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Old 05/12/08, 5:24 PM   #576 (permalink)
Don Flamenco
 
doogless's Avatar
 
Human Warlock
 
Kil'Jaeden
Have you tried nuking down the Warrior? He would seem like a much more attractive target than the Rogue since he's in Berserker Stance and doesn't have CloS/Cheat Death/Vanish/Evasion.
 
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Old 05/12/08, 6:50 PM   #577 (permalink)
Rej
Piston Honda
 
Undead Priest
 
Doomhammer
Originally Posted by doogless View Post
Have you tried nuking down the Warrior? He would seem like a much more attractive target than the Rogue since he's in Berserker Stance and doesn't have CloS/Cheat Death/Vanish/Evasion.
Nuking the warrior might be tricky. He can D up with a shield and just accumulate rage, while the Druid and Rogue pop out to CC your DPS. Unless you can burn him down quickly without interruption (maybe pull him behind a pillar), you might do more harm than good.

Then again, the other two don't make great targets either. =( Versus a Druid healer, target switching might be your best bet, since Resto druids need a bit of time to get their HoT stacking in full swing. Start off on the visible warrior, force the druid to pop out and CC/heal, then switch to him when it's convenient. Frost Shock/Crippling Poison/Stuns to keep him in range, dispel/purge spam if possible to clear off the HoTs, and use whatever CC you can muster to keep the opposing Warrior and Rogue in check (they might be going after your priest anyways, so leading them away means they can't help the Druid).

I just hope your priest is a kiting genius. He'll need plenty of support to stay alive with a ShS Rogue and Warrior on him.
 
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Old 05/12/08, 8:04 PM   #578 (permalink)
Don Flamenco
 
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Human Warlock
 
Kil'Jaeden
Yeah, I'm not saying it'll guarantee wins, but it strikes me as the least bad option.
 
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Old 05/15/08, 6:15 PM   #579 (permalink)
Rej
Piston Honda
 
Undead Priest
 
Doomhammer
We've been having problems of our own. Warrior/Retadin/Resto Druid is our setup, though the Retadin and Resto Druid are still somewhat undergeared (every team at 1700 has S3 shoulders except us, it's insane). Last night we went up against a Hunter, Disc Priest, Resto Druid combo time and time again. Before I knew it, I was run dry from stings and the occasional manaburn that I get feared/snared into. With roots, cyclone, frost traps, our Warrior was constantly struggling against the torrent of CC. Freedom was almost always instantly dispelled, and we ended losing due to complete loss of mana while they pointed and /laughed. Classy stuff.

The only counter we could come up with was to have DPS go all-out on the Druid, forcing him to reduce his healing and perhaps all of his CC, while trusting the Druid to do his best to stop the priest from manaburns and pushing him to heal more instead of dispels/manaburn. That leaves the hunter free to do whatever, but not much choice in the matter. Also it's tricky keeping the Druid in melee range when Freedom is a 1-second deal and he simply kites us over a Frost Trap, but if we leave him alone then the Warrior is almost completely locked out.

Any thoughts or suggestions?
 
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Old 05/15/08, 6:31 PM   #580 (permalink)
Piston Honda
 
Tauren Warrior
 
Gorgonnash
Originally Posted by Rej View Post
Any thoughts or suggestions?
Leave the game early and save yourself some time.

Your ret pally will be OOM in seconds and once he is your warrior will be CC'd for over an hour if you choose to stay in the game that long. Your team will be doing no damage and will be unable to stay on any of the targets for very long. Best chance of winning would be if someone on the other team disconnects. The only way to pressure the team is to go aggressive on the hunter because it will cut off their dps completely however the chances of you killing him, hell the chances of you getting him below 50%, are extremely low.

I have played that combo versus the combo you speak of and it's an exercise in futility. The good news is their burst capability is almost as low as yours (read non existent) so the chances of someone on their team getting bored and leaving or disconnecting may actually be realistic.
 
