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Old 08/12/08, 3:19 AM   1 links from elsewhere to this Post. Click to view. #326
turbo_012
Von Kaiser
 
Orc Hunter
 
Mal'Ganis
Originally Posted by Entr0pic View Post
I play this combo also, in much s2 gear and s1 bow, though my warlock partner is 4/5 brutal. Warrior+Healer combos. Got to 1765 in 2 nights of play (about 50 games), but recently tanked over 100 points back down to sub 1600 due to abundance of warlocks queueing that particular night.

My team has never ever won against Warlock/Priest (probably due to PoM and Dispel Spam), won only sometimes against warlock druid (many times I think it was my lack of a better weapon, the whole s1 bow against s3/s4 armor isn't very ideal). Against rogue lock, my team had best chance to just train the warlock with dots on both targets, usually the warlock will die and then it's just the rogue left.

Against dot classes, as the hunter, you must try not to get the dots too early on yourself, get your warlock partner to initiate combat. Because once those dots are on you you the time is ticking.

I see you pack tons of crit, but relatively low resil (just above 300), I guess its fine, usually the hunter is not focused what with BW and all (BW+frost trap+concussive shot = kited warrior for 18 seconds).

There is a video of a 2200 rated hunter/warlock team.

To end this post, take my advice with a much grains of salt since I haven't even broke 1800 (WTB BETTER BOW).
Thanks for the input!

My partner and I decided we needed to go for the warlock first. We still have to test this out more. The important thing like you said is that hunters can get any dots in the beginning unless the fight is fully engaged. I had some trouble with push backs recently too, with the pets/tress.

I did pack a ton of crit. And I geared up recently, I have about 352 resil. I'm still looking for the perfect balance but hard to test out with so many limitations.

Can you link the video of the hunter/warlock team you're talking about?
Only ones I know are by "jupiter" and "sculpture"

If there's any other links that can help on BM spec pvp, I would greatly appreciate it.
 
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Old 08/13/08, 10:41 AM   #327
Kinolas
Glass Joe
 
Night Elf Death Knight
 
Kirin Tor
Having some issues in the Arena and hoping that my fellow Hunters here can put their finger on it.

Armory

We seem to be throttling up past 1500 then fall back down to low to mid 1400's. Any comp that has a shaman in it we can't seem to beat, any comp that double burn we can't seem to outlast the burst. We don't have any issues with double Rogue, but seems that any BM Hunter can burn one of us down in about 10 seconds then that's it or comps like Rogue/Mage or Rogue/Warlock.

Me and my arena partner are somewhat new to WoW, been playing since March and these are our only toons, so we don't have as much experience as others do.

I know that full MM is what a lot of higher rated Hunters choose to spec into, but I'm wondering if going into BM and being the one who kills other people in 10 seconds would work.
 
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Old 08/13/08, 5:35 PM   #328
Zure
Don Flamenco
 
Undead Mage
 
Nathrezim
Originally Posted by Kinolas View Post
Having some issues in the Arena and hoping that my fellow Hunters here can put their finger on it.
First, enchant your gear. Yes you will be replacing it eventually, but in the mean time it will make a *huge* difference.

Second, stay marks. As you get better, you'll need to be marksmanship to succeed with a resto druid, so it's best to learn how to manage your stings, how to best use silence/scatter, how to peel from your partner with imp wing clip, etc.

Third, Line of Sight! If there's a BM hunter, always have a plan for how to get to a pillar. Line of sight blocking him during TBW is essential. Put your pet on him from the get go, to limit his ability to steady shot you. If he attacks your partner during TBW, keep shooting him while moving to a pillar. If he attacks you, feign death to drop target, trinket the pet stun, and get to a pillar.

Fourth, drain drain drain. The strength of your comp is your longetivity. You should be *happy* when the match goes a longish time. That means you're surviving the other team's burst, while playing to your strength. Draining has two elements: first keep your scorpid pet on the drainee if they can dispel poisons or if there's even a chance they can get away to drink, second apply as much damage as you can -- dont chase the drainee across the map, blow up his partner so he has to come into your line of sight for drains. Doing damage is the key element of winning the mana war. A final note is to keep draining even once someone is oom. When properly played, many teams can survive almost indefinitely against druid/hunter on regened mana alone, though they'll be playing very defensively to do so.

