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The sunwell trinkets and what they'll do to arenas
In case all of you haven't seen all the sunwell loot, here's two items that seem like they'll have a huge impact on arenas come season 3.
http://static.mmo-champion.com/mmoc/...onkaelthas.jpg http://static.mmo-champion.com/mmoc/...alfocusing.jpg Now in my opinion, the first trinket definitely has to potential to kill the recent popularity of double melee teams in 3v3 (druid/warrior/rogue, druid/double warrior, druid/warrior/ret paladin etc.) if enough people start using the trinket. While the second trinket can be a major buff to warlocks, despite the 15-17 second internal cooldown that it seems to have, the 400 damage still seems like it'd be very strong in arenas. Right now, it sure seems like arena will be turned on its head with the coming of 4 piece tier 6/season 3 and Sunwell loot. |
Changes will always seem more drastic in the minds of anxious players. These items won't be as game-breaking as your thorough research suggests.
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I expected to see a thread about Vial of the Sunwell, which is going to be absolutely ridiculous for pretty much all healers in all brackets.
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meh vial of the sunwell is pretty underwhelming for most classes. Paladins i can see being excited by it for pvp, but a 2k pt heal (1k with MS?) every 1 min even when you are spamming heals seems pretty weak. If the energy accumulated faster maybe it would be a more solid choice all around.
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The Vial does seem to have a lot of potential. It's not going to suddenly make double DPS teams redundant or make healer X invincible, but it'll certainly help to minimise co-ordinated CC chains and spell locks. It's not something I'd ever spam on cooldown to try and maximise output, but a 1-3k instant heal (depending on MS and crits) can easily turn the tide of a game.
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edit: I'm a bit slow. It's a trinket, and therefore is usable during a school lockout. |
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One thing I've just read though, apparently it only has a 10 yard range? It seems like using it in that case would almost be a liability ... |
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I really can't see that many players wearing that dodge trinket at all. It's a lot of dodge, but it still is only 20%. For a caster that's going to put them at 25%.
I'd still rather go with battlemasters. |
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Vial of the Sunwell is ridiculous because it can be used during lockouts, it's instant, it's not on the global cooldown, and it costs no mana. It's Desperate Prayer for everyone. |
Ack, my mistake for missing the Vial of the Sunwell.
and yes I do agree that it seems extremely powerful, especially when combined with the fact that it can't be locked out of any school (and of course give much needed healing in the face of burst). Really, I still think the dodge trinket will have a decent impact on arenas. The dodge is still nothing to scoff at, and while I suppose the removal of the /ignore function takes away a lot of the utility of it, the trinket can still prove very useful. |
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No person with a decent brain would ever use that trinket in arena, perhaps a protection Warrior in the 1400 bracket. Which class would EVER want to use that trinket? |
I believe the Vial of the Sunwell has been changed to a 2 minute cooldown on the PTR.
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