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06/05/08, 9:08 AM
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#601 (permalink)
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Von Kaiser
Draenei Priest
Whisperwind
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If one of the locks is UA, melee train that one. Otherwise pick the warlock with more mana and focus that one. Have the druid chain-cyclone the warlock's pet- this will prevent soul link from taking effect. You should be able to drop one of the warlocks. When the warlock gets to about 50%, have the paladin HoJ the druid, if he trinkets, repent.
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06/05/08, 6:51 PM
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#602 (permalink)
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Piston Honda
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Well, both warlocks are of course SL-SL. I'll try the trick that Cyclone on the pet remove Soul Link for the duration, but that's our only form of CC gone...
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06/06/08, 10:49 AM
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#603 (permalink)
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Von Kaiser
Night Elf Rogue
Skullcrusher
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Originally Posted by Rej
Well, both warlocks are of course SL-SL. I'll try the trick that Cyclone on the pet remove Soul Link for the duration, but that's our only form of CC gone...
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Start on a lock and swap to druid when he comes out to heal. Your best shot at winning is gibbing the druid, use all your cd's for this. With 2 locks, 2 stacks of dots on all 3 of you, once the match goes beyond a minute you are way way behind. Most druids do not respond well to pressure and JOJ prevents him from getting away. Warrior Ret Pal do well going after druids, I don't think you can win by training a lock because your paladin will get feared off a lot, and warrior will get rooted/cycloned. This will lead to your druid getting feared because he has to heal and the lol train of cc's on yur druid will begin.
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06/06/08, 6:33 PM
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#604 (permalink)
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Piston Honda
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Originally Posted by gummy2
Start on a lock and swap to druid when he comes out to heal. Your best shot at winning is gibbing the druid, use all your cd's for this. With 2 locks, 2 stacks of dots on all 3 of you, once the match goes beyond a minute you are way way behind. Most druids do not respond well to pressure and JOJ prevents him from getting away. Warrior Ret Pal do well going after druids, I don't think you can win by training a lock because your paladin will get feared off a lot, and warrior will get rooted/cycloned. This will lead to your druid getting feared because he has to heal and the lol train of cc's on yur druid will begin.
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Yeah, this was our thinking as well. Blow everything we have on that Druid in the first minute, and hope for a quick kill before one of us go down.
The problem is that the Druid is tricky to find early on, so he has the advantage of choosing his "starting" location. Beyond that, both Warlocks will be doing nothing but Fearing us once their DoTs have piled on. If the ret pally gets feared away into oblivion, then the Druid can escape when JoJ wears off.
I think either way it's just going to be really tough for us.
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06/08/08, 11:50 AM
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#605 (permalink)
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Glass Joe
Draenei Shaman
Thunderhorn
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Do you guys think that a 3v3 with 2 locks, a resto shammy would have somewhat of the same effect that this 2 lock / Druid team would have?
I have been struggling with my 3's make up since all the ret pallies are terrible, and the highest my and a warrior friend got carrying one was 1820. I am currently doing BM/ ice mage / resto just to get my 2 friends alts points. Any new idea's are welcome!
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06/09/08, 2:13 PM
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#606 (permalink)
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Von Kaiser
Night Elf Rogue
Mazrigos (EU)
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Other question really: Is there any viability for a Warrior/combat rogue/resto shaman in the lower ratings? 1500-1700, mainly focusing around the huge burst dps a rogue+warrior can put out if helped by heroism/WF.
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06/09/08, 3:18 PM
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#607 (permalink)
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Don Flamenco
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Any double melee team is fairly viable, especially at the ratings you specify. Also, why would a Rogue ever spec Combat for that setup?
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06/09/08, 3:26 PM
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#608 (permalink)
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WAAAGH!
Undead Priest
Executus (EU)
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I've run Warrior/Combat/Disc and it's incredible how much destruction you can put out with blade flurry and sweeping strikes, combined with the other damage buffs the 2 classes have.
