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Old 01/17/08, 5:10 PM   3 links from elsewhere to this Post. Click to view. #101
Levidian
Piston Honda
 
Tauren Hunter
 
Executus
For the person asking about hunter setups.

Popular 2v2 setups.
Hunter+Healer (ideal)

Druid,Hunter
Priest,Hunter

Hunter+dps (less ideal but can work)
Rogue,Hunter

Popular 3v3 setups.
Hunter,Druid,Warlock(probably the best hunter 3v3 setup)
Hunter,Druid,Warrior
Hunter,Druid,Rogue
Priest,Mage,Hunter (Not sure how viable this one is anymore)

Popular 5v5 setups
Paladin,Priest,Warrior,Warlock,Hunter
Paladin,Priest,Druid,Warlock,Hunter

Some 4dps teams with hunters are having decent succes with comps like.
Rogue,Hunter,Mage,Warlock,healer or Rogue,Hunter,Shadowpriest,Warlock,Healer
Also some 4 dps setups with
Hunter + 3 casters + healer

There are also so physical pressure teams like mine doing decent.
Paladin,HealerX,Hunter,Warrior,Rogue
................................,Shaman,Rogue



There is also the more unconventional teams that have done ok in the past like
Shaman,Warlock,Hunter
 
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Old 01/17/08, 7:08 PM   #102
Trohck
Piston Honda
 
Orc Hunter
 
Hyjal
Warrior/Druid/Lock
I'm playing a Hunter/Hunter/Druid at 2100+ and this is the cookie cutter since RMP was nerfed. It is a near-impossible matchup for us. Our specs are SV (0/24/37) and MM (9/41/11)

I'm having a couple problems:
1. It's basically impossible to use my pet to prevent the Druid from drinking or to pushback the lock. Either can LoS behind a pillar at which point the Warrior hamstrings my pet and it dies. Is this pretty much the rules of the game? Is there any way to use a pet effectively in this matchup?

2. The only way we can generate a win (outside of the opposing team making huge mistakes) is to get the Warlock out in the open, in a Frost Trap, scatter the warrior, Wyvern->Clone->Clone the druid, pop every DPS cooldown and hope we can blow up the Lock before he can get out of LoS. This has something like a 10% chance of working. Any other recommendations, strategy-wise?

We're at the point where we're considering just dropping a Hunter for a Rogue. Even 1900-ranked Lock Warrior Druid teams can beat us because they have such a huge advantage. Is a class change the only solution?
 
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Old 01/17/08, 7:41 PM   #103
Elendril
kind of a big deal
 
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Night Elf Hunter
 
Ner'zhul
How are deterrence and surefooted going to help more than pet survival talents against warlock/druid and warlock/priest?

If you're having mana troubles, consider downranking your abilities - especially aimed shot, since it's so expensive and rank 1 still applies the same healing debuff - and use 2x 1h with int enchants and viper from pretty much the start of the fight. If you're worried about "bursting", you're probably playing hunter/druid wrong. Your goal is pressure and outlasting - you're rarely going to get a health bar to 0 before a mana bar goes to 0.

Also, now that I've looked at your armory - you're gemming/enchanting way too much for stam and resilience and not enough for damage. You should have zero gems that do not include agility or crit - viper sting is only one way you pressure opposing mana bars - the other way is damage. You should have sufficient health and resilience to survive as a hunter without gemming for it. Get a cobrascale enchant over clefthoof, int or AP enchant on bracers over stam, and definitely boars or cats speed on your boots - move speed is far more important than a few stats.

Also, hunter/druid is much stronger than hunter/priest overall. I'd stick with the druid if he's a strong player.
 
