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Old 10/22/09, 6:31 PM   #576
Rej
Piston Honda
 
Undead Priest
 
Doomhammer
Originally Posted by Guinss View Post
Yes, the 2-handers gives better stats. I believe the reason some hunters choose to dualwield two 1H's, is that they can put weapon chain on it, and then free up 3 talent points from the 50% reduced disarm effect talent. They dont stack so it's a choice you have to make. What gives best damage? 3 talent points placed differently or the better stats from the 2H.
But I took into account a weapon chain on the 2-hander. My summary above indicates that with a weapon chain on the 2-hander, and with a weapon chain + a 65 AP enchant on the two 1-handers, the 2-hander still comes out as superior. In both cases, you use a weapon chain and don't need to spend the 3 talent points.

So given that a weapon chain is being used either way, why not take the 2-hander since it confers better stats?
 
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Old 10/26/09, 2:16 AM   #577
diablos420
Glass Joe
 
Troll Hunter
 
Area 52
Originally Posted by Rej View Post
But I took into account a weapon chain on the 2-hander. My summary above indicates that with a weapon chain on the 2-hander, and with a weapon chain + a 65 AP enchant on the two 1-handers, the 2-hander still comes out as superior. In both cases, you use a weapon chain and don't need to spend the 3 talent points.

So given that a weapon chain is being used either way, why not take the 2-hander since it confers better stats?
Yo don't have to use a weapon chain if you use a 2h because of the 3 talent points
 
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Old 10/28/09, 7:45 PM   #578
Grungo
Von Kaiser
 
Grungo's Avatar
 
Dwarf Warrior
 
Feathermoon
Originally Posted by diablos420 View Post
Yo don't have to use a weapon chain if you use a 2h because of the 3 talent points
This doesn't completely address the point, though. You still can use a weapon chain even with a 2-hander. And you can spend the talent points in lieu of a weapon chain, even while duel-wielding.

To make a fair comparison, you need to compare all 4 options: duel-wielding with weapon chain, 2-hander with weapon chain, duel-wielding with talents, 2-hander with talents. Your point is that 2-hander with talents is superior to 2-hander with weapon chain, which is a valid opinion, but comes down to a case-by-case basis of what you're sacrificing for those 3 talent points, and whether that's worth it for your bracket/comp.

Rej's point is that 2-hander with weapon chain is superior to duel-wield with weapon chain, and 2-hander with talents is superior to duel-wield with talents, which is much more objective: you're comparing stats to stats rather than stats to talent points, and the 2-hander comes out on top. Which brings up the valid question: why ever spend the extra points on the duel-wield option. And I can't see a valid reason to (maybe I'm missing something).

What I suspect is happening is that people decide that spending three talent points isn't worth it, and that they'd rather get a weapon chain. Then they decide that duel-wielding must be the obvious choice, so they can get an additional enchant. But this ignores the fact that the duel-wielding + 65 AP + weapon chain is still inferior to 2-hander + weapon chain.
 
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Old 10/30/09, 6:36 PM   #579
Manveru
Glass Joe
 
Blood Elf Death Knight
 
Lightbringer (EU)
The reason why some hunters usually choose to DW is not because of AP enchants at all. It's to get a Titanium Weapon Chain on one weapon, and 25 crit/hit enchant on the other. If you only use pvp gear, that's the only way to get hit capped without blowing talent points. And that includes Victory neck, ring and cloak. This adds up to 175 hit rating.

I'm personally using a pve ring with HIT (Planestalker Band, very powerful stuff), so I don't even think about DWing. Just wanted to clear it up.
 
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Old 11/16/09, 7:54 PM   #580
Obstoforius
Glass Joe
 
Blood Elf Hunter
 
Saurfang
MM Hunter opening shots

Originally Posted by diablos420 View Post
I don't personally play MM and as such I might be the worst person to answer this particular question but it seems to me that as Chimera shot uses a portion of the DAMAGE DONE by Serpent sting that I'd open with serpent hope that it doesn't get dispelled and put up Arcane Aimed and then Chim. If they have a dispeller on the ball I don't think it would matter much because you'd have to use Serpent right before Chimera.
Chimera shot does 40% of the damage that would be done by SerpSting if you let it tick out...so opening an encounter with be SerpSting followed by Chimera is the best for damage (and only 1.5 secs for a dispel). This will be followed by Aimed and arcane shots or silencing/concussive depending on situation. I suppose for a real quick burn you could drop readiness and repeat Chimeria aimed and arcane. You could probably use the same combo for a quick Mana burn using Viper (not sure how viable this strat is). I personally only do BG's because I prefer to raid, so I am not sure on the damage done to a geared PvP player; but when I pop my initial burst damage (including readiness) most classes are one to two auto shots from a Kill Shot if they don't recieve heals.
 
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