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02/10/08, 2:30 AM
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#201
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Von Kaiser
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Originally Posted by Nisu
I would get the [Relentless Earthstorm Diamond] or [Powerful Earthstorm Diamond] since I'd consider them both much better, but if you want to stick with the run speed meta, by all means get something that's not run speed on boots, stam is decent enough.
On another note, you might want to do the whole spelling and punctuation thing, people here tend to frown on not doing it.
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cool! Thanks for your help. I'm gonna go ahead and get that meta gem, it's sad because i already bought 2 swift skyfire diamond. Oh wells, and with your advice I'm going for the boar's speed for the feet enchant.
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02/10/08, 10:01 AM
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#202
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Glass Joe
Draenei Hunter
Dethecus (EU)
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Originally Posted by lyger
Does anyone know how to make a focus viper macro that vipers your current target when your focus is dead. Its pretty annoying when I'm trying to viper someone else and it keeps targeting the dead body.
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This is, what I use:
#showtooltip
/clearfocus [modifier:ctrl]
/focus [target=focus,noexists]; [target=focus,dead]
/clearfocus [target=focus,help]
/cast [target=focus,harm] Viper Sting; Viper Sting
I can use this to instantly swap focus target if needed pressing ctrl + hotkey. Even I have no focus or whatelse, Viper ist sure to get off. I also use this for scatter shot and silencing shot. Only prob is, if focustarget is out of range / sight. I help me out with having the native shot on another hotkey. For me it's T = "macro", shift+T = "the native shot", ctrl+T = "get a new focustarget from the makro". For the other shots, I use different hotkeys ofc.
EDIT: Oh, and if focus is dead, it focusses the new target you apply the macro to...
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02/11/08, 12:42 PM
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#203
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Von Kaiser
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MM Hunter / Resto Shaman 2V2
Hello,
I just recently started getting into arena on both my lvl70 characters. The character linked in my profile is my main (my priest), and my hunter is my alt. I enjoy arena far more on my hunter, than on my priest, so I decided to dedicate my hunter to arena.
The World of Warcraft Armory
My teammate is good IRL friend of mine. I can't speak from experience, but on paper resto shaman / MM hunter seems like it should be a strong combination. The plethora of snares, interrupts, and general utility, we should be able to disrupt most, if not all teams from their rhythm and slowly wear them down. Some of the advantages of this setup is tremor totem against warlocks, grounding totems against mages and other casters(stopped me from getting insta-gibbed from a double pom-pyro mage team), and mana tide at the end of a fight to fuel that extra burst when everyone is oom. Plus, stringing silencing shot, earth shock, arcane torrent, and perhaps scatter shot, can put a LOT of pressure on a healer, and with some lucky crits can end a fight pre-maturely.
In our first week we went 15-7. Four of our losses came to double DPS teams. We attributed these losses to a combination of poor gear (8.2k hp 100res hunter, 9k hp shaman), and poor communication (shaman has no working mic).
With improved gear and a working mic, these double dps team's should pose less of a problem. In these matches, what would usually happen was the shaman get CC'd (sheep/blind, ect) and they'd pop cooldowns and burn me down.
Our other three losses were to warrior/pally teams. Basically what would happen was the warrior would stick on me, while the pally pillar humped. I couldnt pressure the pally at all either by dps/stinging him, or by dps'ing the warrior, who I had a hard time getting range from, and I didn't want to feed him rage anyway. Eventually my shaman would go oom, and I'd die.
The questions I have so far are:
1. How should MM/resto shaman handle War/pally?
2. When should we pop bloodlust? Use it to counter burns, or for offensive burst?
3. How do you kite a warrior? It seems like whenever I try, he is somehow in meelee range (due to lag?) or is able to intercept me. Trying to stay in a warriors deadzone seems impossible.
4. How viable is shammy/MM? Does anyone else play this combo?
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02/11/08, 2:01 PM
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#204
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Piston Honda
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Originally Posted by ionlylooklazy
1. How should MM/resto shaman handle War/pally?
2. When should we pop bloodlust? Use it to counter burns, or for offensive burst?
3. How do you kite a warrior? It seems like whenever I try, he is somehow in meelee range (due to lag?) or is able to intercept me. Trying to stay in a warriors deadzone seems impossible.
