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12/04/07, 4:37 PM
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#201
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Jedi Knight
Amera
Night Elf Priest
No WoW Account
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Originally Posted by Tower
Er, adding another drain class, or just a warrior is stronger in drain 5v5 than a rogue. A rogue is hindered by his cooldowns, which are used and his utility diminishes in long battles, drain team games can take a LONG time, not sure how you think having a rogue is viable there. Warrior wins out because he is durable, his dps consistent and his mobility much better past the 2 minute mark. I'm viable in a gimped setup versus 2300+ 2345 teams? No, I'm not.
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If 4 DPS "dies" as serious competition to 2345, and if drain team setups never come to fruition with a rogue (we played a few in the first week that had some pretty good Rampage players on it, which is what brought that up), then I'll totally agree with you that 5s needs and adjustment for rogues, druids, etc. It will probably be a few weeks to see how it will pan out.
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Originally Posted by Tower
Being hard countered or not, there's always a chance, that's a key element of Warcraft - RNG. As a Paladin that should be most apparent to you, where a single CC resist from talents and skills can mean winning a game. I feel Spriest/Rshaman/Rogue is a solid counter to Rogue/Mage/Priest, but a single 5 point kidney resist can cost us the game, that has nothing to do with skill or equal gear (for the most part).
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Randomness is always there, sure, but I think it resolves games way less than people think, especially after that change
to interrupt effects (because that definitely did). I don't think that really has anything to do with the comparison to 3s and 5s, though. As in the PMR thread, if you come against a hunter, assuming equal skill/gear level, you are going to lose a hugely disproportionate amount of the time. That's just one example, but there are many. I don't like that particular element of hard counters and I don't think they are good for the game in any bracket.
Anyway I've never felt totally helpless against any of the top 40 teams in our 5v5 bracket due to their setup (due to their skill, sure), and we run a weird 2 healer team. Perhaps that is a huge perceptual bias, but I think functionally speaking there are way less hard counters in 5s than any other bracket. Basically what he says:
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Originally Posted by Calantus
Personally I consider balance between teams more important than balance between classes. That's why, to me, 5v5 is better balanced. If you make a 2345 or a 4DPS you have a reasonable chance against every viable team you will likely face. If you make PMR in 3s you will completely dominate certain teams, be roughly even with certain teams, and be thrashed by certain teams. You can say the same for every 3v3 combo. Also every class does fit into 5v5 if you have a specific team makeup, and all of those makeups are viable. The main thing that 3v3 has over 5v5 is that classes have more comps that work for them and there are more comps in general, and I personally don't value that as a player. My priest fits into 2345 so I'll make a 2345 and be happy with that.
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Anyway either way, if rogues don't end up with a few competitive matrices in any 5s setup then I'm not going to disagree with you at all. And I really do love the 3s bracket, I just think it would take quite a bit of work to re-balance the arena game around it.
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12/04/07, 10:47 PM
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#202
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Glass Joe
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I'm currently using a Mage, Paladin and Warrior combination for this season. What is the pros and cons for this set-up?
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12/04/07, 11:20 PM
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#203
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Banned
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That's a terrible setup  .
Two easy people to kill, and an easy healer to lockout. Not a ton of damage output either, all things taken into account.
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12/04/07, 11:26 PM
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#204
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Hero of the Horde
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Didn't that setup dominate all through season 1?
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12/04/07, 11:31 PM
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#205
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Glass Joe
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Originally Posted by Caal
That's a terrible setup  .
Two easy people to kill, and an easy healer to lockout. Not a ton of damage output either, all things taken into account.
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If i replace the mage with a warlock, would the set up be of a outlasting fight? And would it be more balance?
To Caal: Is there any reason why there is no shammy and warrior in dreamhack top finalist?
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12/04/07, 11:56 PM
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#206
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Banned
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heh no, that setup didn't dominate anything through season one. Half their advantage was in being able to drink. After that was gone...
As far as Shamans and Warriors being nonexistant in Sweden goes.. Neither class is doing particularly well in 3's right now. Warriors are required to have a Druid to stay alive, or two healers. If they're given a Druid, they become immensely controllable. If you run with double Healer, you're pretty susceptable to a lot of teams, to be honest.
