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Old 01/09/08, 2:02 AM   #351 (permalink)
Piston Honda
 
Night Elf Druid
 
<NoX>
Illidan
Looking for any help as Priest Warrior Druid against Pally Warrior Shaman.

pretty much, their shaman/warrior stick on our priest. every other cyclone is ES or grounded, and with a pally and a shamans BoW / mana shield we can't win the mana war, and we don't seem to have the CC to burn any of them down. The two times we won is when the warrior dc'd and once when the pally popped avenging wrath.
 
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Old 01/09/08, 10:54 AM   #352 (permalink)
not very popular
 
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Draenei Warrior
 
Black Dragonflight
Originally Posted by Kiklion View Post
Looking for any help as Priest Warrior Druid against Pally Warrior Shaman.

pretty much, their shaman/warrior stick on our priest. every other cyclone is ES or grounded, and with a pally and a shamans BoW / mana shield we can't win the mana war, and we don't seem to have the CC to burn any of them down. The two times we won is when the warrior dc'd and once when the pally popped avenging wrath.
It sounds like you need to coordinate your positioning and the details of your strategy better - for example, your Druid can probably use his/her mobility to line-of-sight the Shaman and Cyclone the Paladin (giving your Warrior an opportunity to burst down a target, and hopefully forcing the Shaman to assist on healing). Entangling Roots on the Warrior will also give your Priest an opportunity to get clear, and potentially even get some Mana Burns off.

Also, you should obviously try and snipe the Grounding Totem off, or watch for it and cast another spell (Rank 1 Moonfire?) that it will absorb.
 
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Old 01/10/08, 12:07 PM   #353 (permalink)
Domo Arigato
 
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Tauren Druid
 
Mal'Ganis
I'd just like a bit of advice for the third class choice.

We have the same 3 members (we live near each other, see each other most every day), I'm an MS warrior with decent "starter" resilience - (200ish), currently grinding out honor to replace all my remaining items without resilience. The second member is a freshly re-rolled resto druid. He knows how to play the class well and does extremely well (I think) for being in horrificly bad gear.

The question comes in on our 3rd member, he's a bit of an alt-alohic, but we have his word that he'll at least concentrate on one class once he decides which one he wants to play with.

His prefrences currently are (in order, according to how much he thinks he'd enjoy the class):
Rogue (which is the hardest choice, since his rogue is still 60 from before MC raiding days, even) - probably will be 20/0/41 ending spec
Moonkin
Elemental Shaman
Warlock

That list is actually also completely backwards in terms of how much effort it would take to become viable with said class (in terms of gear).

Really what I'm looking for is a simple breakdown of how well these classes would mix. My prefrence is elemental shaman, simply because of the vicious burst damage (and the ability to control when the burst truly kicks in), the ability to spot heal if necessary, offensive dispelling, and of course totems.

I know warlock can be powerful, as can moonkin with spammable (though obviously short) CCs, and a good rogue's ability is unquestioned. But I'm having a hard time even deciding what I think could be best for us. Any suggestions would be appreciated.
 
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Old 01/10/08, 12:18 PM   #354 (permalink)
Spymaster
 
Karnadas
Draenei Shaman
 
No WoW Account
Warrior/Lock/Druid would be the strongest. That is one of the current top of the line 3v3 teams. It's totally outlast setup and such, but it has strong potential. Next I'd say would be rogue, because there are a lot of caster heavy teams in 3s and a warrior/rogue/druid setup just destroys them. Especially something like Warlock/2 healer or warrior/2 healers or most matchups with a priest. Ele Shaman and Moonkin I'd put about the same, just burst vs control. They are both inferior though due to their lack of longevity and inability to deal with LoS issues.
 
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Old 01/10/08, 12:37 PM   #355 (permalink)
Domo Arigato
 
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Tauren Druid
 
Mal'Ganis
This is true, I didn't really think about LoS issues (and very often don't, to my detriment even while playing). And as a secondary question, how well would this work as the core of a 5v5, with (most likely) a ret paladin and disc priest. I'd assume warlock still comes out on top of the pile, especially with the introduction of another meleer.
 