4. How viable is shammy/MM? Does anyone else play this combo?
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1. If the pally is turtling, pull the warrior near or around a pillar and freeze trap him. Then go kill/drain the Pally. Between freezing trap and scatter shot, the warrior should only be taking action you 50% of the time, maximum - if the Pally dispels then he is out in the open and can be drained.
2. Vs. 2 DPS pop it early to counter the burn. Vs. Heal/DPS pop it when you're stabilized and positioning and cooldowns are good for a burn.
3. See #1. Also, moving around a pillar yourself is helpful. Improved Wing Clip or Improved Concussive Shot also helps.
4. It's one of the few pairings that can beat Druid/Warrior which is heavily overrepresented in 2v2. The problem is you don't have any defensive dispel, so any team with a Warlock or Mage is going to decimate you.
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02/11/08, 5:04 PM
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#205
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Von Kaiser
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I play Hunter/RShaman, and against Spriest/Rogue and Spriest/Lock (the two common double DPS teams at ~2000), we tend to lose, as either of us can be CCed for a very extended period of time while the other is killed, and Shamans have one instant heal on a cooldown. However, your goal should be to attempt to LoS the Priest (if it's a Lock, still drain, as it forces life taps) while viper sting slowly drains his mana and the Rogue burns his cooldowns, then try to kill one; primary objective is to survive, not to kill.
Against Paladin/Warrior, generally you just focus on getting viper stings on the Paladin and snaring the Warrior. Your Shaman should be free to drink if the Warrior is on you, and if he isn't, then the Paladin is fair game. Probably the easiest matchup for any Hunter/Healer team, to be honest.
Anyways, I have my own question. How do other Hunter/Healer teams handle Resto Druid/Feral Druid teams? My Shaman and I played against one for 45 minutes the other night, with both him at full mana and the Resto Druid when we decided to leave the arena. There was not a chance that the other team could kill us, but we were about as likely to kill them. Any thoughts?
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<Cookie Vendor>
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02/16/08, 9:04 PM
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#206
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Glass Joe
Blood Elf Hunter
Jaedenar
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So... how 'bout them changes? I figured this thread would be more active than it is currently, what with the changes to drinking/draining (not to mention our favorite fuzzy little partners in battle -- no, not pets -- the Druids) and now apparently the PvP axe damage nerf. I'm not incredibly active in the arena myself (basically just started playing this season with a Druid friend who also started - we dicked around some in PvE gear the last two weeks of season 2). I won't bother touching the drinking/draining stuff since I'm not really playing at a very high level (1700-1800).
This axe business, though, I have to wonder what went through their mind. In mine, it's nothing short of a desperate mean to try to please the random green-geared AV people who scream about the 8k rapist strikes every other second. These people don't seem to realize that the axe is exactly where it should be in terms of damage and the scaling is perfectly in context with its kind and the past. What I think they should have done, if they wanted to limit this axe, is to give it the 1850 rating requirement. I don't see why it shouldn't have it, anyway. What they've done instead is to take some of the edge (lulz) off the axe, limiting in a totally ass-backwards way. We are now exactly back to pre-season 3's square one in having to pay out the ass to use ourselves to the best of our ability (since the Decapitator is now simply better than the Waraxe, and for the full weapon price), seeing as how we have a ranged weapon and two melee setups to buy.
I don't think they could shoot their own system in the foot more if they tried.
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02/16/08, 11:01 PM
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#207
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Glass Joe
Orc Death Knight
Firetree
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Ok so im getting back into pvp after quiting when TBC came out. Just have a quick question.
Best Hunter Race for Horde?
Orc: A lot of people are steadfast on Orcs, due to stun resist, AP increase, and increase in pet dmg.
BE: But what about BE's silencing/mana tap ability?
Troll: Also I think Trolls would make a great MM spec hunter with 1% crit chance racial. And also the ability to stack berzerking/rapid fire.
