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Old 07/21/08, 9:13 PM   #276
Shakes
Piston Honda
 
Tauren Druid
 
Nagrand
Well maybe you could do something to end the game early if it's a 5 cap AB, since letting that drag on is just pointless. But the reason you currently have people letting the other side 5 cap in AB is because nobody wants to stay there for honor, so once it's clear you're going to lose, it's to your advantage to get your mark ASAP. The sooner you get your other BG marks, the sooner you can queue for AV and get your honor.

Then again AV isn't perfect in making people want to win either. On my BG where Horde win about 2/3 of the AV games, people get yelled at for capping the snowfall graveyard. Capping snowfall basically ensures the win as soon as the alliance are forced back to spawning in their base, but it also pushes the alliance into a turtle on the bridge, making the game last a lot longer. People would rather roll the dice on a short game that could go either way than a long game that's a certain victory, which is just broken.

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Old 07/22/08, 12:35 AM   #277
Talgog
Don Flamenco
 
Human Death Knight
 
Archimonde
Being on the wrong end of a massively unequal WSG or AB is hellish. Making such a battle last 20 minutes regardless of score would be pure punishment for that same losing side. It's not even a PUG v. premade problem - everyone has seen a game where one side simply dominates the other due to class composition, gear and skill. I'm reminded of an AB where my team had, including me, 5 MS warriors that were S2/Stormherald or better, a T6 holy paladin, and two healing druids.

Pugs might be stupid, but it's amazing how quickly - with minimal communication to boot - we figured out that we could insta-gib any defending force with those eight players, while the other 7 basically did whatever. The Horde was promptly slaughtered and the AB ended with a 5-cap almost as fast as most roll groups. The Horde lost smith to the plate zerg (resto druids can be killed by five Mortal Strikes, apparently), lost farm to the plate zerg, lost mill to the rest, then got exterminated at mine by me, two other warriors and the paladin with no GY and were pinned at their spawn.

It would have been fun to continue to murder them at their fence for another 15 minutes, but it certainly wouldn't be any fun for them.

At least in Eye of the Storm, you can sit at the top of the rock and refuse to fight campers that severely outgun you. AB and WSG don't give you that choice.

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Old 07/22/08, 2:38 AM   #278
Saraya
Piston Honda
 
Night Elf Druid
 
Proudmoore
What if you could still win in the traditional way, and the 20 minutes rule was added as an additional way to end the game?

Evenly matched teams in any of the BGs can draw out the game for excrutiatingly long amounts of time. If after 20 minutes, the game is a draw, just call it a draw and be done with it(I think this is a good idea for Arenas too...)

Winning still gets you 3 tokens and full bonus honor
Drawing gets you 2 tokens and half winning bonus honor
Losing gets you 1 token and minimal bonus honor

What determines a draw could be fine tuned. Like a 1300-1400 in AB could be considered a draw, or you could award the alliance a draw and the horde a win. I might be underestimating the laziness of players, but I think this idea could get more people to keep fighting even after they get into a losing game. Fighting for the win may be an impossible goal, but fighting for the draw might be a very real one.

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Old 07/22/08, 4:39 AM   #279
moowalk
Don Flamenco
 
Troll Priest
 
Khaz'goroth
Originally Posted by Saraya View Post
If after 20 minutes, the game is a draw, just call it a draw and be done with it(I think this is a good idea for Arenas too...)
With regards to arena: inc double healer teams. If it's double dps, collect points. If it's not, wait out 20 minutes and hope to get double dps next match.

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Old 07/22/08, 11:05 AM   #280
Brinas
Von Kaiser
 
Orc Death Knight
 
The Scryers
How about when you join a BG you get a debuff that you can't join another bg again for 20 minutes, and then the bg's are set so that you gain X honor no matter how many HK's if you win, and a set significantly smaller (so there's incentive to win) amount for losing, with the game ending after 20 minutes. This will eliminate the urge for people to race, and make people focus on winning. If the game ends before 20 minutes, then you still get the same honor/hour because you can't join again until the buff is gone, so pugs are just as efficient as premades except premade have more chance to win. There's also no "more marks" benefit to losing quick.

I'm sure a lot of the farmers would be pissed because they slow down their honor/hour, but tough. These things are supposed to be about winning. Gear is supposed to be a benefit of playing not the only reason to play.

The only problem would be with 5 caps people would have to afk for like 15 mins, but it still eliminates the honor/hour incentive.