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Old 01/18/08, 3:36 AM   #104
Kaber
King Hippo
 
Tauren Druid
 
Stormreaver
Originally Posted by Peacharizona View Post
Hey guys, ive just been keeping tabs up on this thread for a bit before i said anything, maybe figuring out my difficulty myself from the tips provided. Basically ive been having a problem making it past 1950 (in hopes to get 2k) in 2v2, recently weve lost nearly 100 points facing really good warlock/druid and warlock/priest teams. Ive tried the 11 beast mastery generic "really good" 2v2 spec for hunters, and really the improved rez pet and increased pet survivabilty does not compare to detterance increased health and surfooted. So ive chosen to stay the 0/43/18 spec, my reasoning is if my pet (a scorpid) dies then pretty much the fight is over because im already extremely low on mana and to drink means there is no enemy pet on me or the other 2 players are giving my druid hell and reseting the fight at this point is almost futile. But normally that isnt the problem we encounter, normally it is because i cant offer enough burst for that last few % of the target's health, and they get a prayer of mending or a flash heal or a couple of lifeblooms off and pretty much theyre back to near 50%. I have encountered a few hunter priest teams that just because of an additional mindblast SWD combo i have become dangerously low and in certain games died. I have recently coerced a priest friend of mine to play with me and hopefully pull me out of my rut that i have gone into. But i decided to post anyway and see if anything in my gear is out of place from what you seasoned pros can see. Any help would be appreciated =)
What will deterrence or surefooted do to help you against Warlocks? You say they are your biggest problem, but are listing abilities that only help against melee classes. And realistically, if you have 11 points in BM you should only be missing 5% health at most from the Survival Talent. That's somewhere around 600 health if you're in full arena gear. The real ability that you are after in BM is the increased pet speed which allows you a much easier time of keeping that Druid in combat so he can't just go get some drink ticks in. Do you drink very often during fights?

Edit: It appears Elendril got to this before I did, so let me just say I echo his sentiments. There is one last thing I think you should read over for a much more in depth and helpful look at Hunter/Druid in 2's: WoW Forums -> Therst's Hunter/Druid 2v2 Guide

I faced them with my original War/Druid 2's team early in season 3, I would estimate we were in the mid 1700's at the time. We got absolutely dominated and were left wondering what happened (I am by no means a Gladiator, but how badly we lost just left us floored). When I read his guide much later, they were the number 1 team in my Battle group. Something I noticed when I was playing them is that he would FD, call his pet back, and get a few drink ticks in from time to time. He never seemed to dip that low on mana, and if we killed the pet they just CCed us, ran back and rezzed it up. I managed to find a Hunter in my guild that was not on a 2's team when I was scrambling to get points one week, and it felt like a very powerful combination, we went 9 and 1 then got cocky and lost 3 straight to a Gladiator remake. There was little that we could not beat (aside from those Gladiators), and to be honest I would much rather have a Druid to pair up with my Hunter than a priest because we just lack CC. I would not expect your Priest friend to fare well on your team at all. I would try sticking with the Druid and working out what needs to happen.

Last edited by Kaber : 01/18/08 at 4:16 AM.
 
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Old 01/18/08, 9:12 AM   #105
Peacharizona
Glass Joe
 
Night Elf Hunter
 
Hellscream
well after last nights events we lost 4 games in a row playing hunter/priest it just seems it doesent ffer the CC the druid / hunter makes up, and yeah im working on getting the 30 int to 2 weapons i just dont have enough honor for the season 1s yet :P. The reason i like deterrance is for the warrior druid teams which are ever so prevalent these days. But i guess ill give the 11 bm spec another chance. Really my druid friend isnt all that good a player, his gear is pretty good, i wish there was some really good druids on my server XD. Also were not really so much a burst team as much as a "im putting so much pressure on your druid he has to be in bear for all too much to even win" team. I can usually keep the druid on the run at 40-50% hp until he runs himself oom along with my sting...but as we all know it is very difficult when he is constantly in bear - .-, or when the warrior or druid has part raid gear and kicking my druid's ass.

Last edited by Peacharizona : 01/18/08 at 9:41 AM.
 
