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Old 01/08/08, 9:24 AM   #51
DreamScaper
Von Kaiser
 
Orc Hunter
 
Eldre'Thalas
I 2v2 and 3v3 with a warlock and healer friend. We suck (currently about 1500) but we only do it for fun. I'm the only one who is trying to take it seriously, but i just played my first 2v2 literally 2 weeks ago.

My question is for gearing at this level. I dont think our lock/hunter team is that impressive, especially since he is no longer playing his lock and leveling a hunter for pvp (???), but 2v2 with my pally healer friend seems to be ez mode. Our main issues stem to be having a poor strategy for fights, and, for me, learning the terrain of the fields so i always seem to get Line of Sight.

Anyhow, I was thinking of gearing up using as much armor penetration as i can find. Right now i have 508 penetration. Then the rest is resilance (using 2 pieces of high warlord i have 270 resilancei think). I still have a couple upgrades left, the s1 bow, s3 ax (next week) a trinket or 2. I think when all is said and done i'll be about 350 resil and maybe 550-600 armor penetration.

I see tier 6 and s3 had penetration. Is this a foolish way to gear up at lower levels till we start getting better? Should I just stick with resilance or swap out my penetration gear for some nice raiding dps gear?

The main issues we have right now is against a healer group if the healer gets line of sight on me. I think with enough practice that wont be as much of a problem though. Also heavy burst dps groups if they focus on the pally. I think had a mage rogue just destroy me one time but i was able to be kept alive and we won that easily.

I told my friend to start using his resilance gear when we do 2v2, but not sure how to best gear myself up to win more games while learning.

Last edited by DreamScaper : 01/08/08 at 11:50 AM.

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Old 01/08/08, 10:46 AM   #52
Aredor
Glass Joe
 
Night Elf Hunter
 
Doomhammer
Originally Posted by Kaber View Post
Does anyone else use the Mark of Conquest? I know I'm missing the small heal and a bit of the AP, but I like getting mana back. In a raid environment its equal to 35 MP5, I'm guessing in a PvP environment it's probably closer to 20-25 since you generally fire off fewer shots in a set amount of time. But still, over the course of a long game it can really add up. I was also considering the Heroic trinket from Slave Pens (or Underbog?) with resilience and mana returned everytime you get hit. Does anyone have an opinion on those trinkets?
Yeh I use MoC trinket + 2min. pvp trinket and love the combo. For wing clip kiting wars it's nice to get the occassional small hp return, and for long endurance games the mana return is nice. I mainly 2v2 with a disc priest so endurance is what we look for (that and the healer/dps combo)... and mana return is the name of the game in endurance matches (outside of actually being able to survive). Nothing sucks more than to have a healer next to nothing health and be out of mana. I'm sure we all have learned that the hard way.

And I totally spaced it on the heroic trinket you mention. That would be nice to get and try out.

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Old 01/08/08, 11:07 AM   #53
Vasilii
Von Kaiser
 
Vasilii's Avatar
 
Blood Elf Hunter
 
Smolderthorn
Originally Posted by Kaber View Post
Does anyone else use the Mark of Conquest? I know I'm missing the small heal and a bit of the AP, but I like getting mana back. In a raid environment its equal to 35 MP5, I'm guessing in a PvP environment it's probably closer to 20-25 since you generally fire off fewer shots in a set amount of time. But still, over the course of a long game it can really add up. I was also considering the Heroic trinket from Slave Pens (or Underbog?) with resilience and mana returned everytime you get hit. Does anyone have an opinion on those trinkets?
I definitely use Mark of Conquest in a raiding environment and did consider it for PVP but ultimately went with the battlemaster because:

- it's relatively easy to FD drink in arena, simply pull pet off, FD, drink, put pet back on target
- Trinket's mana return is considerable smaller inside the arena than in a raiding environment
- Battlemaster has won us some games an extra 2k life to survive the initial burst from double dps teams is really nice, and one memorable fight it saved us from a shadow priest / rogue combo that killed my priest, i was able to finish off both the rogue and the shadow priest popping battlemaster to barely finish off the priest.

The one from slave pens is interesting but that's for healers IMO, the whole idea of hunters is Not to be getting hit that much by kiting them through traps.