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Old 05/16/08, 3:47 AM   #581 (permalink)
Piston Honda
 
Tauren Warrior
 
Kel'Thuzad
Originally Posted by Rej View Post
Any thoughts or suggestions?
Kill the hunter pet, then have both your melee sit on the hunter. This will lower their team's damage by a ton. Despite the fact that your warrior will be CCed an awful lot, between hamstring, mace stuns, intercept stun, HOJ, repentance, 1-3 seconds of BOF, feral charges, bashes, or roots on the hunter, you should be able to stay on his head fairly well despite CCs and frost traps. Anyone who is cycloned is taking 0 damage, anyone who is rooted that is taking damage will typically have the root break. They will run the paladin dry of mana very quickly, but he can still keep rank 1 seal of command up, and if he takes damage, then he gains mana from being healed. Minimizing the damage from the hunter frees up your druid more to CC the other druid to block out his CC on your warrior, and allows your druid to go bear to eat priest fears without worrying about getting behind on healing. With the pet down if they don't keep a close eye on your druid he can also drink. Coordinate your tools well and it doesn't take much face time at all for a warrior+retadin to put enough hurt on a hunter to make their healers have to stop and heal rather than play offensively, particularly if your druid interferes with their druid.

It isn't going to be a quick or easy game no matter how you slice it, but that's how I'd play it.
 
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Old 05/16/08, 5:16 PM   #582 (permalink)
Piston Honda
 
Tauren Warrior
 
Gorgonnash
Arcane shot, priest dispel, and viper sting say no he wont be able to keep up rank 1 seal amounting to anything of consequence other then a wasted gcd.

Between cyclone, scatter, trap, pw:shield, pain supression, fear, root, concussive shot, and the hunter just not being stupid killing the pet is a lot harder then you make it sound and even if the stars align and you do kill it they will be able to get it resurrected without much effort. Are you sitting on the hunter? OK, the priest rezzed the pet. Are you sitting on the priest? OK, the hunter just rezzed it. Are you splitting? No you aren't, neither of you are going to stay on your targets and now you're losing the game.

Face time on a target for a ret paladin with 0 mana means you stand there and maybe get off one autoswing if you're lucky.

Last edited by Bula : 05/16/08 at 6:39 PM.
 
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Old 05/16/08, 9:44 PM   #583 (permalink)
Piston Honda
 
Tauren Warrior
 
Kel'Thuzad
Rank 1 seal of command costs 65 mana. Second of all, ret paladin seals are not dispellable, they have 100% resistance to dispel on their seals. The paladin gains mana if his health is not 100% and he is healed. He will be able to keep rank 1 SOC up no problem. If you are sitting on the hunter, who is taking damage? If the warrior is cycloned, he is not taking damage. If the paladin takes damage, it gives him mana. Where is the damage coming from here? You stay on the hunter, and if the priest tries to rez the pet, the druid can flick him with a moonfire no sweat. If killing the pet is a problem, you stay on the hunter and look for opportunities to switch to the pet and kill it. If it doesn't work, sit on the hunter until another opportunity arises.

A druid that is being cycloned and feral charged cannot lock down a warrior 100% of the time, meaning the hunter is going to be eating intercept stuns and be hamstrung a good chunk of the time. His damage output will be terrible and easily healed by lifebloom. It is not nearly as difficult as you make it out to be to create a window where both melee get on top the hunter and lay into him, which forces them to heal him.
 
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Old 05/19/08, 5:52 AM   #584 (permalink)
Von Kaiser
 
Night Elf Druid
 
Vashj
I was wondering if anyone runs, or has run into, the makeup of dpriest/rdruid/rogue in 3s. I bumped into this the other day for the first time playing druid/lock/warr with some friends, and it was pretty frustrating.

The game was on RoL, which seems to favor them, but I'm not really sure if the other maps would be much better. Basically, their rogue just sat on the warlock the entire time, and I just burned through my mana at a decent rate trying to keep him up through the damage/dispels. I was able to CC the rogue some with cyclones and roots, but between his trinkets, dispels, and my necessity to heal, he was never off my lock for extended periods of time. Our warrior was kept CCed for the majority of the game by the druid, so it was hard for him to try to peel off the rogue or do any persistent damage. We were able to get the priest down fairly low at one point, right about execute range, when he PSed himself and our warrior got cycloned. After that, it was all downhill, as they were able to maintain a mana advantage and I just ran out of gas.