Fifth, peel. Your druid should make his #1 priority rooting/cycloning/bashing/feral charging an enemy off you, and you should be wing clipping/scattering/trapping for him whenever there's pressure on him. Minimizing the damage done to you is just as key to winning the outlast game as is draining. By peeling early, you burn through cooldowns faster, making subsequent peels even easier. Remember to peel for your pet too, as teams will soon start focusing on it once they realize they need to drink or they'll soon die.
 
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Old 08/14/08, 6:26 PM   #329
rossforeman
Glass Joe
 
Dwarf Hunter
 
Elune
First time poster, long time reader.

I've been wondering how well a dual BM hunter team can do in 2s, I know there are flaws, but wondering what all of you think.
 
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Old 08/15/08, 12:32 PM   #330
Tsohg
Von Kaiser
 
Dwarf Hunter
 
Firetree
Originally Posted by rossforeman View Post
First time poster, long time reader.

I've been wondering how well a dual BM hunter team can do in 2s, I know there are flaws, but wondering what all of you think.
Horrible against any team with enough intelligence to play defensively. 2 BM hunters don't have a "pin", so you have to try to draw someone out in the open long enough to hit your CDs, get a couple intimidates off, and stand still + DPS. Realistically, another team's DPS will catch one of your and neutralize their DPS. You also have no reliable CC or silence/lockout for a healer. It's really going to be bad. You'd be better off with a rogue or warlock, I personally play on a 2v2 with a AP/Pyro mage. We've been hanging around 1650. Once you get > 1600, few teams are stupid enough to walk out in the open and get blasted. For us, winning relies on small mistakes made by teams that outclass us (druid/warrior for example) combined with us making a good play by doing a quick switch or working someone out of LOS.

Also, keep in mind that like 75% of all 2v2s feature a druid these days.

Sorry to be so negative, but at any rating above 1500 I think you're going to be dealing with a lot of LOS frustration and trouble against teams with a healer.
 
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Old 08/15/08, 6:12 PM   #331
rossforeman
Glass Joe
 
Dwarf Hunter
 
Elune
How about dual-boxing BM hunters? O_o

Theoretically I also have a mage, warlock, druid, rogue, and shaman on my main account too.
 
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Old 08/20/08, 5:21 AM   #332
Entr0pic
Glass Joe
 
Draenei Hunter
 
Destromath
Originally Posted by turbo_012 View Post
Thanks for the input!

My partner and I decided we needed to go for the warlock first. We still have to test this out more. The important thing like you said is that hunters can get any dots in the beginning unless the fight is fully engaged. I had some trouble with push backs recently too, with the pets/tress.

I did pack a ton of crit. And I geared up recently, I have about 352 resil. I'm still looking for the perfect balance but hard to test out with so many limitations.

Can you link the video of the hunter/warlock team you're talking about?
Only ones I know are by "jupiter" and "sculpture"

If there's any other links that can help on BM spec pvp, I would greatly appreciate it.
I know it's been 9 days already since you posted this (I only read this today), but here are tips...

Just hit 1800+ the other day, got my bow, stopped for a bit. hope to reach 2050 in the next few weeks (our record is so nubby, 200+ games played and only at 1800+ -_-, but my excuse is that I was w/ an s1 bow =P)

Put BOTH pets on the target to be downed (almost always the non-healer)(Devour hots, if paladin healer, no hots to devour so pet can be put on pally instead).

I go with the strats the 2k+ Hunter/Warlock teams use... (Someone already got 2200+ on the US realms a week ago)

Priest/Rogue - Kill Priest, if priest runs behind pillar, don't chase, immediately switch to rogue, both pets on rogue (devour hots), if priest gets snared (via wing clip---> frost trap) kill priest, mark rogue so you can see when vanish
Druid/Rogue - Kill rogue, both pets on rogue, mark rogue, flare right away when vanish, try to save stun for evasion (so evasion gets wasted)
Warrior/Druid - Very straightforward, kill warrior, lockdown Druid, if he switches to defensive stance mend pet (outheals sword+board damage), if warrior is sword, he may rng you or the lock down before he dies (and either he lives and kills the one who lived or he dies and its the Hunter vs the druid which is almost always a loss), however depending how much rng crits the Hunter gets, the match can go very very smooth (stun ----> rapid fire ---> Aimed shot ----> snare (pick one: trap, clip, concussive) ---> instants)
Lock/Druid - Like Rogue/Druid, kill lock, SNARE HIM FIRST, wing clip ----> frost, then burst down (if lucky with crits warlock goes down fast)

