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07/02/08, 10:25 PM
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#626 (permalink)
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Glass Joe
Blood Elf Paladin
Dragonblight (EU)
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I'm stuck atm, i can't decide or conjure a suitable team for my class an i was wondering if you brilliant people could assist me?
I'm a very pvp and pve experienced holy paladin. Been 2200+ in all brackets every season. I've always worn pve gear in arena due to it's healing power vs pvp (guild is on mur'u) but this season am buying full s4 for the option of use if needed. I would like... a 3v3 team is s4. This is where you guys come in, think you could maybe give me some ideas on which classes would suit best? my apologies if this is rude or off topic and will delete if necessary. Would appreciate a reply if possible and look forward to it.
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07/03/08, 4:23 AM
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#627 (permalink)
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Glass Joe
Blood Elf Paladin
Mal'Ganis
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3v3: Resto Shammy / Holy Pally / Warrior
UA Lock / Shadow Priest / Holy Pally
Rogue / Warrior / Holy Pally <-- Better with a druid instead, but can be done with a pally.
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07/03/08, 4:36 AM
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#628 (permalink)
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Von Kaiser
Blood Elf Paladin
Bloodscalp
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Originally Posted by Yaiiu
I'm stuck atm, i can't decide or conjure a suitable team for my class an i was wondering if you brilliant people could assist me?
I'm a very pvp and pve experienced holy paladin. Been 2200+ in all brackets every season. I've always worn pve gear in arena due to it's healing power vs pvp (guild is on mur'u) but this season am buying full s4 for the option of use if needed. I would like... a 3v3 team is s4. This is where you guys come in, think you could maybe give me some ideas on which classes would suit best? my apologies if this is rude or off topic and will delete if necessary. Would appreciate a reply if possible and look forward to it.
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Dont laugh but holy pally/warrior/feral druid just destroys melee teams. Feral druid has to be good at switching roles tho.
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07/03/08, 12:58 PM
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#629 (permalink)
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Von Kaiser
Draenei Priest
Whisperwind
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Originally Posted by Blazingwater
I've recently joined a 3v3 team with 2 friends: a ret pally and an ice mage. I myself am an enhance shaman. I know this team has potential, but I'm not sure how it would fair in the hiher ratings.
Our main strategy is for me to go ghost wolf, to trick the other team into thinking I'm resto, then waiting for their dps to charge me. At that point the pally and mage will go and pick a target to dps down, usually the healer. They charge that target, after the other teams dps has left them. At that point I pop shamanistic rage, earthbind totem, go ghost wolf, (use a trinket if neccesary) and charge my teams target. I'll then pop bloodlust, and we kill our target. Then we can usually finish it 3v2. Our mage can sheep one if neccesary, and our pally can bubble me if I don't make it too well. I'm sure we could also try it where the pally uses blessing of freedom on me, and/or the mage can pet-freeze them.
With freeze, pally stuns, and earthshock/purge/bloodlust, our main target shouldn't live very long. With pally stuns/bubbles/BoF, sheep/freeze, and 2 off-healers, none of us have should drop fast, if at all.
I admit, this setup is an odd one, but I'm hoping its utilities with make it a good one. I admit I haven't tried to the fullest the strategy, but it all looks good on paper, right?
Imput, mostly strategy, how we'll fair against higher rated teams and other setups, is greatly appreciated. Thanks in advance.
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It's highly unlikely that any high-end team will, when choosing targets, look at you and think you're a healer. All it takes is the lack of presence of earth shield on someone, plus your likely 5000-6000 mana pool to know you're enhancement; however, it is still likely, based on your comp, that you will be the focus target anyway. As soon as I see an enhancement shaman in a 3-dps team, I call for a double melee (my comp is disc/ms war/enha) heroism zerg with purge-spam to eliminate the inevitable BoP. It could be an interesting comp for you, but I think you'll run into trouble with double melee/healer comps.
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07/04/08, 6:28 PM
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#630 (permalink)
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Glass Joe
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What place does a hunter have in a 3's team? I feel that the classes strong points can't really be put to use in a a 3v3 format.
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07/04/08, 7:08 PM
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#631 (permalink)
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Glass Joe
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Originally Posted by ariesz
Rogue / Warrior / Holy Pally <-- Better with a druid instead, but can be done with a pally.