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Old 01/10/08, 1:03 PM   #356 (permalink)
Spymaster
 
Karnadas
Draenei Shaman
 
No WoW Account
Yeah you wouldn't want to have a triple phsyical dps team, especially a triple physical one where the only dispeller is the priest who will be focus fired most often by other teams. I think Warrior/Lock/Druid/Ret Pally/Disc Priest would have some pretty good success, as long as your pally knows how to use his tricks and cleanse. He won't be healing a lot, but he could do a lot of the other things that make pallies strong in 5s. Now going Warrior/EleShaman/Druid/Ret Pally/Disc Priest would also be good, mainly due to more synergy with 2 people benefiting from WF. The rogue and boomkin to me in this setup are definite no nos though.

Another possibility is if the guy did want to play his shaman is to have him go resto. 2 warrior/3 healer teams work rather well (and this is a variation of that) and I think War/Resto Shaman/Resto Druid might be a bit stronger than War/Ele Shaman/Resto Druid. You could even have the shaman use some of his ele gear for 5s and gear a bit on the offensive side until he gets his resto stuff off.
 
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Old 01/10/08, 6:45 PM   #357 (permalink)
Don Flamenco
 
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Orc Warrior
 
Hellscream
Originally Posted by Ugato View Post
This is true, I didn't really think about LoS issues (and very often don't, to my detriment even while playing). And as a secondary question, how well would this work as the core of a 5v5, with (most likely) a ret paladin and disc priest. I'd assume warlock still comes out on top of the pile, especially with the introduction of another meleer.
A) This is a 3v3 thread, it's already long enough without posts like this shitting it up for everyone reading it.

B) Ret pallies are burst damage, druids are outlast healers, putting them together is like putting beer in your cheerios: a terrible idea. If the druid were moonkin and you were running 3dps that's a different story, but that setup should get demolished by any team with a good mage.

C) Make your friend play his warlock D/W/WL is VERY strong, and if your druid is as good as you say he is (and can grind honor to gear up fast enough) you can win games on the strength of the druid alone.

Though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours, and maybe you can even sense our lifestyles are probably comparable; I simply am not there.
 
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Old 01/11/08, 2:55 AM   #358 (permalink)
Glass Joe
 
Dwarf Warrior
 
Eonar (EU)
Hello, I recently joined a 3on3 team with a SL Warlock and a resto druid. They play in the upper half of 1800 but we managed to lose a lot of points against some pretty classic matchups. Hemo Rogue/Frost Mage and Shadowpriest won 4 games against us and we only won one - by the sheer amount of burst damage they put out we were getting killed in seconds. We did have some success but they were all undead and that made fear a very bad counter in comparison to Polymorph holding me down the first 15-20 seconds of the game. We tried running on the rogue but with sprint up etc, they still had very good pressure on the lock or druid and finished the game quickly with shatter combos before the druid or lock could get out of the kidney shot. My warlock and Druid are both very well geared, so really didn't expect to see such an DPS Increase when hemo had just been, but the mage sure did put out some big numbers.

No other setup seemed to give us as big problems as this one did. I appreciate any help or at least pointers how to handle it as War/Lock/Druid, quote the post if it's been posted before!
 
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Old 01/11/08, 10:28 AM   #359 (permalink)
Don Flamenco
 
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Orc Warrior
 
Hellscream
Originally Posted by Deci View Post
Hello, I recently joined a 3on3 team with a SL Warlock and a resto druid. They play in the upper half of 1800 but we managed to lose a lot of points against some pretty classic matchups. Hemo Rogue/Frost Mage and Shadowpriest won 4 games against us and we only won one - by the sheer amount of burst damage they put out we were getting killed in seconds. We did have some success but they were all undead and that made fear a very bad counter in comparison to Polymorph holding me down the first 15-20 seconds of the game. We tried running on the rogue but with sprint up etc, they still had very good pressure on the lock or druid and finished the game quickly with shatter combos before the druid or lock could get out of the kidney shot. My warlock and Druid are both very well geared, so really didn't expect to see such an DPS Increase when hemo had just been, but the mage sure did put out some big numbers.

No other setup seemed to give us as big problems as this one did. I appreciate any help or at least pointers how to handle it as War/Lock/Druid, quote the post if it's been posted before!
The onus is on you, as the warrior, to spell reflect the polymorph at the start, it'll kill their momentum, and give you enough time to move hard to the shadowpriest, then the druid can just cyclone the mage when he trinkets out of his own poly, and by that time the SP should be close to dead. Druid will have to play very aggressively to keep the rogue/SP from burning the warlock, and your whole team will have to be on the ball with pillar running. Beyond that, felhunter on the mage to lockout frost (remember that you are reflecting poly), and druid needs to cyclone without eating CSes.