I'm sure this question is answered somewhere in these forums, but I've searched for about an hour with no success, so I am reduced to asking what can only be an extremely common question.
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02/16/08, 11:07 PM
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#208
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Don Flamenco
Draenei Shaman
Kil'Jaeden
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Arcane Torrent is definitely awesome, but keep in mind it's only an 8 yard range which may make it awkward to use as a Hunter.
Don't forget Tauren for Warstomp/5% HP.
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02/16/08, 11:08 PM
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#209
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Glass Joe
Blood Elf Hunter
Jaedenar
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As a BE, I can tell you that Arcane Torrent has an aggravatingly high resist rate. There are worse racials though.
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02/16/08, 11:19 PM
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#210
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Glass Joe
Orc Death Knight
Firetree
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Well what do you think of the troll racials? Seems like it would own with a MM spec w/ high end gear
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02/16/08, 11:50 PM
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#211
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King Hippo
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Originally Posted by Naivar
Well what do you think of the troll racials? Seems like it would own with a MM spec w/ high end gear
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How's that? The orc Racials are better suited to a Hunter in my Opinion.
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02/17/08, 12:07 AM
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#212
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Glass Joe
Orc Death Knight
Firetree
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Well MM seems to only really be useful with higher end gear, plus the 1% crit, and attack speed increase from berzerking, just seems like it would benefit MM spec nicely
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02/17/08, 12:44 AM
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#213
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King Hippo
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Originally Posted by Naivar
Well MM seems to only really be useful with higher end gear, plus the 1% crit, and attack speed increase from berzerking, just seems like it would benefit MM spec nicely
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Berserking is OK, but it is usually going to be used at times where it is worth a mere 10% and is on a 3 minute timer. Compare that to the Orc one which is 25% increased damage every 2 minutes, plus increased pet damage. Troll racials are mediocre hunter abilities at best.
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02/17/08, 1:02 AM
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#214
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Glass Joe
Orc Death Knight
Firetree
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Yea thats true.
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02/17/08, 1:22 AM
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#215
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Von Kaiser
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The bigger Orc racial is the stun resistance. Although it may seem meager when playing as an Orc (since you don't actively see the stuns you're ignoring all the time), when you have a Rogue on your arena team, you tend to notice how much stun resist actually counts in an arena match.
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<Cookie Vendor>
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02/20/08, 11:37 AM
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#216
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Piston Honda
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Originally Posted by doogless
Arcane Torrent is definitely awesome, but keep in mind it's only an 8 yard range which may make it awkward to use as a Hunter.
Don't forget Tauren for Warstomp/5% HP.
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Wartomp would be good if it was instant but it really is a very highly overrated ability. I would rather have just about any other racial ability.
Perception,Stoneform,Wotf,Escape Artist,Orc(forget name),Arcane Torrent, Berserking, etc Yea I pretty much would rather have any other racial.
The only time I see any "good" use out of warstomp is stunning a rogue on evasion so I can wingclip.
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02/20/08, 1:58 PM
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#217
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Von Kaiser
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Warstomp certainly isn't game-breaking, but I think it has more utility for a 2v2 drain team than the Orc or Troll racials. It lets you scatter/trap without the scatter, fear a druid without getting bashed, buy your teammate more time to escape from a pursuer, interrupt a hunter or warlock pet-resummon, and plenty more. Add in the 5% health bonus, and I certainly don't feel cheated in PvP as a result of my race choice.
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02/20/08, 4:47 PM
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#218
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Von Kaiser
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The additional interrupt War Stomp gives you is nothing to be scoffed at, as it allows you to control a healer for a very extended period of time (Silencing Shot, Scatter Shot, War Stomp).
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<Cookie Vendor>
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02/27/08, 3:10 PM
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#219
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Piston Honda
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Troll was alright as hunter until they took away our free hit. Now...I wish I'd rolled orc.
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02/27/08, 3:46 PM
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#220
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Von Kaiser
Blood Elf Hunter
Smolderthorn
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i vote its NElf for Shadowmeld which is the cheapest but best racial IMO, at least if you're player hunter/healer.
