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Old 08/14/08, 4:32 PM   #701
Grigori
Piston Honda
 
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Human Paladin
 
Medivh
Originally Posted by traejan View Post
I have a question about how to approach some comps with an outlast team. We run resto druid/lock/disc priest. I'm not entirely sure who we should be starting on against a healer and 2 melee dpsers. Should we focus our offense on the softest dpser and just try to control their healer or drag them out of los at the right time to finish him off? Or should we lean in on their healer and hope that forces some of their dps to break off to support him? As it currently stands it's very hard to outlast when we have a warrior and rogue following our priest around. It makes our priest useless and the druid has to spend all of his time trying to keep the priest up. We're completely on our heels and our priest can't last long with that much offense on him. Should the druid and lock focus on CC and try to keep the priest free to try to drain their healer?
Most double melee teams will train your Warlock (and his pet) first, because if they let your Warlock hardcast, you will be able to CCed them into the ground between Druid and Warlock and their Warrior will eat Shadowbolts. It sounds more like you are having trouble with the fundamentals. Do not to let double melee get off a good openning on you or you will be scrambling too hard keeping people up to CC, especially with your gear. Once you "have no time to CC" you are trapped in a vicious cycle to defeat.

Your comp is well-equipped to deny them a good openning. Don't sit there and wait for their Warrior to Charge you. Try to put their Warrior in combat to deny his Charge before their Rogue can sneak into position. You can often at least make their Rogue blow ShS to get his opener in, and once you are in combat their Rogue cannot Sap you. With Paranoia, your Druid has the stealth edge on non-Human Rogues. Try to anticipate their Rogue's approach route and deny him his CS/Garrot/Sap.

Once combat is initiated, whomever they focused on mustn't panic, run around pointlessly, and become useless. Your Priest needs to stay calm and not forget to cast Dispel Magic and SWD on top of his defensive instants when focused. Your Warlock needs to continue managing his pet and keep DoTs up on all targets when under pressure. Don't hesitate to use your cooldowns (Healthstone, Deathcoil, etc.) early to match theirs. Save your trinket for Blind and use Abolish Poison when facing a Rogue.

You don't necessarily need to hardcast Drain Mana and Mana Burn to outlast the other team, 4 DoTs constantly ticking on 3 targets is more than enough to drain them dry.

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Old 08/15/08, 1:18 PM   #702
traejan
Glass Joe
 
Undead Warrior
 
Malygos
Thanks for the replies. You're right that we're still struggling a little with the fundamentals. We just started arenas with season 4 so we're at a bit of a gear disadvantage and at a huge experience disadvantage. I think we need to find time to just spend a few hours playing matches and analyzing what went wrong/right.

I've noticed to this point that our opponents go after our priest probably 90% of the time. Most of them don't even kill the felhunter. I'm sure this is a function of lower brackets. If we could just get some control in the early part of the match instead of letting them dictate tempo, we'd be in better shape. I can usually spot the rogue (as a druid) and take him out of stealth before he can start an opening. So at this point it's probably an issue of me and the warlock coordinating our CC and letting the dots do their job.

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Old 08/15/08, 8:52 PM   #703
Duilliath
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Night Elf Druid
 
The Maelstrom (EU)
I've been working on a li'l Gnome Rogue alt recently and finally got her kitted with the important goods.

Mutilate spec and I picked up a 2k rated (in 2s) 27/34/0 lock for my 3s team. The assumption here being that he'll do well enough that I can concentrate on my own (undoubtedly plentiful) fuck-ups so I can actually improve and hopefully see the team perform better.

Leaves one spot to fill. I'm aware a Resto druid would be the most likely option, but seeing how they're pretty much impossible to find I've given up the hopes on one. I might be able to grab a recently returned guildy priest.
Would you advise you him as SPriest or as Disc ?
I would expect the team with him as Disc priest to largely run on the same premise as with a Resto druid, but how would the Shadow version's team work as basics ?

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Old 08/15/08, 9:43 PM   #704
Perilous
Von Kaiser
 
Blood Elf Paladin
 
Bloodscalp
Got a human rogue friend? Double rogue/warlock is a fun and fast paced combo that wrecks druid teams if you have perception.

