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Old 12/10/07, 5:45 AM   #251
Kaber
King Hippo
 
Tauren Druid
 
Stormreaver
Originally Posted by Maynard View Post
A hunter who's name escapes me took Hunter/Priest/Warr to #1 on the European realms last season, I think (helpful, aren't I?). Basically plays like a drain team except you have MS and the energiser bunny dps class, which takes a more conventional Warlock/Hunter/Priest drain team and gives it an offensive twist. I'm playing it on my hunter and it's marginally more fun than typical drain teams as you're not just watching mana bars; you're seeking opportunities to kill simultaneously. Two offensive dispels and mana burn is a great way to scare all the druid teams, too.
Playing the same setup with a rogue instead of the warrior was equally fun. It left us open to the threat of a burst on top of a long term mana drain. Unfortunately the Rogue went emo on us and we had to replace him with a Ret Pally, which did not go so well. You have very little CC to help the Priest out with aside from traps, but you do get BoF, BoP, and JoJ I suppose. He runs out of mana very quickly, so I think I may take him out for some Mark farming in Hellfire to get his PvP mana trinket. In any event, these setups probably are not as powerful as the standard W/H/P or M/H/P teams, they are at least fun.

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Old 12/10/07, 7:11 AM   #252
Gorzu
Glass Joe
 
Tauren Warrior
 
Balnazzar
Good compliment

My apologies if this was mentioned I have just spent a great deal of time reading this thread but wanted some input on a 3v3 team. I'm a MS warrior, one of my best friends in game is a holy/disc priest. Right now with the setups you guys have seen in 3v3 what would be the best compliment to us if we want to reach 1850+ for our respective weps. We 2v2 regularly and do ok, but most 2v2's end up being a marathon and the queue times can be brutal. We want to change it up and go 3v3 with a good partner, who best compliments us. We have been doing it for some time with a buddy who is a BM hunter but he doesn't seem to provide a reliable enough CC or enough burst to compliment us.

What do you guys think would be the best class? I have heard all the arguments for CC/burst/control from friends and well since we aren't competing at or around the ranking we want to reach I'm curious what we would see at that ranking and how best to prepare for it with a class that better compliments us.

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Old 12/10/07, 1:10 PM   #253
Kiklion
Piston Honda
 
Dwarf Shaman
 
<NoX>
Tichondrius
I would say either a warlock, druid, or paladin with priest/war. We are finding alot of success as druid/priest/warrior despite our lack of gear getting as high as 1740~ before a string of losses to double drain teams. Every team we fight seems to be in 3 vengeful 2 merci with almost or full vindicator's, meanwhile our average gear is just under full merci/veteran's. Most consisting of S1 gear + 1-2 pieces of S3.

The typs of teams we face at ~1700 is

PMR , Priest, mage rogue. It's a fairly easy match up, beating rogues with double warglaives. Warrior charges in while our priest remains mounted. Warrior stays on their priest, their rogue/mage open on our priest. I pop out of stealth cycloning the rogue and keep abolish / hots on priest. Between PS, NS, swiftmend, and using cyclone/feral charge/bash to interupt their burst our priest can usually stay alive. The big issue is when our priest doesn't stay far enough back so that they poly the warrior AS the CS lands on the priest. When that happens our dps is locked in CC, our priest can't dispel due to stuns / keeping himself up, and I am busy CC'ing the dps to try to interupt mana burns. Even if our priest doesnt drop we lose the mana war then.

Drain teams, Healer/Hunter/Lock. If it's a pally or shaman healer we can usually easily win. Between fear, into 2 cyclones into a feral charge and bash they can be locked down long enough for the warrior to kill a target. If it's a priest or druid it gets harder. Priest due to shield eating rage gen and hots, druid because of chain CC on our warrior and hots.

3 dps teams. I don't think these make it higher up, however we have lost some games due to gear against shaman/mage/warlock. Warrior is sitting at 11k hp and about 280 resilience. He sometimes gets blown up.

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Old 12/10/07, 5:38 PM   #254
Duilliath
Great Tiger
 
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Duilliath
Night Elf Druid
 
No WoW Account (EU)
Finally managed to get a team together that might actually last a while.

Recruited a Priest who then left the guild and canceled his subscription, so had to replace a 4th healer already.

Finally settled on the Frost Mage I have a 2v2 with (the practise there should do well for the 3v3 team) and got a Resto druid. Warrior friend of mine (previously on my 2v2) rerolled to Druid and despite lack of gear, it's been a highly entertaining run so far. Really need to work on communication and tactics still though. We went 6-4, losing some to far better (geared) teams and one to a triple shaman setup which had us confused with initial target selection =)

Does anyone have any general tips/tricks/hints ? Or even "that team sucks, you'll never make 1750, let alone 1850" ?

