Originally Posted by Flesseck
Has anyone actually tried a hybrid Elemental/Resto spec and met moderate success? At this point, with how damage is in arenas, I really believe you'll have to at least invest 51 points in the Resto tree to be successful.
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Well my spec certainly isn't 30/0/41 like the thread title, but you may be surprised how offensive you can be with a 16/0/55 spec. I plan to go more in depth with it once I prove myself in arena. My 3's team only has 3 playing sessions under our belt and we are 2135. I'm sure many people would attribute this to the strength and synergy of my mage/rogue partners but I'm think they would vouch for the number of times a cross-court spicy meatball gets the kill on a team that just peeled off my DPS dealing teammates and were preparing to heal a target back to full.
Here are some of my "requirements" for the spec:
-You want to be playing with teammates that can create clear and concise kill windows.
-Don't get caught up too much in DPSing, you are there to finish fights just like any other Resto shaman except you pack a harder punch.
-You should use the flame shock glyph. Personally I run with Flame Shock, Lesser Healing Wave, and Water Shield but only the first 2 are essential to the spec.
-Engineering helps and may even be essential. You don't have imp ghost wolf so rocket boots can help provide a getaway. I also just began using hyperspeed accelerators on my gloves this week and macro'd their /use with my lava burst keybind. I haven't decided how much I like these but the first night playing with two classes that were supposedly "nerfed" we went 14-3 so I think that is an ok start.
-Your mage should probably use the glyph that makes polymorph remove any DoTs. Sometimes I have a flame shock cooking on a target we might swap to but end up deciding to sheep it.
Some key points on why I think this is working well for me:
-Since flame shock on a target ensures a crit with the lava burst, I can count on mine hitting for 3.6-5.5k depending on the target's resil and defensive cooldowns.
-If you use a lava burst early you get 2 charges of clearcasting that reduce mana by 40% on the next heal or damage spells. Sometimes if I get a crit on my flame shock I will throw a riptide out to someone before doing the lava burst as to not "waste" one of the charges.
-I gem for resil because I am the target 70% of the time. I used to gem for more stam but I switched that up to accommodate the arcane mage nerfs and the fact that I have become more comfortable handling burst damage.
-6% damage reduction, pretty self explanatory.
Well that is some stuff to think about. I'll probably write some more once I get a 2s and 5s team up and running on this new server but for now I don't really feel as if I have the credentials to be telling people how to play. All I know is that I finally found a spec that fits the way I have wanted to play shaman since I picked it off the character screen nearly 4 years ago.