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Old 01/09/08, 1:03 PM   #61
Osse
King Hippo
 
Osse's Avatar
 
Orc Hunter
 
Stormscale (EU)
The 17 extra mp5 this patch gave me seems rather nice boost for 2's so far.

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Old 01/10/08, 6:36 AM   #62
Kaber
King Hippo
 
Tauren Druid
 
Stormreaver
Originally Posted by Onouris View Post
Your method looks interesting. I don't really understand how having castrandoms for one skill works better. I'd ask for a quick explanation, but then it would be the macro thread :P
I was curious to figure out which set of macros worked best and came to the conclusion that a mix and match of the two seemed best. All it took was about 5 minutes of fighting mobs outside Shattrath to get dodges and parries to see how each macro reacted both with single key presses and spamming.

First I used my standard Macro to watch it's behavior, and I found something very interesting about having Multiple castrandom lines:
/castrandom Raptor Strike
/castrandom Mongoose Bite
/castrandom [target=pettarget, exists] Kill Command
/script UIErrorsFrame:Clear()

A single key press will cast BOTH Raptor Strike and Mongoose bite when they are up and ready, raptor goes off first and is immediately followed by Mongoose in the combat log (it follows the order they appear in the macro). The animations also go one after the other with a single key press. Any Hunter that has Kill Command knows that a castrandom line will also cast that ability in conjunction with a key press, so technically you can get all 3 to fire in one key press if they are active.

I then added another line for Counterattack:
/castrandom Raptor Strike
/castrandom Mongoose Bite
/castrandom Counterattack
/castrandom [target=pettarget, exists] Kill Command
/script UIErrorsFrame:Clear()

The first 2 lines behaved as in the first test set, the 3rd line never cast, so even though there were times where Counterattack was ready to fire off, it never did.

Next came your macro with a Raptor strike added in:
/castrandom Raptor Strike, Mongoose Bite, Counterattack

Sometimes it would cast on the first key press, the rest of the time you had to spam it to get the spell you wanted and sometimes what you wanted never cast because the reaction timer wore off before you could get it off, which could have had something to do with adding Raptor Strike.

What I then tried was a combination of the two methods:
/castrandom Raptor Strike
/castrandom Mongoose Bite, Counterattack
/castrandom [target=pettarget, exists] Kill Command
/script UIErrorsFrame:Clear()

Sometimes I would get Raptor Strike going off in the same key press as Mongoose or Counterattack, sometimes I would have to spam the key to get the reactive ability I wanted to go off (and it always seemed to only require 1-2 extra key presses, for some reason with this run I had no problems getting the abilities to cast before the reactive timer ran out).

I tried just "/castrandom Mongoose Bite, Counterattack" and it seemed to work alright, the only problem was you had to spam it to get the ability you wanted to come up.

The last test I ran was with both Mongoose and Counter attack in different lines:
/castrandom Mongoose Bite
/castrandom Counterattack

The second line never went off, and it was as I suspected, you cannot follow a reactive ability with another reactive unless they have the same dependency that sets them off (if both worked off Dodge it would probably be viable). In all the multi-line macros, whenever Raptor Strike was on cooldown it allowed you to use the reactive in the next line at anytime, which means you do not have to wait for Raptor Strike to finish its cooldown. So if you do not have Counterattack and want a spammable macro, the first one is probably the best one as it casts everything in a single key press (including kill command). If you do have Counterattack and do not care about Mongoose Bite, then just replace it in the first macro with Counterattack. And if you want to use both reactives, then the following is most likely your best bet (and can require some spamming):

/castrandom Raptor Strike
/castrandom Mongoose Bite, Counterattack
/castrandom [target=pettarget, exists] Kill Command
/script UIErrorsFrame:Clear()


Anyway, I found all the the results interesting. Blizzard is clearly intent on keeping us from using those old school melee spam macros, but you can still get away with having everything but Wing Clip in one button. You just might have to put up with the ability you want going off taking a little extra time.

Last edited by Kaber : 01/10/08 at 7:40 AM.

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Old 01/10/08, 7:50 AM   #63
Chauchat
Glass Joe
 
Draenei Hunter
 
Defias Brotherhood (EU)
Originally Posted by Osse View Post
The 17 extra mp5 this patch gave me seems rather nice boost for 2's so far.
Really gives one an incentive to switch to 12 intellect on bracer and adopt a 0/44/17 perhaps in 5/5? I would've normally frowned upon CE yet combined with CA and a good overall mana pool (dual wielding intellect enchanted weapons) it might actually prove cute. Viable at least to my current 0/41/20, with all my love for every point I have in Survival.

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Old 01/10/08, 8:59 AM   #64
volant
Von Kaiser
 
Night Elf Hunter
 
Demon Soul
Originally Posted by Kaber View Post
I was curious to figure out which set of macros worked best and came to the conclusion that a mix and match of the two seemed best. All it took was about 5 minutes of fighting mobs outside Shattrath to get dodges and parries to see how each macro reacted both with single key presses and spamming.

First I used my standard Macro to watch it's behavior, and I found something very interesting about having Multiple castrandom lines:
/castrandom Raptor Strike
/castrandom Mongoose Bite
/castrandom [target=pettarget, exists] Kill Command
/script UIErrorsFrame:Clear()

A single key press will cast BOTH Raptor Strike and Mongoose bite when they are up and ready, raptor goes off first and is immediately followed by Mongoose in the combat log (it follows the order they appear in the macro). The animations also go one after the other with a single key press. Any Hunter that has Kill Command knows that a castrandom line will also cast that ability in conjunction with a key press, so technically you can get all 3 to fire in one key press if they are active.
This works for Raptor Strike and not Counterattack because Raptor Strike is an on next melee ability ability, and thus ignores normal GCD restrictions. I would recommend making Raptor Strike the last cast of the macro so Mongoose Bite and Kill Command will activate as soon as you hit it, and Raptor Strike will go off on your next attack.

