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01/24/08, 7:15 PM
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#126
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Von Kaiser
Blood Elf Paladin
Alterac Mountains
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Tracking Question
Tracking:
Can you make a macro that toggles between Track Humanoid and Track Stealth?
Also:
Can you make a macro that will cast a spell, but if that spell is on cooldown it will cast another spell?
Thanks!
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01/24/08, 7:51 PM
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#127
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King Hippo
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Originally Posted by holydevil
Tracking:
Can you make a macro that toggles between Track Humanoid and Track Stealth?
Also:
Can you make a macro that will cast a spell, but if that spell is on cooldown it will cast another spell?
Thanks!
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/castsequence Track Humanoid, Track Hidden
Whenever you zone in somewhere Track Humanoid is your default. Once you turn it on you can click the button once more for Track Hidden, and so on to infinity.
For your other question, I'll pick something with a cooldown, lets say Silencing Shot. When Silence is on cooldown say I want to cast viper sting.
/castsequence reset=20 Silencing Shot, Viper Sting
The downside to this is that once I use Viper Sting it will reset back to Silence and I cannot use Viper again until silence is used (even if the cooldown comes up first). I also have it set so that after 20 seconds of not doing anything (which is the cooldown of Silence) it will reset back to the beginning of the macro. Alternatively you can use /castrandom in the first line with the cooldown, lets go with Raptor strike/wing clip/kill command this time:
/castrandom Raptor Strike
/castrandom Wing Clip
/castrandom [target=pettarget, exists] Kill Command
The reason the above macro works is because Raptor strike and kill command do not trigger the Global Cooldown while Wing Clip does. Or you can create a macro that uses trinkets and timered abilities all in one button push.
Last edited by Kaber : 01/24/08 at 8:03 PM.
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01/24/08, 8:00 PM
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#128
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King Hippo
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edit: double post
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01/25/08, 9:33 AM
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#129
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Von Kaiser
Blood Elf Paladin
Alterac Mountains
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Thanks Kaber!
The reason I want the cooldown thing is for Wyvern sting / scorpid sting. I only really use scorpid sting after a wyvern sting. It's good because it removes the wyvern sting dot and I can apply a freeze trap after instead of having to wait out the wyvern sting dot. Not really my primary way to CC but in a pinch it's good to have.
I'm survival spec for arena - ha-ha, I know, I just never liked having the popular builds... sort of a rebel! :P
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01/25/08, 12:20 PM
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#130
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King Hippo
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Originally Posted by holydevil
Thanks Kaber!
The reason I want the cooldown thing is for Wyvern sting / scorpid sting. I only really use scorpid sting after a wyvern sting. It's good because it removes the wyvern sting dot and I can apply a freeze trap after instead of having to wait out the wyvern sting dot. Not really my primary way to CC but in a pinch it's good to have.
I'm survival spec for arena - ha-ha, I know, I just never liked having the popular builds... sort of a rebel! :P
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I think the double castrandom lines may work for what you want then. You'll want Wyvern Sting first, of course.
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01/25/08, 3:52 PM
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#131
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Glass Joe
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Question??? What are your thoughts on a Feral Druid and MM hunter??
I have a friend who wants me to run my hunter with him but he really likes Feral?? Will the lack of major healing like swift ment make that much of a difference VS the extra pressure he can add with dps???
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01/25/08, 5:10 PM
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#132
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Don Flamenco
Draenei Shaman
Kil'Jaeden
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Two of my friends used to run Feral Druid/MM Hunter. According to the Hunter, the weeks where they did the best were when the Druid had been specced Resto - despite his Feral gear being vastly better (mix of gladiator stuff and T4) than his healing gear (mainly heroic blues). However, this was also before the change to Aimed Shot, so without a healing debuff any team with a Warlock would just Drain Life them to death, and I'm not sure how the combo would work now if they still played it.
Generally there's no combo where a Feral Druid is better than a Resto Druid, it's more of a question of how much you're gimping yourself by taking a Feral.
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01/26/08, 2:47 PM
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#133
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Von Kaiser
Blood Elf Paladin
Alterac Mountains
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What is a macro for pet attack pet follow on same button?
/castsequence petattack(), petfollow()
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Cause that is not working
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01/26/08, 4:32 PM
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#134
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Piston Honda
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I'd just bind two F keys to Pet Attack and Pet Follow.