I would recommend buying the battlemaster with badges rather than honor, if your guild runs kara/ZA and you do the occasional heroic, you will get the 75 badges in no time.

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Old 01/08/08, 1:36 PM   #54
Trohck
Piston Honda
 
Orc Hunter
 
Hyjal
I also use Mark of Conquest in most of my 3v3 matches. We run Hunter/Hunter/Druid and it's much harder to generate a kill when you're struggling with mana. The Mark gives me a few more shots before I go OOM, and when I'm at low mana and it "procs" it effectively ups my burst DPS. I appreciate that about it much more than I appreciate from an "mp5" perspective.

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Old 01/08/08, 7:55 PM   #55
holydevil
Von Kaiser
 
Blood Elf Paladin
 
Alterac Mountains
Some questions:

Can you make a macro to stack Mongoose bite, Kill Command, and Counterattack all on the same button and have it light up every time one of the abilities is available?

Also, what's better: Surefooted on boots and helmet or Boar's speed and sure footed on helmet, or stun resist on helmet and minor speed etc?

Also what are some standard ways to range warriors and rogues after you've been snared?

I just started a hunter which is why I am asking such basic questions. But my biggest problems are when a rogue or warrior is on me and I am on a team without BoF.

Last edited by holydevil : 01/08/08 at 8:03 PM.

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Old 01/08/08, 10:38 PM   #56
Onouris
Von Kaiser
 
Night Elf Hunter
 
Ravencrest (EU)
Hmmm been reading a couple of posts in this thread.

As for the original questions, I think those have been answered. A lot of hunters use scorpids and how to spec them has been covered. I, however, do not.

Basically, I use the same pet and talent build for both PVE and PVP. Strictly my spec is kinda PVP, with Imp Monkey and Spirit Bond, but the little bit more haste I can get for PVE from Imp Hawk is kinda useless, and annoying, and I saw no real DPS change having it or not because I regularly go below 1.5 speed with it. My PVE DPS is great with this spec, and my PVP performance is good too. I am considering taking 1 more point from Frenzy and putting it into Bestial Swiftness, as that is a negligible DPS loss for my pet. Hmmm that's sounding good.

So I keep the same spec, keep the same pet (my trusty Wind Serpent) and I also don't do what most other arena hunters do. I see a lot of hunters saying basically you 'will' be draining, etc etc. That's just never worked out for me. I've always been in nuke teams, or I have lately anyway.

I first did 2v2 with a Resto Shaman and sure, I drained there and used a Scorpid. Lately I do 2v2 with an Enhancement Shaman, and I joined that because I basically had no-one else to play with and my 3v3 was looking a bit ropey. We managed to get 1850 with a lot of effort and it felt great for something we did to get points one week.

Not long after we did that, my 3v3 fell apart and me and the Enhancement Shaman made a new one, with a Disc Priest. In about 2 or 3 hours arena time we got to 2036. Made our efforts in 2v2 look weak, but oh well.

As you can imagine, trying to drain in a 2v2 with no healer would be a waste of time, so I basically just nuke the hell out of things, which is why I use my Wind Serpent.

As for using a Crit Trinket or an AP Trinket, I'd go for AP every time. I've gone for AP gems instead of Agi gems in my pvp kit (and in fact I have mostly, and will be from now on, used dps gems), mainly because I don't want to rely on crit, especially since its rate is reduced and its damage is reduced considerably.

Originally Posted by holydevil View Post
Some questions:

Can you make a macro to stack Mongoose bite, Kill Command, and Counterattack all on the same button and have it light up every time one of the abilities is available?

Also, what's better: Surefooted on boots and helmet or Boar's speed and sure footed on helmet, or stun resist on helmet and minor speed etc?

Also what are some standard ways to range warriors and rogues after you've been snared?

I just started a hunter which is why I am asking such basic questions. But my biggest problems are when a rogue or warrior is on me and I am on a team without BoF.
Yes you can make a macro that does that. I have Kill Command on most of my regular skills to squeeze out extra pet DPS. A Mongoose Bite/Kill Command macro would be:

/cast Mongoose Bite
/cast Kill Command

As for adding Counterattack, I'm not sure whether just adding /cast Counterattack will work, but this will work as long as you spam it:

/castrandom Mongoose Bite, Counterattack
/cast Kill Command

I think o.O

As for which of the enchants to go for where, just write down a comparison and look at it like that. Personally I've gone for 12 Agi 3% Crit Damage in my Meta and 6 Agi Minor Run Speed on my boots. I'd say if you want survivability, definately go for stam and stun resist in helm and stamina run speed in boots.