On a side note this would also eliminate teams getting screwed by bg hoppers.

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Old 07/22/08, 1:59 PM   #281
TheCutlery
Piston Honda
 
Undead Warrior
 
Boulderfist
Originally Posted by Brinas View Post
How about when you join a BG you get a debuff that you can't join another bg again for 20 minutes, and then the bg's are set so that you gain X honor no matter how many HK's if you win, and a set significantly smaller (so there's incentive to win) amount for losing, with the game ending after 20 minutes. This will eliminate the urge for people to race, and make people focus on winning. If the game ends before 20 minutes, then you still get the same honor/hour because you can't join again until the buff is gone, so pugs are just as efficient as premades except premade have more chance to win. There's also no "more marks" benefit to losing quick.

I'm sure a lot of the farmers would be pissed because they slow down their honor/hour, but tough. These things are supposed to be about winning. Gear is supposed to be a benefit of playing not the only reason to play.

The only problem would be with 5 caps people would have to afk for like 15 mins, but it still eliminates the honor/hour incentive.

On a side note this would also eliminate teams getting screwed by bg hoppers.
So if I want to get some EOTS marks in the 8 minute queue, I'm not allowed to jump into an AV while I wait? Sounds pretty poorly thought out. AV is always instant queue on Cyclone, but the other BG's may be 5-15 minutes depending on the day, time of day, etc. Forcing me to sit in Shatt for 15 minutes isn't fun. The game does a pretty good job of removing things that aren't fun, I don't think they're too keen on adding them back in.

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Old 07/23/08, 2:12 AM   #282
Vagabond
Von Kaiser
 
Gnome Warlock
 
Dragonblight
The rest of the players in that AV that suddenly start to lose because the entire defense left to play EOTS probably arn't having fun either.

I've seen how wow does mulit que, and I've seen games that DON'T let you MQueue. I personally dislike either. I'd like to be able to que for all of them, and then yah/neh them as they pop, When I do accept a queue boot me from the others; I made my choice.

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Old 07/23/08, 10:41 AM   #283
Brinas
Von Kaiser
 
Orc Death Knight
 
The Scryers
Yeah multiqueuing is fine, but once you're in a game you should have to stick to it. It really sucks when you're in wsg with a full team, AB pops, and all of a sudden you're on a 5 man team.

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Old 07/23/08, 1:04 PM   #284
Tsohg
Von Kaiser
 
Dwarf Hunter
 
Firetree
Originally Posted by Brinas View Post
Yeah multiqueuing is fine, but once you're in a game you should have to stick to it. It really sucks when you're in wsg with a full team, AB pops, and all of a sudden you're on a 5 man team.
In my opinion they should focus on making WSG, AB and EOTS more popular instead of taking away the choice to switch battlegrounds. When you talk about taking away multiqueueing it's like asking for a "nerf" instead of a "buff" (to the less popular BGs). WSG is horribly awful if you solo queued and aren't a flag running superninja, but messing around in midfield for 5 minutes is preferable to staring at the wall in Shattrath.

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Old 07/24/08, 10:06 AM   #285
Brinas
Von Kaiser
 
Orc Death Knight
 
The Scryers
They need to just make honor gain equal across the board. When you buff WSG then no one will queue for AV, and it will be a never ending cycle of "Which bg is best honor/hour?" They need to make it so that no matter which bg you choose you get around the same honor, and if you play defense or go hk farming, you get the same honor. It'll encourage people to focus on winning instead of maximizing honor/hour.

WSG should just be a 5 minute thing you do while waiting for AV to pop.

I don't know how many of you remember the old system, but the one good thing about it was that people busted their buts to win, none of this hk farming crap. The downside was that the casual gamer had no chance of getting good gear.

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Old 07/24/08, 11:46 AM   #286
Zaniel
Piston Honda
 
Zaniel's Avatar
 
Night Elf Rogue
 
Aggramar
Originally Posted by Brinas View Post
...I don't know how many of you remember the old system, but the one good thing about it was that people busted their buts to win, none of this hk farming crap. The downside was that the casual gamer had no chance of getting good gear.
But even this wasn't always true. I recall very vividly how some people (terrible, terrible PvPers) managed to lose their way through enough games, HKing while they went, to hit Grand Marshal. In fact, they preferred to lose quickly, since that meant they'd get more games in for that day. There may not have been as many of those leeches, but they still were there ... and they were even more frustrating, in my opinion, since they actively tried to lose as fast as possible.