Edit: Sorry I guess it was only for horde race
myself and druid healer got in a match with hunter/druid who are both NElf and I can only keep HM on one so the other will get some shadowmeld extra drinking ticks in and we eventually lose the match after a 30 minute brutal game.
I'm going to try matches with my SS Rogue friend playing a CC heavy build such as 0/24/37, I've been to 1900 with priest and am around 1800 with current druid partner but these 15-20 minute matches against war/druid, lock/druid are just taking all the fun out of arena
With between sap, blind, scatter/trap, & wvyern sting, a rogue and myself can keep 1 target CCed almost the entire time while killing another one, I think this combo could have some potential. I'm going to try this weekend and test it out. At least games will be over very quickly one way or another.
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03/03/08, 11:12 AM
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#221
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Piston Honda
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Originally Posted by Loshiis
The additional interrupt War Stomp gives you is nothing to be scoffed at, as it allows you to control a healer for a very extended period of time (Silencing Shot, Scatter Shot, War Stomp).
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I would agree with this if it was instant.
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03/03/08, 11:14 AM
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#222
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Piston Honda
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Originally Posted by Vasilii
I'm going to try matches with my SS Rogue friend playing a CC heavy build such as 0/24/37, I've been to 1900 with priest and am around 1800 with current druid partner but these 15-20 minute matches against war/druid, lock/druid are just taking all the fun out of arena
With between sap, blind, scatter/trap, & wvyern sting, a rogue and myself can keep 1 target CCed almost the entire time while killing another one, I think this combo could have some potential. I'm going to try this weekend and test it out. At least games will be over very quickly one way or another.
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I ended S2 at 2326 rate with a 24 game win streak after 2150 running hunter/rogue.
The setup is good if you can coordiantion CCs granted I had an AR/Prep rogue at the time setup should still be able to get you gladiator if both players are top notch.
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03/03/08, 11:15 AM
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#223
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Von Kaiser
Blood Elf Hunter
Smolderthorn
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Originally Posted by Levidian
I ended S2 at 2326 rate with a 24 game win streak after 2150 running hunter/rogue.
The setup is good if you can coordiantion CCs granted I had an AR/Prep rogue at the time setup should still be able to get you gladiator if both players are top notch.
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Levidian,
What spec did you play as and what was the general strategy?
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03/03/08, 12:43 PM
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#224
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Don Flamenco
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Forgive me if this was covered earlier
What's the "standard" scorpid spec for 2v2? Obviously Avoidance/CR/Poison but what ranks do people use of Stam/Armor/FrR/NR/SR?
Last edited by Dralmoo : 03/03/08 at 12:59 PM.
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03/03/08, 1:47 PM
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#225
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Piston Honda
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Originally Posted by Vasilii
Levidian,
What spec did you play as and what was the general strategy?
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MM/Surv
Windserpent
Kill dps CC healers
Sap(if able, sstep makes sapping easy now)>Silence shot>scattter/freezing/blind.
Whatever they trinket you use the next CC in the chain. Druid trinkets freezing you blind etc.
Kill the DPS , CC the healer.
Vs 2dps kill whatever dps you can lock down the best while CCing the other. Mage/Rogue kill the mage, Warlock/Rogue kill the warlock etc.
The only healer/dps combo where we had better luck killing the healer was Disc Priest rogue. Its pretty much impossible to kill a rogue as hunter/rogue with a disc priest healing him. Painsup + evasion+ vanish/cheat death etc.
Rogue druid is another tricky one we actually usually opened on the rogue and then switched to the druid if we had an opportunity.
Most all the comps are pretty obvious but like I said the two tricky ones where you have to think on the run are priest/rogue and druid/rogue.
Paladin warrior and paladin warlock are both fairly tricky as well but the same rules apply. Lucky for you and I paladins are a rarer and rarer breed in 2v2. Most of the paladin/X we faced we out geared/skilled and were able to kill. Like I said in my other post we had more losses between 2k and 2150 because of paladins then we did after 2150 when paladins all but disapeared.
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