Though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours, and maybe you can even sense our lifestyles are probably comparable; I simply am not there.
 
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Old 01/11/08, 11:49 AM   #360 (permalink)
Von Kaiser
 
Undead Warlock
 
Bloodhoof (EU)
Best advice I can give you is pressure the Shadowpriest. I played sp/rogue/shaman last season and played an unusual sp/disc priest/rogue setup at the start of s3 just to see how it works with so much mana burning potential (poorly). Every time I was heavily pressured early in the game (with the lack of escape opportunities outside of simply using the trinket and healing) we had a totally different (much more difficult) game to those against teams who focused others in our team.

Pressure on the SP really will help you, assuming your druid can start to mix well timed cyclones into the fray since he needs to work on mitigating burst - aswell as possibly using deathcoil defensively to bait a CS on your warlock instead of the druid. Remember to get those HoTs on early (forcing the shadowpriest to dispel instead of contribute to burst damage isn't a bad thing) and use LoS to your advantage.

Having your warrior charge out in the middle of the map is probably not ideal considering the burst/slows from the mage which you can't remove - aswell as the vulnerability you will get in the early game from them forcing a heal and opening your druid upto a counterspell. A lot of how successful this will be depends on how well your team-mate micromanages his felhunter, and remembers that he's focusing on control instead of damage (the obvious: double CoT/timely devours/spell lock) can save you an early death provided nobody gets caught in the open.
 
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Old 01/12/08, 5:48 PM   #361 (permalink)
Glass Joe
 
Dwarf Warrior
 
Eonar (EU)
Thank you for the advice - we haven't played many more teams since we've shifted to a different team combo running Holy Paladin/Resto Druid, Warrior. It really seems like a very solid setup against most teams since we aren't easy to burst down and do have good counters to the typical teams that build their rushdown around frost mages.

War/Lock/Resto Druid atm. just seems too vulnerable to an early rushdown tactic, at least for how we played the teams. Will see when I get my hands on a proper mace, as that should increase our chance against rogue teams substantially.
Only notice we have is that we nearly got trained by a Retribution Paladin/Arms Warrior/Resto shaman - nasty setup but beatable with enough stamina to mitigate the burst that the combo can do.
 
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Old 01/14/08, 3:30 AM   #362 (permalink)
Glass Joe
 
Night Elf Hunter
 
Gilneas
Hello, I started a 3v3 team running MM hunter/ felguard lock/ resto drood. It has been a ton of fun being able to drain and wear down the healers very quickly with pressure from the dots. We also have effective CC in frost traps around pillars, fear, and cyclone. We basically didnt lose cept for 2 games in which the drood d/c. We got up near 1800 and faced a drood/rogue/warrior combo. After the two losses to them the drood had to leave. They rushed in on our lock and utterly destroyed him. Our drood was pounced and I was cycloned while the lock met his fate in a matter of seconds.

I am more informed on the 2v2 bracket and not sure if this is a common combo that we need to learn to counter in 3s. It didnt help the warrior and rogue had S3 weapons. Any suggestions to help us would be great. Thank you
 
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Old 01/14/08, 3:34 AM   #363 (permalink)
Jedi Knight
 
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Blood Elf Paladin
 
Mal'Ganis
It's a combo designed to destroy drain teams like yours.
 
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Old 01/14/08, 4:29 AM   #364 (permalink)
Don Flamenco
 
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Human Warlock
 
Kil'Jaeden
As far as I can tell, anything with double melee absolutely ruins anything with a Warlock.
 
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Old 01/14/08, 6:01 AM   #365 (permalink)
Von Kaiser
 
Human Warlock
 
Stormreaver (EU)
Just started a Resto Druid / Lock / Warrior combo and we've lost a lot of game to hunter /paladin or disc priest/ random(rogue / warrior /feral druid usually) in that they just seem to wear us down slowly with pet keeping me in combat and making viper sting hard to cleanse. It more a case of we just cant seem to burn anything down before I go OOM. The melee will normally sit ontop of the warlock and slowly kill my mana (or quickly if its a warrior) which is normally the beginning of the end.

Is it worth killing the hunter pet out of LoS at the start to buy me (resto druid) more drinking time? When we went for the hunter, our warrior got kited a lot thanks go BoF / frost trap while the priest mana burned the warlock and the pet slowly ate me. When we went for the priest the hunter destroyed my mana with aimed shot + high damage on the warlock (i guess lock should avoid this).