Then again, maybe my realm was just full of horrible people and system abusers. It wouldn't surprise me.

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Old 07/24/08, 12:57 PM   #287
Calantus
Custom User Title
 
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Dwarf Paladin
 
Frostmourne
Every realm was full of horrible people and system abusers once the first few waves of GMs got their titles.

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Old 07/27/08, 7:06 PM   #288
Cwealm
Piston Honda
 
Human Mage
 
Eitrigg
Originally Posted by Talgog View Post

At least in Eye of the Storm, you can sit at the top of the rock and refuse to fight campers that severely outgun you. AB and WSG don't give you that choice.

Don't rez. Amazing how quick they get bored when no one rezzes.

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Old 07/30/08, 6:18 AM   #289
polygon21
Glass Joe
 
Draenei Shaman
 
Barthilas
Wouldnt the opponent looting your insignia cause you to automatically release and thereafter causing you to res at the GY?

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Old 07/30/08, 6:48 AM   #290
Calantus
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Dwarf Paladin
 
Frostmourne
You can move away from the GY and not get ressed.

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Old 07/30/08, 6:50 AM   #291
Shakes
Piston Honda
 
Tauren Druid
 
Nagrand
The AoE res has a range, so you can still choose not to res.

Edit: Damn, beaten to it.

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Old 08/01/08, 11:43 AM   #292
Kindbud
Glass Joe
 
Undead Mage
 
Lightning's Blade
I do not understand why they are forcing everyone into Arena to be remotely competitive with Arena players. So the average casual has a ceiling of being 2 seasons behind in gearing? What is the point of having 1600 minimum ratings when thats more or less forcing everyone who enjoys PvP to Arena to be competitive at all, and not a measure of skill based rewards. Measure of earning items based on skill is when you reach the 2k+ ratings, forcing ratings at 1600 for equipment is Forced Arena Participation, something that many blues pretend Arena isn't about. Its hilarious to read General Forum blues like Nethaera speak about how you dont have to Arena if you dont want to, but yet if you dont, you are so out-geared by Arena participating players that you literally are doing twice the work to beat them as they are you, in any PvP situation.

I do not play based on a timed WoW schedule anymore, and i am trying my damnest not to again. Ever since raiding pre TBC on timed schedules over 30 hours a week where i was sacrificing RL activities due to already consistently scheduled raid times, and always having to worry about it in terms of RL activities that came up. Never again.

But to enjoy PvP in WoW, and be remotely competitive, i basically have to Arena now and play on timed WoW schedules. That is all this change does. Skill is not 1600 ratings, its not 1700 ratings, its arguably 1800+ ratings, and even then it's very based on class you play and your composition and skill of your teammates. 1600 ratings is not a measure of skill based rewarding, its forced Arena participation. WoW blues need to get together and get their stories straight as to what Arena rewards are really about, instead of pretending like everyone who enjoys PvP has an option not to Arena, when that option isn't very practical to being competitive with those that do in a PvP environment.

1 season behind is fine, 2 seasons behind as a max ceiling not. Please don't force me to play WoW at the sacrifice of my RL instead of casually logging on and playing when i'm in the mood, just to be competitive

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Old 08/01/08, 1:59 PM   #293
solbergb
Don Flamenco
 
Gnome Mage
 
Earthen Ring
Hm...quite honestly, speaking as a player with a very low arena rating but who used battlegrounds to equip himself for the most part because of few raiding opportunities/real life constraints on grouping...

I have exactly one piece of gear paid for with arena points, and tjhe other stuff I have (mix of badge gear, crafted gear, season 2 arena, season 3 honor and season 4 honor with no arena rating) gets only very marginal upgrades by going from season 2 to season 4. The most important piece for me was the arena gloves, but not because of the raw stats (nice, but only a small % of total stam/resil/damage/crit compared to even season 2 gloves, leaving aside PVE alternatives that drop in KZ or 5 mans or can be bought with badges)...but rather because of the 50% polymorph pushback resistance. Those gloves had no rating and took about 5 weeks to earn (but < 3 hours gametime), because being bad at arena is a slow way to get arena points.

At this time the only item I can get with arena points and no rating) that I want is more epic red gems. So I only had to "opt in" for about 6 weeks of the season and if I really hated it, I could quit any time, and just do some SSO dailies to buy red gems on the AH.