But, the real reason you didn't see either class much is, what exactly did people do in Sweden? Noone was willing to run their composition against my team, for example. Everyone was insistant on running some ridiculous counter comp. Can you think of a lineup that a warrior fits into that's a complete counter comp to the teams in Sweden? What about a Shaman? Nah, me either.
edit: Yeah dude, Warlocks and Warriors are a very good combination. Those classes combined can offer up enough pressure to keep your Warrior from being an overly burstable target.
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12/05/07, 12:54 AM
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#207
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Don Flamenco
Dwarf Warrior
Lightninghoof
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Originally Posted by diospadre
Didn't that setup dominate all through season 1?
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Pandemic won that Chinese Tourney with Pally/Mage/War, and were top in 3v3 with that setup into season 2, as were several others. Nerfs to BoF/BoSac and Hypothermia combined with the buffs to other classes, caused counter-comps to this setup to rise (especially since it was so damned prevalent) at the end of the season.
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Though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours, and maybe you can even sense our lifestyles are probably comparable; I simply am not there.
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12/05/07, 1:35 AM
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#208
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Banned
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no they weren't
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12/05/07, 1:46 AM
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#209
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Don Flamenco
Dwarf Warrior
Lightninghoof
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Could've fooled me with a 2400 3s rating and a $10,000 prize purse from China, but sure, BG9 is the only battlegroup and Priest/War/Mage couldn't dominate other BGs because you say they didnt get top marks in yours.
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Though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours, and maybe you can even sense our lifestyles are probably comparable; I simply am not there.
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12/05/07, 1:58 AM
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#210
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Von Kaiser
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Anyone have any tips/experience with holy pal/resto druid/war double healer team? Just started this team at the beginning of season 3 and we are hovering around 1700 rating right now. We have pretty decent gear with a mix of season 1/2/3 glad gear. The armory isn't working so well right now so I can't link my teammates profiles.
We have seen a lot of the new rogue/mage/priest teams so far this season and I'd say we win around 20% of those matches. So far for this setup I have been focusing on the rogue while my teammates los fbolts/mana burns. However between sheeps and all the escape+mitigation options ar/prep rogues have I have had a tough time bringing my target down, as well as trying to keep the mage in check.
Our other problem is when all 3 targets are extremely tough to kill for me, such as disc. priest/sl warlock/frost mage, it seems we just can't outlast them long enough to bring a target down.
I'm thinking of switching to a season 3 mace instead of my current bloodmoon when we hit 1850 rating for the stuns in order to have a little more control over my target, even if it is in the form of random procs.
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12/05/07, 2:16 AM
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#211
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Mike Tyson
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I'd go on the mage instead of the warrior or you're going to spend a lot of time sheeped. Have your druid partner cyclone and root their rogue (ideally doing so as he pops AR).
I don't like warrior on rogue in this matchup mainly because it leaves the mage largely uncontrolled (especially without a shaman or something to at least spam shock/ground -- all your druid can do is cyclone and in the process open himself up for a CS from the mage) and because AR/Prep rogues burning timers are going to be exceedingly difficult to really shut down the way you'd hope. Also he'll be taking less damage due to evasion and such, allowing their priest to play offensively by burning and setting up dangerous psychic screams.
You're not likely to burst someone down with your setup, so your job is to outlast. Kill water elementals, stick to their mage, and run him out of mana, then make sure he doesn't evocate or drink, and that should be enough to secure the win.
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12/05/07, 3:43 AM
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#212
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Jedi Knight
Amera
Night Elf Priest
No WoW Account
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Originally Posted by Shiro
I'm currently using a Mage, Paladin and Warrior combination for this season. What is the pros and cons for this set-up?
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I ran a Mage/Pal/War on my alt last season for about the second half, it's really not that bad, but it does require quite a bit of finesse and puts the lion's share of the pressure on your mage to be able to do damage while being focused. You have enough burst to blow up warriors on most warrior teams, which is nice. In general, though, you don't really have a super easy time against any common combos that I can think of, so there are better bets.
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Originally Posted by Tangles
Anyone have any tips/experience with holy pal/resto druid/war double healer team? Just started this team at the beginning of season 3 and we are hovering around 1700 rating right now. We have pretty decent gear with a mix of season 1/2/3 glad gear. The armory isn't working so well right now so I can't link my teammates profiles.