I have a feeling its better to go after the priest and CC the dps with a mix of fear and cyclone. Or if we face a paladin to go after the hunter and COT/cyclone/fear the paladin. But we can't quite seem to get either to work out properly.

edit: general changes we've suggested are that both me and the lock do a better job of hiding while the lock kills the hunter pet with dots and dumps some on the healer while trying to avoid the warrior. Assuming its hunter / priest / X the warrior sticks to the priest, and if its hunter / paladin / X our warrior sticks to the paladin and we use CoT / fear / cyclone on him when we can.

Last edited by Beardstorm : 01/14/08 at 6:18 AM.
 
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Old 01/14/08, 6:14 AM   #366 (permalink)
Glass Joe
 
Dwarf Warrior
 
Eonar (EU)
TO Beardstorm: I've played the same combo now and against such a setup you probably find getting on the rogue is gonna put more pressure on their team. Hunter has more armor and has it a lot easier kiting your warrior if he spams frost trap - Killing the pet can be beneficial - putting up some dots up on it when the priest ain't looking can slowly tear down its HP and then call for the warrior to switch targets & kill it. A scorpion is an easy target - and it will be hard to get 10 seconds for the hunter to revive it, if their team doesn't want to lose pressure. A BOF'ed rogue won't do anything in kitting the rogue as then he'll be moving away from you the warlock as well.

On a paladin team it can be very easy to kill their paladin with fears/pummels/spell locks - but switch targets if the paladin is trying to kite you.
 
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Old 01/14/08, 2:57 PM   #367 (permalink)
Glass Joe
 
Night Elf Hunter
 
Gilneas
Originally Posted by doogless View Post
As far as I can tell, anything with double melee absolutely ruins anything with a Warlock.
Is there an effective way to avoid the initial cooldowns they are blowing? The druid playing more aggressively possibly with feral charge and bash while i try and stop him from getting cycloned? I realize that two melee is pretty devastating to a clothie with MS up on him but suggestions on how to possibly avoid the initial burst would be great.
 
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Old 01/14/08, 3:20 PM   #368 (permalink)
I'll see your Red Label
 
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Undead Warrior
 
Skullcrusher
Originally Posted by doogless View Post
As far as I can tell, anything with double melee absolutely ruins anything with a Warlock.
Playing druid/lock/mage we ran into this wall yesterday. We can handle the scads of PMR teams with ease, but we were getting ruined by 2x warrior and even rogue/warlock teams.

2x warrior or warrior/rogue: It seems that they can either go after our warlock or druid, both result in a loss for us. Is our best shot trying to control them both (dps) with poly/cyclone/fear while going for the healer?

Warrior/lock or lock/rogue: An annoying variant to PMR, priest/warlock/rogue were running over us yesterday. Our druid seemed to be constantly feared which let the rogue take down our lock with the help of some dots. Should the druid be kiting better?

What better cc is there for a druid than polymorph?
 
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Old 01/14/08, 3:59 PM   #369 (permalink)
Glass Joe
 
Tauren Druid
 
Draenor (EU)
First of all: sorry for another "what to play?"-post. Since honour/arena points are non-refundable I'd rather gather some advice instead of just trying stuff.

I've played Hunter/Warrior/Paladin(me) with moderate succes, but I've got terribly bored with my paladin. I went back to my main (feral druid) and wanted to pvp with him. Due to me playing arena every other week I got a few feral pvp items, though I haven't had any real succes playing it. I tried resto and resto/balance, but I lack some gear/skill to really make it work. In the meanwhile our warrior rerolled priest.

So the question boils down to

Hunter
Priest(preferred)(/Enh. Shaman)
Resto Druid/Feral Druid

Or should I just forget about my druid and continue levelling my lock?

As Hunter/Priest/Resto we can outlast quite a number of teams, but I don't heal good enough(yet?) to win from dps teams.

Then again, I imagine with me as feral we could kill mage/lock teams easier.

Thanks in advance.
 
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Old 01/14/08, 5:01 PM   #370 (permalink)
Don Flamenco
 
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Human Warlock
 
Kil'Jaeden
Originally Posted by Phorellis View Post
Is there an effective way to avoid the initial cooldowns they are blowing? The druid playing more aggressively possibly with feral charge and bash while i try and stop him from getting cycloned? I realize that two melee is pretty devastating to a clothie with MS up on him but suggestions on how to possibly avoid the initial burst would be great.
Originally Posted by Maligne View Post
Playing druid/lock/mage we ran into this wall yesterday. We can handle the scads of PMR teams with ease, but we were getting ruined by 2x warrior and even rogue/warlock teams.