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Old 01/18/08, 10:35 AM   #106
Kaber
King Hippo
 
Tauren Druid
 
Stormreaver
Originally Posted by Peacharizona View Post
well after last nights events we lost 4 games in a row playing hunter/priest it just seems it doesent ffer the CC the druid / hunter makes up, and yeah im working on getting the 30 int to 2 weapons i just dont have enough honor for the season 1s yet :P. The reason i like deterrance is for the warrior druid teams which are ever so prevalent these days. But i guess ill give the 11 bm spec another chance. Really my druid friend isnt all that good a player, his gear is pretty good, i wish there was some really good druids on my server XD. Also were not really so much a burst team as much as a "im putting so much pressure on your druid he has to be in bear for all too much to even win" team. I can usually keep the druid on the run at 40-50% hp until he runs himself oom along with my sting...but as we all know it is very difficult when he is constantly in bear - .-, or when the warrior or druid has part raid gear and kicking my druid's ass.
I would not be too quick to just blame it on the Druid. In general the cries of "Overpowered!" have left a rather unrealistic expectation of what a Druid can do with the WoW population. If you read through Therst's guide you will note that he outlines, for almost every team, the ways in which he helps support his Druid in escaping enemy fire. Even against 1 person it can be difficult, if not impossible, under certain circumstances to get away (such as a timer dumping Rogue with a lucky mace stun streak). I am not saying it is your fault, I am saying it may be that you two are not communicating enough what is going on and when you need a hand, and you may be expecting more of him than is realistic whether it is his actual abilities in question or class limitations. As someone on both sides of the fence with a Druid and a Hunter, I have found that generally people are quick to blame the healer because it is the easiest thing to see. Didn't get healed for that last 50%? The healer did something wrong - it is just very easy to look at things that way, and I have to watch myself when playing with a Priest myself to not be so quick to blame things on him. The reality is that getting tunnel vision and leaving the healer to fend for himself will often result in him getting locked down (or put him so far behind on healing he cannot possibly hope to catch up) and if you are not careful that will lead to an early death for either one of you.
 
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Old 01/18/08, 10:47 AM   #107
Peacharizona
Glass Joe
 
Night Elf Hunter
 
Hellscream
I do use scatter shot every time its up and wing clip the warrior if the chance arises itself, but ya usually me and him get separated and sometimes lose like that, but i do wear the rocket boots xtreme and they do get us out of some sicky situations. If any of you have seen that "all gear" shadowstep movie on warcraftmovies right now, we played that team and won because of my rocket boots ^__^
 
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Old 01/18/08, 11:47 AM   #108
Loshiis
Von Kaiser
 
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Troll Hunter
 
<Woe>
Maelstrom
Well, I run Hunter/Shaman, and I have two suggestions:

1) Try 9/41/11, or 7/41/13 if you feel you really need the health from SV. Gives me deterrence for Warrior/Rogue burst and pet resurrection, which is pretty mandatory if you want to ever beat a Druid/Warrior team.

2) Druid is a much better 2v2 and 3v3 healer than any other class at the moment; using any other healer is just gimping your team, sad to say. I love my Shaman partner, but he just does not offer anything resembling what a Druid can do in arena (Cyclone/Roots, healer survivability, healer CC, ability to run and drink even while snared, can't really get CSed, etc.). Unfortunately, as a result of their current arena popularity, very few decent druids are left without a 2v2 team, so good luck finding one. :\

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Old 01/18/08, 2:27 PM   #109
Levidian
Piston Honda
 
Tauren Hunter
 
Executus
Hunter/Priest is essentially dead.

Hunter/Priest was much more powerful when there were more paladins playing 2v2.

I played a few games with a priest yesterday around the 2k rating we won some lost some almost managed to take down a 2k+ rated war/druid but rage > oom.

The only compositions that are running anymore where hunter/priest is nice is Warlock/Paladin and to a lesser extent Paladin/Warrior.

Vs nearly every other setup your priest doesn't really get to manaburn at all, and really the only reason to have a priest in 2s as a hunter is to manaburn.

Druids are better vs essentially EVERY team setup except like Paladin/Warlock.

If you want to 2v2 with a hunter anymore you should go with a druid, paladin, or shaman IMO.
 
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Old 01/18/08, 8:30 PM   #110
Kaber
King Hippo
 
Tauren Druid
 
Stormreaver
Originally Posted by Levidian View Post
Hunter/Priest is essentially dead.