Anyway, I was wondering if anyone had some insight into both playing against, and as this team, as I might try it out with a couple other friends who play those classes. I've seen some comments elsewhere that seem to say that this comp is a PMR counter among other things, but I'm wary about it against other teams like druid/rogue/warr, druid/priest/warr, rshaman/pally/warr, etc. Basically any heavy armor team, or double melee teams with no preferred target.
 
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Old 05/19/08, 8:19 AM   #585 (permalink)
Von Kaiser
 
Blood Elf Paladin
 
Bloodscalp
If you are asking about playing as druid/rogue/priest then I can give some advice.

Just started playing this last week as a 'for fun' team and we got to 2090 with 8 losses. Our losses were 4 to druid/shaman/warrior(they were rated 2300 and VERY good. We won 3), 1 to druid/lock/mage(in an hour and 20 minute match. We screwed the pooch on this one) and 3 to various shaman/ret pally/warrior teams with some lucky burst on the priest.

It is an incredibly strong comp with very few counters. The team hinges almost entirely on your priest, I feel. The priest needs to be able to pole dance, go offense and go defense seemlessly and at a moments notice. The damage a disc priest can put out is actually pretty astonishing.

It is fun because if you play it well you have a counter to everything another team can throw at you.

Having 2 healers that dont need to stand and cast to heal is amazing. Poison and magic dispel. Offensive dispel.

It is especially strong vs warlock teams and druid teams, of which there are quite a few. It feels a tad weaker vs plate spam but it is manageable with the rogue saving stuns and spamming crippling to bail the priest out of sticky situations.

Oh, it is very effective vs druid/rogue/warrior. If they get on your priest. Your rogue hammers theirs, your druid controls their warrior and your priest spams dispels on the rogue to get rid of abolish/rejuv. The druid runs out of mana very quickly. If they get on your rogue druid controls their warrior, rogue fronts other rogue and priest goes druid hunting for fear/burn while spamming dispel on their rogue.
 
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Old 05/19/08, 1:51 PM   #586 (permalink)
Glass Joe
 
Gnome Mage
 
Kazzak (EU)
druid/rogue/priest then
Would the same combo with a warrior instead of a rogue be viable?
 
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Old 05/19/08, 4:53 PM   #587 (permalink)
Glass Joe
 
Night Elf Rogue
 
Sisters of Elune
Originally Posted by Rieux View Post
I was wondering if anyone runs, or has run into, the makeup of dpriest/rdruid/rogue in 3s. I bumped into this the other day for the first time playing druid/lock/warr with some friends, and it was pretty frustrating.

The game was on RoL, which seems to favor them, but I'm not really sure if the other maps would be much better. Basically, their rogue just sat on the warlock the entire time, and I just burned through my mana at a decent rate trying to keep him up through the damage/dispels. I was able to CC the rogue some with cyclones and roots, but between his trinkets, dispels, and my necessity to heal, he was never off my lock for extended periods of time. Our warrior was kept CCed for the majority of the game by the druid, so it was hard for him to try to peel off the rogue or do any persistent damage. We were able to get the priest down fairly low at one point, right about execute range, when he PSed himself and our warrior got cycloned. After that, it was all downhill, as they were able to maintain a mana advantage and I just ran out of gas.

Anyway, I was wondering if anyone had some insight into both playing against, and as this team, as I might try it out with a couple other friends who play those classes. I've seen some comments elsewhere that seem to say that this comp is a PMR counter among other things, but I'm wary about it against other teams like druid/rogue/warr, druid/priest/warr, rshaman/pally/warr, etc. Basically any heavy armor team, or double melee teams with no preferred target.
On a side note, do you happen to remember the name of any of the players? I was running that comp for fun a few days ago, our ele shaman was offline. We basically tanked the rating this week, from 2070 to almost 1700s now... we got farmed by hosebeast a rediculous amount. Anyway, if you were queuing late at night on the WW battlegroup... it could have been me.

