I particularly enjoy smaller brackets for PvP - I love 3 vs 3 and 2 versus 2, and even though I just started PvP'ing as holy recently, it is a lot more enjoyable.
The problem is with the way Blizzard assigns servers/instance spots in the smaller brackets - 2 versus 2 is vastly more popular than 3 versus 3, and infinitely more popular than 5 versus 5. This is because the logistics of 2 vs 2 are much easier, and a lot more people enjoy playing that more casually. The problem is that unless you are willing to play at ungodly hours, you will usually have 8 or 9 minute queues waiting for an instance to free up - while for 3 vs 3 and 5 vs 5 you almost always have under 1 minute waiting times.
Could server resources be shifted around so people can play in the smaller brackets without waiting an eternity? Queues suck, they are by far the worst part of arena after the honor farming required for the resilience gear.
I hate the queues as well, but I see them as more of a balancing aspect for Arenas. 2v2 is hugely popular, but it also has the most gimicky teams and with the kind of rewards you can see, a lot of people would never bother with anything but 2v2 if you did not have to deal with queue times. This pushes more people into the 3v3 bracket that do not want to deal with queues. The ease of putting a 2v2 together is counteracted by the royal pain of 10 minute queues. Though I have to say, the only time I see 10-12 minute queues is on Monday during Prime Time when everyone is trying to get their games in at the last minute. Generally I see ~5 minute queues Tues-Sat.
I think it would be more bearable if you could queue into a battle ground while you waited for your Arena queue to pop.
There's nothing balancing about not making enough servers to serve everyone quickly. It's the same reasoning that would say that on a 1-10 ration server in the olde times the more populous faction should wait an hour to do bgs.
I would not mind the 2v2 and sometimes 3v3 queue times if they were created because of unbalanced population but Blizzard has stated that it is because of the cap they place on the number of games that can be played at one time. Which is pretty ludicrous considering that the amount of money they are taking in and can't even afford to support their players with proper servers for arenas. Waiting 10 minutes to play a sometimes less than a minute match is unreal.
2 vs 2 and 3 vs 3 do have balance issues, but that's not what I am complaining about. They are by far the favorite brackets, and capping the number of matches that can take place is downright sadistic, I doubt their intention is to push people into bigger brackets.
I think they just drastically underestimated how popular arenas would end up being, and 2 versus 2 is by far the most resource intensive/player format there is. They have an insane profit margin, just buy more servers, having to wait 8 minutes between matches is just a killjoy.
I believe they made some official statement recently about 2v2 queue length. They said that they knew about it and had no plans to fix it.
I've had some luck playing before work in the morning (<1 minute queues); however, most partners are not willing to do this. Also, I'm not really playing my best at this time in the morning.
I've resorted to doing this as well (EARLY EARLY queues) and it's really just a totally punishing requirement. If Blizzard really has no intention to *fix* 2v2 queues (a 5 minute queue time at eleven AM on a weekday is just absurd, let alone the 17-30 minute queues during prime time weekends and monday nights), the least they could do is allow people to queue for BGs simultaneously.
Though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours, and maybe you can even sense our lifestyles are probably comparable; I simply am not there.
This is purely a capacity issue as far as I can tell. Basically, they have more demand for instance servers than servers to fill them. I suppose it's good problem to have, since it means you have a popular feature on your hands. Arena instances would seem to be a really easy problem to scale up. You need more instances? Add more instance servers. Each instance server should be almost completely standalone. They should be 'share nothing' architecture (as in the communication between 10 instance servers is no different than 20 instance servers), which is the most scalable kind of enterprise system.
Unless there is some weird poorly designed architecture which prevents just plugging in more servers, I would guess they think they might add too much capacity for what might be a temporary problem. I.e. arena are popular now, but they don't want to over buy. I don't really buy that though, since I was having queue problems last season too. Monday night 2v2's have been impossible for months.
It's kinda excusable in my mind that one of the most popular feature's in wow is mostly inaccesable during prime time.
Yeah, I understand why there are long waiting times, I just don't understand the justification for it. It is by far the most popular arena setting, and what most people want to play, yet we want to push people to do something else?
Well, Rampage is an "old" and "popular" cluster, I don't think anyone is transferring to the battlegroup to PvP though. And 2v2 queue times are 8m+, anything over 4-5m in my opinion is ridiculous and should be fixed. It's bad business to have a part of the game become so popular but you continually to ignore the growing need to support that popularity.
On Stormstrike, our 2v2 queue's during prime time can easily shoot over 10 minutes, even 15. Even at times like 4 pm, they're usually at least 5 minutes or so. As noted, Blizzard actually posted suggesting that you queue for 3v3 or 5v5 instead, or queue at off-peak times, as they had no intentions on alleviating this problem.
It's not quite as simple as shifting resources from 5's to 2's -- 2's are VASTLY more popular. Just look at the number of teams in 2v2 compared to 5v5. Now consider how easy it is to play those 2v2 teams. Your teammate is on -- great, queue up. It's not like 5v5 where your teams probably schedule their times in advance and maybe play once or twice a week.