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I actually recently started playing in a rogue, warrior, holy paladin 3v3 team with a IRL mate of mine and a really good paladin we met on the server reciently.
Me (being the rogue) and the warrior are IRL buddies that have been playing together for a few months now (we've even played a little 2v2 together) and have actually had the most success playing with a disc priest instead of a paladin or a druid in 3's. We actually did worse with the druid than we have been doing with the paladin or the priest. However, the priest was only a 1 week fill in for the team so we will be sticking with the paladin to see how far we can go (We don't mind if we end up camping 18xx).
Currently, in any team we come up against that contains a resto druid (if it's balance or feral, we usually leave it alone, at our rating balance and feral druids are completely stupid) we cc the other two dps (this is possible, but for a very short amount of time) and kill the druid within in the first 15 seconds of someone getting an opener. Otherwise we choose the weakest class and train it (usually ends up being a healer). The biggest downside to this comp that I can see is that me and the warrior do 100% of the dps and with the paladin being like it is, the match usually has to be won in the first 45 seconds (less against a priest) or we will eventually lose the mana war.
So as you can see we have very little strategy for this comp so if anyone else has played this comp before and would be willing to give some advice or tips that would be greatly appreciated.
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07/04/08, 8:33 PM
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#632 (permalink)
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Don Flamenco
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Originally Posted by Critzkrieg
What place does a hunter have in a 3's team? I feel that the classes strong points can't really be put to use in a a 3v3 format.
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hunter/druid/priest is one of the strongest 3v3 teams around.
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07/05/08, 7:03 AM
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#633 (permalink)
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Von Kaiser
Blood Elf Paladin
Bloodscalp
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Originally Posted by Critzkrieg
What place does a hunter have in a 3's team? I feel that the classes strong points can't really be put to use in a a 3v3 format.
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Marks hunter, warlock, druid is still decent because of its success vs PMR. Bm hunter, frost mage, elemental shaman is a very fun comp as well.
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07/06/08, 6:34 AM
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#634 (permalink)
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Glass Joe
Human Rogue
The Venture Co (EU)
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I have been looking for a 3v3 rogue rogue druid video for a while, but with no succes. So if anyone know one, please tell me.
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07/06/08, 6:43 PM
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#635 (permalink)
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Glass Joe
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Warrior Mage Druid
Hello everyone, my rl friends and I are going to start up a Warrior/Mage/Druid team; I was wondering if anyone had run this comp above 2000 and had any tips. The Druid and I (Warrior) are both decently experienced in arena (he's been at 2.2k on his disc priest, ive been near 2.1k), while the mage has not done much pvp. His lack of experience and the team's lack of dispels will make certain fights very challenging, no doubt, so I was hoping to get some advice on what we should be doing. We have a lot of CC, but I'm not sure if the mage should be speccing/gemming/enchanting more offensively or defensively. There seems to be a lot of room for different playstyles (especially on the mage's part) to drastically change this team's strategy. Nevertheless, besides poly->cyclone->roots->poly spam, what are some general guidelines we should follow? Any tips are appreciated.
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07/06/08, 7:53 PM
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#636 (permalink)
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Von Kaiser
Orc Warrior
Bloodscalp (EU)
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Originally Posted by TheElephant
Hello everyone, my rl friends and I are going to start up a Warrior/Mage/Druid team; I was wondering if anyone had run this comp above 2000 and had any tips. The Druid and I (Warrior) are both decently experienced in arena (he's been at 2.2k on his disc priest, ive been near 2.1k), while the mage has not done much pvp. His lack of experience and the team's lack of dispels will make certain fights very challenging, no doubt, so I was hoping to get some advice on what we should be doing. We have a lot of CC, but I'm not sure if the mage should be speccing/gemming/enchanting more offensively or defensively. There seems to be a lot of room for different playstyles (especially on the mage's part) to drastically change this team's strategy. Nevertheless, besides poly->cyclone->roots->poly spam, what are some general guidelines we should follow? Any tips are appreciated.
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I've played this combo in season 3, but we've never gotten above 1977 - take my opinion as you will.