Hunter/Priest was much more powerful when there were more paladins playing 2v2.

I played a few games with a priest yesterday around the 2k rating we won some lost some almost managed to take down a 2k+ rated war/druid but rage > oom.

The only compositions that are running anymore where hunter/priest is nice is Warlock/Paladin and to a lesser extent Paladin/Warrior.

Vs nearly every other setup your priest doesn't really get to manaburn at all, and really the only reason to have a priest in 2s as a hunter is to manaburn.

Druids are better vs essentially EVERY team setup except like Paladin/Warlock.

If you want to 2v2 with a hunter anymore you should go with a druid, paladin, or shaman IMO.
Interesting you should say that, I had my best run with a very good resto shaman (though he's flakey and disappears on me all the time). I normally pair with a priest (he's also the warrior on my druid's 2v2) and we generally get run through pretty easily as priest/hunter. I still have not found a druid to do 2's with on my Hunter, so I'm just stuck with struggling through low ratings with a bad combination until I figure something out. It was interesting, to say the least, to see a Resto shaman (who is supposedly the worst arena healer there is) doing so well paired with a hunter (one of the worst 2v2 classes there is).
 
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Old 01/19/08, 2:30 PM   #111
Drakkin
Glass Joe
 
Night Elf Hunter
 
Ravencrest
Snare resistance stackability

I skipped season 2 arena entirely b/c i didnt have a team. But this season, im back in it trying to find a good team setup. While engaged in discussion about team setup and general arena talk a question came up.

Does snare resistance stack?
I ask because as a hunter, we have the ability to gain up to 25% resistance.
3/3 Surefooted Talent = 15% (resist movement impairing effects)
Surefooted Boots enchant= 5% (snare and root resistance)
Enigmatic Skyfire Diamond = 5% (snare and root resistance)

i ran a search for various things trying to find a post regarding this or any testing but found none. I apologize if it was somewhere i failed to find. Thanks.
 
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Old 01/21/08, 3:57 PM   #112
Levidian
Piston Honda
 
Tauren Hunter
 
Executus
Originally Posted by Kaber View Post
Interesting you should say that, I had my best run with a very good resto shaman (though he's flakey and disappears on me all the time). I normally pair with a priest (he's also the warrior on my druid's 2v2) and we generally get run through pretty easily as priest/hunter. I still have not found a druid to do 2's with on my Hunter, so I'm just stuck with struggling through low ratings with a bad combination until I figure something out. It was interesting, to say the least, to see a Resto shaman (who is supposedly the worst arena healer there is) doing so well paired with a hunter (one of the worst 2v2 classes there is).
Personally I think I would rather have a shaman then a priest as a partner. Priests are only better then other healers vs paladins IMO, and once you get to a certain point in 2v2 you really just don't see them anymore.
 
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Old 01/21/08, 3:58 PM   #113
Levidian
Piston Honda
 
Tauren Hunter
 
Executus
Originally Posted by Drakkin View Post
I skipped season 2 arena entirely b/c i didnt have a team. But this season, im back in it trying to find a good team setup. While engaged in discussion about team setup and general arena talk a question came up.

Does snare resistance stack?
I ask because as a hunter, we have the ability to gain up to 25% resistance.
3/3 Surefooted Talent = 15% (resist movement impairing effects)
Surefooted Boots enchant= 5% (snare and root resistance)
Enigmatic Skyfire Diamond = 5% (snare and root resistance)

i ran a search for various things trying to find a post regarding this or any testing but found none. I apologize if it was somewhere i failed to find. Thanks.

I'm under the asumption that the talent will only stack with 1 mod from armor giving you a max 20%

Talent + enchant or talent + meta.
 
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Old 01/23/08, 12:59 AM   #114
thrawny
Glass Joe
 
Orc Shaman
 
Vashj (EU)
Go for the throat!

What are everyones thoughts on having 1 points in Go for the throat to help your scorpid stacking up poison? Right now in my 11-41-9 spec I decided to put 4 points in imp arcane and 1 in gftt. Dont have any hard evidence if this is more effective then maxing imp arcane but it just felt nice to have 1 point in gftt.
 