Anyway, I dont remember very clearly if it was you or anything, and the matches kind of blurred together as we played many many games until like 4 am... but when we did face that particular set up, the main difference that I see between a win and a loss is proper CC coordination on me. I might sit the warrior on me, but that can be pretty risky. Thinking back... I think it was this comp where one of the very important things was to kill the pet... at some point during the night when I was sitting on a lock (I probably spent 30+ games sitting on locks... so yea) in RoL, one of the clutch things that won the game was coordinating stuns while the priest fled to the other end of the map, and the pet despawned for a nice long drink... although that could have been the lock//priest//shaman we faced. As far as coordinating CC, when I faced that comp, there were a lot of attempted fears cast while I was ontop of the warlock. 90% of the time, a fear cast with no haste buff will not go off. Attempting to chain cast it multiple times does work, but then the warlock really wasnt applying any dots or pressure on me, and I'd get a dispel, or zap my trinket. Having the warrior help peel with intercept and imp hamstring. applying dots while the rogue is rooted and then fearing can also help. Watching the cloak cooldown, to the point of calling it out and counting in your head is pretty important, as everytime it is up I *will* be on the lock, and probably popping what damage CDs I have... this is an opportune time for a warrior peel.

The team that farmed us was Warlock//Shaman//Rogue... but that was them > us. They flat out played better, and we can beat that comp vs. non-superhuman ppl. (the Shaman is Merciless Gladiator, the lock is Gladiator, and the rogue was human, perceptioned out the druid, and was superhumanly good).

That team broke my priest, and we are now running Ele shammy//Rogue.... annd... Warlock. That's right... triple DPS. Yesterday we did well, but the shaman was tired, and... inebriated? which made for some unnecassary losses. We hope to try again today, maybe I will report on that. Hopefully I didnt ramble too much here.
 
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Old 05/19/08, 8:59 PM   #588 (permalink)
Rej
Piston Honda
 
Undead Priest
 
Doomhammer
Originally Posted by diotox View Post
Rank 1 seal of command costs 65 mana. Second of all, ret paladin seals are not dispellable, they have 100% resistance to dispel on their seals. The paladin gains mana if his health is not 100% and he is healed. He will be able to keep rank 1 SOC up no problem. If you are sitting on the hunter, who is taking damage? If the warrior is cycloned, he is not taking damage. If the paladin takes damage, it gives him mana. Where is the damage coming from here? You stay on the hunter, and if the priest tries to rez the pet, the druid can flick him with a moonfire no sweat. If killing the pet is a problem, you stay on the hunter and look for opportunities to switch to the pet and kill it. If it doesn't work, sit on the hunter until another opportunity arises.

A druid that is being cycloned and feral charged cannot lock down a warrior 100% of the time, meaning the hunter is going to be eating intercept stuns and be hamstrung a good chunk of the time. His damage output will be terrible and easily healed by lifebloom. It is not nearly as difficult as you make it out to be to create a window where both melee get on top the hunter and lay into him, which forces them to heal him.
Killing the pet is tricky, smart hunters will pull them back and let the double healers heal him. We'll try some target switching, but the pet is usually hounding our Druid, who isn't exactly out in the open right next to us.

Beyond that, Freedom gets dispelled nearly instantly. So between roots/cyclone/frost trap, the warrior is doing nearly nothing to the hunter. For that matter, without Freedom frost trap kills my DPS too. Once we slip up on keeping up with the hunter, he gets away and starts giving us a hard time again.

Anyhow, we'll try it.
 
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Old 05/20/08, 12:43 AM   #589 (permalink)
Von Kaiser
 
Blood Elf Paladin
 
Bloodscalp
Originally Posted by Moshimoshi View Post
Would the same combo with a warrior instead of a rogue be viable?
Define viable. I dont think it is as strong with a warrior vs most lineups because a warrior requires alot more babysitting.