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Old 12/11/07, 7:04 PM   #255
telcontar
Von Kaiser
 
Blood Elf Mage
 
Mal'Ganis
I'm setting up a 3v3 team within my guild; some of us are more serious and some are in it more for the points, but we are all competitive and dislike losing. Thus, I want to create the best groups possible. Our members are looking to be:

Resto Druid
Shadow Priest
Rogue
Frost Mage
BM Hunter

I'm looking for the best two groups to make out of this. It's doubtful that anyone will respec, except possibly the hunter. My intuition is Druid/Priest/Rogue + Druid/Hunter/Mage. Any suggestions?

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Old 12/11/07, 9:11 PM   #256
Colan
Von Kaiser
 
Dwarf Warrior
 
Zul'Jin
Originally Posted by Calantus View Post
So it seems my 3v3 paladin is quitting WoW and now I'm wondering how to replace him. Anyone have any advice on makeups that are warrior+priest+X, what should X be?
I had great success in season 2 with a resto shaman/priest/warrior team. While we didn't have a lot of CC earth shocks helped immensely to stop heals and give that needed time to burst down one of their partners. Our priest has great survivability and not many teams gave use huge problems.

Currently we're running warrior/druid/hunter and have seen great success. Though we're generally having trouble with teams with paladins, where we split our focus with me on the weaker of their dps typically and the hunter draining the paladin. What ends up happening is our hunter dies before we're able to do some real damage through BoP/bubble (though he has little to no arena gear if that's significant). Right now, I'm thinking that we should instead try to blow up the weaker of the dps. Then when he gets BOPed we scatter shot/silence the paladin and try to wait it out, possibly cyclone the dps if possible, then nuke him afterwards.

Does anybody have experience with this war/druid/hunter and could give some friendly advice?

Last edited by Colan : 12/11/07 at 9:24 PM.

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Old 12/12/07, 12:09 AM   #257
demonen
Glass Joe
 
Tauren Druid
 
Kazzak (EU)
Originally Posted by telcontar View Post
I'm setting up a 3v3 team within my guild; some of us are more serious and some are in it more for the points, but we are all competitive and dislike losing. Thus, I want to create the best groups possible. Our members are looking to be:

Resto Druid
Shadow Priest
Rogue
Frost Mage
BM Hunter

I'm looking for the best two groups to make out of this. It's doubtful that anyone will respec, except possibly the hunter. My intuition is Druid/Priest/Rogue + Druid/Hunter/Mage. Any suggestions?
Either go with that, or maby druid/rogue/hunter and shadowpriest/mage/rogue.
Those are both solid teams, though shadowpriest/mage/rogue might have some issues with the stupid amounts of discpriest/rogue/mage teams right now.

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Old 12/12/07, 1:18 AM   #258
Nutsymptom
Glass Joe
 
Dwarf Warrior
 
Dalaran
I run alot of Warr/Pal/Sham games

Either MS Warr / Ret Pally / Resto Shaman or MS Warr / Holy Pally / Ele Shaman. It seems like both of these classes are in bad shape in 3's. We struggle against MPR teams or other such high CC burst teams. Its hard to get heals off and hard to keep up enough offensive pressure.

Any tips for either setup? I know there have been many successful Warr / Ele Sham / Holy Pally teams but that actually yielded our worst results of any setup. Were currently sitting at 1750 rating but we just can't seem to break 1800.

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Old 12/12/07, 3:32 PM   #259
demonen
Glass Joe
 
Tauren Druid
 
Kazzak (EU)
Originally Posted by Nutsymptom View Post
I run alot of Warr/Pal/Sham games

Either MS Warr / Ret Pally / Resto Shaman or MS Warr / Holy Pally / Ele Shaman. It seems like both of these classes are in bad shape in 3's. We struggle against MPR teams or other such high CC burst teams. Its hard to get heals off and hard to keep up enough offensive pressure.

Any tips for either setup? I know there have been many successful Warr / Ele Sham / Holy Pally teams but that actually yielded our worst results of any setup. Were currently sitting at 1750 rating but we just can't seem to break 1800.
Why not just play warrior + double healer? I would say that is far superior.

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Old 12/12/07, 3:37 PM   #260
Amera
Jedi Knight
 
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Amera
Night Elf Priest
 
No WoW Account
Elemental shaman is better against most of the higher-rated teams, but the double healer setup will give you less silly losses simply because you have so much backup. I played that double healer 3s all last year and it starts to get a lot harder at about 2100 or so because warriors are so easy to control and require constant babysitting by your defensive dispeller. If you have an elemental shaman, but but out enough burst where you can force the other team to play defensively sometimes, and create more opportunities for pressure.