Yes, season 4 gear is better than season 2 gear, but it is not the step function that "new 70s blues/greens" to season 2 gear is. The difference in both absolute numbers and % of overall capability is smaller, and small enough that I very much doubt that on a battleground I'd notice the difference if somebody suddenly upgraded all of my pieces to S4 pieces with arena ratings. (I would notice in arena play - the margin for error is less there and the matchups are closer in numbers and ability). Some of the season 4 stuff would be downgrades for my equipment in many roles I use it for, because it has an excessive weighting to stam/resil for which in every environment but 5x5 arena, I'm feeling "durable enough" and instead want more "burst".

My only real concern is if they leave arena ratings on stuff as it's downgraded in future seasons. Ie, if two seasons for now, half the gear still has arena ratings >= 1500, there is a problem. Today, it's still ok. WOLK will come out before the next season, and everything might be turned on its head anyway.

I'd stay that for most of us, the only way to be competitive in arena is to put a lot more time in there learning how to play than 10 games/week. I felt I was able to contribute strongly in battlegrounds long before my equipment added up to 2200 in Armorylite, because there teamwork and strategy is more important than raw individual power. Mostly my better equipment just extends a fight a few seconds or ends it a few seconds earlier - this can matter in battlegrounds but often doesn't. There are some roles where equipment matters more (eg, flagrunning in WSG), so my opinion might be different if I wasn't playing a clothie DPS type.

Last edited by solbergb : 08/01/08 at 2:05 PM.

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Old 08/02/08, 2:55 PM   #294
TheCutlery
Piston Honda
 
Undead Warrior
 
Boulderfist
Originally Posted by Kindbud View Post
Forced Arena Participation
I'm not seeing a big problem with it, and this is coming from the scrub end of the ladder.

Hit 1550 for legs the first week, not a problem. Hit 1600 a week later for BP, still no problem. Partner has some sand in his nether regions and hasn't logged on for 3 weeks, partnering with a priest (probably the weakest healer for warrior 2's) and we're within spitting distance of being able to grab a ring, after that I'm sure 1700 will be achievable with a bit of work. It seems set up pretty well. Don't have access to weapon, and I'm a little miffed that they decided to hand out S2 shoulders to scrubs in BG's when you could be rated 1900 in arena and not be able to get better than S2 shoulders, but that's more or less the extent of my complaints.

You're also not 2 seasons behind on anything except shoulders + weapon. You can get S3 for every slot other than that, and get a couple pieces of S4 for no rating requirement. They even dropped the points required for S3 to less than S2 was last season, which was pretty nice for the newcomers as well.

The only big change I've noticed is that there are A LOT less people doing Arena now. If my 2's ranking is any indication, there's about half as many people playing this season as last. Currently ranked 5kish or so at 1606, and that would be closer to a 10-12k rank last season. We had to climb to 1750 or so to get in the neighborhood of 5k ranked. I'm sure some of it is that it's still early in the season, but there are definitely less people playing this time around. That could also be a sign that there are just fewer teams playing as well, since the rating + point selling has greatly diminished, I haven't quite nailed either down yet. It's too early to be running into reroll teams and assuming they're point selling.

All in all, I'm pretty happy with the changes, and they affect me quite a bit since I've never been over 1800.

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Old 08/04/08, 10:25 AM   #295
Zaniel
Piston Honda
 
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Night Elf Rogue
 
Aggramar
Originally Posted by TheCutlery View Post
[snip]
The only big change I've noticed is that there are A LOT less people doing Arena now. If my 2's ranking is any indication, there's about half as many people playing this season as last. Currently ranked 5kish or so at 1606, and that would be closer to a 10-12k rank last season. We had to climb to 1750 or so to get in the neighborhood of 5k ranked. I'm sure some of it is that it's still early in the season, but there are definitely less people playing this time around. That could also be a sign that there are just fewer teams playing as well, since the rating + point selling has greatly diminished, I haven't quite nailed either down yet. It's too early to be running into reroll teams and assuming they're point selling.

All in all, I'm pretty happy with the changes, and they affect me quite a bit since I've never been over 1800.
I am not one to talk about the big changes this season, as I only resumed my teams this week (darn priest taking a vacation!), but I can see that the competition has improved greatly. This may be because many of the "scrub" teams tried for a week or to but couldn't progress, and thus quit, or it could just be that people "got tired" of arena, or didn't think they could get any upgrades due to ratings, or what have you.