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Old 01/23/08, 1:42 AM   #115
Kaber
King Hippo
 
Tauren Druid
 
Stormreaver
Originally Posted by thrawny View Post
What are everyones thoughts on having 1 points in Go for the throat to help your scorpid stacking up poison? Right now in my 11-41-9 spec I decided to put 4 points in imp arcane and 1 in gftt. Dont have any hard evidence if this is more effective then maxing imp arcane but it just felt nice to have 1 point in gftt.
Scorpid Poison does not even use more focus than a pet with baseline focus regen can get rid of. It is 20 Focus every 4 seconds. Scorpids have no trouble keeping up with that on their own. If your scorpid is having issues with that, then you have claw or something of that sort on which drains focus faster than you could possibly generate it in an arena setting (you cannot maintain a raid shot rotation at all times to top a pet's focus off with GftT), which means you should never have claw on your scorpid while trying to apply poison. As such, your pet should never need any talents to increase his focus since Scorpid poison uses so little.
 
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Old 01/23/08, 3:26 AM   #116
Nexi
Glass Joe
 
Undead Rogue
 
Darksorrow (EU)
Howdy guys, have a quick question as far as PvP specs go, i'm aware the majority of people seem to go for silencing shot, for somewhat obvious reasons

But what are your opinions of the 0/34/27 build? (Talent Calculator - World of Warcraft)

4% Less damage taken, 4% attack power to contribute some of that lost by not going master marksman, 3% extra crit and counterattack.

I still think personally 3% crit and 4% less damage taken do not outweigh Silencing shot - and the loss of 6% attack power, but it does look at least viable, and 4% less damage taken on top of high resilience must add up to a large amount.

I suppose i have probably answered my own question, any decent arena team is going to take silencing shot... this spec isnt too bad though, i guess.

Perhaps more of a spec for BG's ^^
 
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Old 01/23/08, 3:43 AM   #117
Loshiis
Von Kaiser
 
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Troll Hunter
 
<Woe>
Maelstrom
Stats rarely outweigh control abilities, especially not in this case. An alternate close to what you're suggesting is 0/26/35, which gives you Wyvern Sting in place of Silencing Shot, but you still lack pet resurrection which is huge.

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Old 01/23/08, 4:29 AM   #118
Nexi
Glass Joe
 
Undead Rogue
 
Darksorrow (EU)
Just a bit worried really, currently i am missing all the time in PvP on my hunter, of course this is due to +hit. With all of the welfare epics, s3 axe and s3 random epics, i've no idea how to get the hit cap without surefooted and not losing stats, Beastial swiftness and revive pet are both huge talents in BM, i agree.

What pieces of pre s3 pvp gear can i switch out for hit? Missing an aimed shot is huge
 
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Old 01/23/08, 1:03 PM   #119
Loshiis
Von Kaiser
 
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Troll Hunter
 
<Woe>
Maelstrom
Socket your equipment with hit gems, get surefooted to boots, or use a trinket with +hit instead of the battlemaster's trinket. If you can't hit the cap after that, then something's wrong.

Edit: Posting what gear you have available would be helpful too if you do want to switch out gear.

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Old 01/23/08, 2:08 PM   #120
Kaber
King Hippo
 
Tauren Druid
 
Stormreaver
Originally Posted by Nexi View Post
Howdy guys, have a quick question as far as PvP specs go, i'm aware the majority of people seem to go for silencing shot, for somewhat obvious reasons

But what are your opinions of the 0/34/27 build? (Talent Calculator - World of Warcraft)

4% Less damage taken, 4% attack power to contribute some of that lost by not going master marksman, 3% extra crit and counterattack.

I still think personally 3% crit and 4% less damage taken do not outweigh Silencing shot - and the loss of 6% attack power, but it does look at least viable, and 4% less damage taken on top of high resilience must add up to a large amount.

I suppose i have probably answered my own question, any decent arena team is going to take silencing shot... this spec isnt too bad though, i guess.