We did pretty well against PMR teams with 2 healers, but without I would think you'd need to force them to play defensively and not be able to unload all their cooldowns. With you and an elemental shaman you should be able to force the priest to heal and keep the mage from casting pretty reliably. Assuming they get on your shaman, freedom kite the rogue and get some space, then unload on the mage whenever you can. Even if your shaman is just purging/shocking most of the match, that should be enough to keep your warrior on him most of the time, then help out with burst when you need it.

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Old 12/12/07, 4:22 PM   #261
Crimsonstorm
Von Kaiser
 
Tauren Warrior
 
Greymane
What do you guys think about a 3v3 team of warrior + 2 healers?

Specifically:

MS Warrior
Disc/Holy priest (mostly mana burns = dpses mana bars)
Holy Pally

Playing for the ultimate outlast game, we stay alive while we burn down the other teams mana, once theyre healers are OOM the warrior can kill them.

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Old 12/12/07, 4:32 PM   #262
Kiklion
Piston Honda
 
Dwarf Shaman
 
<NoX>
Tichondrius
I think pally/priest/warrior is almost strictly worse then priest/druid/warrior.

Against some of the more popular teams PDW fares better. PMR the CC ability and instant heals of the druid make it much harder for the oposing team to burst. In the mirror one teams warrior has free reign on constantly doing damage, while the other is CC'd for 12 out of every ~30 seconds.

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Old 12/12/07, 4:49 PM   #263
AriasImmortal
Von Kaiser
 
Human Paladin
 
Deathwing
We had zero problems with PMR burst playing pal/war/priest. When we did lose games to PMR it was because we didn't LoS the priests mana burns properly (though it's hard for our priest to do so with a rogue beating on him).

The real test is how well they do against drain teams. We beat a few drain teams, though the games were quite long.

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Old 12/12/07, 4:54 PM   #264
Kiklion
Piston Honda
 
Dwarf Shaman
 
<NoX>
Tichondrius
Against hunter/warlock/druid the advantage of the pally is BoF so your warrior can stay on target, however the disadvantage is that cleanse is inferior to abolish poison in regards to removing viper sting. We found that if we can kill one of the pets while I have cyclone their sole healer, we can usually pull of a win with getting drinks in. Just need both me and the priest to be dpsing the pet while the warrior is beating on it.

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Old 12/12/07, 7:13 PM   #265
Nutsymptom
Glass Joe
 
Dwarf Warrior
 
Dalaran
Originally Posted by Amera View Post
Elemental shaman is better against most of the higher-rated teams, but the double healer setup will give you less silly losses simply because you have so much backup. I played that double healer 3s all last year and it starts to get a lot harder at about 2100 or so because warriors are so easy to control and require constant babysitting by your defensive dispeller. If you have an elemental shaman, but but out enough burst where you can force the other team to play defensively sometimes, and create more opportunities for pressure.

We did pretty well against PMR teams with 2 healers, but without I would think you'd need to force them to play defensively and not be able to unload all their cooldowns. With you and an elemental shaman you should be able to force the priest to heal and keep the mage from casting pretty reliably. Assuming they get on your shaman, freedom kite the rogue and get some space, then unload on the mage whenever you can. Even if your shaman is just purging/shocking most of the match, that should be enough to keep your warrior on him most of the time, then help out with burst when you need it.
I played alot of warrior + 2x healer games last season and quite frankly its boring and doesn't require much skill and execution. Heal heal heal and outlast the opponents mana.

With Warrior / Ele Sham / Holy Pally we were more or less able to keep the Priest from mana burning but with freedom on the shaman and frost slowing effects or nova on me and our Paladin spamming heals on the shaman, thus unable to cleanse me, I felt pretty useless. Freedom on me means the shaman can't kite or get out of LoS at all and makes the match trickier.

I tried intercept + fear the elemental when summoned, then trying to kill it to prevent the double shatter with limited success. Doing this, then intervene the shaman + disarm the rogue neutralizes their dps but allows the priest to get some burns off and effectively stops our offense since I'm left with no rage and intercept on cooldown. If the disarm doesn't land or I fail to kill the elemental its gg usually.

Either way I'm having fun and were holding our own at 1750 facing gladiators at least 50% of the time and win maybe 1/3 or 1/4 of our PMR matches.


edit for reading comprehension: You're suggesting we go after the mage instead of the priest?