Either way, as you've already said, your mage makes or breaks the game. Both he and your druid will have their hands full keeping you out of CC, but you will sit in many roots, cyclones, novas and polymorphs nontheless. Communication between your druid and your mage is important for synchronized (chained) CC. Generally, I would say that you need to play offensively to keep the opposite team on their toes - if they can get a lot of CC through to you, most likely you'll be in a defensive position you probably won't come out of again. We've also discovered that coinciding target swaps and damage bursts (full rage bar, death wish, pet nova and shatter combo plus Mortal Strike, possibly Cyclone on another target) can work very well.
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07/07/08, 2:39 AM
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#637 (permalink)
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Glass Joe
Night Elf Rogue
Maelstrom
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I play on a Rogue/Priest/Druid double healer 3v3 team. We have no problems with RMP and most teams with warlocks, but we just can't seem to deal with double melee teams. Our priest usually just gets trained down and I can't put enough pressure on one of their DPSers when I'm constantly getting CC'd by a druid. This isn't exactly a cookie cutter team so I don't know many strats. Any suggestions against double melee?
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07/07/08, 10:37 AM
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#638 (permalink)
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Don Flamenco
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A couple of my friends played this last season. They had the Druid as DS rather than pure Resto. Against RWD, if the other team went for the Priest the Druid would CC the Warrior and then the Rogue + Druid would trash the Rogue.
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07/08/08, 5:26 PM
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#639 (permalink)
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Glass Joe
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I'm a BM hunter and have decent pve and pvp gear (full s3 with some s4 and some pve gear up to hyjal). I have been running a BM hunter/ frost mage/ subtlety rogue team with 2 real life friends. As many would assume, we lose frequently. Our high last season was 1750ish with an average of 15 games a week. I don't particularly see any way for the composition to work, yet I'm basically stuck with the 2 teammates because they are rl friends. With s4 requiring ratings it finally needs to be addressed.
I was wondering is there any hope for the odd team makeup? I don't see anything but i feel there might be something that I'm missing that the think tank that is this forum might be able to point out.
If there is no conceivable hope for the team then what would you all suggest for a bm hunter in 3v3? I'm thinking disc priest/bm hunter/resto druid but that's unlikely to be, as my server's pvp group is basically all accounted for already.
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07/08/08, 7:41 PM
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#640 (permalink)
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Great Tiger
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Originally Posted by John2.0
I'm a BM hunter and have decent pve and pvp gear (full s3 with some s4 and some pve gear up to hyjal). I have been running a BM hunter/ frost mage/ subtlety rogue team with 2 real life friends. As many would assume, we lose frequently. Our high last season was 1750ish with an average of 15 games a week. I don't particularly see any way for the composition to work, yet I'm basically stuck with the 2 teammates because they are rl friends. With s4 requiring ratings it finally needs to be addressed.
I was wondering is there any hope for the odd team makeup? I don't see anything but i feel there might be something that I'm missing that the think tank that is this forum might be able to point out.
If there is no conceivable hope for the team then what would you all suggest for a bm hunter in 3v3? I'm thinking disc priest/bm hunter/resto druid but that's unlikely to be, as my server's pvp group is basically all accounted for already.
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I have run up against Rogue/Frost Mage/Frost Mage before in 3s and it was a brutal game. Basically rely on your rogue to hold someone in place until you and your mage can rush the burn target on your mounts. Blow every cooldown as soon as you reach the target and use poly/blind/scatter-trap to deal with healers. Your burst should be pretty nuts.
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07/09/08, 7:01 PM
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#641 (permalink)
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Dot Dot Dot
Undead Warrior
Vek'nilash (EU)
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Started playing a Warrior/RetPally/Resto Shaman team last week, played 20 or so games and did reasonably well but towards the end we repeatedly ran into PMR which fucked us over completely. Through trial and error we learnt that we definately can't do anything but focus the mage (since otherwise he has a tendancy to 2 shot me) but while we are able to quickly burst down the mage initally the IB meant that we would be unable to finish him off.
Meanwhile the rogue is busy destroying our shaman (is there a rogue left in my BG without a pair of Warglaives?) and the priest is usually able to assist with it since we can't afford to let the mage get away for a moment. Short of us getting an instant gib through double WF procs + crits, I'm struggling to see how to counter it.
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07/09/08, 7:35 PM
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#642 (permalink)
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Piston Honda
Night Elf Rogue
Silver Hand
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Originally Posted by Ns
Started playing a Warrior/RetPally/Resto Shaman team last week, played 20 or so games and did reasonably well but towards the end we repeatedly ran into PMR which fucked us over completely. Through trial and error we learnt that we definately can't do anything but focus the mage (since otherwise he has a tendancy to 2 shot me) but while we are able to quickly burst down the mage initally the IB meant that we would be unable to finish him off.