Perhaps more of a spec for BG's ^^
I tried it for a while (though I went 0/27/34 for Wyvern), but losing Silencing Shot while gaining only a matter of seconds on trap cooldowns just did not work out very well. Not to mention you lose the ability to bring your pet back quickly if he dies.
 
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Old 01/23/08, 5:18 PM   #121
Bhanshei
Glass Joe
 
Orc Shaman
 
Emerald Dream
Currently my Hunter is spec 0/43/18 and using the scorpid pet.

My questing is does downranking scorpid poison really matter? Is there any real benifit of using max rank? Just wondering if i could use lower rank and use the extra points elsewhere...

On a side note..... what are the talent/ranks you are using for your different pets in arena being that they are key targets....
 
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Old 01/24/08, 1:08 PM   #122
Levidian
Piston Honda
 
Tauren Hunter
 
Executus
Originally Posted by Bhanshei View Post
Currently my Hunter is spec 0/43/18 and using the scorpid pet.

My questing is does downranking scorpid poison really matter? Is there any real benifit of using max rank? Just wondering if i could use lower rank and use the extra points elsewhere...

On a side note..... what are the talent/ranks you are using for your different pets in arena being that they are key targets....
Avoidance (2)
CReflex
Scorpid Poison (5)
Shadow Resist
Nature Resist
Frost Resist

And no downraking scorpid poison wont really do anything.
 
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Old 01/24/08, 1:39 PM   #123
Celnathor
Von Kaiser
 
Night Elf Hunter
 
<TDC>
Mal'Ganis
I've done about 25 2v2 games with a hunter/druid combo so far, rated around 1800ish. There's no doubt in my mind that we can go higher pretty easily, but there are a couple things I figured I'd ask of more experienced 2v2 hunters, since I've been 2k+ on some 3's/5's teams back in S1 before I took a break, but I've never really done 2's seriously.

Mostly this relates to how to sustain pressure effectively, and more importantly, FINISHING people. Keeping the other team controlled for extended periods of time hasn't really been a problem for us other than miscommunication(simultaneous use of root + freezing trap against some teams) and the occasional badly-timed resist, but against good druids, wearing them down has been difficult. How much do strong healer/hunter combos in 2v2 rely on their healer to supplement their damage slightly, to force that druid out of bearform to heal, or to finish off the team on the ropes?(low/out of mana, but playing extremely defensively).

The other side of this would be the resto shaman. Granted, they aren't common in high-level 2's, but we've run into them a few times, and trying to wear down these teams if they're competent can be a real pain(mainly shaman + warrior). Draining the shaman is a chore, simply because a decent shaman will keep water shield up, leading your scorpid to feed him mana at an incredible rate if you put the scorpid on the shaman to cover viper sting, and making viper hard to stick if you don't use the scorpid. Combine this with a team that plays very defensively and we found taking them down to be a chore.
 
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Old 01/24/08, 3:44 PM   #124
Levidian
Piston Honda
 
Tauren Hunter
 
Executus
Eventually the other teams healer will run OOM and you have to maintain pressure at that point. Even if your healer helps with roots, moonfires etc to help you finish.

Opening up CC chains so your healer can drink while you maintain pressure on the other teams healer is essential.

Eventually you will win the mana war. I would advise trying to keep at a minimum 1000 mana in your pool when the other teams healer goes OOm even if you have to FD drink in the open to do it. Its impossible to finish a geared healer unless you have mana to use multi and arcane shot. Also don't underestimate melee range if you have to once a druid goes oom stay right up on him and keep him clipped back off fire an instant arcane/viper and get back on him with melee.

And by melee I mean auto attacks, Raptor and mongoose are HUGE HUGE wastes of mana. I don't even have either of those abilities on my bars anymore.
 
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Old 01/24/08, 5:06 PM   #125
Elendril
kind of a big deal
 
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Night Elf Hunter
 
Ner'zhul
As far as winning the mana war is concerned - I mentioned it earlier but it deserves emphasis. Downranking abilities, especially Aimed Shot (because all you really want is the healing debuff), goes a long way toward outmana'ing your opposition.
 
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