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Old 12/12/07, 8:13 PM   #266
 Mex
Sour Bear Mojo
 
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Mex
Tauren Shaman
 
No WoW Account
When I played warrior / ele shaman / pally in S1 I used to generally just freedom the warrior and heal the shaman (of course this was before the ultra-high burst of the current PMR iteration, and back when spammable BoSac made me immune to most CC whilst my warrior had freedom up for 90% of the match, etc).

The logic behind focusing the mage is that with PW:S / Ice Barrier / Ice Armour / ProM / Renew all being purged by your shaman, and the (hopefully) freedomed warrior beating on him, that the priest will be forced to cast heals, preventing him from manaburning.

I played 3s last week with a reasonably well geared warlock (felguard with a bucketload of health, etc) and a just-hit-70 rogue with 7k health and however much resil you get from the S1 MH mace (so at least he had the ability to do SOME dps). Amazingly we managed to stay above 1500, but the thing I noticed was that I had absolutely NO time to CC. This was against ~1500 teams too, so even once the rogue gears up, the amount of dps pressure teams are able to exert will also increase as we fight higher rated players. I ate way too many fears because I simply had to keep refreshing the hots I had on the rogue, while at the same time keeping regular heals on the warlock. Don't underestimate how powerful it can be forcing a healer to simply heal, it prevents them from CC'ing / mana burning, and drags them out into LoS for CC.

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Old 12/13/07, 10:23 AM   #267
Duncan
Piston Honda
 
Human Paladin
 
Das Syndikat (EU)
In a setup you described (warri/ele shaman/pally) against PMR, you will notice that the rogue will be on the shaman, preventing him from doing his burst/purge thing.
The priest will do everything to stay away from the shaman/mana burning the pally, while the mage CCs your warrior, counters the pally and helps to burst down the shaman with a shatter combo.

Freedom isn't up that long anymore, due to the longer cooldown/shorter duration, the priest dispelling it instantly AND due to the fact that there will be a horrible number of frost debuffs alone from the mage, it's not easy to dispell sheep right away, unless you are extremly lucky. So forget about your warrior doing that much.
Sometimes you even have to give the opposit teams focus target (wich won't be your warrior most of the time) freedom if they have a frost mage, just to prevent them from bursting it down to easy (shatter combo....).

That being said, you won't be able to pressure a 400+ resilience 12k+ health priest enough, if his teammates play the PMR control/burn thingy right.

Last edited by Duncan : 12/13/07 at 10:29 AM.

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Old 12/13/07, 4:53 PM   #268
Nutsymptom
Glass Joe
 
Dwarf Warrior
 
Dalaran
I'll try focusing the mage next time then. It just seems like against a well geared and reasonably competent fight that that match is damn near unwinnable.

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Old 12/15/07, 10:28 AM   #269
Angeron
Don Flamenco
 
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Dwarf Warrior
 
Lightninghoof
Here's a quick question concerning a Priest/Mage/Warrior team (I am the warrior). My 3s team just picked up a really incredibly brutal mage, I mean the kind of guy who can lockdown opposing mages and solo-kill a druid, makes warriors look stupid with pet freeze micro etc. but we're having trouble vs. PMR teams.

We're sitting at 1707 rating after 22 games, and the PMR teams we're facing are pretty terrible, for the most part(we've faced two duelist teams), but the class comp just seems to be our total bane. The whole setup focuses on keeping me CCed(frostnova/poly/crippling poison) while they just manaburn/FB/AR the mage, which then opens up their mage to Polymorph spam me (Yes I know how to spellreflect, if I pop it mid-poly they just /stopcasting), and our priest usually eats a poly/CS/blind rotation when our mage gets low.

While I know we don't run an ideal setup, I feel like there are a few things we can do to disrupt these teams since they're essentially unskilled players in a rediculously synergistic setup. My problem is that I don't know what those things are, so any suggestions would be greatly appreciated.

*edit* I guess I should note that the mage and priest are both geared to the max, with three piece season 3, two piece season 2 sets(Priest is disc of course) with season 2 weapons and full s3 honor gear. I'm the least geared with 2 piece season 3, one piece season 2 and two piece season 1 with all but two pieces of s3 honor gear(ring/belt) and a deep-thunder. Thus gear isn't really our issue, though I could use a stormherald upgrade (guild hasn't raided in months), I feel we're not getting outgeared at this point.

Last edited by Angeron : 12/15/07 at 4:15 PM.

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Old 12/15/07, 10:56 AM   #270
Disodium
Glass Joe
 
Undead Warlock
 
Bonechewer
Rogue/Lock/Druid

Long time reader; First time poster.