Meanwhile the rogue is busy destroying our shaman (is there a rogue left in my BG without a pair of Warglaives?) and the priest is usually able to assist with it since we can't afford to let the mage get away for a moment. Short of us getting an instant gib through double WF procs + crits, I'm struggling to see how to counter it.
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LoS the mage as best you can and train the hell out of the rogue. Ret/War with wf against a rogue in pve gear is like a cheatdeath proc inside of 5 seconds. If the rogue runs and disengages to live then do the same thing to the priest. If your paladin still has a cleanse or BoF key you should be able to avoid the shatter combo if you fail to los and the two of you should evaporate the elemental. The 50 odd matches of RRD I did so far this season came down to a stretch of about 30 where we decided to see if we could pull out a win vs War Ret Resto Shm- The overall consensus is no way in hell considering how bad some of my team mates gear is. You are fully capable of making a rogue run for his life while making sure no elemental lives long enough to do anything but waste a gcd. LoS the poor mage and just crush the people without iceblock until one goes down.
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07/09/08, 8:38 PM
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#643 (permalink)
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Piston Honda
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Originally Posted by Cos-
LoS the mage as best you can and train the hell out of the rogue. Ret/War with wf against a rogue in pve gear is like a cheatdeath proc inside of 5 seconds. If the rogue runs and disengages to live then do the same thing to the priest. If your paladin still has a cleanse or BoF key you should be able to avoid the shatter combo if you fail to los and the two of you should evaporate the elemental. The 50 odd matches of RRD I did so far this season came down to a stretch of about 30 where we decided to see if we could pull out a win vs War Ret Resto Shm- The overall consensus is no way in hell considering how bad some of my team mates gear is. You are fully capable of making a rogue run for his life while making sure no elemental lives long enough to do anything but waste a gcd. LoS the poor mage and just crush the people without iceblock until one goes down.
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This isn't quite so easy in practice. RMP is strong because of the "domino" effect of CC. If you fail to LOS the mage (and it's extremely difficult to constantly LOS the mage and stick to your burn target), a sheep/root/snare on your Warrior while the Rogue has stunned your Retadin means your entire offense falls apart in an instant. Additional CC on the Druid means one shatter combo on their burn target will put you far far behind in damage.
Freedom is nice, but if PMR gets the upper hand, anything the Retadin puts out will be instantly purged by the priest. Even without purges, Freedom doesn't last forever, and there will be span of time when you cannot escape snares and roots.
Basically, the mage and the Rogue protect each other. One can stun/snare, and the other can root/sheep/snare. Both have "outs", in the form of vanish/evasion/iceblock/teleportation. The priest brings purges to counter tricks like Freedom, BoP, and bubble, as well as using Fear to break up any melee that happens to get past all the CC. The only way we've beaten PMR is sticking to the mage and trying to CC the Rogue/Priest like mad, eating both Iceblocks and applying enough pressure to keep the priest busy healing. This is hard enough since the Rogue is especially difficult to CC, but leaving the mage alone has always led to PMR getting the upper hand.
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07/09/08, 8:46 PM
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#644 (permalink)
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Piston Honda
Night Elf Rogue
Silver Hand
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Originally Posted by Rej
This isn't quite so easy in practice. RMP is strong because of the "domino" effect of CC. If you fail to LOS the mage (and it's extremely difficult to constantly LOS the mage and stick to your burn target), a sheep/root/snare on your Warrior while the Rogue has stunned your Retadin means your entire offense falls apart in an instant. Additional CC on the Druid means one shatter combo on their burn target will put you far far behind in damage.
Freedom is nice, but if PMR gets the upper hand, anything the Retadin puts out will be instantly purged by the priest. Even without purges, Freedom doesn't last forever, and there will be span of time when you cannot escape snares and roots.
Basically, the mage and the Rogue protect each other. One can stun/snare, and the other can root/sheep/snare. Both have "outs", in the form of vanish/evasion/iceblock/teleportation. The priest brings purges to counter tricks like Freedom, BoP, and bubble, as well as using Fear to break up any melee that happens to get past all the CC. The only way we've beaten PMR is sticking to the mage and trying to CC the Rogue/Priest like mad, eating both Iceblocks and applying enough pressure to keep the priest busy healing. This is hard enough since the Rogue is especially difficult to CC, but leaving the mage alone has always led to PMR getting the upper hand.