----Tip---- On Blades Edge, fight on the bridge (pretty much have to), fight near the ends (because if they jump down, pet has much shorter distance to travel since they cannot jump off), plus the hunter can jump down also against 2 dps

Mage/Rogue - Decided by gcd usage. Try not to let rogue get opener, stand on flare+trap. burst mage, save BW for first shatter, stun when he pops cooldowns (IV), he iceblocks, switch to rogue, mark rogue, switch back to mage. Good mage/rogues will try to wait out BW.
Rogue/Rogue - If they get a good opener on warlock, warlock can die in <6 seconds. Flare+Trap, if you find them first (my lock partner is human, sometimes they don't pre-vanish). Stun IMMEDIATELY to stop damage to lock, dots on both, dps dps, mark the dps target so you can see when vanish. flare even (even though that uses 1 gcd)

Seriously though, I wouldn't take too much of my advice, with the lack of real credentials and all. Maybe when/if I hit 2050+.
 
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Old 08/20/08, 11:34 AM   #333
bloodwarden
Glass Joe
 
Night Elf Hunter
 
Kargath
here is a topic that may deserve a new thread.

wotlk is introducing alot of profession buffs for gathering professions and alot of new profession specific abilities.

some of these are still in development, however the buzz around many of the stated abilities seems legit.


the question is "what professions will benefit the hunter the most in PVP"
i am currently enchanting for the ring enchants, which i assume i will be staying in wotlk for the same reason.
however with the addition of blacksmithing specific benefits- (tentatively adding a socket to bracer, gloves, and meta socket for armorsmiths or sockets for one hand weapons- 2additional sockets) - i am uncertain if the added stats from this profession will trump those from other available professions.
enscription gets an extra major
mining gets stam buff
skinning gets crit buff
JC gets more powerful gems - i dont have much info on this one
tailors get cloak chants (for melee looks attractive)
LW gets a better leg patch
...

if a hunter were to hypothetically go with enchanting (2X ring enchants) and weaponsmithing (+4 additional sockets - not to mention socketed buckle for belt), i beleive that this combination would have the biggest personal impact on individual stats and the greatest benefit for arena/pvp

although dropping enchanting in favor of the higher quality gems may also be profitable in this situation.

thoughts?

if this is in the wrong place, please tell me where it should be posted.

any theorycrafting feedback is appreciated.
 
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Old 08/20/08, 6:06 PM   #334
Terp
Piston Honda
 
Troll Hunter
 
Crushridge
JC has something like 8 gems a hunter can easily find a use for. With a 7 stat gain on epic gems each, that's ~56 additional stats. Not incredible, but this is a 56 point gain on epics. It'll be 11 per gem on blues. If epics are delayed like they were in TBC, that's easily an 88 point gain. Which is double what enchanting/leatherworking offers. Even ignoring stuff like Int, Sta, and mp5; it would only take the Agi/Crit/Ap/Arp gems to surpass Enchanting's 80 ap bonus.

Right now it looks like JC, BS (Seems to only be getting 2 bop slots, but another meta could be a landslide), and Engineering (Assuming the epic stealth detection hats come back) will the strongest, with Inscription of course having a very good chance of trumping everything.
 
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Old 08/20/08, 6:44 PM   #335
Eurytos
Von Kaiser
 
Eurytos's Avatar
 
Orc Hunter
 
Zul'Jin
Originally Posted by bloodwarden View Post
here is a topic that may deserve a new thread.

wotlk is introducing alot of profession buffs for gathering professions and alot of new profession specific abilities.

some of these are still in development, however the buzz around many of the stated abilities seems legit.


the question is "what professions will benefit the hunter the most in PVP"
i am currently enchanting for the ring enchants, which i assume i will be staying in wotlk for the same reason.
however with the addition of blacksmithing specific benefits- (tentatively adding a socket to bracer, gloves, and meta socket for armorsmiths or sockets for one hand weapons- 2additional sockets) - i am uncertain if the added stats from this profession will trump those from other available professions.
enscription gets an extra major
mining gets stam buff
skinning gets crit buff
JC gets more powerful gems - i dont have much info on this one
tailors get cloak chants (for melee looks attractive)
LW gets a better leg patch
...