A bit of background info on myself. I play Disodium (Lock) and Hydropawnics (priest) Horde side on Bonechewer. I got a Rival title in S2 and am hoping to make the jump to glad or duelist this season. My best shot I believe is on my Warlock playing with a rogue and a resto druid.

With the amount of control available to this setup it can be played as a cc/dps team. Rogue controls DPS target, Lock and druid control the 2 non-focus targets and try to open an opportunity for a Kill.


With the ability of a Rogue and a Lock to fight without running out of steam; and the Druids ability to sneak off for Drinks, This team can also play the outlast game, with the rogue and the lock relatively capable of taking care of themselves for a bit it allows the druid to maintain mana control of the fight.

Currently I am specced 6/44/11 and we play CC/Burst type of game and then if we can't get anyone down we kinda switch to a more outlast mode.

How would YOU run this comp if you were playing it?

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Old 12/15/07, 10:30 PM   #271
 Mex
Sour Bear Mojo
 
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Mex
Tauren Shaman
 
No WoW Account
I've been doing a bit of warlock / druid / rogue, and it seems to me like sort of a conflicting setup. If you want to go for outlast, then warrior + demonology (SL/SL or FG) warlock is a much better choice, since rogues are somewhat limited by their cooldowns. On the other hand if you wanna play offensively, you really need a caster with more burst than a warlock.

Generally, I've found the best thing to do is abuse the high amount of CC available -- stunlocks, fear, deathcoil, blind, cyclone. Avoid getting an immune blind with good communications from the druid on cyclone targets, and try to kill someone quickly. You won't have the same raw burst + control of PMR, but if the game does get drawn out you'll be in a slightly better position. Still, vs teams that are built to outlast, you won't really have the juice to keep going once the rogue's cooldowns are blown.

It's not an ideal team but with good CC co-ordination I think it does have a lot of potential.

edit -- generally we try to root / cyclone any warriors, since if they're left to run loose they can put a lot of pressure on the rogue, forcing me to heal instead of CC. We have toyed with the idea of trying to gib them though, does anyone have any experience with this?

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Old 12/17/07, 6:12 AM   #272
Fjoryn
Glass Joe
 
Undead Warrior
 
Draka
I am wondering if anyone can shed any light on warrior icemage/holy priest/combo
We steam rolled our way up to 1830 tonight before running into a war/resto shm/resto druid team that we just couldnt beat. I know this combo was toping 3v3s across a few battle groups last season, and it just happens to the be set up of a few of my friends. Anyone familar with any side of these two set ups have some advise? The druid was mainly CCing the mage and then over to me when DR was on the mage. The priest was under constant pressure with WF and mace war with s3 mace on him. We played them 3x i believe and lost all 3 ending up somewhere just above 1800 last loss was only 10 points. So they were decently far ahead of us but we felt we should be winning that match up every time. Would the best plan be go for the druid? or shaman? our priest couldnt mana burn with the war up on his face the whole time. All 3 matches were in BE arena which i dont think helped much.

Also any general advise would be helpful about this set up we were mainly chosing a target, waiting for me to get around 50+ rage poping cds/mage cced and we droped something with some nice bursting, some times a PI from the priest / mana burns if he wasnt under pressure, which it seemed like he was in most matches. For the defensive side priest and mage LoS im putting pressure on a target mage ccing keeping stuff off the priest unless its a rogue where i join in keeping him off the priest.

ps 1800 is still mainly duelists at this point in time in 3s it seemed. 2v2 1800 was all gladiators... haha

Thanks in advance for any advise!

edit - oh and i forgot to mention none of us have played this set up before

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Old 12/17/07, 2:34 PM   #273
AriasImmortal
Von Kaiser
 
Human Paladin
 
Deathwing
Anyone have any good videos of h paladin/resto shaman/warrior at high ratings in 3s? From the shaman or paladin perspective preferably, but I'd take the wars.

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Old 12/17/07, 3:22 PM   #274
♦ Praetorian
Mike Tyson
 
Praetorian's Avatar
 
Orc Shaman
 
Mal'Ganis
MoB plays horribly here (I know they're a great team, etc., but the priest is putting himself in harm's way with no good reason and Xecks apparently falls off the bridge midway through).... still, this is Gclol's perspective vs. MoB's PMR: mob1.avi - FileFront.com

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Old 12/17/07, 3:57 PM   #275
AriasImmortal
Von Kaiser
 
Human Paladin
 
Deathwing
Any chance you could look over our shaman's armory and check his gear/talents out? The World of Warcraft Armory

I'm not at all experienced with this combo in 3s but it seems to me that he goes down quite fast when focused and I tend to burn a lot of of mana keeping him up.

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