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06/09/08, 5:05 PM
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#609 (permalink)
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Von Kaiser
Night Elf Rogue
Mazrigos (EU)
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Originally Posted by doogless
Any double melee team is fairly viable, especially at the ratings you specify. Also, why would a Rogue ever spec Combat for that setup?
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The original idea was to expand on the 2v2 combo shaman + warrior, where the largest benefits to the warrior are: WF and heroism.
Combat rogues benefit most from WF (due to MS being present wound poison doesn't have to be used), and heroism coupled with BF and AR makes for some hefty pewpew, especially at targets under 300 resi, which are still rather present in those ratings.
Bottom line is to maximise the "you'll never know what hit you" idea of combat rogue/resto shaman and warrior/resto shaman in lower ratings.
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06/13/08, 1:05 AM
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#610 (permalink)
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Glass Joe
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combat rogues lack many things that shadowstep rogues have. I run double melee as enhancement shaman,warrior and druid. Rogues are our usual target in double melee setups. The most common being rogue, warrior, druid. I am the first person targeted and the warrior and I focus the rogue. If he doesnt have double evasion,vanish or cheat death he would be dead VERY fast esp if heroism is blown and my warrior gets lucky with Windfury. Bladefurry is trash in arena for its limited usage and it being detrimental in most CC situations.
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06/17/08, 10:10 PM
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#611 (permalink)
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Piston Honda
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Originally Posted by Rej
Yeah, this was our thinking as well. Blow everything we have on that Druid in the first minute, and hope for a quick kill before one of us go down.
The problem is that the Druid is tricky to find early on, so he has the advantage of choosing his "starting" location. Beyond that, both Warlocks will be doing nothing but Fearing us once their DoTs have piled on. If the ret pally gets feared away into oblivion, then the Druid can escape when JoJ wears off.
I think either way it's just going to be really tough for us.
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We got destroyed by this combo again. Pretty much found ourselves unable to stick to the Druid with the multiple Fears being tossed around. If the Druid ever got any range, then he would quickly Cyclone one of us and continue kiting. Since it's difficult for our Druid to kite DoTs, he went down much faster.
I've heard from another team that the only way to counter this with our combo is to cyclone a pet, then burst a warlock down in that time, using everything we got. That's 9 seconds where the targetted warlock doesn't have Soul Link.
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06/18/08, 1:05 PM
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#612 (permalink)
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Von Kaiser
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Yes, you should both be focusing one lock while keeping the other one locked down with CC. Have your warrior pummel fears. Your warrior should be keeping one eye on the druid as well. When the druid pops out to CC one of you, have your warrior intercept and beat on him a bit and he'll bear up or run away. Then switch back to the first lock - when CC dr is up on the one lock, switch cyclone to the other lock's PET and blow up the lock. He should already be low so it should be a fast kill. Use pally CC or warrior fear on the druid if he pops out to try to CC. Coordination will be key here.
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06/18/08, 5:59 PM
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#613 (permalink)
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Piston Honda
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Thanks, good advice. We'll try this out next time we play against that combo. I might even have to blow all my CC on their Druid just to buy a few more seconds to burst the first warlock down (having just our warrior intercept to him cuts down on the focus burst, better if I can repent or stun the druid).
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06/18/08, 7:51 PM
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#614 (permalink)
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Von Kaiser
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Originally Posted by Rej
Thanks, good advice. We'll try this out next time we play against that combo. I might even have to blow all my CC on their Druid just to buy a few more seconds to burst the first warlock down (having just our warrior intercept to him cuts down on the focus burst, better if I can repent or stun the druid).
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This is true, it will cut down on burst some (not as much as you'd think because a warrior is rage dependent) but also keep in mind that the warrior beating on him in human/cat form will scare him into retreating, whereas doing a stun will just keep him out of it for a couple seconds. The choice is yours really. The warrior could intercept and not use any specials, just autohit and get some rage, then swap back to the lock when the druid retreats and unleash the rage. I'd wait until the druid comes back after the initial retreat to use repent or stun on the dru.