if a hunter were to hypothetically go with enchanting (2X ring enchants) and weaponsmithing (+4 additional sockets - not to mention socketed buckle for belt), i beleive that this combination would have the biggest personal impact on individual stats and the greatest benefit for arena/pvp

although dropping enchanting in favor of the higher quality gems may also be profitable in this situation.

thoughts?

if this is in the wrong place, please tell me where it should be posted.

any theorycrafting feedback is appreciated.
Engineering is getting awesome permenant enchants like Nitro Boosts and Hyperspeed Accelerators
 
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Old 08/21/08, 6:22 AM   #336
bloodwarden
Glass Joe
 
Night Elf Hunter
 
Kargath
But doesn't the engineering enchant overwrite any stat enchants? This may be cool, but i cant see it playing as large a role in pvp as baseline stat increases.
 
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Old 08/24/08, 8:06 PM   #337
romathis
Glass Joe
 
Night Elf Hunter
 
Korgath
Does anyone have a Steady Shot macro that would work well in PvP that works with Thori'Dal?
Thanks
 
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Old 09/04/08, 11:09 AM   #338
Tanth
Von Kaiser
 
Night Elf Hunter
 
Hyjal
Originally Posted by romathis View Post
Does anyone have a Steady Shot macro that would work well in PvP that works with Thori'Dal?
Thanks

Either this is a great troll attempt or screams ebay. I'm in tears either way.
 
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Old 09/05/08, 4:51 AM   #339
thesmoosh
Von Kaiser
 
Orc Hunter
 
Mal'Ganis
Me and the hunters in my guild were crying today looking at SC's armory profile.

To make this post useful, I was actually wondering what non-drain comps are available to a hunter in 2s and 3s. I've played around with BM/Ele and BM/Shadowstep for fun, and did a lot of games as MM/Resto and MM/Resto/Disc but really didn't enjoy the long games and the draining and drinking metagame.

What's the best partner for a hunter (I have about 300 resilience mostly guardian/brutal and T6 pve gear in other slots) in the small brackets as BM?

Last edited by thesmoosh : 09/05/08 at 5:00 AM.
 
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Old 09/05/08, 5:23 AM   #340
Ingmar
Piston Honda
 
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Dwarf Hunter
 
Grim Batol (EU)
Originally Posted by thesmoosh View Post
Me and the hunters in my guild were crying today looking at SC's armory profile.

To make this post useful, I was actually wondering what non-drain comps are available to a hunter in 2s and 3s. I've played around with BM/Ele and BM/Shadowstep for fun, and did a lot of games as MM/Resto and MM/Resto/Disc but really didn't enjoy the long games and the draining and drinking metagame.

What's the best partner for a hunter (I have about 300 resilience mostly guardian/brutal and T6 pve gear in other slots) in the small brackets as BM?
I've seen a MM hunter / SHS combo in some movie ~2.2k if I'm not mistaken, but the dual DPS combo with BM would probably have too little CC. If not for scatter/trap + silencing they'd be losing a lot of games, and the 1 intimidation stun + temporary DPS isn't that great in comparison in my opinion.

In general I'd say you either need something to pin your target down (read: a rogue) or something to heal / cc / assist dps (read restokin / disc priest), but in the second case you'll probably end up draining as usual (however less good at it than MM) since you cannot CC the second opponent properly to get the kill in.
 
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Old 09/08/08, 2:28 PM   #341
Meanmoocow
Glass Joe
 
Tauren Hunter
 
Perenolde
In my personal experience with arena, skill> gear > spec. Knowing how to adapt to each team composition and communicate with your arena partner well will get you farther than any specific spec. My recommendation if you are having trouble in arena is to practise the basics like kiting, LoS evading, switching aspects on the fly to adapt to the situation, and realy practise getting into and out of melee.

Of course it goes without saying that there are team compostions that are stronger than others. But if a team can work as one and play their classes well, they can over come even the best team compostions. For my old 2v2 team (which is low because I just switched to a new team to help a friend), I ran with a rogue. I used a Talent Calculator - World of Warcraft spec and we won a lot more than we lost. The way I practise and brake in "rookies" is to duel and do dry runs in the actual arena location to get used to the layout and help give a low pressure analysis of tweaks that can be made.

Hope this helps. Feel free to pick it apart or add.
 
