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Old 01/19/09, 8:02 AM   #251
Whatev
Von Kaiser
 
Troll Priest
 
Stormreaver
Is there a premium on resilience or something? The Anvil seems underitemized.
 
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Old 01/19/09, 11:46 AM   #252
diospadre
Hero of the Horde
 
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Orc Death Knight
 
Mal'Ganis
Did you read what he said?
 
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Old 01/20/09, 9:49 AM   #253
Whatev
Von Kaiser
 
Troll Priest
 
Stormreaver
Originally Posted by diospadre View Post
Did you read what he said?
Oh, I see. My fault.
 
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Old 01/22/09, 11:23 AM   #254
siberian
Glass Joe
 
Undead Warlock
 
Illidan
Hopefully someone can help me with some spec advice, I work with a disc priest in two's and am trying to work veteran of the third war into my unholy pvp spec.

I was thinking about something like this
WorldofWarcraft.com -> Info -> Classes -> Death Knight -> Talent Calculator

The only problem is im extremely reluctant to give up desecration, I want unholy aura for my disc friend so that only leaves out dropping reaping and night of the dead.
WorldofWarcraft.com -> Info -> Classes -> Death Knight -> Talent Calculator

I'm ok with losing Dirge, I know its said to be a must have but with gargoyle down to 30 seconds Runic power won't be an issue. It wasn't an issue before either really. I'd really like any feedback this is what I usually run with without third war.
WorldofWarcraft.com -> Info -> Classes -> Death Knight -> Talent Calculator

Thanks guys,
reapor
 
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Old 01/23/09, 4:41 AM   #255
Rufia
Glass Joe
 
Draenei Death Knight
 
Silver Hand
Ok. So what presence should i be doing my arena's in? unholy? for the movement speed and global CD reduction? My 2v2 team is my unholy death knight and a holy paladin. thanks guys . Oh, any suggestions on what glyphs i should be running? As unholy.
 
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Old 01/23/09, 3:07 PM   #256
hip
Von Kaiser
 
Blood Elf Paladin
 
Ner'zhul
In response to siberian, imo you shouldnt feel bad about losing desecration. The talent looks great on paper, but I've never had an instance with it in reality where is substantially helped me. This is mostly because most of the classes I want it to snare are allready moving away from me, which means by the time desecration does its little ground effect and actually applies, they are already out of the area of effect. It can also be used defensively in arenas (like a small hunter frost trap), but doing it like that is very tricky and essentially requires you to somehow get an opponent in the general area that you want to drop it.

Out of curiosity, why are you trying so hard to get veteran of the third war? Survivability even post patch, especially with a priest as a partner doesnt seem like it should be an issue, so really you're just gaining the 6% strength. Not positive, but for most peoples gear, I'm pretty sure 6% extra damage and 3 expertise from rage of rivendare is more effective than 6% strength.
 
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Old 01/25/09, 4:47 AM   #257
Illundai
Just likes to disagree.
 
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Human Death Knight
 
Talnivarr (EU)
So, 3.0.8 has set in and I'm wondering what people's experiences are so far with the recent changes? I've seen a lot of builds flying around, ranging from 44/27 Blood/Frost, 29/52 Frost/Blood, 21/50 Unholy/Frost to the good ole 19/00/52 Unholy/Blood.

I can't seem to make up my mind, the only arena I do is pretty much my 3s with a Paladin & Warrior and I'm not quite sure which spec fits my setup most. I'm thinking Frost with Hungering Cold would be the best shot considering I have much more slowing capacities in this setup to allow myself and my warrior to stick on our target better and even peel off more efficiently from my Paldin with HC if need be. Also the added bonus of some extreme burst with the Frost Strike glyph allowing 4 Frost Strikes in a row if RP capped. Have people tried Frost in this particular setup after the patch and any input how it compares to Unholy?

 
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Old 01/25/09, 6:42 AM   #258
ktimekiller
Glass Joe
 
Tauren Shaman
 
Tichondrius
I personally play 19/52 Frost post, and pre patch.

Although I admit its not nearly as powerful as unholy even after the 3.0.8 nerfs, there are definite advantages of frost.

1. CC
2. Greater burst. While unholy has greater overall damage, frost is THE burst spec if managed correctly.
3. 80 resistance to all for your party members. Countless wins due to RNG resist from frost aura.
4. Long range dps capability.
 
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Old 01/26/09, 3:01 PM   #259
Ridde
Glass Joe
 
Tauren Death Knight
 
Laughing Skull (EU)
18/53 Frost

What do you guys think of this specc?

Talent Calculator - World of Warcraft

I havn't played frost yet, neither PvP nor PvE, so Im pretty new to this specc, but I would however like to try it out in arena with a Retri Pala.