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01/26/08, 5:46 PM
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#135
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Von Kaiser
Blood Elf Paladin
Alterac Mountains
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I wanna make some crazy pet attack pet follow and pet kill all totems plz macro. I don't know if it's possible but I want to try!
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01/26/08, 8:21 PM
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#136
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King Hippo
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Download Zhunter (you should already be using it for the Auto Shot bar, the rest can be turned off). Once you have it downloaded you can bind a key to pet attack/pet follow so that the same key will send and recall your pet. Just go into the standard key binding interface and scroll down to where blizzard lists mods for keybinds.
Personally I did not like doing it that way because when I wanted to switch targets (or I used scatter shot) I found my pet sitting next to me instead of on the right target at times.
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01/26/08, 10:36 PM
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#137
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Von Kaiser
Undead Death Knight
Magtheridon
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While I was leveling my hunter, I used a macro from wowwiki to send the pet in and pull it out with a single button, but for pvp, it's not really up to the task. I've found that mousewheel up for pet attack and mousewheel down for pet passive/call pet works very well.
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01/28/08, 9:54 AM
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#138
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Von Kaiser
Blood Elf Paladin
Alterac Mountains
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Can I get some advice on how to counter druids?
My problem in BGs, 2v2 and 3v3 with them now is that when I get them OOM-ish they are still relatively impossible to kill because of lifebloom. I can't keep VS on all the time and in those 8 seconds that I am waiting for it to refresh they usually regen enough to get a lifebloom off.
I don't know how to deal with them.
What I've been doing is getting them low on mana and running, and then I turn and down someone else on their team.
It seems the only way to play them, CCing them doesn't seem that helpful because they can instantly heal their teammate.
I just can't seem to do enough dps to kill them.
Can people share any insights and tricks that are extremely helpful against druids? What ability should we be saving arcane shot for to dispel them? etc? Should I freezing them at a certain % and then aimed shot burst them etc? (Hard in arena for sure.)
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01/28/08, 11:22 AM
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#139
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Banned
Undead Warlock
Khaz Modan
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With druids, since they don't have snares, I'm usually comfortable saving my scattershot for these types of situations rather than as a way to get back to range. It's not an exact science because you have to get a feel for when they are goin to attempt to heal but it works pretty well for me. I try to preempt when I feel they will try to heal themselves, probably anytime they are 50% or so health. I will hit em with scatter then load up aimed shot. That way even if they get a lifebloom off it doesn't really hurt too much and I can usually do more damage to them in caster form than that one life bloom will heal for. Then you can silence and VS should be back up by the time silence wears off.
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01/28/08, 12:37 PM
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#140
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King Hippo
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Originally Posted by holydevil
Can I get some advice on how to counter druids?
My problem in BGs, 2v2 and 3v3 with them now is that when I get them OOM-ish they are still relatively impossible to kill because of lifebloom. I can't keep VS on all the time and in those 8 seconds that I am waiting for it to refresh they usually regen enough to get a lifebloom off.
I don't know how to deal with them.
What I've been doing is getting them low on mana and running, and then I turn and down someone else on their team.
It seems the only way to play them, CCing them doesn't seem that helpful because they can instantly heal their teammate.
I just can't seem to do enough dps to kill them.
Can people share any insights and tricks that are extremely helpful against druids? What ability should we be saving arcane shot for to dispel them? etc? Should I freezing them at a certain % and then aimed shot burst them etc? (Hard in arena for sure.)
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Keep enough mana through the entire fight for a burst. Have your teammate help you lock them down and save multi/arcane for a time where you have them relatively helpless and low on life. If you don't have the mana, you will never finish off a Druid with auto shot and if you stop to drink at that point you will lose your window of opportunity. So throughout the match you need to FD+Drink when you can to make sure you have enough mana for whatever emergency might come up, whether it is to rez your pet or burst someone down.
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01/28/08, 12:38 PM
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#141
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Von Kaiser
Blood Elf Paladin
Alterac Mountains
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I don't use aimed shot too much in arena and maybe that's my problem. I'll try it against druids. I don't have silence shot though because I am survival spec (I like the challenge!)
Once again, I just want to thank all you. You guys are extremely helpful.
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01/28/08, 1:05 PM
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#142
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Glass Joe
Human Warlock
Dragonblight (EU)
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I may be stating the obvious, but in the interests of mana efficiency, you can use Rank 1 Aimed Shot to keep the healing pressure up wherever possible, then switch to max rank when you need the burst.