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Old 01/10/08, 2:51 PM   #65
Vasilii
Von Kaiser
 
Vasilii's Avatar
 
Blood Elf Hunter
 
Smolderthorn
Interesting Combo

BM Hunter / Shadow Priest in the 2000-2100 brackets.

WarcraftMovies.com - World of Warcraft Movies

Fun video, might be interesting to try sometime. It certainly looks refreshing after some 20 minute druid/war games last night.

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Old 01/10/08, 4:15 PM   #66
SourPastry
Glass Joe
 
Night Elf Hunter
 
The Venture Co
Ran into a 5v5 last night that used spellsurge to great effect, which got me thinking.

It's a 30 second proc per weapon for 100 mana. What if I dual-wield Spellsurge and spam mend pet rank 1 to proc it while LoS to regen mana for me and my partners. Has anyone had any experience with this?

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Old 01/11/08, 4:08 PM   #67
• Wodin
Thoroughly Inebriated
 
Wodin's Avatar
 
Troll Rogue
 
Mal'Ganis
There's a rather fire-breathing post here: New Hunter Exploit. Hunters even more Unstoppable!? from TWA-FAH-CHAY | GAMERIOT which suggests that there are exploits allowing hunters to abuse macros to fire more shots than the built-in cooldowns on their abilities should be using. I'm not going to duplicate the macros here, but I'm curious if they do actually work, and if so how much of a difference it makes.

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Old 01/11/08, 4:47 PM   #68
Morot
Glass Joe
 
Blood Elf Hunter
 
Jaedenar
Originally Posted by Wodin View Post
There's a rather fire-breathing post here: New Hunter Exploit. Hunters even more Unstoppable!? from TWA-FAH-CHAY | GAMERIOT which suggests that there are exploits allowing hunters to abuse macros to fire more shots than the built-in cooldowns on their abilities should be using. I'm not going to duplicate the macros here, but I'm curious if they do actually work, and if so how much of a difference it makes.
They do work, and it's rather silly how good it is. I haven't actually played any arena with it yet, but I've tried it out and used the Steady Shot thing in raids for roughly 20% more DPS (and serious stress on my bladder from all the mana potions). Although I'm sort of enjoying it (who wouldn't?), it should be hotfixed ASAP. If only for the fact that given how dumb the average WoW player is, the Hunters themselves will take all the heat for this (regardless if they're a user or not) and not the people who screwed up to allow it to happen in the first place.

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Old 01/12/08, 10:34 AM   #69
Thebe
Glass Joe
 
Dwarf Hunter
 
Laughing Skull
Apparently, it was hotfixed this morning.

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Old 01/12/08, 11:04 AM   #70
holydevil
Von Kaiser
 
Blood Elf Paladin
 
Alterac Mountains
Hey guys,

Thanks a lot for the macro help, I have my condensed melee macro working great now thanks to you guys.

What's the best approach to geming and enchanting.
There are a number of options like stun resist, snare and root resist and minor speed increase.

Minor speed on boots
snare and root on helm or stun resist on helm?

snare and root on boots and helm?

minor speed on helm and snare and roots on boots?

Stun on helm and minor speed or snare / root on boots?

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Old 01/12/08, 12:25 PM   #71
Osse
King Hippo
 
Osse's Avatar
 
Orc Hunter
 
Stormscale (EU)
Originally Posted by Chauchat View Post
Really gives one an incentive to switch to 12 intellect on bracer and adopt a 0/44/17 perhaps in 5/5? I would've normally frowned upon CE yet combined with CA and a good overall mana pool (dual wielding intellect enchanted weapons) it might actually prove cute. Viable at least to my current 0/41/20, with all my love for every point I have in Survival.
I use 0/43/18 with owl. I switched enchant on bracers a while ago as it was between 20 ap and 8 mp5 + 200 higher mana pool. Mp5 is what wins the games for my teams and I can say that there's never enough mana. Currently sporting with Illidan bow, 2 set t6 and 338 int.

Ps. I would seriously consider dropping points from survivalist and put them to imp wing clip, it's brilliant.

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Old 01/12/08, 12:25 PM   #72
holydevil
Von Kaiser
 
Blood Elf Paladin
 
Alterac Mountains
Sorry this was a double post.

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Old 01/12/08, 12:28 PM   #73
holydevil
Von Kaiser
 
Blood Elf Paladin
 
Alterac Mountains
Am I the only person who wants more stable slots for pets?

When the Owl applies his debuff, is that something that can be dispelled or cured? Does itwork just like a scorpid?

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Old 01/12/08, 12:29 PM   #74
Dreamflow
Von Kaiser
 
Night Elf Hunter
 
Grim Batol (EU)
Originally Posted by Osse View Post
I use 0/43/18 with owl. I switched enchant on bracers a while ago as it was between 20 ap and 8 mp5 + 200 higher mana pool. Mp5 is what wins the games for my teams and I can say that there's never enough mana. Currently sporting with Illidan bow, 2 set t6 and 338 int.

Ps. I would seriously consider dropping points from survivalist and put them to imp wing clip, it's brilliant.
Wich tier 6 pieces? And owl!? O.o

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Old 01/12/08, 12:40 PM   #75
Osse
King Hippo
 
Osse's Avatar
 
Orc Hunter
 
Stormscale (EU)
The World of Warcraft Armory



Ps. 2v2 team I'm in currently is Dnuora Yawrehto, not Stoneformed.

I find this combo work better for 5's and 3's than 11/41/9 + scorpid.

2x t6 ftw, 784 armor penetration is sexy and the set bonus gives me 17 mp5.

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