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Praetorian mostly covered it, but this was the other team I actually ran with my warrior for a few weeks. You should be able to beat a lot of team setups since your healing is far less vulnerable to CC and with paladin support your druid should be able to survive against most DPS trains pretty easily. Against the PMR team definitely get on the mage. Put out enough pressure early that you can avoid mana burns, and make sure your paladins uses a rotation of freedom, BoP, and Bubble to avoid their burst combos (assuming they are on the druid). By that time you should be able to really take control of the match by wearing the mage down and CCing the other two when appropriate to get away.
You should also probably do better against drain teams than other 2 healer + war setups for obvious reasons. You'll end up with the inevitable long games all 2 healer teams play, but if you play well you should be able to beat most combos.
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12/05/07, 4:28 AM
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#213
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Glass Joe
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any good combo with warrior i can use instead of having 2 healers? 3 dpsers?
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12/05/07, 4:43 AM
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#214
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Glass Joe
Night Elf Warrior
Blackrock (EU)
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Play with a Druid + Warlock + Warrior could be nice if the Warlock can control his felhound
You got much CC with the Druid and with the Warlock, you got Damage over time so that the other Team will have enough Problems with keepin their life up and dont fall down.
Yeah sure you can play this Setup with a Rogue instead of the Warior but it could be played like this :P
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12/05/07, 7:45 AM
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#215
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Banned
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Originally Posted by Angeron
Could've fooled me with a 2400 3s rating and a $10,000 prize purse from China, but sure, BG9 is the only battlegroup and Priest/War/Mage couldn't dominate other BGs because you say they didnt get top marks in yours.
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priest war mage? what? If you ask them they'll tell you flat out that's a horrible setup. How about you take my word for it?
Anyway.
The only way you can run a Warrior with a single Healer is to back him up with a Rogue or a Warlock. Both those classes put out enough pressure to allow you to run somethign other than a Druid. We'll see what happens with Hunters this season. They might be able to slide into that spot too, but it doesn't seem too likely. 3 DPS with a Warrior is a bit silly :p. They just don't replace a Rogue in that spot, period.
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12/05/07, 11:54 AM
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#216
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stalemate associate
Osseric
Blood Elf Paladin
No WoW Account
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Originally Posted by Angeron
Pandemic won that Chinese Tourney with Pally/Mage/War, and were top in 3v3 with that setup into season 2, as were several others. Nerfs to BoF/BoSac and Hypothermia combined with the buffs to other classes, caused counter-comps to this setup to rise (especially since it was so damned prevalent) at the end of the season.
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The reason all 3 non-Chinese teams ran that setup was longevity. Pre-Illumination nerf Paladin healing plus drinking meant you could defeat most other compositions by outlasting their healer's mana. Needless to say, that won't quite work these days. Blessing nerfs and Hypothermia were just nails in the coffin.
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12/05/07, 1:05 PM
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#217
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Von Kaiser
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Originally Posted by Caal
priest war mage? what? If you ask them they'll tell you flat out that's a horrible setup. How about you take my word for it?
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Wasn't he talking about pal/mage/war?
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12/05/07, 3:22 PM
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#218
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Banned
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Originally Posted by mdokane
Wasn't he talking about pal/mage/war?
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I know what he was talking about. It's bad, mkay?
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12/05/07, 3:31 PM
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#219
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Von Kaiser
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Hey Caal, what's the best overall setup for a druid in 3v3s? I have a decently geared one that's just rotting right now and I want to try it out. Might end up playing with Hirim in a druid/lock/hunter combo but I have lots of options.
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12/05/07, 10:53 PM
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#220
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Sour Bear Mojo
Mex
Tauren Shaman
No WoW Account
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Ret pally, warrior, druid? Warrior gets the benefits of a druid healer AND BoF / Cleanse. I suppose the weak-link might be the ret pally's longevity, especially if he needs to emergency heal if druid eats a fear or something (BoP to counter blind is very nice too), or vs drain teams. I unfortunately don't really know enough about Ret Pallies and how they currently do in PvP, but seeing some of the numbers their lucky crit + SoC streaks could produce has made me wonder. Also, perhaps having the ret pally BoF the warrior would leave him open to perma-snaring? Again, I'm not sure. Comments from ret pally PvPers would be welcome here
edit - this isn't a reply to the above post (best 3s team for druid), just some musing regarding Caal's comments about warriors in 3s.