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The op has his shaman losing 1v1 (or 1v2 with priest help) while the ret and warrior fail to control the mage. In this situation he has just lost already. All I'm really advocating is the same old peel etc., the difference is that if you put a retadin and an ms warrior on a rogue's back or through a hammer/intercept then you can do a lot more then peel. PvE gear exacerbates the effect to the point where if the rogue isn't careful he's going to just die. Whatever, theorycraft is crap. Let's just tell the poor guy that his shaman is a terrible kiter and needs work.
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07/11/08, 9:26 PM
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#645 (permalink)
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Piston Honda
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Yeah, our warrior doesn't just leave the Rogue entirely alone. Because he has intercept, he's constantly switching between the Rogue and the Mage. If my pally loses the mage, he quickly intercepts over and keeps the pressure going. Usually that buys enough time for the paladin to catch back up to the mage, and the warrior can switch back to Hamstring on the Rogue to help the healer kite.
Regardless, it's a tough fight. We're beginning to see some success against it, but maybe that's because the better PMR groups have aleady moved to higher ratings...
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07/13/08, 12:49 AM
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#646 (permalink)
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I like Spirit.
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Originally Posted by doogless
A couple of my friends played this last season. They had the Druid as DS rather than pure Resto. Against RWD, if the other team went for the Priest the Druid would CC the Warrior and then the Rogue + Druid would trash the Rogue.
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Is the goal with this to burst the rogue before DR on the warrior? We ran 21 games with Disc/Restokin/Rogue tonight, and after running 13-2, we lost 9 straight games to double-melee/healer (all druid/RShaman). Basically, we'd just get wrecked by burst, every time. We could CC something, but typically their RDruid would just chain CC into our rogue while whichever of their melee was free beat the crap out of either me or the druid.
Any sort of suggestions for WRD or W/Ret/RShaman for our comp would be welcome.
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07/13/08, 2:45 AM
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#647 (permalink)
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Don Flamenco
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Mana Burn the Druid any time he tries to get in range to Cyclone your Rogue (preferably coordinate with your Rogue for a KS so you're free to cast), or have your Rogue Cloak and Vanish a couple Cyclones if you can't put out enough pressure on the Druid so that the other team gets behind on healing. Ideally with your Rogue laying into the back of theirs + you dispelling HoTs, their Druid will be forced to heal rather than CC. If the Warrior is tied up you shouldn't have a tough time getting away because you have Abolish Poison. If the Rogue gets on your Druid, he can just sit in Moonkin to CC while you heal him/chase the Druid.
The harder version of the match is when both melee sit on your Rogue because now Roots no longer prevents damage and a Rogue from the front is significantly harder to do real damage to than a Rogue from behind. The best strat they could come up with was the change the CC to the Rogue and nuke the Warrior with Rogue/Druid damage while the Priest chases the other Druid, but it definitely was more difficult.
No clue about War/Ret/RShaman, I don't think they fought any of those. As long as no one gets Windfury gibbed I think you stand a decent chance since you can dispel Freedom and JoJ, which are the two big dangers from that team in terms of their ability to really kill your healers. As with WRD, it becomes harder if they punish your Rogue rather than chase your healers endlessly and let your Rogue beat on them.
Last edited by doogless : 07/13/08 at 3:09 AM.
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07/13/08, 4:50 AM
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#648 (permalink)
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Piston Honda
Undead Priest
Khaz'goroth
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Originally Posted by constantius
Is the goal with this to burst the rogue before DR on the warrior? We ran 21 games with Disc/Restokin/Rogue tonight, and after running 13-2, we lost 9 straight games to double-melee/healer (all druid/RShaman). Basically, we'd just get wrecked by burst, every time. We could CC something, but typically their RDruid would just chain CC into our rogue while whichever of their melee was free beat the crap out of either me or the druid.
Any sort of suggestions for WRD or W/Ret/RShaman for our comp would be welcome.
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Well, that's why I run with a 13/11/37 druid for this combo. Swiftmend and feral charge will let you live through the burst much easier.
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