But it seems like the caliber of teams, in all three brackets really, has improved. Lower ratings equates to a better overall skill level. This is all anecdotal, though. Last season my priest and I rocked our 2s straight to 1700 the first week, whereas this week ... well, we didn't. Maybe we also ran up against more druid teams (which were a pain) in 2s, and TONS more melee/cleave teams in 3s and 5s. We actually saw a 5s team with 4 rogues and a resto druid. That was... different.

Back on point though: the number of teams probably has decreased, and as a result the average skill has greatly increased. Isn't this what most people wanted though?

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Old 08/04/08, 1:09 PM   #296
solbergb
Don Flamenco
 
Gnome Mage
 
Earthen Ring
It is a good question.

If Blizzard was trying to reduce participation and increase average skill level I guess they succeeded.

I would have thought their goal was to increase participation, but maybe not. The participation rate in the Sunwell is pretty low too as a percentage of overall players.

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Old 08/04/08, 3:02 PM   #297
Grigori
Piston Honda
 
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Human Paladin
 
Medivh
Originally Posted by TheCutlery View Post
That could also be a sign that there are just fewer teams playing as well, since the rating + point selling has greatly diminished, I haven't quite nailed either down yet.
I think the overall effect on Arena is that the point infusion from scrub resets has pretty much dried up by now, whereas the point leak from pro resets is still in full force. I ran into a few toons with S4 shoulders in the 1500-1850 range on three different teams last night, and even in the starting bracket S3 weapons are common these days. As the season progresses, the average personal rating will just keep going down, so get your gear now before it's too late, as it will be harder and harder to get as the season progresses.

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Old 08/04/08, 3:05 PM   #298
TheCutlery
Piston Honda
 
Undead Warrior
 
Boulderfist
Originally Posted by Zaniel View Post
Back on point though: the number of teams probably has decreased, and as a result the average skill has greatly increased. Isn't this what most people wanted though?
I'm not really concerned with average skill of the playerbase to be honest. I'm more concerned with getting a fair fight. To that end, it appears I am. I've scored my first victories vs players with S3 weaponry in this last few weeks, which is a major confidence boost to a team that has never been close to 1800. I'm seeing little to none of the steamroll combos which I (correctly, apparantly) assumed were point selling rerolls last season. I'm also getting less "joke" teams like double moonkin or some nonsense that just treant zergs you to death before you know what happened and steals 19 points from you and you never see them again. I'm all for both of those outcomes.

As to what Blizzard wanted, yeah, I agree with above. They wanted more participation. They definitely got much less participation. People who don't consider themselves able to compete don't even try now, it appears. Tiered gear will drive people with the desire to succeed. Those who don't won't bother.

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Old 08/04/08, 6:52 PM   #299
Kiln
Von Kaiser
 
Tauren Shaman
 
Dark Iron
I would like to afirm a point made earlier. I have rerolled a druid for arena play. Being "geared" is a requirement to being invited to run a PvE instances. PvP gear has become the only avenue to gear for the pve game. You can not get the exalted faction items with most factions because you need to run the instance runs for faction. Blues are not considered enough to warrent a group spot. A new player is never going to be able to buy that purple tradeskill BOE cause they are made to order. Without obtainable PvP gear, the entire end game is no longer available.

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Old 08/04/08, 10:03 PM   #300
Waywilder
Glass Joe
 
Orc Death Knight
 
Sporeggar (EU)
Originally Posted by TheCutlery View Post
People who don't consider themselves able to compete don't even try now, it appears. Tiered gear will drive people with the desire to succeed. Those who don't won't bother.
This got me to stop entirely. Lost a partner who foolishly enough glided AV and got himself permanently banned few weeks before s4 began. Afterwards I saw s4 weapon stats which made me wanting to try more arena in attempt to attain them for using in PvE. After trying to find a decent teammate/s for 2s and 3s, and getting my own PvP-skills to needed level I realized something: I have better chances on trusting RNG to drop glaives from a boss that we haven't even killed yet, than keeping on going in arena. That said, I still think the rating system in arenas is a good thing, so people who have the items have actually earned them. However people like me who're certain that they've hit the rating ceiling eventually stop playing and either stop pooling the brackets with newly created teams, or if they managed to get relatively high drain points instead.

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