I know that its hard to give a rotation in PvP, but how would a rotation look like, if it would be on a "sitting duck"?

What would the main attacks be, and how should I use FS,HB etc? Save all runic power, then burn it on FS or?

Any tips would be of great value


Ive only played as Blood/UH in Arenas and BG's (21/5/45) So a frost specc would be a whole new world to me.

Thanks!
 
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Old 01/27/09, 12:58 AM   #260
Volrath50
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Blood Elf Death Knight
 
Lightninghoof
I'm primarily a PvEer, but recently I've been trying to do some arenas. I didn't do them at all during TBC, so I'm missing a lot of previous experience.

Anyway, it seems I spend almost the entire match CC'd or chasing a healer around the map or a pole like an idiot. I can kill stuff when I'm in range, but even with unholy aura, desecration, glyph of bloodboil and spamming CoI, I just feel like I'm doing something terribly wrong because it seems horrendous to kill anything, as I'm getting kited so horribly.

I run with a resto shaman, so are there any cases where, given a DPS/Healer team, I should go after the DPS instead of the healer? Or do I just need to learn to chase druids around poles better?

"As surely as I live forever, when I sharpen my flashing sword and my hand grasps it in judgement, I will take vengeance on my adversaries and repay those who hate me."
 
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Old 01/27/09, 1:41 AM   #261
thevidon
Great Tiger
 
Troll Death Knight
 
Mal'Ganis
Originally Posted by Volrath50 View Post
I'm primarily a PvEer, but recently I've been trying to do some arenas. I didn't do them at all during TBC, so I'm missing a lot of previous experience.

Anyway, it seems I spend almost the entire match CC'd or chasing a healer around the map or a pole like an idiot. I can kill stuff when I'm in range, but even with unholy aura, desecration, glyph of bloodboil and spamming CoI, I just feel like I'm doing something terribly wrong because it seems horrendous to kill anything, as I'm getting kited so horribly.

I run with a resto shaman, so are there any cases where, given a DPS/Healer team, I should go after the DPS instead of the healer? Or do I just need to learn to chase druids around poles better?
I have also been running with a shaman.

When chasing a druid, try to conserve your slowing abilties and use one every time they shift. Try: COI -> shift -> blood boil -> shift -> COI -> shift -> Blood Boil -> shift -> Deathgrip/desecration and so on...... They aren't going to sit still and let you beat on them. Save AMS for any attempt at cyclone/roots if you are not in interrupt range. Very often its better to stick on the druids DPS and keep them off your shaman to be honest.


Against Paladin/DPS you can usually stick on the DPS and have your shaman shock heals and try to get a kill in with interrupts on the pally. Conversely you can swap to the pally after a forced bubble and try to blow him up.

Against Priest/DPS teams....uggh. Probably the most frustrating match of all time was against priest/ret pally. Double defensive dispels meant that absolutely nothing I did would stick. There was no way to peel and my partner eventually keeled over from the constant pressure. It's probably better to stick on the priest in most matchups to prevent spam mana burns.

It's almost more determined by what the DPS is than the healer most times. Anything with a rogue you are going to need to peel full time for your partner. Shaman just get wrecked by rogues. Warriors can usually be left alone for a while if you want to try and down their healer. DK's are just so easy to peel that I stick to them most games. Make sure your shaman is getting BOF purged against any pally team ASAP or else your peeling potential is zero.

We have had surprisingly good results against mage/rogue so far by me sticking right next to my shaman and blowing the rogue up, while spreading diseases to the mage and his menagerie of pets that have spawned around us.
 
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Old 01/27/09, 3:18 AM   #262
Volrath50
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Blood Elf Death Knight
 
Lightninghoof
Thanks, I think next week I'm going to try a frost build. My biggest problems seem to be bursting down a healer, and staying in range of people. I'm hoping that with frost, I can burst better, and get kited less. And yeah, rogues seem to be the biggest problem for my Shaman. Being able to drop MS/CoT & a 70% snare all at the same time seems to be a little excessive. :-/

"As surely as I live forever, when I sharpen my flashing sword and my hand grasps it in judgement, I will take vengeance on my adversaries and repay those who hate me."
 
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Old 01/27/09, 4:28 AM   #263
KonaKona
Glass Joe
 
Blood Elf Death Knight
 
Bloodscalp (EU)
You should also get some spell pen with gems, at least 75, to 130. This will remove resists from druid/paladin/priest buffs and aura for your damages, even more in frost since it's more magic based.

I'm running with priest/DK setup, and it's kinda frustrating since my friend priest has around 500 resilience, and he's getting killed really fast by rogues/feral and pretty much any dps who can stun or slow him. I can win 1vs2 sometimes against bad/mid-skilled players but I feel like if I was running with a shaman/paladin we would get higher easily.
 