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Old 09/10/08, 7:34 AM   #342
ZeroWashu
Banned
 
Draenei Shaman
 
Eitrigg
Looking for advice as to gear progression for battleground play. I recently completed my hunter to 70, got the requisite reputations, so that she is fully geared out in honor gear. My thoughts were to first increase my ranged DPS which requires obtaining the crossbow which is 27000 honor(h) and 40 marks(m). Afterward I am a bit confused.

I can replace both my rings while staying in AV as well as replacing head and hands. Now the concern is breaking the honor gear early loses out on the 1 second reduction to concussive shot.

Do I concentrate on armor pieces and forgo getting the melee weapons, rippers appear best? A hunter in melee is not a good thing to see but the advantage of getting the melee weapons is that I can put down my final enchants thereby increasing my overall output.

Summary

ranged > rings > av slots > bracer > belt > melee > all other armor slots (as they are honor gear currently)
 
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Old 09/10/08, 3:25 PM   #343
Mosey
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Night Elf Druid
 
Earthen Ring
I'm the priest of a MM/Disc 2v2 team, and our win-loss ratio against mage/rogue is completely awful. The hunter is sitting at sub 300 resilience, but he's BGing his ass off basically nonstop in an effort to get more and I get the inclination that the root of our problem doesn't lie with his gear.

Basically what happens is I get cc'd, and he gets blown up. Practically every situation forces an early trinket from me or he'll get low enough that I can't afford to fake a counterspell (and seeing as how blind is a shorter cooldown than trinket, they can simply set up another kill opportunity). He's trapping aggressively, flaring to prevent vanish, killing water elementals. Should the hunter in this case be LoSing the mage as well? Crippling poison just limits his movement completely.
 
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Old 09/11/08, 5:46 AM   #344
Ingmar
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Dwarf Hunter
 
Grim Batol (EU)
Originally Posted by Mosey View Post
I'm the priest of a MM/Disc 2v2 team, and our win-loss ratio against mage/rogue is completely awful. The hunter is sitting at sub 300 resilience, but he's BGing his ass off basically nonstop in an effort to get more and I get the inclination that the root of our problem doesn't lie with his gear.

Basically what happens is I get cc'd, and he gets blown up. Practically every situation forces an early trinket from me or he'll get low enough that I can't afford to fake a counterspell (and seeing as how blind is a shorter cooldown than trinket, they can simply set up another kill opportunity). He's trapping aggressively, flaring to prevent vanish, killing water elementals. Should the hunter in this case be LoSing the mage as well? Crippling poison just limits his movement completely.
Well, 294 resil just is very low against a dual DPS team. On my Hunter I'm packing 407, and its still possible to get me wiped out by dual DPS'ers who combine a full energy bar with 5 CP kidney + shatter + pet combo. The hunter needs to minimize damage on himself and FD frostbolt casts + have the pet on 1 of them to try to have 1 of them change target, even for a split second. Use scatter if you see the hurt incomming, silence the mage when you know the rogue has energy and cp's to stun you. Do all of this and still you might indeed still end up dead, smart double DPS will just await their chance. By the way, showing him with T6 stuff is like an invitation to come and nuke him... I'd get the S2 shoulders to "cover up" the PvE gear.

Fear offensively, use PS/PI early, don't worry too much about trinketing early, try to position yourself in LOS of your hunter but not in the mage's LOS, also try to SWD the sheeps if LOS isnt possible. Survive the burst and you win. For my rogue/disc combo it's also a tough nut though, so I expect it to be even harder for you.

 
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Old 09/11/08, 8:39 AM   #345
doogless
Don Flamenco
 
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Draenei Shaman
 
Kil'Jaeden
Originally Posted by Ingmar View Post
By the way, showing him with T6 stuff is like an invitation to come and nuke him... I'd get the S2 shoulders to "cover up" the PvE gear.
I would think the opposite. Most people don't know the coloration differences between the PvP and PvE sets. When I see S2 shoulders I think "this guy has suck gear, just nuke him," but S3 shoulders (or shoulders that look like S3) might make me think twice.
 
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Old 09/12/08, 8:32 AM   #346
Ingmar
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Grim Batol (EU)
Originally Posted by doogless View Post
I would think the opposite. Most people don't know the coloration differences between the PvP and PvE sets. When I see S2 shoulders I think "this guy has suck gear, just nuke him," but S3 shoulders (or shoulders that look like S3) might make me think twice.
Well, the S2 shoulders provide about the same survival stats as S3 (everyone should know this by now, S2 geared people are not soft targets) and Hunter Tier 6 is obviously so much more Red than the dark-gray S3 version you can't miss it. It's a different story for Rogues whose T6/S3 sets are near undistinguishable when I fight one.