Getting away from Rogues and Warriors is pretty difficult. In my case I can bestial wrath and run around dpsing, but when that runs out they can just sprint or intercept back to me, hamstring or crippling and I can't get away. I could trinket, and from time to time that lets me get distance again, but that would only work until intercept was back up (unless you just go completely out of range), and you have to hope they don't reapply cripple or hamstring before you go out of range. That's why I practice melee, because being able to do decent melee dps has won me matches.

Using line of sight to your own advantage can be very powerful against warriors. Not so much rogues, because they can sprint. But with warriors, you can stay at the opposite side of a pillar, placing a Snake or Frost trap depending on your preference and let your pet dps. If the warrior switches to your pet, call it back to you. People do it to us, if it serves your best interest do it back to them!

I was in a 2v2 game a while ago now where my team mate had died, I finished off the first of the opposite team, then did a bunch of damage to the remaining player (a priest, disc I think). I was getting seriously low on health from dots (I ended up on about 56 HP) so I ran behind a pillar and left my pet on the priest. Basically for the next 5 or 10 minutes I was constantly running around this pillar while my pet killed the priest, at one point I even laid a slowing trap and used that and intimidate to run to another pillar. My pet got a few lucky crits just before the priest regenerated enough mana to heal and that was game won. Probably one of the best feelings in arena I've had lol.

Whew wall of text.

Last edited by Onouris : 01/08/08 at 11:03 PM.

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Old 01/09/08, 12:33 AM   #57
Kaber
King Hippo
 
Tauren Druid
 
Stormreaver
Originally Posted by Onouris View Post

Yes you can make a macro that does that. I have Kill Command on most of my regular skills to squeeze out extra pet DPS. A Mongoose Bite/Kill Command macro would be:

/cast Mongoose Bite
/cast Kill Command

As for adding Counterattack, I'm not sure whether just adding /cast Counterattack will work, but this will work as long as you spam it:

/castrandom Mongoose Bite, Counterattack
/cast Kill Command

I think o.O
No, you cannot make a macro to do all of those things without it getting stuck randomly. It will try to cast one or the other every time you hit the macro, thus you can end up with 5 key presses in a row all failing when you get a parry and want to cast Counterattack (because it is attempting to cast Mongoose bite), or Vice Versa when you attempt a Mongoose bite and the macro keeps going for Counterattack. What you can do is /castrandom each individually and macro up an ability with a cooldown first so that the macro moves past that line when you are unable to use it (otherwise your macro sticks to the first line and never does anything else). It also will not show whichever one is ready. You can try cast sequence macros, but those are clunky for reactive melee abilities.

This is what I do to get around that:

/castrandom Raptor Strike
/castrandom Mongoose Bite
/castrandom [target=pettarget, exists] Kill Command
/script UIErrorsFrame:Clear()

If you have counterattack and wish to use that instead of mongoose, simply change that one line:

/castrandom Raptor Strike
/castrandom Counterattack
/castrandom [target=pettarget, exists] Kill Command
/script UIErrorsFrame:Clear()

Now if you try to use both Mongoose bite and Counterattack in that macro, for some reason it breaks and will not cast the 3rd one down. I think it gets stuck on the second line because the ability is neither available nor on cooldown. So something like this has never worked for me, but feel free to try it and find out for yourself:

/castrandom Raptor Strike
/castrandom Mongoose Bite
/castrandom Counterattack
/castrandom [target=pettarget, exists] Kill Command
/script UIErrorsFrame:Clear()


Unfortunately you cannot add Wing Clip into those macros either or they break, as Wing Clip will always be up. Blizzard did something sort of funky with the way macros work so that we cannot just make 1 button for all of our melee abilities like we did in the past.

Last edited by Kaber : 01/09/08 at 12:38 AM.

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Old 01/09/08, 10:16 AM   #58
Onouris
Von Kaiser
 
Night Elf Hunter
 
Ravencrest (EU)
Originally Posted by Kaber View Post
No, you cannot make a macro to do all of those things without it getting stuck randomly.
Well you can, mine doesn't get stuck on my warrior because I spam it. Never tried something like what you propose though.