Mage or sp might work in that spot as well. I would prefer a mage. Having 3 forms of cc that are on separate diminishing returns is fun and with proper coordination means someone will be almost permanently locked down. 2 silences is 6 seconds of lockout on a druid where he cant hot without even catching him trying to cc.

If you go with a priest, it almost has to be shadow to get to higher ratings. But then your lock would probably be better served as affliction. The reason I say that is so many teams are either double melee(which will crush your priest with you having no real way of keeping him from being trained without a mage) or are druid teams and without perception it is really hard to beat them unless you are specifically designed to do so. And a mutiliate rogue/warlock cant really kill a decent druid. So you can make it a race as triple dps.

These observations vary by battlegroup however.

In mine there are basically 5 teams you face. 1. PMR 2. pal/sham/war in its 3 varients 3. druid/priest/dps 4. double melee 5. druid/lock/warrior

Triple dps teams on my battlegroup are very rare. Not sure why, but they are devestating to warrior or druid teams.

Last edited by Perilous : 08/15/08 at 9:52 PM.

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Old 09/02/08, 1:31 AM   #705
Kindly
Glass Joe
 
Gnome Warlock
 
Ner'zhul
Ok, I just joined a team with the set up as MS warrior, and a Holy pally. The warrior has his season 3 weapon, and with windfury and purge we can sure smack something like a priest down pretty quick. (I'm an enhanc shaman) Whenever we face rogue/warrior/druid every time we've tried locking down the druid and burning him down. However, of course the warrior and rogue jump on me immediatley and I can't move as I'm being kidney shotted, mace stunned, hamstringed, crip poisoned etc. Does anyone have a suggestion on a way to counter this? It was getting frustrating and I just can't seem to get away from the warrior and rogue.

I just want to know if I should just turn around and start fighting one of the 2? Or try my best to catch the druid, any input would be appreciated, thanks.

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Old 09/02/08, 3:34 AM   #706
Ghando
Bald Bull
 
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Tauren Shaman
 
Mal'Ganis
If the Druid goes defensive you can swap to the Rogue or Warrior quickly. If the Druid isn't very quick he'll fall behind in healing and with Purge spam you should be able to keep the target clear of HOTs. Also, you can pull out a shield since all you're really missing out on damage-wise is your offhand auto-attacks (MH damage + MH WF damage + shocks are the vast majority of your damage anyway, and don't require dual-wielding). Keep the Druid focused and use a focus Earth Shock macro to stop his CC, but don't waste time and effort chasing down a Druid when he has two melee to peel you.

Edit: not DWing also costs you a fair amount of Flurry uptime, but it's worth the survivability if you notice your health start to drop or you think a Kidney Shot is imminent.

I write a humor blog: http://idropthings.blogspot.com

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Old 09/03/08, 5:12 PM   #707
Kindly
Glass Joe
 
Gnome Warlock
 
Ner'zhul
Sounds good, we really did bad in 3's the other day, but I think we're gonna give it a shot again in a couple days and when we face that match up I'll keep that all in mind. Thanks a lot.

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Old 09/09/08, 10:01 AM   #708
Angeron
Don Flamenco
 
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Dwarf Warrior
 
Lightninghoof
Originally Posted by Kindly View Post
Sounds good, we really did bad in 3's the other day, but I think we're gonna give it a shot again in a couple days and when we face that match up I'll keep that all in mind. Thanks a lot.
You can start dps on the warrior right off the bat and force their druid to pop. At this point: justice druid->intercept-Purgespam, druid either dies or trinkets->ns heals->bearform, at which point you get on the rogue or warrior and kill whoever is lower/squishier (i.e. warrior w/2hander is squishier than rogue rocking evasion if your pally's HOJ isn't up). Remember that you can easily solo the warrior yourself and with MS up, holy shock, and your purges, there's no way the druid can actually keep him up if he blew ns/swiftmend on himself. Likewise with the rogue if the warrior goes sword/board.

Though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours, and maybe you can even sense our lifestyles are probably comparable; I simply am not there.

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Old 09/11/08, 6:17 PM   #709
Edoc
Glass Joe
 
Tauren Druid
 
Karazhan (EU)
Hey guys. I'm a resto druid playing in a Lock/Rogue/Druid setup. We managed to get 1700 rating which is good since we've only been playing together for 2-3 days. After we get 1700+ we got farmed back down to 1650 by a Disc/Rogue/RestoDruid setup. They're rogue only has 283 resi using a lot of PvE stuff and our tactic is to try nuke the rogue while rotating CC between the two healers.

