What's the current feeling for 2.4- Flametongue + Shield or Windfury + Shield when being focused? I would think Flametongue will create more pressure on the attacking team than windfury.
Only if your teammates are focusing on the guy who is giving you problems. An MS debuff by itself doesn't mean shit unless you've got some people focus firing that target. If you've just got one rogue on you and you shield up, FT isn't really going to be that big of a deal I'd think.
If you think making a warrior burn double the GCDs and rage keeping us off their squishies is useless I don't know what to tell you.
Most warriors spam hamstring when chasing someone anyway, hoping for a improved hamstring proc. Hamstring is so cheap, is an instant, and spammable that I don't think this is going to give us any kind of edge over them.
What's the current feeling for 2.4- Flametongue + Shield or Windfury + Shield when being focused? I would think Flametongue will create more pressure on the attacking team than windfury.
As Malan said, it obviously depends on the bracket and opposing team composition. In 5s, if there were at least 2 other DPSers on my team and none of them had the ability to apply a healing debuff, I suppose I would try to keep FT up there. In 2s, I can't ever imagine a situation where I would be "focused" but want to take WF off the MH.
The lifetap change was reverted as well. As was discussed in the BB forum, this is most likely just an accidental change to an old build. Something that has happened before on the PTRs.
I think, if they apply a MS effect, it should occur as a talent someplace down in the enhance tree (tier 5+). If they don't provide an MS effect, then we need more mobility improvements in 2.4. (ghost wolf clearing all roots as a druid can would be suffient, but would make the change to toughness worthless).
I think, if they apply a MS effect, it should occur as a talent someplace down in the enhance tree (tier 5+). If they don't provide an MS effect, then we need more mobility improvements in 2.4. (ghost wolf clearing all roots as a druid can would be suffient, but would make the change to toughness worthless).
Completely agree. I don't necessarily want MS for my shaman alt because I feel like it A) is an unimaginative fix to a long-standing problem; and B) it just doesn't feel right for the concept of the shaman, in my opinion. Playing an enhancement shaman is a unique experience, different than playing other melees. Totems, WF CDs, timing SS to maximize burst, managing purges, playing an enhancement shaman is anything but easy and I feel like the introduction of a MS effect into the shaman's repertoire will remove some of that uniqueness and challenge.
It's good that Blizz is looking for ways to break the warrior's stranglehold on arena team spots, but tacking one of warriors' abilities onto one of ours isn't the right way.
Just like I said when it came out....the totem having it was OP and now they nerfed the skill in its entirety. Hopefully we get something worthwhile in exchange.
Most warriors spam hamstring when chasing someone anyway, hoping for a improved hamstring proc. Hamstring is so cheap, is an instant, and spammable that I don't think this is going to give us any kind of edge over them.
Warriors having to use hamstring more often means less rage on more damaging abilities. He has the choice of spending the rage to keep you locked down, which makes it more likely that you'll win the damage/mana war or lettting you go after his support. Toughness doesn't guarantee dps time on your target, but it makes warriors pay more. Warriors certainly don't spam hamstring if they can help it.
Toughness will now also reduce the duration of movement slowing effects on you by 10/20/30/40/50%. (wording changed)
Tooltip now indicating correctly that the talent only works for slows (Harmstring, Cripling Poison, Frostbolt, ...) and not for movement impairing effects (roots, frost nova, ...).
What I don't understand is how the movement reducing effect got lumped into toughness instead of say Improved Ghost wolf. The other thing I personally would like to see is the 50% healing reduction added to rockbiter, added into the talent Elemental Weapons at like 17% per point in the talent capping at 50%.
I don't think they could add the snare reduction to GW. If they did that, then you make Resto too powerful. For minimal points they could invest in it, and they would. They have to be careful with the synergy of the talent trees. Even with the Toughness change Restoration shaman have been trying it out. But that way they have to give something up in the restoration tree to attempt to maintain some sort of balance.
If they are going to add effects such as MS or whatever to specifically improve enhancement they need to add them much further down the tree. Adding something to Stormstrike isn't bad. Or too Elemental Weapons. Maybe make Rockbiter useful again. I felt the Flametongue MS idea was kinda odd. Not really what shaman need. But if it went through I was so running with a ret pally and druid. Be a fun combo.
Last edited by Barell : 03/07/08 at 12:30 PM.
Reason: Punctuation.
I don't think they could add the snare reduction to GW. If they did that, then you make Resto too powerful. For minimal points they could invest in it, and they would. They have to be careful with the synergy of the talent trees. Even with the Toughness change Restoration shaman have been trying it out. But that way they have to give something up in the restoration tree to attempt to maintain some sort of balance.
If they are going to add effects such as MS or whatever to specifically improve enhancement they need to add them much further down the tree. Adding something to Stormstrike isn't bad. Or too Elemental Weapons. Maybe make Rockbiter useful again. I felt the Flametongue MS idea was kinda odd. Not really what shaman need. But if it went through I was so running with a ret pally and druid. Be a fun combo.
I don't think resto gaining mobility would actually cause it to become "too powerful". As is they're the second worst small-scale PvP healer in the game. Personally I think the snare duration talent should be attached to avoidance/shield spec. Enhancement is an already bloated tree and forcing us to find an additional 5 points to spend seems more than a little "off".
I don't think resto gaining mobility would actually cause it to become "too powerful". As is they're the second worst small-scale PvP healer in the game. Personally I think the snare duration talent should be attached to avoidance/shield spec. Enhancement is an already bloated tree and forcing us to find an additional 5 points to spend seems more than a little "off".