Think of it as faking the druid 
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06/20/08, 3:57 PM
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#615 (permalink)
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Glass Joe
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Hello, I am looking into making a 3v3. My desired set up due to the friends I will have playing will be one of these:
1. Ret Paladin (me), Enhan Shaman, Fury Warrior/BM Hunter
2. Ret Paladin (me), Resto Shaman, Fury Warrior/BM Hunter
3. Holy Paladin (me), Enhan Shaman, Fury Warrior/BM Hunter
I am wondering which of the 3 setups is used most and is effective? After reviewing a few websites with Arena history on them, I know the Paladin, Shaman, Warrior combo is a common setup. I just can't seem to find a site that will allow me to filter teams by their setup, and I cringe at the thought of manully looking through top rated teams on The Armory's page.
Any links to a site or advice would be great.
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06/20/08, 5:32 PM
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#616 (permalink)
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Don Flamenco
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Originally Posted by Kuthumii
Hello, I am looking into making a 3v3. My desired set up due to the friends I will have playing will be one of these:
1. Ret Paladin (me), Enhan Shaman, Fury Warrior/BM Hunter
2. Ret Paladin (me), Resto Shaman, Fury Warrior/BM Hunter
3. Holy Paladin (me), Enhan Shaman, Fury Warrior/BM Hunter
I am wondering which of the 3 setups is used most and is effective? After reviewing a few websites with Arena history on them, I know the Paladin, Shaman, Warrior combo is a common setup. I just can't seem to find a site that will allow me to filter teams by their setup, and I cringe at the thought of manully looking through top rated teams on The Armory's page.
Any links to a site or advice would be great.
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Arms/enhance/holy is a common combo. You can swap it up and go arms/resto/ret if you want, but it's not quite as good.
The hunter wouldn't work, you need a drain team or an extreme burst team, and the 2nd would require more CC and a healing debuff.
PS Fury is garbage for PVP.
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06/20/08, 7:14 PM
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#617 (permalink)
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Don Flamenco
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You can really combine any spec of Shaman and Paladin (except Prot, for obvious reasons) so long as one of them is healer with a Warrior and have a fairly viable team. The Warrior's spec, however, is non-negotiable - he has to have MS.
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06/21/08, 6:00 PM
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#618 (permalink)
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Glass Joe
Tauren Shaman
Silver Hand
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Since we are on the topic of arms/enhance/holy pally I was wondering how you play this combo?
Our Holy Pally is currently getting alot of T6 gear. Very competent player. Kinda of curious how much pvp specific gear she should be wearing? She never gets focused as I am always the primary target except for all of one game when our warrior got exploded unexpectedly. So she mostly runs T6.
The warrior is swords atm. He usually has Windfury, as much as possible anyways so it does make for dropping someone unexpectedly. Does he need maces instead?
Currently our strat is to try and have me stop the CC. Grounding/shock etc. While this is going on, our warrior is beating up on something perferibly cloth. Pally just keeps us up. I purge and add damage when I can. Almost always I have a shield on. When this works one of there team drops first. When it doesn't I drop first. Pretty simple. I just feel we are doing something wrong. Any thoughts? We have found the pally very easy to control, ie curse of tongues, counterspell, shock etc. I think she needs to get better at LOS but that is something we all need to work on.
Was just hoping for a basic overview of the strat used and whatever other advice anyone has.
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06/21/08, 6:40 PM
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#619 (permalink)
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Don Flamenco
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Originally Posted by Barell
Since we are on the topic of arms/enhance/holy pally I was wondering how you play this combo?
Our Holy Pally is currently getting alot of T6 gear. Very competent player. Kinda of curious how much pvp specific gear she should be wearing? She never gets focused as I am always the primary target except for all of one game when our warrior got exploded unexpectedly. So she mostly runs T6.