The major problem is the rogue completely messes up our lock and with the combined CC he finds it hard to escape. Also the healers are nuking the pet at the same time its a mess.

Any suggestions?

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Old 09/13/08, 9:02 PM   #710
Inkmano
Glass Joe
 
Blood Elf Priest
 
Outland (EU)
Priest/Hunter/Rogue

Me and a couple of my friends have rerolled horde on Outland and are going to play this setup competitively if it is viable at all, I wish to know if there is anyone who does successfully run this setup and the ways they take care of different setups or the weak/strong points that this setup provides. After just starting to play we came up to 5-5 ratio on wins and were pleased to say the least. Each week we get more and more gear to add to our armory and hopefully will get progressively better and better, we are generally confused about who we should be attacking or whether we should CC or whether we should drain.

I am guessing that the best thing for this setup to do it split opposition DPS up and leave hunter sting and me burning to wear healers/dps down.

Personally I have only ever played in 2v2 and I'm finding it harder to adapt to playing in 3's at the moment. Any tips/advice would be great

Last edited by Inkmano : 09/13/08 at 9:08 PM.

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Old 09/15/08, 6:25 AM   #711
Mearis
Mr. Sandman
 
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Dwarf Priest
 
Defias Brotherhood (EU)
The only team non 3DPS teams in 3s that can be succesful without a druid healer is PMR.

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Old 09/15/08, 10:24 AM   #712
Angeron
Don Flamenco
 
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Dwarf Warrior
 
Lightninghoof
Shadowplay: lock/sp/shaman works pretty damned nice as well.
pal/sham/war is still doable as well, both as resto/elemental.

Though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours, and maybe you can even sense our lifestyles are probably comparable; I simply am not there.

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Old 09/15/08, 10:33 AM   #713
Mearis
Mr. Sandman
 
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Dwarf Priest
 
Defias Brotherhood (EU)
Originally Posted by Angeron View Post
Shadowplay: lock/sp/shaman works pretty damned nice as well.
pal/sham/war is still doable as well, both as resto/elemental.
Shadowplay relies on a troll's priest racial, but in a heavy warrior meta-game it can be OK. The only thing is that I haven't ever seen its success replicated outside of the PTR with season 2 gear.

Pal/sham/war is tipically played as two healer warrior variant, the resto shaman / ret / arms is quite a strong combo but has some almost unwinnable match ups unless you score a winfury gib in the first 10 seconds.

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Old 09/15/08, 1:29 PM   #714
Inkmano
Glass Joe
 
Blood Elf Priest
 
Outland (EU)
Originally Posted by Mearis View Post
The only team non 3DPS teams in 3s that can be succesful without a druid healer is PMR.
Pretty sure I saw druid/lock/warrior get beaten my priest/warlock/warrior in EU Tourny.

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Old 09/18/08, 3:15 PM   #715
Karoo
Piston Honda
 
Tauren Druid
 
Korgath
Originally Posted by Inkmano View Post
Pretty sure I saw druid/lock/warrior get beaten my priest/warlock/warrior in EU Tourny.
I'd be weary of judging successful comps based on tournament realm makeups.

The fact that they use S2 gear on the tournament realms can change the gameplay and comp viabilities more than you might think when compared to S4 on live realms. At least in my opinion. That's not to say that Priest/lock/warr isn't a viable makeup though.

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Old 09/18/08, 7:09 PM   #716
Rej
Piston Honda
 
Undead Priest
 
Doomhammer
Originally Posted by Inkmano View Post
Pretty sure I saw druid/lock/warrior get beaten my priest/warlock/warrior in EU Tourny.
I've definitely been trashed by mage-priest-warrior at 2k+ ratings on live. Even saw a holy pally-warlock-rogue team, and one resto shammy-ret pally-warrior team.

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Old 09/25/08, 8:36 PM   #717
Chimono
Glass Joe
 
Night Elf Druid
 
Tichondrius
Anyone know if Mage 61 Frost/ 48/0/13 Moonkin /Disc Priest (Smite Spec) will hold a candle in 3v3?
Basically the idea is just find a nice cc gap that we can exploit and live till we find it.

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