There's a trend in bloating up the talenttrees *points at the paladin talentrees* It used to be very clear which talents were musthaves and which ones were to be avoided, this isn't the case anymore.
As a comment to toughness, I'd like to say that it's a usefull talent, not against all classes, but against Hunters it's really really good. Unfortunatly I haven't been able to test it against a good warrior.
The changes to gcd on totems and insta GW prove to be a big improvement aswell, too bad the TTR is too laggy to make good conclusions.
I'd like to ask about Totem Addon advise again - the problem is that last time I got refered to an addon that doesn't quite do what I want it to do and I'm not sure which would work best.
I am currently using Yata, and it has the fatal flaw of screwing up totem sets. It gets really old really fast to keep remaking the sets for every instance/bg run.
What I want the addon to do is threefold:
1) Be able to make different totem sets (for PvP / Instance / Solo play)
2) Be able to hotkey the first 2 totems in each set (at least)
3) Be minimalist
Totem timers, which I got refered to last time semi-failed on 3, and I wasn't able to find 1.
This might've changed in the meanwhile, but I wasn't overly pleased with it back when I tried it.
Chaman was overly huge and I'm not particularly looking for a Necrosis-type mod as is, since I'm solely interested in the totem bars.
I don't like Totem Addons for PvP. I mean the totems that you drop are going to very dependant on the team you fight.
Fire: Mage = Frost Resist, Other = Searing Totem
Earth: Lock/War/Priest = Tremor, Other = Earthbind
Water: Rogue = Poison Cleansing, Other = Mana Spring
Air: Alternate between WF and Grounding
If you really want totem sets, can't you just use a cast sequence macro?
I don't like Totem Addons for PvP. I mean the totems that you drop are going to very dependant on the team you fight.
Fire: Mage = Frost Resist, Other = Searing Totem
Earth: Lock/War/Priest = Tremor, Other = Earthbind
Water: Rogue = Poison Cleansing, Other = Mana Spring
Air: Alternate between WF and Grounding
If you really want totem sets, can't you just use a cast sequence macro?
That's why I've bound the first two totems in each set to Numpad keys (1-2 / 3-4 etc).
Gives me the option to assign the two most common ones and drop them as I please. Don't think I ever ran into a situation where I needed more than 2 buttons bound per element.
Having to click them is rather slower than having hotkeyed the lot and I don't really fancy 5 different cast sequence macros.
Sorry guys i dont know if this been ask before
I just curious which leg enchant most of u guys prefer?
The 50ap or the 40stam?
Or different lvl like maybe over 1800 rating stam more better of use? or maybe vice versa??
Hmm i don have a good shield , shud i just get a S1 shield or shatrah rep shield???
These questions have all been opined on in previous posts. I don't think any definitive statements have been made with regards to either. Mostly depends on the team comp you are running. Use the "search thread" feature to see them.
Did I miss a 2.4 PVE/PVP spec suggestion in here, or hasn't this been discussed yet? I read the first 15ish pages and skipped to the end since that's when the FT discussion was up and that's reverted now, hence I skipped to page 20.
I'd currently go for 0/47/14 for maxed PVE utility in addition to being viable in PVP. However, come 2.4 I would assume we all want Toughness and instant Ghost Wolf and I'm struggling to figure out where to take the points for that from without ruining the PVE buffing.
At my current gear level, is there any point in swapping into the S1 set for the 4p bonus, since it would be a huge downgrade in terms of DPS, and a small increase in resillience/stamina? My plan is to team up with a frost mage for 2v2 and an arms warrior and holy paladin for 3v3, and see how it goes. Hopefully we'll reach 1850 for the weapons!
Sorry guys i dont know if this been ask before
I just curious which leg enchant most of u guys prefer?
The 50ap or the 40stam?
Or different lvl like maybe over 1800 rating stam more better of use? or maybe vice versa??
Hmm i don have a good shield , shud i just get a S1 shield or shatrah rep shield???
Thanks guys
I'm using shield for heal spec from kara... I've managed to obtain 1900 rating yesterday. my shield doesn't even have a resilience ench ) but still it saved my back a lot. I don't remmember the match when I didn't use it at all, maybe in 2-3 setups without melee. so I guess a1 shield for honor will be more than enough to start. I'm also will buy a3 shield, when I got enought of points, I've spent all my point for duals yesterday.
re the enchant, I'm using +40 stam at the moment, but I guess to try with 50ap in next season, beucase I've tried with determination and changed it for berserker's call. the last one is better as for me.
ps. thanks everyone who did these posts and made some pvp guides.
The new shaman rage is 15 seconds from the 30 seconds. Youll have to trigger this ability after you become main target and ideally after a few seconds of the onslaught. 15 seconds is a stretch and is a technical addition to the technique needed to play an enhancement shaman.
the improvement to totem planting is finally realized and applied, putting 2 points to reducing grounding totem does not seem as well placed talent points when your cooldown is freed, and the totem you just planted causes a wait time for the grounding that is available.
Tremor totem is a nightmare and the shortened reset will help a melee specced shaman much more than its other specs.
this patch will improve veteran players of the enhancement class. Most new players to the spec and those that abandoned the spec or werent hardcore enh shamans wont notice the changes.
specs like ele and resto wont need fast totem planting like a melee shaman but the small improvement will give a good elemental shaman all the more help.
I predict alot of abandoned enh shaman characters will appear again for arena and after a month they will go back on their shelves and only the enh shamans that have been dedicated to the spec will truly enjoy this patch.
Though elemental shamans look even better with these changes.