seems like a gesture to get alliance to give AV another try. The alliance don't lose 600-0 because of the map imbalance. Stormspike GY is still the most defensible point on the map and if they put up any fight at all they can keep all of Dun Baldur uncapped and force Horde to bleed them out to win. The reason they get blown out on some servers 600-0 is because the they have given up trying. Tossing the Alliance a pretty worthless buff may be nothing more then an attempt to get Alliance to say "Well we got a buff let's give it another shot."

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Old 01/08/08, 10:30 PM   #667
 Curved
Can't test for fun
 
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Human Warlock
 
Proudmoore
If they were hoping to entice more people into AV with this change, i think they will be disappointed. Well, that probably depends more on how much more hp Balinda has gained, but still that's a pretty weak move.

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Old 01/08/08, 10:54 PM   #668
doogless
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Kil'Jaeden
I'm really confused how Blizzard could think giving Balinda more HP helps in the slightest. She sucks, and giving her more HP doesn't make her suck less, it just makes her suck slightly longer.

ed: I don't mean this as a WTF BLIZZ WTF comment; I'm honestly curious what giving both of them more HP can fix. They usually tend to have reasons behind the changes they make, but the benefit of this one goes completely over my head.

Last edited by doogless : 01/08/08 at 11:05 PM.

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Old 01/08/08, 11:39 PM   #669
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
This leaves a bad taste in my mouth. Why should Alliance get an NPC buff that has very little (if at all) to do with their 600-0 losses? It's about as useful as the Health Funnel change (and the Ritual of Souls change in the patch before). Ergo, just something for the sake of a mention in the patch notes.

Change the map geometry, make Balinda autoattack like a truck, give Alliance Snowfall to begin with, something like that. An HP buff is quite insulting, even for a Horde player.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 01/09/08, 1:34 AM   #670
Ngita
Don Flamenco
 
Human Paladin
 
<Aus>
Proudmoore
Originally Posted by Mordinm View Post
It seems like a gesture to get alliance to give AV another try. The alliance don't lose 600-0 because of the map imbalance. Stormspike GY is still the most defensible point on the map and if they put up any fight at all they can keep all of Dun Baldur uncapped and force Horde to bleed them out to win. The reason they get blown out on some servers 600-0 is because the they have given up trying. Tossing the Alliance a pretty worthless buff may be nothing more then an attempt to get Alliance to say "Well we got a buff let's give it another shot."
The reason I like 60 av at the moment is you see every possible variation of strategy you can think of and Belinda living doesnt help if Alliance dont cap anything at all. ie 23 Reinforcement win Horde get 250, Alliance got 84.

When your down too 2 hour queues, a significant number of the alliance are playing just for the token. Getting them too defend for 2 mins longer to keep 60 honor is a fairly hard sell.

The only advantage is does give longer to do something about it. Defending SH bunker and you hear the call they are trying for Balinda. Rush over only to find her allready dead is somewhat pointless.

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Old 01/09/08, 4:54 AM   #671
SanSul
Von Kaiser
 
Human Paladin
 
Haomarush
Increasing Belinda's hit points is a small change that will likely go unnoticed for the most part and not solve the problem in Battlegroups where AV has already died, it might for the interim prevent AV from dying in the remaining battlegroups which I think is the overall intention at this point.

Blizzard has stated only certain things can be hotfixed without a patch, mob HP being one of them. This hotfix shows blizzard realizes there is a problem with AV, and they have done something (which is better then nothing) in the time between patches. Blizzard however will lose signifigant credibility if the podcast doesn't talk about AV, or the 2.4 patch does not include a signifigant patch to remedy the problem.

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Old 01/09/08, 9:50 AM   #672
dotOrion
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Night Elf Druid
 
The Sha'tar (EU)
Originally Posted by doogless View Post
I'm really confused how Blizzard could think giving Balinda more HP helps in the slightest. She sucks, and giving her more HP doesn't make her suck less, it just makes her suck slightly longer.

ed: I don't mean this as a WTF BLIZZ WTF comment; I'm honestly curious what giving both of them more HP can fix. They usually tend to have reasons behind the changes they make, but the benefit of this one goes completely over my head.
I agree - I think the Alliance that had given up on AV will maybe try one game, but unless it's a (lucky ?) win, they will say "nothing has changed" and leave AV again until some other changes are made.

I think your "doesn't suck less, just sucks a bit longer" probably sums up the situation pretty well.

It might, however, buy Alliance a little more time, either to down Galv in the same time, or to grab a party to harass defend Balinda. Either way, it will probably slightly slow down the reinforcement advantage Horde have when they down her first.

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Old 01/09/08, 11:24 AM   #673
Sando
Piston Honda
 
Night Elf Hunter
 
Barthilas
The problem i see is that if Blizzard decide to take baby steps in fixing this, Alliance will become disillusioned with them fixing it at all. Every time a change goes through like this, alliance will jump in and do a game or 2 before realising that it really changed nothing and go back to not queueing or AFKing. This is fine, but if it happens too much, alliance will stop even trying out the changes blizzard makes, meaning that those changes will be ignored by the public, making them impossible to test to see if they've been effective. It's pretty simple, if you keep dissappointing someone, they'll stop being hopeful, and if alliance aren't hopeful, they wont queue even when blizzard make their 'baby steps'.

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Old 01/09/08, 11:32 AM   #674
Rockstar
Von Kaiser
 
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Undead Priest
 
Bloodhoof (EU)
Originally Posted by dotOrion View Post
It might, however, buy Alliance a little more time, either to down Galv in the same time, or to grab a party to harass defend Balinda. Either way, it will probably slightly slow down the reinforcement advantage Horde have when they down her first.
Ever-so minorly, yes. Pending no other changes, she'll still be soloable on my 69 sl/sl warlock until she runs out of mana and beats me to death. Something like, say, doubling her fireball damage and making her immune to stuns or interrupts so that she at least requires a healer would be more useful.

As has been said though, Balinda has little to do with why Alliance are losing 600-0 (on some Battlegroups).

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Old 01/09/08, 11:35 AM   #675
• moz
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Tauren Druid
 
Mal'Ganis
After playing quite a bit of AV over the past couple of weeks I tend to agree that this change is meaningless. Most claims that trying is the issue are fairly valid but I've been in a number of BGs where the Alliance team is actually trying quite hard but just lose out by numbers in the reinforcements battle. The only exception to this is when you have a decent group of stealthers taking TP, E/W FW towers and holding them before the main push into the base happens. Increasing Vanadar's health is an absolute joke -- 95%+ of horde wins don't even touch him (that I've seen). Morale is quite low at the moment and the souring that's happened with AV is probably not going to be easily fixed -- if that's what they are looking for.

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