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01/07/08, 3:14 AM
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#176
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Von Kaiser
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In hindsight, not really contributing anything new. My apologies.
Last edited by Eyago : 01/08/08 at 2:53 AM.
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01/07/08, 4:58 AM
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#177
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Bald Bull
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Please, can we not have everyone post their keybindings. It's not really helpful unless you have a specific point to make.
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01/07/08, 6:37 AM
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#178
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Von Kaiser
Draenei Shaman
Aggramar (EU)
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Originally Posted by panny
Please, can we not have everyone post their keybindings. It's not really helpful unless you have a specific point to make.
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Yeah, I was just posting them because I think the system I use is unique (in some way), and since I saw people mentioning they are running out of keys to bind spells to, I thought it would be helpfull to post this not very well known system. Never ment to start a chain of people posting their setup.
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01/07/08, 10:02 AM
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#179
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Von Kaiser
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About keybings, bind stuff that belongs together together.
Example:
g = Pvp trinket
t = battlemaster
ctrl + t = Healthstone
This helped me alot for reacting against sudden burst damage.
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01/07/08, 11:01 AM
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#180
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Von Kaiser
Night Elf Death Knight
Shadowsong (EU)
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About resistances I'm not really concerned about fire or frost (this can be pain tho due high amount of frost mages these days) but shadow res. Every arena and BG's are swarming with locks and s.priest. Been wondering about investing some shadow res permanently on my pvp gear. 10 from race bonus, 15 to cloak, 20 head and 10-20 to shoulders can't remember for sure, possibly all res to shield.
Problem of course would be losing quite significant amount of dps enchants and SR would help only against 2 class but both are real pain. Has anyone tested would 60-100 SR be significant enough to make such sacrifice?
What comes to meta gem are people using RED or Powerful? I have RED on my enhance gear and powerful on resto gear which has proven to be quite ok. What preference our more succesful enhance shamans have?
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01/07/08, 11:50 AM
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#181
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Von Kaiser
Human Paladin
Bleeding Hollow
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I'm far from a successful Enhancement Shaman, but i'm using a cheap arse Spirit Shard vendor gem for the movement speed since i put Surefooted on my boots rather than Boar's/Cat's. If i didn't get Surefooted i'd likely be doing Boars speed + RED, but at the time of obtaining my S3 boots i was getting incredibly furious at the sheer number of times i got slowed and made to stand around like an idiot doing nothing but purging, so i had to get Surefooted or i wouldn't have been able to sleep at night. Beats me what kind of difference its made. Good old RNG mechanics. But i've seen some good results in BGs versus Blood Elf Mages with 5khp. Hurrah!
I'd be interested to know what other Shaman view as superior Meta / Boot enchant combinations though. The lack of Stun/Snare resist talents is a pet peeve of mine so my natural inclination is to go PED+Surefooted. But the movement speed is also really nice for chasing foos down (especially with my latency here in NZ) so i feel compelled to get that first and foremost be it on Boots or via Meta. And RED is just DPS. I love DPS. Don't you? Tough choices!
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01/07/08, 10:02 PM
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#182
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Glass Joe
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From what I've searched though in this thread so far, I didn't see anyone having addressed the issue of spell penetration. Essentially, is it worth it for enhance shaman in the arena? Will it help us significantly reduce the frequency at which our earth/frost shocks and purges will get resisted? I'm especially concerned with discipline priests as I tend to spend more mana than I'd like to trying to purge them, even when they don't have pain suppression up. I speculate this happens because they put talent points into resistance against dispels.
I've read on the thread on priest survival in pvp that +20 spell penetration cloak enchant is sufficient for them and I wonder if the same applies to us. Often the deciding factor in whether my 5v5 wins or loses is whether or not my attempts to purge a blessing of freedom/protection get resisted.