The warrior is swords atm. He usually has Windfury, as much as possible anyways so it does make for dropping someone unexpectedly. Does he need maces instead?
Currently our strat is to try and have me stop the CC. Grounding/shock etc. While this is going on, our warrior is beating up on something perferibly cloth. Pally just keeps us up. I purge and add damage when I can. Almost always I have a shield on. When this works one of there team drops first. When it doesn't I drop first. Pretty simple. I just feel we are doing something wrong. Any thoughts? We have found the pally very easy to control, ie curse of tongues, counterspell, shock etc. I think she needs to get better at LOS but that is something we all need to work on.
Was just hoping for a basic overview of the strat used and whatever other advice anyone has.
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I would play that comp very aggressively. JoJ druids if you are going to kill one, use the HoJ to stun the kill target or a healer during the burst (coordinate your warrior saving rage on a sundered target for when you can stormstrike/shock and have him MS/WW at the same time). Your paladin can even judge/holy shock/hammer of wrath at the burst moment if needed. Basic strategy imo is to sunder/hamstring/MS the main kill target while you purge it, once his buffs are gone and sunder is fully stacked, look for an opportunity to burst him to death in 2 seconds.
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06/25/08, 4:36 PM
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#620 (permalink)
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Piston Honda
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Originally Posted by Barell
Our Holy Pally is currently getting alot of T6 gear. Very competent player. Kinda of curious how much pvp specific gear she should be wearing? She never gets focused as I am always the primary target except for all of one game when our warrior got exploded unexpectedly. So she mostly runs T6.
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Should be ok. When I ran Holy I was mostly susceptible to CC in 3v3, very few teams will try to burst me down due to the bubble. I think Amera once quoted "300" resilience as more than sufficient for paladins of any spec. Tier 6 is very nice.
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Currently our strat is to try and have me stop the CC. Grounding/shock etc. While this is going on, our warrior is beating up on something perferibly cloth. Pally just keeps us up. I purge and add damage when I can. Almost always I have a shield on. When this works one of there team drops first. When it doesn't I drop first. Pretty simple. I just feel we are doing something wrong. Any thoughts? We have found the pally very easy to control, ie curse of tongues, counterspell, shock etc. I think she needs to get better at LOS but that is something we all need to work on.
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It's pretty hard for paladins to LOS since their healing is cast-time oriented. I think initial positioning will be helpful. She should stay close to pillars in an attempt to keep your team in sight while hopefully keeping Warlocks and Mages out of sight. She should try to keep max distance, hopefully putting the CCers on the opposite side of the heal target. If mages or warlocks draw close enough, a stun on them can buy you time to heal. Your comrades should always know where you are, and this should be part of what you communicate to them.
Being aggressive and bursting down the other team's healer can also work (CoT and Counterspell don't matter if your melee kills the Druid in 10 seconds), but you have to be very careful.
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06/26/08, 2:35 AM
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#621 (permalink)
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Jedi Knight
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Originally Posted by Barell
Our Holy Pally is currently getting alot of T6 gear. Very competent player. Kinda of curious how much pvp specific gear she should be wearing? She never gets focused as I am always the primary target except for all of one game when our warrior got exploded unexpectedly. So she mostly runs T6.
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The ideal setup is almost always going to be 4pc s4 and 4pct 6, but that does require basically all the SW pieces. That being said, it is certainly not required. You can almost always get away with even 100-150 resil as long as you pay keen attention to target switches (freedoms to prevent shatter and the like). If you keep getting combos that target the paladin, just swap in some pieces.
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Amerah, Selaste <Serious Casual>
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07/01/08, 12:46 PM
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#622 (permalink)
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Glass Joe
Human Priest
Kul Tiras (EU)
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holy paladin/warrior/d priest tips
Hello EJ!