It is definately gladiator worthy with a rogue. With an exceptional warrior it probably is as well.
 
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Old 05/20/08, 7:45 PM   #590 (permalink)
Piston Honda
 
Tauren Warrior
 
Gorgonnash
Originally Posted by diotox View Post
Rank 1 seal of command costs 65 mana. Second of all, ret paladin seals are not dispellable, they have 100% resistance to dispel on their seals. The paladin gains mana if his health is not 100% and he is healed. He will be able to keep rank 1 SOC up no problem. If you are sitting on the hunter, who is taking damage? If the warrior is cycloned, he is not taking damage. If the paladin takes damage, it gives him mana. Where is the damage coming from here? You stay on the hunter, and if the priest tries to rez the pet, the druid can flick him with a moonfire no sweat. If killing the pet is a problem, you stay on the hunter and look for opportunities to switch to the pet and kill it. If it doesn't work, sit on the hunter until another opportunity arises.

A druid that is being cycloned and feral charged cannot lock down a warrior 100% of the time, meaning the hunter is going to be eating intercept stuns and be hamstrung a good chunk of the time. His damage output will be terrible and easily healed by lifebloom. It is not nearly as difficult as you make it out to be to create a window where both melee get on top the hunter and lay into him, which forces them to heal him.
All you are describing to me is a scenario in which neither team can win. This doesn't really change anything I said at all and you aren't giving any kind of reasonable way for either team to finish off the other one. The hunter team will win due to attrition and mana over time.
 
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Old 05/21/08, 8:36 PM   #591 (permalink)
Rej
Piston Honda
 
Undead Priest
 
Doomhammer
Yeah, Hunter/Priest/Druid continues to be a tough problem, even more than PMR. I think our biggest advantage is at the very start of the fight. Priest hasn't purged all our buffs yet, so Freedom might stick. They lack significant DPS, so blowing wings to boost pressure early on won't be a problem. Increased pressure gives the priest less time to manaburn and the Druid less time to Cyclone.

The trouble is they can still heal right through our burst. Once the burst is done and all our buffs are purged, then we're at a loss for what to do. The pressure eases up, and they start CCing us, which means they control the fight and we lose due to mana. One idea is that we start on the Druid, and have our own Druid focus Cyclone chains on the priest to stall his heals (and Druid might be in bear, which means he cannot heal). If we can hit the Druid hard enough (with some nukage from our own Druid), maybe we can actually kill him before things start going downhill.
 
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Old 05/23/08, 11:54 AM   #592 (permalink)
Glass Joe
 
Draenei Priest
 
Thunderhorn
Hi there, long time reader of these forums but first time poster here looking for some advice on a new 3v3 comp we started running recently. We're playing as SL/SL warlock/disc priest and 34/0/27 dreamstate druid. Reached 1850 pretty easily with very little trouble so far, but there's one comp that absolutely destroys us that i'm looking for some advice on. We went against resto druid/warr/enhance shaman and got destroyed in all 3 games and can't really find a working strat to go against them. RMP gives us very little trouble, and most other melee train comps aren't an issue either, but this one's left me out of idea already. Any help at all would be appreciated. Thanks
 
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Old 05/23/08, 1:47 PM   #593 (permalink)
Von Kaiser
 
Night Elf Rogue
 
Skullcrusher
Originally Posted by alarielle View Post
Hi there, long time reader of these forums but first time poster here looking for some advice on a new 3v3 comp we started running recently. We're playing as SL/SL warlock/disc priest and 34/0/27 dreamstate druid. Reached 1850 pretty easily with very little trouble so far, but there's one comp that absolutely destroys us that i'm looking for some advice on. We went against resto druid/warr/enhance shaman and got destroyed in all 3 games and can't really find a working strat to go against them. RMP gives us very little trouble, and most other melee train comps aren't an issue either, but this one's left me out of idea already. Any help at all would be appreciated. Thanks
Queue dodge them. You are counter compped pretty bad and all they have to do is train your lock. Your heals/shields get purged and quite frankly you don't have enough dps to pressure them, they aren't a team you can mana drain either.
Scrub Express Season2 variant runs into Scrub Express Season 3 variant, have fun =D
 