Easiest way is just having them separate with key bindings next to each other.

All my melee skills are on F keys above my normal attacks. Nice and easy to reach.

Last edited by Onouris : 01/09/08 at 10:28 AM.

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Old 01/09/08, 11:50 AM   #59
Kaber
King Hippo
 
Tauren Druid
 
Stormreaver
Originally Posted by Onouris View Post
Well you can, mine doesn't get stuck on my warrior because I spam it. Never tried something like what you propose though.

Easiest way is just having them separate with key bindings next to each other.

All my melee skills are on F keys above my normal attacks. Nice and easy to reach.
I have had situations where the reactive ability I was trying to set off never actually went off because it kept getting stuck trying to cast the other one in a castrandom line. It is possible they fixed it in one of their recent macro patches, but I tried it the other day and it was not working for me. Maybe someone else will have better luck.

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Old 01/09/08, 12:51 PM   #60
Onouris
Von Kaiser
 
Night Elf Hunter
 
Ravencrest (EU)
Your method looks interesting. I don't really understand how having castrandoms for one skill works better. I'd ask for a quick explanation, but then it would be the macro thread :P

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Old 01/09/08, 2:03 PM   #61
Osse
King Hippo
 
Osse's Avatar
 
Orc Hunter
 
Stormscale (EU)
The 17 extra mp5 this patch gave me seems rather nice boost for 2's so far.

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Old 01/10/08, 7:36 AM   #62
Kaber
King Hippo
 
Tauren Druid
 
Stormreaver
Originally Posted by Onouris View Post
Your method looks interesting. I don't really understand how having castrandoms for one skill works better. I'd ask for a quick explanation, but then it would be the macro thread :P
I was curious to figure out which set of macros worked best and came to the conclusion that a mix and match of the two seemed best. All it took was about 5 minutes of fighting mobs outside Shattrath to get dodges and parries to see how each macro reacted both with single key presses and spamming.

First I used my standard Macro to watch it's behavior, and I found something very interesting about having Multiple castrandom lines:
/castrandom Raptor Strike
/castrandom Mongoose Bite
/castrandom [target=pettarget, exists] Kill Command
/script UIErrorsFrame:Clear()

A single key press will cast BOTH Raptor Strike and Mongoose bite when they are up and ready, raptor goes off first and is immediately followed by Mongoose in the combat log (it follows the order they appear in the macro). The animations also go one after the other with a single key press. Any Hunter that has Kill Command knows that a castrandom line will also cast that ability in conjunction with a key press, so technically you can get all 3 to fire in one key press if they are active.

I then added another line for Counterattack:
/castrandom Raptor Strike
/castrandom Mongoose Bite
/castrandom Counterattack
/castrandom [target=pettarget, exists] Kill Command
/script UIErrorsFrame:Clear()

The first 2 lines behaved as in the first test set, the 3rd line never cast, so even though there were times where Counterattack was ready to fire off, it never did.

Next came your macro with a Raptor strike added in:
/castrandom Raptor Strike, Mongoose Bite, Counterattack

Sometimes it would cast on the first key press, the rest of the time you had to spam it to get the spell you wanted and sometimes what you wanted never cast because the reaction timer wore off before you could get it off, which could have had something to do with adding Raptor Strike.

What I then tried was a combination of the two methods:
/castrandom Raptor Strike
/castrandom Mongoose Bite, Counterattack
/castrandom [target=pettarget, exists] Kill Command
/script UIErrorsFrame:Clear()

Sometimes I would get Raptor Strike going off in the same key press as Mongoose or Counterattack, sometimes I would have to spam the key to get the reactive ability I wanted to go off (and it always seemed to only require 1-2 extra key presses, for some reason with this run I had no problems getting the abilities to cast before the reactive timer ran out).

I tried just "/castrandom Mongoose Bite, Counterattack" and it seemed to work alright, the only problem was you had to spam it to get the ability you wanted to come up.