Me and two friends decided to start up a 3v3 arena team going with a holy paladin, arms warrior and discipline priest. We havent played together in any arena before, so we're far from perfectly synched.
Started early S4, alright gear I guess and from each of us having played 2v2 around 1850 rating we got some kind of hang of pvp.
Got a few questions though: It seems with our setup we're very vulnerable to 3dps teams. They either take out me or the warrior really fast while CCing the paladin. The same goes for 2dps / 1 healer teams.
Especially rogue/rogue/druid it just seems impossible to get away from the rogues and we're kinda fumbling around in the dark trying to figure out what we can do against it, or the warrior/retri paladin/resto shaman teams. Granted S4 just started and the guys we're facing seem awfully well geared compared to us aswell as very synched.
War/pal always aim for me(pri) and I just cant get away from them as they spread out and eventually corner me. BoF hits and I burn a fear in hope to get around a corner and get away. Also our warrior is having issues taking down their healer before I'm gibbed by their insane burst.
I've been considering rolling engineering for the rocket boots, and I reason like this: What good will the sta/mana and healing that I'll miss out on, do to me if I die? Might I have gotten away from them if I had the boots?
Our warrior's also tried slowing the pala/war down with hamstrings etc to buy me time to get away, maybe we should start focusing on the paladin straight off? I cant really burn against that setup since if I'm caught I'm dead.
We've faced other 2 healer / 1 dps teams, and those havent been a huge concern to us, but we have yet to see a mirror team, are there none out there?
Any advice would be awesome!
Thanks
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07/01/08, 6:00 PM
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#623 (permalink)
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Piston Honda
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Since you know the burn target will be yourself, try not to expose yourself until both sides have engaged, and even then retain max range and stay close to a pillar. Manaburn and dispel is nice, but you shouldn't overexpose yourself for it.
Against double Rogue + Druid, you should be ready to call for BoP, and your pally should have his trinket ready to put BoP on yourself.
Against shaman teams, try to receive the BoP or BoF when you're out of LOS (or far enough away) from the shammy. The warrior can try to disarm melee, hamstring, piercing howl, anything to strip them off you. The paladin can save his HoJ for stripping melee off you, and always be sure to coordinate the BoP and BoF (you should call out for it, since you'll know when you're in LOS of the pally and out of LOS of the shammy).
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07/02/08, 10:44 AM
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#624 (permalink)
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Glass Joe
Human Priest
Kul Tiras (EU)
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Nice pointers, thanks will have to try it
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07/02/08, 9:11 PM
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#625 (permalink)
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Von Kaiser
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3v3: Sham, Pally, Mage
I've recently joined a 3v3 team with 2 friends: a ret pally and an ice mage. I myself am an enhance shaman. I know this team has potential, but I'm not sure how it would fair in the hiher ratings.
Our main strategy is for me to go ghost wolf, to trick the other team into thinking I'm resto, then waiting for their dps to charge me. At that point the pally and mage will go and pick a target to dps down, usually the healer. They charge that target, after the other teams dps has left them. At that point I pop shamanistic rage, earthbind totem, go ghost wolf, (use a trinket if neccesary) and charge my teams target. I'll then pop bloodlust, and we kill our target. Then we can usually finish it 3v2. Our mage can sheep one if neccesary, and our pally can bubble me if I don't make it too well. I'm sure we could also try it where the pally uses blessing of freedom on me, and/or the mage can pet-freeze them.
With freeze, pally stuns, and earthshock/purge/bloodlust, our main target shouldn't live very long. With pally stuns/bubbles/BoF, sheep/freeze, and 2 off-healers, none of us have should drop fast, if at all.
I admit, this setup is an odd one, but I'm hoping its utilities with make it a good one. I admit I haven't tried to the fullest the strategy, but it all looks good on paper, right?
Imput, mostly strategy, how we'll fair against higher rated teams and other setups, is greatly appreciated. Thanks in advance.
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