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01/07/08, 10:37 PM
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#183
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Don Flamenco
Draenei Shaman
Kil'Jaeden
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Spell penetration wouldn't help against those talents. The kind of thing spell penetration would help against is an Earth Shock being resisted because someone had a MotW buff. The main reason that casters go with the spell penetration enchant on their cloaks is that there's no other good enchant (armor is debatable, but spell penetration ends up being more useful).
Last edited by doogless : 01/08/08 at 7:15 AM.
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01/08/08, 1:38 PM
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#184
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Glass Joe
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The only class where Spell Pen really applies is against Soul Link Warlocks.
+12 Agility on cloak is much better.
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I'm Enhancement.
Add 20% MS to Stormstrike or make Toughness affect immobilization effects. kthx
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01/09/08, 3:32 PM
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#185
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Great Tiger
Night Elf Druid
The Maelstrom (EU)
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Question.
What totem addons are people using ?
Currently using Yata, but it seems to have some issues remember prefered Totem order and refuses to remember keybinds. Asking in this thread specifically, because I don't quite find such a huge need for keybindings on totems in regular PvE.
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01/09/08, 3:52 PM
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#186
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Glass Joe
Human Death Knight
Khaz Modan
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I probably shouldn't be posting here, I'm not on an arena team yet, I'm a newly turned 70 Enh Shaman. I initially tried to post this question on the WoW forum. The answer I was given had nothing to do with my question as I do not wish to spec Elemental and I don't know where to turn. I'm trying to use the Honor system to get my entry level gear. Initially, I was saving for the Glad Pumm. However, due to my dismal performance in the BG's, I am thinking of going after gear to add a little more survivability, then worry about DPS. Or should I get the weapons and continue to use the suicide approach to PVP? If I should build defensively 1st, should I collect smaller items that are easier to get or should I save up for the big ones like chest and legs?
Also, if there are more basic resourses available to help me I'd be happy to be pointed in that direction.
Last edited by paulg002 : 01/09/08 at 4:08 PM.
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01/09/08, 5:22 PM
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#187
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Von Kaiser
Blood Elf Paladin
Khadgar
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Originally Posted by paulg002
Also, if there are more basic resourses available to help me I'd be happy to be pointed in that direction.
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Enhance Shaman: The Collected Works of Theorycraft, Vol I
Your gear path really makes no difference in the end; eventually you will get enough honor for all of your desired s1 pieces. How you get there is a matter of personal preference.
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01/09/08, 5:48 PM
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#188
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Von Kaiser
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Originally Posted by paulg002
If I should build defensively 1st, should I collect smaller items that are easier to get or should I save up for the big ones like chest and legs?
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Get yourself an arena team, a 5v5 or 3v3 for trash points is good. If you can find yourself a healer, that's even better. Spend honor on the non set pieces (boots/bracers/belt) and a season 1 main hand at least. Save arena points for the season 3 set items as you can afford them. You aren't really going to be effective even in the 1500 bracket as an enhance shaman until you are at 350 resilience or so. Until you hit that point, keep pounding arena and BGs and practice being able to stay alive while taking people out.
Or, at the beginning of your adventure, you can take the easy way out and spend honor on elemental or resto gear and go either of those specs instead.
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01/10/08, 2:41 AM
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#189
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Glass Joe
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Originally Posted by Duilliath
Question.
What totem addons are people using ?
Currently using Yata, but it seems to have some issues remember prefered Totem order and refuses to remember keybinds. Asking in this thread specifically, because I don't quite find such a huge need for keybindings on totems in regular PvE.
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TotemTimers is the mod I use and I can't live without it.
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I'm Enhancement.
Add 20% MS to Stormstrike or make Toughness affect immobilization effects. kthx
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01/10/08, 11:36 AM
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#190
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Glass Joe
Human Death Knight
Khaz Modan
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Can I ask for an experienced opinion. I am working towards my PVP gear and at this time have only one piece. I'm not terribly effective but I'm still grinding it out. I have long realized that the damage I dealt in PVE is simply not there. If my WF crits for more than a third of what I got in PVE, I'm happy. All the while being one or two shotted if not 100% stunlocked in the process.