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Old 01/27/09, 5:50 AM   #264
tarrek
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Tauren Druid
 
Executus (EU)
Originally Posted by Baphomette View Post
Moonkin: +4% (210)
Sub Rogue: +4% (210)
Ret Pally: +4% (210)
Just for completeness sake, a protection warrior would require +2/4% as well. (Improved Spell Reflection)
 
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Old 01/27/09, 2:30 PM   #265
thevidon
Great Tiger
 
Troll Death Knight
 
Mal'Ganis
Originally Posted by KonaKona View Post

I'm running with priest/DK setup, and it's kinda frustrating since my friend priest has around 500 resilience, and he's getting killed really fast by rogues/feral and pretty much any dps who can stun or slow him. I can win 1vs2 sometimes against bad/mid-skilled players but I feel like if I was running with a shaman/paladin we would get higher easily.
Feral/rogue kills shaman just as fast. There is nothing we can do to stop it as far as I can tell. At this point I think only paladins can survive that burst, and only if they blow bubble.
 
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Old 01/27/09, 2:59 PM   #266
MissnL1nK
Piston Honda
 
Blood Elf Death Knight
 
Andorhal
Paladins and Priests both have thier downfalls, I have played with both. Although my DPS gear is bad, I am the MT for my guild, it really doesn't matter which healer you use imo. Paladins will only survive the length of thier bubble, whereas priest just drop in the beginning. The key to winning right now is all gear. You just blow something up and hope for the best regardless of who your healer is.

My better smells like french toast.
 
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Old 01/27/09, 6:27 PM   #267
ktimekiller
Glass Joe
 
Tauren Shaman
 
Tichondrius
Originally Posted by KonaKona View Post
You should also get some spell pen with gems, at least 75, to 130. This will remove resists from druid/paladin/priest buffs and aura for your damages, even more in frost since it's more magic based.

I'm running with priest/DK setup, and it's kinda frustrating since my friend priest has around 500 resilience, and he's getting killed really fast by rogues/feral and pretty much any dps who can stun or slow him. I can win 1vs2 sometimes against bad/mid-skilled players but I feel like if I was running with a shaman/paladin we would get higher easily.
Untrue. Its quite the opposite. Frost is half melee, half magic, rather unholy has more spell damage abilities.

As frost, you only require 75, as there are no buffs, like shadow protection that hinders a unholy dk
 
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Old 01/27/09, 7:58 PM   #268
 frmorrison
Divine Protector
 
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Blood Elf Paladin
 
Mal'Ganis
I noticed Neth say that Shadow of Death would be hotfixed to not work in Arenas. It would work everywhere else though.
 
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Old 01/27/09, 8:07 PM   #269
KonaKona
Glass Joe
 
Blood Elf Death Knight
 
Bloodscalp (EU)
At this point, they should remove the ghoul transformation entirely, it's just useless. The 15min cd already almost killed it in PVE and bg tbh.
 
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Old 01/28/09, 7:03 PM   #270
Deseos
Glass Joe
 
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Human Death Knight
 
Lightninghoof
First Time - Long Time

I completely agree with the above poster regarding the nerf to SoD. I really don't see a purpose to this ability anymore in its current state.

The main reason I am posting today is to get an idea of where the Mage/DK teams stand post 3.0.8. I run this comp and we were on our way to the top (1750 with under 100 games played) until the patch hit. Our greatest success has been with the arcane Mage and the 19/0/52 DK but the win/loss ratio has plummeted compared to pre-patch. We attempted to mix things up a bit and I tried out a blood/frost spec while my mage went arc/frost but that ended horribly with us tanking the rating quite a bit, however, the burst damage that we got out of this was amazing. We also tried arc/frost with the 19/0/52 DK and ended up with a lot less burst which means a lot of losing to healer/dps teams, but our win/loss was about 50%.

We take full advantage of our silences and our CC with pretty good coordination and anticipation of each others next move. Perhaps we are just having an extremely off week, which happens, but I'm having a really hard time swallowing the idea of that being the only issue.

The questions I would ask are:

What Mage/DK specs are showing the best synergy now?

Is there a spec/spec synergy that would allow the Mage/DK to consistently contend against healer/dps and dps/dps? (not just one or the other)

Do you think this a situation where "Comp A" always beats "Comp B" all things equal and we are only gimping our full potential by choosing to run together?
 
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Old 01/29/09, 11:05 AM   #271
Ardonomus
Von Kaiser
 
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Tauren Shaman
 
Arathor (EU)
Originally Posted by ktimekiller View Post
Untrue. Its quite the opposite. Frost is half melee, half magic, rather unholy has more spell damage abilities.

