Hey, me and my holy paladin are rated 1930 right now with a lucky 10 wins in a row ( 3 or 4 very hard matches )
So it's an other point of view then Kaoticz has.
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Hardest comb vs. us are all hunter healer combs.. cause of ms mass dmg and incredible cc ... (vs hunter diszi we lost within one cc chain although my ghosewolfes healed me and i could use instant heal once while wearing a shield in my offhand... cause of this chain)
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Hardest Healers are shamans right now, i can't kill a good healing shaman in one on one.. even if he's oom, cause i will be oom too... (of cause there is a change with good support of my paladin)
- double dd teams aren't that easy to defeat... especially rogue frostmage but it's still possible... starting with onehand and shield focussing the mage until he goes into ice block, then hit the rogue... use the ae stun of firenova totem vs rogue as often as possible.. losses will mostly appear if i'm oom... (this will probably change with 3.1 so it will be great)
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Healer DD teams in general are hard to defeat.. but it isn't that bad balanced if the don't have constant ms ( so hunters and fury are much too op vs enhancement in arena ), but hunters will get some nerfs, will be rootet by forstshock etc in the future... fury will still be impossible to defeat, if playing quite well
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Rogues as worst ennemy on lv 70 right now are quite balanced vs enhancement i think... starting a fight with a shield in my oh and switching to oh if my pala is cct works quite well... kiting with earthbind totem in cc situations, using manareg only while all ccs are on cd, or insignia ready to use should lead to a win
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Target switching: There are lots of wins because I switch targets, it will be very expensive for priests and druids to hot, shield both players all the time.. in fact they will be oom too fast if they do... in consequence to this target switching will force them to spent mana for both of them... and aditionally give the possibility to burst a nonhottet dd while the healer is ccd, drinks, jumps down the bridge.. etc...
so don't try to focus only one target all the time, if you want to be successful!
- Hex, slowtotem, lavaburst, instant lightning bolt, fire nova ae stun: if target switching doesn't work vs healer dd combs you either have to play the ennemy healer oom, or use a chain of your ccs ... slow the healer with earthbind totem, (or better get him stunned by your pala ), put ae fire nova totem, flameshock, lavaburst, lightning bolt, stormstrike, windschock him and try to kill... it's not that easy because ennemys can move while frogged but it sometimes works.. especially combined with ghostwolves..
- other way is firenova totem, windschock ... -> stun inc... -> wind/earthschock again and deal dmg.. but this will only work after a target switch on a non hottet, or lowlife healer... we are missing dmg ;-)
Classes:
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another tip vs diszi priests: if they run towards you they usually want to fear ... put grounding totem on a new place so they can't hit it with their melee weapon right before they fear, put grounding too... if stunned by rogue you can't this and manaburn will hurt much... target switch to the priest too if he stands next to you.. so he always has to do this run towards you to fear... (he can't survive for a long time standing in your melee range/ looses too much mana this way)
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DKs earthbind totem is your most powerful weapon in those fights... kill their pets so they can't stun you/your healer, always kite if the gargoyle is outside / help your healer if he has dk aggro bye slowing/frog the dk)
- defeat dk's healer normally... they will probably be easier to kill... except heal shamans .. ther you really have to go for the dk... if your healer gets trouble support him!... if ennemy healer wants to drink do what you think is better in this situation... killing the dk/bursting him so the healer has to heal him, or follow the healer ... there isn't the best solution... it's the situation...
Hunters: Try to burst him or his healer with heroism/blootlost and ghostwolfes... switch to mh and shield / put poison clearnsing totem vs cc, keep next to the hunter .. use maelstrom for heals while your healer is cct... and hope your ennemys healer won't succed in one of the situations ghost wolves are active... (then with oh weapon again...
Feral: Hit the Feral while in cat... hit the healer while feral is in dire bear form...still interrupt/grounding totem his cc...you won't be able to kill a feral with his regeneration ability active.. even switching to dire bear form with 2k hp left... don't try it... switch target... (i tryed to often right now.. even with ghostwolves active.. their regeneration is increibly sick) instead interrupt his healer from drinking....
warlock: Easiest ennemy in 2vs2 arena... always hit the warlock.. purge him... kill his pet if it's low cause of soullink / purge pet too.... locate his demonic circle so you don't wonder where he's gone... fight next to his demonic circle of possible... play his healer oom.... and kill one of them
mage in double dd combs: don't let a frostmage cast... don't get sheeped, vs illsusion sheep you can't do anything so keep only in mind that his partner can cc too.. so which is the worst situation without insignia, kill his frost elemental only in mage healer combs/ while standing in frostnava next to it... use your frog it will help your healer to survive... attack the mages partner if he vanishes....he will regenerate anyways... so do your best you can survive the second attack chain of the double dd comp...
Retardins: purge and focus... grounding always active... in double dd combs hit him first all the time.. using ghostwolfes, heroism/bloodlust, slow (if he wants to attack your partner), fire nova totem stun.... regenerate health while he bubbles... and kill him after....
Rogue: kite, use your shield and burst .. do remember which cds he has active and which not...
Fury warrior: max dps him, cc his healer... and be happy if he tries to focus your healer (then of cause kill his one)
Moonkin: don't get cct, hit him burst him, let his trees hit your stoneclaw totem/kill them with firenova and magma totem, don't let him escape.. purge hots if shapeshifted... never let him hit with starfire on either you or your partner...
So guys i hope i was able to help some of you to have at least a bit of fun in arena again.... don't give up.... enhancement is weak but can still be good enough to defeat many teams... although you will never defeat a top played ennemy team that isn't warlock/healer or dk/retardin

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Suggestion: Because Enhancement has lost most of it's Burst dmg.. the idea of an Healing Reduction Effect could be viable again... I would suggest a 5% healing reduce that stacks 5 times... and is only caused by using lavalash... this would make that skill a viable one and it would give us a chance vs fury, hunters, rogues and healers again...
This debuff should'nt last longer then 15 secs.. so it would take 30secs to debuff your ennemy and only 6(cd) + 9secs to remove it either completely or stack by stack... this would be an very interesting point of ms i think.. and it would finally make lavalash (which is nerfed a bit for pvp by 25% cause of frostbrand instead of flametongue on oh) a viable skill and the PvP totem relict senseful...