Besides, Hunter/Priest is about being an outlasting team based on Viper stings/Mana burns and control, rather than a nuke setup which would justify the tier 6 items.

 
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Old 09/15/08, 7:02 AM   #347
khel
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Tauren Druid
 
Stormreaver (EU)
Originally Posted by Ingmar View Post
Besides, Hunter/Priest is about being an outlasting team based on Viper stings/Mana burns and control, rather than a nuke setup which would justify the tier 6 items.
I just started playing this setup, but I disagree. Hunter+Priest gets plenty of burn capability sure but the main strength is combining this with strong dps and burst. Right now I am using 4 t6 4 brutal with about 380 resilience, and if I expect double dps can switch to 2t6 and about 425 resilience. So far if I die before my priest is OOM or dead then it has been because of a major fuckup on our part, not a gear issue.

Also with hunter+priest your priest will be targeted a lot more than a druid partner would so it's nice to have the extra dps then. I am no pro though yet at arenas and haven't played much over 1825 rating or so, but those are my thoughts.
 
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Old 09/15/08, 8:06 AM   #348
Ingmar
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Grim Batol (EU)
Originally Posted by khel View Post
I just started playing this setup, but I disagree. Hunter+Priest gets plenty of burn capability sure but the main strength is combining this with strong dps and burst. Right now I am using 4 t6 4 brutal with about 380 resilience, and if I expect double dps can switch to 2t6 and about 425 resilience. So far if I die before my priest is OOM or dead then it has been because of a major fuckup on our part, not a gear issue.

Also with hunter+priest your priest will be targeted a lot more than a druid partner would so it's nice to have the extra dps then. I am no pro though yet at arenas and haven't played much over 1825 rating or so, but those are my thoughts.
Well, obviously your situation is a bit different, 380 is far more acceptable than 294. You're also gemming for the resil (boots/shoulders/pendant/chest) rather than DPS as was the case with the other hunter (but you only have 355 on the armory). If you don't feel you needed that 45 extra resil, why not gem for DPS? The answer is probably that you don't want to lose the survivability, thus my advice to get more of it.

The fact that you'll get targeted less might be true (although I'd say if I see a priest/hunter combo, rogues will stick on the hunter like glue), but your "core-business" would still remain to drain when you're facing a DPS/healer combo.

 
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Old 09/19/08, 2:33 PM   #349
Levidian
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Tauren Hunter
 
Executus
Originally Posted by Ingmar View Post
Besides, Hunter/Priest is about being an outlasting team based on Viper stings/Mana burns and control, rather than a nuke setup which would justify the tier 6 items.
That's incorrect, Hunter/Priest is the most effective when played extremely offensively.
 
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Old 09/21/08, 5:53 PM   #350
Fleabite
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Dwarf Hunter
 
Kilrogg (EU)
Im having thoughts at the moment about how necessary Improved pet res (ergo 7pts that could be used for damage) is when playing Hunter Priest. Im a bit of a newbie on the arena scene (My current team is pretty much the only time I have ever done arena for more than the 10games per week points bonanza). We're at 1812 (55/38) and Im confident we'll get higher as we learn more about the set up.

Whats got me thinking is how we're winning our games, I'd say 80% of our times its through getting a kill during a CC chain (silence/scatter/trap/fear in no particular order). With that in mind..I'm really contemplating something like Talent Calculator - World of Warcraft. If we can cause extreme pressure through damage, Im not sure how much of a loss the pet will be if it is a casualty (as the healer can't drink if his team is about to die. Plus I'm not even sure how effective the pet is against several healers (Good druids can escape them, Against shamans I use it predominately for totem bashing [which my priest is normally able to melee] and ofc priests can't dispel anyway.

Am I thinking too far out of the box here, has anyone seen a hunter running something similar at 2k+. If i am to go this way, do you feel I should drop some points from mm somewhere into SV for more survivability. So many questions! (ps, i have forgone Surefooted as Im playing with a dispel happy priest, so rooting isn't generally a issue.

Am I thinking crazy here, or should I go back to my 7/41/13 spec and like it ^
 
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