The last test I ran was with both Mongoose and Counter attack in different lines:
/castrandom Mongoose Bite
/castrandom Counterattack

The second line never went off, and it was as I suspected, you cannot follow a reactive ability with another reactive unless they have the same dependency that sets them off (if both worked off Dodge it would probably be viable). In all the multi-line macros, whenever Raptor Strike was on cooldown it allowed you to use the reactive in the next line at anytime, which means you do not have to wait for Raptor Strike to finish its cooldown. So if you do not have Counterattack and want a spammable macro, the first one is probably the best one as it casts everything in a single key press (including kill command). If you do have Counterattack and do not care about Mongoose Bite, then just replace it in the first macro with Counterattack. And if you want to use both reactives, then the following is most likely your best bet (and can require some spamming):

/castrandom Raptor Strike
/castrandom Mongoose Bite, Counterattack
/castrandom [target=pettarget, exists] Kill Command
/script UIErrorsFrame:Clear()


Anyway, I found all the the results interesting. Blizzard is clearly intent on keeping us from using those old school melee spam macros, but you can still get away with having everything but Wing Clip in one button. You just might have to put up with the ability you want going off taking a little extra time.

Last edited by Kaber : 01/10/08 at 8:40 AM.

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Old 01/10/08, 8:50 AM   #63
Chauchat
Glass Joe
 
Draenei Hunter
 
Defias Brotherhood (EU)
Originally Posted by Osse View Post
The 17 extra mp5 this patch gave me seems rather nice boost for 2's so far.
Really gives one an incentive to switch to 12 intellect on bracer and adopt a 0/44/17 perhaps in 5/5? I would've normally frowned upon CE yet combined with CA and a good overall mana pool (dual wielding intellect enchanted weapons) it might actually prove cute. Viable at least to my current 0/41/20, with all my love for every point I have in Survival.

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Old 01/10/08, 9:59 AM   #64
volant
Von Kaiser
 
Night Elf Hunter
 
Demon Soul
Originally Posted by Kaber View Post
I was curious to figure out which set of macros worked best and came to the conclusion that a mix and match of the two seemed best. All it took was about 5 minutes of fighting mobs outside Shattrath to get dodges and parries to see how each macro reacted both with single key presses and spamming.

First I used my standard Macro to watch it's behavior, and I found something very interesting about having Multiple castrandom lines:
/castrandom Raptor Strike
/castrandom Mongoose Bite
/castrandom [target=pettarget, exists] Kill Command
/script UIErrorsFrame:Clear()

A single key press will cast BOTH Raptor Strike and Mongoose bite when they are up and ready, raptor goes off first and is immediately followed by Mongoose in the combat log (it follows the order they appear in the macro). The animations also go one after the other with a single key press. Any Hunter that has Kill Command knows that a castrandom line will also cast that ability in conjunction with a key press, so technically you can get all 3 to fire in one key press if they are active.
This works for Raptor Strike and not Counterattack because Raptor Strike is an on next melee ability ability, and thus ignores normal GCD restrictions. I would recommend making Raptor Strike the last cast of the macro so Mongoose Bite and Kill Command will activate as soon as you hit it, and Raptor Strike will go off on your next attack.

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Old 01/10/08, 3:51 PM   #65
Vasilii
Von Kaiser
 
Vasilii's Avatar
 
Blood Elf Hunter
 
Smolderthorn
Interesting Combo

BM Hunter / Shadow Priest in the 2000-2100 brackets.

WarcraftMovies.com - World of Warcraft Movies

Fun video, might be interesting to try sometime. It certainly looks refreshing after some 20 minute druid/war games last night.

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Old 01/10/08, 5:15 PM   #66
SourPastry
Glass Joe
 
Night Elf Hunter
 
The Venture Co
Ran into a 5v5 last night that used spellsurge to great effect, which got me thinking.

It's a 30 second proc per weapon for 100 mana. What if I dual-wield Spellsurge and spam mend pet rank 1 to proc it while LoS to regen mana for me and my partners. Has anyone had any experience with this?

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Old 01/11/08, 5:08 PM   #67
• Wodin
Thoroughly Inebriated
 
Wodin's Avatar
 
Troll Rogue
 
Mal'Ganis
There's a rather fire-breathing post here: New Hunter Exploit. Hunters even more Unstoppable!? from TWA-FAH-CHAY | GAMERIOT which suggests that there are exploits allowing hunters to abuse macros to fire more shots than the built-in cooldowns on their abilities should be using. I'm not going to duplicate the macros here, but I'm curious if they do actually work, and if so how much of a difference it makes.

