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Old 02/19/08, 7:35 PM   #26
Celnathor
Von Kaiser
 
Night Elf Hunter
 
<TDC>
Mal'Ganis
Originally Posted by Mordinm View Post
I am no expert on computer programming but I doubt very much that Blizzard could in any way tell the difference between an induced disconnect and an uncontrollable disconnect. If that is the case trying to “fix” the system to stop points loss for a disconnect will always be exploitable.
See my suggestion above - no need to do anything overly complicated, just track the number of times a team has a queue "pop", but does not start the game. If that's over a certain fraction(a very arbitrary 10% in my above post, could be adjusted up or down as appropriate) of the team's total games, they either are penalized, or the games start counting as losses for them.

It's not perfect, but it allows for the occasional ISP hiccup or "oops I just realized I'm in my tanking gear and my PvP gear is in the bank" moment, while still curtailing flagrant abuses.

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Old 02/20/08, 2:35 AM   #27
Acustar
Soda Popinski
 
Acustar's Avatar
 
Tauren Shaman
 
Mal'Ganis
Just tossing this out there but DBM isn't the only mod that does this. My G15s mini-screen will pick up what arena we've queued to when it pops. Obviously just making this information invisible would take away the ability for all mods to pick it up.

Originally Posted by Sebudai View Post
Addons aren't a crutch, they're tools to be abused by skilled players to increase performance. Like a carpenter using a hammer, a fisherman using a lure, or Xi using curse words.

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Old 02/20/08, 7:51 AM   #28
Discombobulator
Banned
 
Troll Rogue
 
Mal'Ganis
Originally Posted by Celnathor View Post
See my suggestion above - no need to do anything overly complicated, just track the number of times a team has a queue "pop", but does not start the game. If that's over a certain fraction(a very arbitrary 10% in my above post, could be adjusted up or down as appropriate) of the team's total games, they either are penalized, or the games start counting as losses for them.

It's not perfect, but it allows for the occasional ISP hiccup or "oops I just realized I'm in my tanking gear and my PvP gear is in the bank" moment, while still curtailing flagrant abuses.

On every given monday night I get thoose 2 times out of ten. On a high pop server the situation is even worse, as you have to waddle thru thoose kinda ppl. and powerlevellers/pointsellers around 1500 and up. The abuse is really apparent but the solution wont be easy unfortunately.

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Old 02/20/08, 1:32 PM   #29
Phweedo
Glass Joe
 
Undead Warlock
 
Korgath
Well first like everyone else said the instance info should NOT be available for several reasons.

1: it would handicap this exploit
and
2: teams should be be able to skip maps they aren't maximized for. This is just the same as being able to tell what classes you are about to play, before the game starts. It's an exploit and should not be allowed. Arena is about being better at your class spec/combo than your opposition and being able to adapt and win. Not skipping a map or team because you might loose.


Secondly, they should penalize teams that don't join arenas. Your partner keeps disconnecting?? Too bad. That's not the fault of the team you just made wait 8 minutes for an empty arena. Get some better internet maybe Ya sure it's a bitch when it happens to you, but so is life. In the next patch if you get glitched out of an arena map (fear, scattershot, blind etc) and fall through the floor, you will be killed. Is that fair? No, especially since it was the other team that bugged you out threw the map (at least in 99% of the cases it is).. but once again that's life.

If your team member is disconnecting 7..8 matches in a row/night.. then chances are you aren't going to be sitting at a 2.1k rating anyways so what's the big deal?

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Old 02/20/08, 1:49 PM   #30
Spiero
Glass Joe
 
Night Elf Death Knight
 
Twisting Nether
The notes I saw stated that if you fell through the arena/get feared through a wall you get teleported to the center of the arena, not killed.

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Old 02/20/08, 1:50 PM   #31
Mordinm
Piston Honda
 
Orc Shaman
 
Ner'zhul
Originally Posted by Celnathor View Post
See my suggestion above - no need to do anything overly complicated, just track the number of times a team has a queue "pop", but does not start the game. If that's over a certain fraction(a very arbitrary 10% in my above post, could be adjusted up or down as appropriate) of the team's total games, they either are penalized, or the games start counting as losses for them.

It's not perfect, but it allows for the occasional ISP hiccup or "oops I just realized I'm in my tanking gear and my PvP gear is in the bank" moment, while still curtailing flagrant abuses.
So the abuse is ok so long as it's not flagrant? I guess in my book forgeting your gear in the bank is on the same page as not bothering to use earthshock or dropping the wrong totems. It's a mistake that should cost you the game and the points.

Even if the rate is the modest 10% of games you still allow people who don't like a map to go from 33% of games on the map they don't like 26% of games played on the map they don't like. That's a significant boost. It's not game breaking but neither is an occasional disconnect. I really think it's a bad idea to tailor solutions to substandard ISP performance.

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Old 02/20/08, 4:35 PM   #32
Zure
Don Flamenco
 
Undead Mage
 
Nathrezim
Also regarding Monday disconnects. Of course you always have the option of playing on a different day (I would imagine many guilds make Tuesday an off night if possible for server stability reasons).

And even if you can't play on a different day, the problem seems server side, so the effect should be neutral in the long run. You win some, you lose some.

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