2x warrior or warrior/rogue: It seems that they can either go after our warlock or druid, both result in a loss for us. Is our best shot trying to control them both (dps) with poly/cyclone/fear while going for the healer?

Warrior/lock or lock/rogue: An annoying variant to PMR, priest/warlock/rogue were running over us yesterday. Our druid seemed to be constantly feared which let the rogue take down our lock with the help of some dots. Should the druid be kiting better?
Yeah, I have no idea either. If anyone knows of a top secret strategy for Warlocks to not drop dead against double melee, I'm all ears. I run as SL/SL and pop out a VW against double melee, but similar to the goggles, it does nothing. I've played Warrior/Warlock/Druid and Rogue/Warlock/Druid, and it doesn't seem to make much difference. My guess is that the only hope for survival is an extremely tight CC rotation between the three of us until the opposing Rogue runs out of cooldowns, but we've never managed to pull it off.
 
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Old 01/14/08, 5:48 PM   #371 (permalink)
Von Kaiser
 
Tauren Druid
 
Korgath
In my experience, you're pretty much screwed as a warlock against 2x melee. I run Warrior/Hunter/Paladin, and recently Warrior/Hunter/Druid. If the warlock leaves Felhunter out, that thing is dead within 15 seconds unless the healer is amazing or our CC messes up. If he brings out a Voidwalker, it's pretty much dead too, though it takes a bit longer. Generally the strat is to have me (the warrior) on the warlock to pummel important things and do damage to the VW through Soul Link and Sweeping Strikes (if we can position ourselves correctly) while the Hunter DPSes something else squishy or does what he can to drain healer mana. Once the VW is at about 50% we try to LOS it and put a burst train on it before their healer can figure out what's happened.

I realize this doesn't answer your question directly. But you should be able to figure out what you need to do, which is to kill one of the physical DPS before they can kill pets/kill the lock outright. Most of the non-drain teams are very bad at playing defensively and grinding an opponent down anyway. In my experience, if you play defensively well, you have the option of outlasting your counter comp until they make a semi-fatal mistake and capitalize on it.

EDIT -- By playing uber-defensively, I mean your DPS needs to be aware of what's happening and also aware of strategies to peel one or both of those melee off their teammate(s).
 
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Old 01/15/08, 11:32 PM   #372 (permalink)
Von Kaiser
 
Night Elf Druid
 
Quel'Thalas (EU)
You guys think 3v3 with Rogue (me), Holy Paladin, Warrior can work at any extent? And what would my main job in this config? Lock Down healers while Warrior Nukes DPS, I would assume... Thats what I've been doing last time and it works fine. But teams with 2 Healers are a pain.
 
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Old 01/16/08, 12:08 AM   #373 (permalink)
Jedi Knight
 
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Blood Elf Paladin
 
Mal'Ganis
You guys think 3v3 with Rogue (me), Holy Paladin, Warrior can work at any extent? And what would my main job in this config? Lock Down healers while Warrior Nukes DPS, I would assume... Thats what I've been doing last time and it works fine. But teams with 2 Healers are a pain.
Use a druid and this is a very solid setup. It's probably not horrible anyway, but in general you'll get much more out of the druid's CC and ability to heal on the run than from freedom and cleanse.
 
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Old 01/16/08, 12:13 AM   #374 (permalink)
Don Flamenco
 
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Orc Warrior
 
Hellscream
Originally Posted by Kreoss View Post
You guys think 3v3 with Rogue (me), Holy Paladin, Warrior can work at any extent? And what would my main job in this config? Lock Down healers while Warrior Nukes DPS, I would assume... Thats what I've been doing last time and it works fine. But teams with 2 Healers are a pain.
1) Get a druid instead of a paladin.

2) Rogue gets on the squishiest target, or, in the case of PMR, rogue gets on the mage.

3) Running teams out of mana may work fine for your team since you have 2x Energizer dps with no need to drink. Your major concern(s), should be locking down mages/warlocks, and making SURE that priests are not mana-burning your healer. In a game where your facing double healer/warrior, if one of the healers is a priest, you've alr