One of the things that seems to help me catch my target has been mentioned here. Ghostwolf form. I tried it with some limited success in EOtS. Not sure why it seemed to work there more than other places but it did. Anyway. I also read here that Rockbiter works in GW form. I have theorized a potential strategy that I'd like some feedback on.
What if I opt not to follow the accepted practice of Slow/Slow WF/WF and go with 2 fast daggers with RB on them and just run around in GW form looking for casters, specifically healers. My strategy would not be to kill but to get pushback so hard on the healers that they cannot heal?
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01/10/08, 12:38 PM
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#191
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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I wish you luck with that, although I doubt you will find much success with it.
A better strategy for you would probably be to make sure you travel with the group in BGs so that you aren't the lone guy out in the field just waiting to be focused and CCed.
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01/10/08, 1:39 PM
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#192
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Glass Joe
Human Death Knight
Khaz Modan
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Originally Posted by Malan
I wish you luck with that, although I doubt you will find much success with it.
A better strategy for you would probably be to make sure you travel with the group in BGs so that you aren't the lone guy out in the field just waiting to be focused and CCed.
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Well, thank you for that.
I suppose, if it was a viable strategy, it would have been discussed here already.
I do attempt to run with others into a fight. The only success I can remotely have is to capitalize on the chaos that already exists. meaning, I should not be the 1st in. I myself am not enough to generate chaos.
Problem with Ally PUGs (I don't know about Horde here) is that it's just a co-incidence that more than one person happens to be in melee range of another. everyone seems to be in it for themselves.
A classic example of this is the race to the Lumber Yard in AB. You get 3 or 4 people trying to be the one who claims the flag instead of everyone else moving to intercept the incoming group to give the 1st guy a chance to actually get it.
Last edited by paulg002 : 01/10/08 at 1:53 PM.
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01/10/08, 2:48 PM
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#193
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Von Kaiser
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I use the totem, stormstrike and windfury timers in Enhancer and use Witch Hunt and SCT to announce when cooldowns on grounding, earthbind, etc are up.
The biggest piece of advice I can give to a enhance shaman in BG scenarios is, turn on the health bars using 'v'. Get in the middle of a big fight and immediately switch targets to the lowest health target near you and burn Stormstrike and Earthshock on them. Don't let yourself get kited, always be ready to fall back behind your team's lines to heal. Avoid unfavorable one on one match ups and always avoid 2 v 1 match ups unless you are an engineer.
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01/10/08, 6:49 PM
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#194
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Glass Joe
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Originally Posted by paulg002
I have theorized a potential strategy that I'd like some feedback on.
What if I opt not to follow the accepted practice of Slow/Slow WF/WF and go with 2 fast daggers with RB on them and just run around in GW form looking for casters, specifically healers. My strategy would not be to kill but to get pushback so hard on the healers that they cannot heal?
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Not only would the damage be horrendous, but you can't cast anything when in Ghost Wolf Form, so it'd be worthless.
Maybe in the expansion they might flesh Ghost Wolf out somehow. Who knows?
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I'm Enhancement.
Add 20% MS to Stormstrike or make Toughness affect immobilization effects. kthx
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01/11/08, 2:19 AM
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#195
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Bald Bull
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Originally Posted by jlavarj
I use the totem, stormstrike and windfury timers in Enhancer and use Witch Hunt and SCT to announce when cooldowns on grounding, earthbind, etc are up.
The biggest piece of advice I can give to a enhance shaman in BG scenarios is, turn on the health bars using 'v'. Get in the middle of a big fight and immediately switch targets to the lowest health target near you and burn Stormstrike and Earthshock on them. Don't let yourself get kited, always be ready to fall back behind your team's lines to heal. Avoid unfavorable one on one match ups and always avoid 2 v 1 match ups unless you are an engineer.
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Use "Aloft" to change the nameplace to show class by colour. Extremely handy for picking targets. Quickly switching targets to lay surprising burst is the best thing we contribute in BGs.