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Old 01/11/08, 5:47 PM   #68
Morot
Glass Joe
 
Blood Elf Hunter
 
Jaedenar
Originally Posted by Wodin View Post
There's a rather fire-breathing post here: New Hunter Exploit. Hunters even more Unstoppable!? from TWA-FAH-CHAY | GAMERIOT which suggests that there are exploits allowing hunters to abuse macros to fire more shots than the built-in cooldowns on their abilities should be using. I'm not going to duplicate the macros here, but I'm curious if they do actually work, and if so how much of a difference it makes.
They do work, and it's rather silly how good it is. I haven't actually played any arena with it yet, but I've tried it out and used the Steady Shot thing in raids for roughly 20% more DPS (and serious stress on my bladder from all the mana potions). Although I'm sort of enjoying it (who wouldn't?), it should be hotfixed ASAP. If only for the fact that given how dumb the average WoW player is, the Hunters themselves will take all the heat for this (regardless if they're a user or not) and not the people who screwed up to allow it to happen in the first place.

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Old 01/12/08, 11:34 AM   #69
Thebe
Glass Joe
 
Dwarf Hunter
 
Laughing Skull
Apparently, it was hotfixed this morning.

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Old 01/12/08, 12:04 PM   #70
holydevil
Von Kaiser
 
Blood Elf Paladin
 
Alterac Mountains
Hey guys,

Thanks a lot for the macro help, I have my condensed melee macro working great now thanks to you guys.

What's the best approach to geming and enchanting.
There are a number of options like stun resist, snare and root resist and minor speed increase.

Minor speed on boots
snare and root on helm or stun resist on helm?

snare and root on boots and helm?

minor speed on helm and snare and roots on boots?

Stun on helm and minor speed or snare / root on boots?

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Old 01/12/08, 1:25 PM   #71
Osse
King Hippo
 
Osse's Avatar
 
Orc Hunter
 
Stormscale (EU)
Originally Posted by Chauchat View Post
Really gives one an incentive to switch to 12 intellect on bracer and adopt a 0/44/17 perhaps in 5/5? I would've normally frowned upon CE yet combined with CA and a good overall mana pool (dual wielding intellect enchanted weapons) it might actually prove cute. Viable at least to my current 0/41/20, with all my love for every point I have in Survival.
I use 0/43/18 with owl. I switched enchant on bracers a while ago as it was between 20 ap and 8 mp5 + 200 higher mana pool. Mp5 is what wins the games for my teams and I can say that there's never enough mana. Currently sporting with Illidan bow, 2 set t6 and 338 int.

Ps. I would seriously consider dropping points from survivalist and put them to imp wing clip, it's brilliant.

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Old 01/12/08, 1:25 PM   #72
holydevil
Von Kaiser
 
Blood Elf Paladin
 
Alterac Mountains
Sorry this was a double post.

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Old 01/12/08, 1:28 PM   #73
holydevil
Von Kaiser
 
Blood Elf Paladin
 
Alterac Mountains
Am I the only person who wants more stable slots for pets?

When the Owl applies his debuff, is that something that can be dispelled or cured? Does itwork just like a scorpid?

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Old 01/12/08, 1:29 PM   #74
Dreamflow
Von Kaiser
 
Night Elf Hunter
 
Grim Batol (EU)
Originally Posted by Osse View Post
I use 0/43/18 with owl. I switched enchant on bracers a while ago as it was between 20 ap and 8 mp5 + 200 higher mana pool. Mp5 is what wins the games for my teams and I can say that there's never enough mana. Currently sporting with Illidan bow, 2 set t6 and 338 int.

Ps. I would seriously consider dropping points from survivalist and put them to imp wing clip, it's brilliant.
Wich tier 6 pieces? And owl!? O.o

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Old 01/12/08, 1:40 PM   #75
Osse
King Hippo
 
Osse's Avatar
 
Orc Hunter
 
Stormscale (EU)
The World of Warcraft Armory



Ps. 2v2 team I'm in currently is Dnuora Yawrehto, not Stoneformed.

I find this combo work better for 5's and 3's than 11/41/9 + scorpid.

2x t6 ftw, 784 armor penetration is sexy and the set bonus gives me 17 mp5.

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