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01/28/08, 1:11 PM
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#143
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Banned
Undead Warlock
Khaz Modan
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yeah definitely no need to use anything but rank 1 to get the debuff. If you're relying on aimed shot for the damage you've probably already lost.
And yes aimed shot is still very situational. I don't use it a ton but there are certain instances (like this one) where it's useful. It's virtually impossible to stop a good druid from healing themselves so you just have to minimize the amount they can heal as much as possible and take advantage of the times they are in a squishy form. At least that's what's worked for me.
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01/28/08, 6:34 PM
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#144
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Piston Honda
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Is rank 1 arcane shot is doing negligible damage still? I thought I saw something in recent patch notes about giving it full AP scaling again.
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01/28/08, 6:47 PM
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#145
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Piston Honda
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I just encountered this recently but the opposing team had a hunter and druid. The hunter named his pet the same as the druid, add-on heavy teams could potentially suffer heavy for this small change.
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01/28/08, 7:40 PM
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#146
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King Hippo
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Originally Posted by Crazytrucker
I just encountered this recently but the opposing team had a hunter and druid. The hunter named his pet the same as the druid, add-on heavy teams could potentially suffer heavy for this small change.
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I named my pet pig after the GM of my guild originally as a joke, then we found out it gitches raid frames that shows the one lowest on health (so if my pet was losing health, he would spam heal himself not realizing no one was attacking him). It was amusing for a little while, but ultimately I got rid of the pet because he kept complaining about it on raids.
A lot of hunters name their pets after themselves too. It doesn't just mess up proximo, it messes up most raid frames that their side might be using as well, so they basically cannot use anything but basic party frames for healing. I find the act completely against the spirit of the game for Arena play, but I doubt that will stop any of the Hunters using the exploit at the moment. Ever try to target someone with name plates up while a snake trap is down? It's pretty much impossible without resorting to Proximo or some other mod that shows enemy frames, and if the Hunter has his pet named the same as him you will generally get the pet instead. I could do it myself, but after suffering a few losses to this cheap trick I have come to view it in the same light as sit spamming to drink, glitching pets so they get stuck, swapping in resist gear and the ignore exploit. It offers an edge that was not meant to be there, and only people "in the know" will exploit it or realize they need to find a way to counter it while playing in a match.
Last edited by Kaber : 01/28/08 at 7:48 PM.
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01/28/08, 8:35 PM
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#147
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Von Kaiser
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I have considered using a scorpid named after myself, and even have one in the stables along with my current scorpid and PvE pet. The thing stopping me is not a morality issue however, it's a healer issue. If my healer tries to heal myself or my pet and continues to get the wrong target because we have the same name...that's as detrimental to us winning a match as to the other team. If I were to do this, I'd need to test it for awhile with my healer first, and we hardly have enough time to get in as many matches as we want as it is.
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<Cookie Vendor>
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01/29/08, 6:02 PM
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#148
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Glass Joe
Night Elf Hunter
Dalvengyr
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Naming your pet after yourself or someone on your team isn't allowed. If another team reports you, your pet gets a name change (to "Spot") and if you do it enough times you can be banned.
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01/31/08, 3:43 AM
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#149
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Von Kaiser
Spayed
Draenei Hunter
Stormscale
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Noob question from me as I've just started doing 2v2 this week. (BM hunter + resto druid on the Taiwan servers.)
Originally Posted by Caulwynd
For stealthers I always play much more defensively. I make sure a frost trap is on the ground at all times and will start laying flares down.
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Is the choice of frost trap over snake trap solely for an entrapment proc? If the hunter is not spec'd for entrapment (I raid 6 days/week), wouldn't snake trap be optimal vs. rogues.
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01/31/08, 8:43 AM
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#150
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Glass Joe
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Originally Posted by Stinkerbelle
Noob question from me as I've just started doing 2v2 this week. (BM hunter + resto druid on the Taiwan servers.)
Is the choice of frost trap over snake trap solely for an entrapment proc? If the hunter is not spec'd for entrapment (I raid 6 days/week), wouldn't snake trap be optimal vs. rogues.
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Well most will choose frost trap because of the huge snare that it incurs and that even if the rogues would use sprint/CloS they'll still be snared. Say your snakes pop out and pop crip poison on them they could cloak out of it immediately, yes you'd be getting damage done to them but it's really almost not worth worrything about. It's really about preference and what kind of strategy you're going for but personally I always go for the frost trap.
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