As for Ghost Wolf form, that's a horrible idea, not only because you can't Shock or drop totems, but Rockbiter is FAR less dps than Windfury, and Ghost Wolves don't DW.
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01/11/08, 11:05 AM
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#196
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Glass Joe
Dwarf Death Knight
Dragonmaw
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I know that Shield Spec is often ignored because it is absolutely useless in PVE, but for PVP, would the extra damage mitigation be worth more than an extra 5% Mana from Ancestral for when you switch to shield under focus? Has anyone considered this?
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01/11/08, 11:47 AM
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#197
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Great Tiger
Troll Death Knight
Mal'Ganis
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Originally Posted by Dietrich
I know that Shield Spec is often ignored because it is absolutely useless in PVE, but for PVP, would the extra damage mitigation be worth more than an extra 5% Mana from Ancestral for when you switch to shield under focus? Has anyone considered this?
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I have switched over to shield spec for my pvp build. I don't think the extra 200 mana was really helping me much, and I have definitely had better survivability against rogues since the switch. Try it out and see what you think. It was worth my 5 points.
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01/11/08, 12:16 PM
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#198
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Bald Bull
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Originally Posted by Dietrich
I know that Shield Spec is often ignored because it is absolutely useless in PVE, but for PVP, would the extra damage mitigation be worth more than an extra 5% Mana from Ancestral for when you switch to shield under focus? Has anyone considered this?
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I use Shield Spec too as I don't think the extra mana is ever a tide turner. I don't think it makes much difference either way, but since Rogues are my hardest class, I go with Shield Spec.
I'm doing 2v2 with a Disc Priest in BG9 at about 1700-1750 and I'm getting rather frustrated at the Resto Druid + Warrior combo. With MS, I take too much damage for my Priest to do much Mana Burning. Either we lose the mana war, or I get bursted down during a Cyclone. We do our best to LoS/Grounding Totem/interrupt Cyclones but even without mace stun, one will eventually land. And even if it doesn't, MS is too much.
The times we have won are where we faced less geared people. Here, I take less damage and do more, letting my Priest Mana Burn, usually leading to a Fear -> kill when the Druid comes back from drinking. Even in these cases, it's been close, with the Warrior playing defensively with Spell Reflect, Commanding Shout and Intervene. If anyone has any advice I'd be glad to hear it.
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01/11/08, 1:55 PM
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#199
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Glass Joe
Human Death Knight
Khaz Modan
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Originally Posted by panny
I use Shield Spec too as I don't think the extra mana is ever a tide turner. I don't think it makes much difference either way, but since Rogues are my hardest class, I go with Shield Spec.
I'm doing 2v2 with a Disc Priest in BG9 at about 1700-1750 and I'm getting rather frustrated at the Resto Druid + Warrior combo. With MS, I take too much damage for my Priest to do much Mana Burning. Either we lose the mana war, or I get bursted down during a Cyclone. We do our best to LoS/Grounding Totem/interrupt Cyclones but even without mace stun, one will eventually land. And even if it doesn't, MS is too much.
The times we have won are where we faced less geared people. Here, I take less damage and do more, letting my Priest Mana Burn, usually leading to a Fear -> kill when the Druid comes back from drinking. Even in these cases, it's been close, with the Warrior playing defensively with Spell Reflect, Commanding Shout and Intervene. If anyone has any advice I'd be glad to hear it.
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If I carry a shield into PVP. Will that change the game mechanics that demand a weapon with a slow speed on the main hand given that there is no longer an offhand weapon to steal the WF proc?
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01/11/08, 1:59 PM
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#200
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Glass Joe
Dwarf Death Knight
Dragonmaw
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Originally Posted by paulg002
If I carry a shield into PVP. Will that change the game mechanics that demand a weapon with a slow speed on the main hand given that there is no longer an offhand weapon to steal the WF proc?
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Not really. Slow weapons with big ranges still mean bigger stormstrikes and harder windfurys.
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