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Old 02/14/08, 8:02 PM   #16
Phanuel
Piston Honda
 
Draenei Death Knight
 
Proudmoore
And it lists a ring as well with just sta/int resi/haste. I have to wonder if that's the final version or not of it. Seems awfuly lacking in real offensive punch assuming the only haste you're going to see in full S3 pvp gear would come from a neck and a ring.

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Old 02/14/08, 8:35 PM   #17
doogless
Don Flamenco
 
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Draenei Shaman
 
Kil'Jaeden
Originally Posted by Phanuel View Post
And it lists a ring as well with just sta/int resi/haste. I have to wonder if that's the final version or not of it. Seems awfuly lacking in real offensive punch assuming the only haste you're going to see in full S3 pvp gear would come from a neck and a ring.
There's also a cloak - [Cloak of Arcane Alacrity] - and a trinket - [Battlemaster's Alacrity]. If you get all 4 and use the new haste gems, you could get to around 130-140 spell haste.

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Old 02/14/08, 8:36 PM   #18
xarg
Piston Honda
 
Night Elf Warrior
 
Blackrock
Originally Posted by Darkmantle View Post
From my experience in pvp these days warriors are almost easier to attack than shadowstep rogues. So warriors definately can't go skimping on the resilience too much.
Anything is easier to attack than a rogue with cheat death!

There really are few classes that can sub out pvp gear for pve gear and get away with it.

While pve gear will always have an impact on arena, I really doubt it will make too much of a difference.

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Old 02/14/08, 8:50 PM   #19
Phanuel
Piston Honda
 
Draenei Death Knight
 
Proudmoore
Originally Posted by doogless View Post
There's also a cloak - [Cloak of Arcane Alacrity] - and a trinket - [Battlemaster's Alacrity]. If you get all 4 and use the new haste gems, you could get to around 130-140 spell haste.
Wow, I didn't notice that, roughly 8.5% off casts though. How significant that will be in the long run? And will there be any equivalent haste for physical classes perhaps, or just testing the waters with these items for now?

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Old 02/14/08, 9:48 PM   #20
 sadris
Period Queef.
 
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Tauren Druid
 
Mal'Ganis
FYI melee haste is bad for hunters due to SS clipping.

Melee users had armor penetration added in S3, casters got nothing.

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Old 02/20/08, 8:15 AM   #21
Discombobulator
Banned
 
Troll Rogue
 
Mal'Ganis
A rogue in 4/T6 and 4/S3 (or 4 whatever) with the stacking AP trinket will be damn crazy.

From the T6 he will get 5% +haste and 6% more damage on Hemo/SS passively while receiving the PVPgear 4set bonus. That combined with the pve gear stat boost and the +440 T6,5 trinked and S3 weapons will be very feasibile and the survivability will be very good too.

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Old 02/20/08, 9:54 AM   #22
enno
Von Kaiser
 
Human Rogue
 
Silvermoon (EU)
Originally Posted by sadris View Post
FYI melee haste is bad for hunters due to SS clipping.

Melee users had armor penetration added in S3, casters got nothing.

Casters got extra armor to negate that armor penetration.
Other then that, yes haste is "not good" for most melee. It only increases white dmg which isn't a huge part of our dps in pvp. (although far from neglectable)

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Old 02/20/08, 10:07 AM   #23
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Casters got extra armor to negate that armor penetration.
Except there's more armor penetration in a melee's set than there is extra armor on a caster's set.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 02/21/08, 11:35 AM   #24
Tower
King Hippo
 
Undead Rogue
 
Blackhand
There's a difference between gaining armor on the set to help combat the added armor pen in s3 and gaining nothing, though.

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Old 02/21/08, 11:38 AM   #25
telcontar
Von Kaiser
 
Blood Elf Mage
 
Mal'Ganis
Stamina removed from new T6 pieces on the PTR: New PTR Build - Tier 6 and class changes

Even the Feral Druid set got hit.

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Old 02/21/08, 3:12 PM   #26
 sadris
Period Queef.
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Tower View Post
There's a difference between gaining armor on the set to help combat the added armor pen in s3 and gaining nothing, though.
Added armor was not put in to combat armor pen as it was put in for the S2 gear at which point no one had armor pen. S3 has no added+added armor; S3 had the extra armor from S2 + the base amount which scales with iLevel.

As an aside, armor pen is a dumb idea in PVP. EA/SA/AP are just far too powerful against casters when Blizzard is balancing around them having *some* armor; if they weren't balancing around this fact then they would not have wasted iLvl points on the additional armor in S2 as casters loose 100% of their armor with 2 of these abilities.

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Old 02/22/08, 6:59 PM   #27
Zure
Don Flamenco
 
Undead Mage
 
Nathrezim
And... some stamina was added back onto the sunwell T6. For example, Slayer's bracers/belt/boots now gives 64 stam (you'll get the socket bonus) versus 131 stam on the S3 items.

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