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12/05/07, 11:41 PM
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#221
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Banned
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Originally Posted by AriasImmortal
Hey Caal, what's the best overall setup for a druid in 3v3s? I have a decently geared one that's just rotting right now and I want to try it out. Might end up playing with Hirim in a druid/lock/hunter combo but I have lots of options.
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That would be it, imo. That combo is completely ludicrous atm.
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12/05/07, 11:47 PM
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#222
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Glass Joe
Night Elf Druid
Dragonblight
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I'm looking at getting into Arena with my warrior. Is Warrior/Resto Shaman/Priest a remotely competitive setup?
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12/06/07, 2:23 AM
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#223
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Glass Joe
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Hi all. Long time reader, first post.
Last season I ran a longevity team mostly using Warrior/Resto Shaman/Holy Paladin. It worked pretty well and we coasted pretty easily until we hit 2000 or so where we just seemed to top out against highly competent CC teams. I personally found the idea of outlasting the opposing casters mana pretty boring and I don't think it took any real "skill" on our part.
For the start of this season, we ran Warrior/Ret Paladin/Holy Paladin and Warrior/Ret Paladin/Resto Shaman and have had pretty decent success. Were at about 1700 in week 2 and we've been facing alot of fellow Duelist or Gladiator teams.
We've beaten some PMR teams mostly by catching the rogue before he can open and putting enough pressure on him to force the priest to heal, but we've also faced a few PMR's and gotten torn up. Typically they go after the Ret Paladin and neutralize his burst with stuns and slowing and MD his bubble and finish him. Both the Shaman and Holy Paladin are susceptible to interupt/counterspells and god forbit they're close enough to the action to get blinded.
I'm not really sure what our best strategy should be yet and I'm curious what you all think about Warrior/Ret Paladin/Healer setups. The burst is excellent and I think were really catching some teams off guard with our ability to gib cloth or leather. JoJ is also proving incredibly effective against Druid teams where they lose alot of time to CC with our pressure on them.
We also have a pretty well geared Resto Druid and the Resto Shaman actually would like to play Elemental.
I can run any combination of Warrior, Holy Paladin, Ret Paladin, Resto Druid, Resto Shaman, Elemental Shaman, and also know a good Demo Warlock and Hunter. Which setup should I go with? It seems like so many teams run priests at the moment so I'm not sure what to do. Any feedback would be greatly appreciated.
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12/06/07, 3:52 PM
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#224
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Piston Honda
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My 3v3 of Warlock/Warrior/Paladin is really struggling. I know this was a very strong setup in season 1, but is this combination doomed to sub 1800s ratings due to environmental conditions? Or should we really just work on our teamwork more?
The warrior is arms/fury and paladin is holy as expected. I've tried SL/SL and UA and we seem to do alot better in general when I'm UA. However, if run into teams that eviscerate me quickly it is game over. Given the armor penetration coming in, perhaps I should spec Felguard.
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12/06/07, 4:14 PM
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#225
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Don Flamenco
Human Death Knight
Stormrage
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Originally Posted by Dinian
My 3v3 of Warlock/Warrior/Paladin is really struggling. I know this was a very strong setup in season 1, but is this combination doomed to sub 1800s ratings due to environmental conditions? Or should we really just work on our teamwork more?
The warrior is arms/fury and paladin is holy as expected. I've tried SL/SL and UA and we seem to do alot better in general when I'm UA. However, if run into teams that eviscerate me quickly it is game over. Given the armor penetration coming in, perhaps I should spec Felguard.
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We are running this setup mostly so far this season (also have a druid on the roster though). If the other team goes after the warlock we tend to win, if they can effectively shut down the paladin while dpsing me, we get owned eventually. Good PMR teams seem to be a problem, because the mage is sheeping the pal or lock, rogue is locking me down so I can't pressure anyone, and once a CS lands on the paladin, we basically lose. Still trying to figure out the best bet against that setup, need to try some new things (only thing that has worked so far is putting enough pressure on the priest early to force him to kite/heal himself, while not allowing the mage/rogue to force me defensive).
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