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Old 05/23/08, 2:10 PM   #594 (permalink)
Glass Joe
 
Draenei Priest
 
Thunderhorn
Originally Posted by gummy2 View Post
Queue dodge them. You are counter compped pretty bad and all they have to do is train your lock. Your heals/shields get purged and quite frankly you don't have enough dps to pressure them, they aren't a team you can mana drain either.
Scrub Express Season2 variant runs into Scrub Express Season 3 variant, have fun =D
Was afraid of that =( Really hate queue dodging, but i guess it's better than banging our heads against a comp that we haven't really got a chance at winning against.
 
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Old 05/26/08, 9:10 AM   #595 (permalink)
Piston Honda
 
CasT's Avatar
 
Night Elf Druid
 
Outland (EU)
Originally Posted by gummy2 View Post
Queue dodge them. You are counter compped pretty bad and all they have to do is train your lock. Your heals/shields get purged and quite frankly you don't have enough dps to pressure them, they aren't a team you can mana drain either.
Scrub Express Season2 variant runs into Scrub Express Season 3 variant, have fun =D

Below 2,2k rating I belive that skill & tactics is greater than setup. Yes some setups have advantages, but at that level you can still win over better setups! Learn their fight and you will beat them, find their mistakes they will do some. Queue dodging will only weaken your overall game. All fights can be won!

Do not matter how much you play, you will never get the carrot.
 
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Old 05/26/08, 9:27 AM   #596 (permalink)
Bald Bull
 
Mearis's Avatar
 
Dwarf Priest
 
The Venture Co (EU)
Originally Posted by CasT View Post
Below 2,2k rating I belive that skill & tactics is greater than setup. Yes some setups have advantages, but at that level you can still win over better setups! Learn their fight and you will beat them, find their mistakes they will do some. Queue dodging will only weaken your overall game. All fights can be won!
If you are playing PMR and keep queueing into druid/lock/lock you are an idiot if you keep going.
 
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Old 05/31/08, 3:44 AM   #597 (permalink)
Rej
Piston Honda
 
Undead Priest
 
Doomhammer
Originally Posted by Mearis View Post
If you are playing PMR and keep queueing into druid/lock/lock you are an idiot if you keep going.
How *do* you counter druid/lock/lock? Our warr/retadin/druid setup just couldn't find a way to dent them. Of course they were they at an 1800 rating with S3 shoulders/weapons and we weren't, but regardless of the gear differences they dominated the match with huge DoT damage and constant fearing.

The only thing I can think of is to have our druid find their druid first, and CC him for a few precious seconds while we do everything possible to bust one down (including having our druid nuke).
 
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Old 05/31/08, 4:09 AM   #598 (permalink)
Von Kaiser
 
Draenei Shaman
 
Xavius (EU)
Does anyone have experience with resto druid/rogue/rogue? I started this setup this week on my druid alt and it feels really strong. We're at 25-7 so far, we lost like 3-4 games against a mirror team that caught me in catform, which is why I respecced to 2/3 Feral Instinct and got the Increased Stealth cloakenchant, and, ofcourse, Shadowmeld.

The worst geared rogue is specced Shadowstep and the other one is Combat maces. We've choosen to let the rogues wear alot of pve gear rather than pvp gear for a significant boost in dps. I am specced 8/13/40.

I don't really find myself healing much at all, especially against caster teams. However, against melee, I really need to watch out for unexpected burst, especially on the combat rogue since he could just drop dead in a second since he lacks alot of survability, but I've been considering respeccing 'dreamstate'.

We've played very heavy melee teams and we found ourselves doing quite well against them. Haven't fought RPM yet and I expect that to be pretty hard.

So does anyone have experience running this setup? Just looking for some advice on popular match ups we're going to face and specs. Haven't really found any guides for this setup, but I think it could be pretty competitive.

Last edited by Winfurae : 05/31/08 at 4:15 AM.
 
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