Hmmm been reading a couple of posts in this thread.
As for the original questions, I think those have been answered. A lot of hunters use scorpids and how to spec them has been covered. I, however, do not.
Basically, I use the same pet and talent build for both PVE and PVP. Strictly my spec is kinda PVP, with Imp Monkey and Spirit Bond, but the little bit more haste I can get for PVE from Imp Hawk is kinda useless, and annoying, and I saw no real DPS change having it or not because I regularly go below 1.5 speed with it. My PVE DPS is great with this spec, and my PVP performance is good too. I am considering taking 1 more point from Frenzy and putting it into Bestial Swiftness, as that is a negligible DPS loss for my pet. Hmmm that's sounding good.
So I keep the same spec, keep the same pet (my trusty Wind Serpent) and I also don't do what most other arena hunters do. I see a lot of hunters saying basically you 'will' be draining, etc etc. That's just never worked out for me. I've always been in nuke teams, or I have lately anyway.
I first did 2v2 with a Resto Shaman and sure, I drained there and used a Scorpid. Lately I do 2v2 with an Enhancement Shaman, and I joined that because I basically had no-one else to play with and my 3v3 was looking a bit ropey. We managed to get 1850 with a lot of effort and it felt great for something we did to get points one week.
Not long after we did that, my 3v3 fell apart and me and the Enhancement Shaman made a new one, with a Disc Priest. In about 2 or 3 hours arena time we got to 2036. Made our efforts in 2v2 look weak, but oh well.
As you can imagine, trying to drain in a 2v2 with no healer would be a waste of time, so I basically just nuke the hell out of things, which is why I use my Wind Serpent.
As for using a Crit Trinket or an AP Trinket, I'd go for AP every time. I've gone for AP gems instead of Agi gems in my pvp kit (and in fact I have mostly, and will be from now on, used dps gems), mainly because I don't want to rely on crit, especially since its rate is reduced and its damage is reduced considerably.
Originally Posted by holydevil
Some questions:
Can you make a macro to stack Mongoose bite, Kill Command, and Counterattack all on the same button and have it light up every time one of the abilities is available?
Also, what's better: Surefooted on boots and helmet or Boar's speed and sure footed on helmet, or stun resist on helmet and minor speed etc?
Also what are some standard ways to range warriors and rogues after you've been snared?
I just started a hunter which is why I am asking such basic questions. But my biggest problems are when a rogue or warrior is on me and I am on a team without BoF.
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Yes you can make a macro that does that. I have Kill Command on most of my regular skills to squeeze out extra pet DPS. A Mongoose Bite/Kill Command macro would be:
/cast Mongoose Bite
/cast Kill Command
As for adding Counterattack, I'm not sure whether just adding /cast Counterattack will work, but this will work as long as you spam it:
/castrandom Mongoose Bite, Counterattack
/cast Kill Command
I think o.O
As for which of the enchants to go for where, just write down a comparison and look at it like that. Personally I've gone for 12 Agi 3% Crit Damage in my Meta and 6 Agi Minor Run Speed on my boots. I'd say if you want survivability, definately go for stam and stun resist in helm and stamina run speed in boots.
Getting away from Rogues and Warriors is pretty difficult. In my case I can bestial wrath and run around dpsing, but when that runs out they can just sprint or intercept back to me, hamstring or crippling and I can't get away. I could trinket, and from time to time that lets me get distance again, but that would only work until intercept was back up (unless you just go completely out of range), and you have to hope they don't reapply cripple or hamstring before you go out of range. That's why I practice melee, because being able to do decent melee dps has won me matches.
Using line of sight to your own advantage can be very powerful against warriors. Not so much rogues, because they can sprint. But with warriors, you can stay at the opposite side of a pillar, placing a Snake or Frost trap depending on your preference and let your pet dps. If the warrior switches to your pet, call it back to you. People do it to us, if it serves your best interest do it back to them!
I was in a 2v2 game a while ago now where my team mate had died, I finished off the first of the opposite team, then did a bunch of damage to the remaining player (a priest, disc I think). I was getting seriously low on health from dots (I ended up on about 56 HP) so I ran behind a pillar and left my pet on the priest. Basically for the next 5 or 10 minutes I was constantly running around this pillar while my pet killed the priest, at one point I even laid a slowing trap and used that and intimidate to run to another pillar. My pet got a few lucky crits just before the priest regenerated enough mana to heal and that was game won. Probably one of the best feelings in arena I've had lol.
Whew wall of text.