As frost, you only require 75, as there are no buffs, like shadow protection that hinders a unholy dk
Frost Resistance Totem - Spell - World of Warcraft
Frost Resistance Aura - Spell - World of Warcraft

Paladins use Shadow Resistance Aura against Unholy DKs, I can only assume they use Frost Resistance Aura against Frost DKs.

I cant see a reason why not to put up a frost resistance totem as a shaman, purely assuming that the extra flametongue spelldamage isn't worth as much as 130 frost resistance.

What am I missing since you're claiming we only need 75?
 
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Old 01/29/09, 2:58 PM   #272
Veneilas
Glass Joe
 
Human Death Knight
 
Elune
im using this spec
Talent Calculator - World of Warcraft is the spec i use. I'd imagine this would have the best synergy with a mage. Unfearable and Unsheepable (unsappable) for 15sec with a mage is more than enough time to kill someone.

I played last night and wow the dmg is pretty good. Even without RoR. The sigil of awareness really helps too (i just got it). We ended up breaking slightly even cause of Dc's, fps lag (had to restart..) and my paladin's right click broke.. which is a pretty big problem in the patch.

Overall i say we did good. I tried frost spec but we ended up going 1-7 and then i respecced to Unholy and kicked some ass.

Last edited by Veneilas : 01/30/09 at 3:11 PM.
 
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Old 01/29/09, 3:33 PM   #273
Jazai
Glass Joe
 
Troll Death Knight
 
Thunderhorn
I usually PvP as 18/53 Blood / Frost and the only time I play very often is my 3s And i play with A disc Priest and a Rogue. And I will say that after the other team is finished with their Trinkets, CDs, Freedoms and whatever popping Hungering Cold for a full 10 second control of anyone near you is God-like. Then, break the control with a Deathchilled Howling Blast. 6k-9k Crits on all targets plus hitting the main target with Frost Strike and Obliterate out of the Hungering Cold is some Amazing burst damage. Plus, with Chillblains, and Pestilence converting to a death rune, it is quite easy to keep up Frost Fever, and therefore Chillblains, on most any melee near you. I've also noticed no problem with my 35 Second Death Grip, alternating those between Chains of Ice seems to be plenty to control most anyone. (Keep in mind we have a Rogue in the team pretty much at all times for more stuns and Crippling poison.) I've also found that Howling Blasts and Frost Strikes are freakin sweat against Warriors and Pallys, all that Armor they have doesn't mean shit. And you still have Nasty Obliterates with Rime for the Clothies. I've also found that even if I am being Kited by say, a Hunter, I can still Spam Icy Touchs on him (which can crit for about 3500 and do so quite often with Rime) and then throw out Howling Blasts when they are Free of Runes, And with Glyph of Icy Touch, you have plenty of RP to be throwing some Death Coils as well, or save up all that RP and when you get in his face, Dump Frost Strikes and Obliterates on him, when he leaps away, go back to Icy touch / HB spam. The Rune Taps are also very nice because it always our Priest that gets focused first. And if he is Silenced / Feared that 10% to his and the Rogues health, and 21% of my own health gives him a nice buffer too keep people alive. In total each of my Rune taps probably heal about 11-12k each time (in the 3s team) and an 11-12k instant heal every 30 seconds is pretty sweet.

Kind of unrelated, but my feelings on desecration is it is not super awesome. The damage boost is almost useless as you are not very useful if you are standing in your own desecration trying to kill a mage that just blinks away after your grip anyway. I think the 5 points would be much better spent in another spot. Athough i don't claim to be an Unholy expert, I only tried Unholy PvP briefly.
 
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Old 01/31/09, 6:04 AM   #274
Aggromedon
Glass Joe
 
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Blood Elf Death Knight
 
Shadowsong (EU)
I know this question was asked a few pages ago, but it didn't get a proper response at the time and I was asking myself the same thing : Are dualwield builds viable in PvP as it is know, and if so what spec should I be using?
Thank you in advance.
 
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Old 01/31/09, 1:20 PM   #275
Jazai
Glass Joe
 
Troll Death Knight
 
Thunderhorn
As for Dual-Wield being viable in PvP, I would not say so yet. Most DW specs are still built around Howling Blast, which is independent of weapon damage, as you should know, which is good for the DW. However, your Frost Strikes and Obliterates especially are gimped. I think all the Obliterate talents (I think Obliterate can get up to 27% chance top crit from talents alone.) make it apparent that 2h Frost has much more burst damage at it's disposal. As well as not being able to get Rune Tap or Bladed Armor in most DW builds. (Bladed Armor I consider a must have in most cases, where as Rune tap, I always take for PvP) Anyway, I believe DW specs for now, especially in PvP, are super gimped compared to 2h Frost, which I believe to have the most Burst damage of any spec.
 
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