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12/25/08, 4:47 PM
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#176
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Von Kaiser
Undead Death Knight
Destromath (EU)
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At which armor value would frost presence do give more damage bonus with bladed armor 5/5 then blood presence?
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12/25/08, 4:56 PM
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#177
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I find your lack of faith disturbing
Kroot
Orc Death Knight
No WoW Account
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Elementary napkin math with the ratio of Armor -> AP conversion and the AP coefficients of various spells indicates that such an armor value is unobtainable and will likely remain that way.
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Three steps to a better EJB experience: Step One, Step Two, Step Three
And remember:
Originally Posted by Zeroblack
The Ignore functionality doesn't work if you guys keep quoting him.
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12/25/08, 5:30 PM
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#178
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WAAAGH!
Undead Priest
Executus (EU)
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Yeah I can't imagine the armor level you would need for an extra 60/80% bonus (post patch) to bladed armor to exceed 15% extra damage. Even if it did the talent would most certainly be nerfed.
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12/26/08, 7:01 AM
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#179
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Von Kaiser
Undead Death Knight
Destromath (EU)
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Hmhm thought so...
Still i can't decided which presence im using in pve solo situations / against enemy casters in pvp. Versus Melee i use frost presence. But with unholy specc an Necrosis unholy seems realy good with +15% autoattack speed, imp. movement speed and -0,5 GCD. Blood presence on the other hand has nice damage boost +increased survivabilty with lifeleech for 2% of every dmg you do...its a hard decision imho.
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12/26/08, 3:12 PM
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#180
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Von Kaiser
Gnome Death Knight
Mug'thol
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I'm surprised nobody has mentioned that a glyphed AMS is autowin vs mages and warlocks. You are immune to all their cc and since you will be stuck on them, their only option is instant casts, which will be doing 75% less damage (or none at all if you spec Magic Suppression). If I'm at 0 RP, I'll even skip CoI in favor of Icy touch to get enough RP right away. It's not like they can get away from you. Even with the glyph nerf, I'm sure I'll still be running it.
oh and Eej... I'm noticing a trend with Hunters rolling DK's.
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12/26/08, 4:42 PM
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#181
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Glass Joe
Draenei Death Knight
Dalaran (EU)
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Yeah!
And with the new CD of AMS (patch 3.0.8) it will be very interesting.
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12/26/08, 7:28 PM
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#182
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- We Must Dissent -
Blood Elf Death Knight
Mal'Ganis
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You are immune to all their CC for 10 seconds, once every minute fifteen, and that is the broken version about to be nerfed. Yes it is fantastic, but it is not autowin. I really don't think +2 seconds on AMS post patch is going to even remotely useful comapred to other major glyphs.
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12/27/08, 1:35 AM
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#183
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I find your lack of faith disturbing
Kroot
Orc Death Knight
No WoW Account
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Originally Posted by Lanky
You are immune to all their CC for 10 seconds, once every minute fifteen, and that is the broken version about to be nerfed. Yes it is fantastic, but it is not autowin. I really don't think +2 seconds on AMS post patch is going to even remotely useful comapred to other major glyphs.
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I agree, there are currently much better glyphs out there in the form of IBF, Blood Strike, Oblit or even Strangulate (50yd silence? Yes please.) We already wreck most caster classes and the lowered cooldown on AMS is only going to exaggerate that further.
[e] spelling
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Three steps to a better EJB experience: Step One, Step Two, Step Three
And remember:
Originally Posted by Zeroblack
The Ignore functionality doesn't work if you guys keep quoting him.
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12/27/08, 6:35 AM
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#184
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Von Kaiser
Undead Death Knight
Destromath (EU)
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I hit 80 yesterday, so iam working currently on a pvp specc. I will play together with a Retripaladin in 2on2. And i wanted to pick up Hungering Cold because i realy love this skill and ice is my favourite talenttree.
For that matter iam interested in your opinions about tundra stalker, is it a must have in a hungering cold build? The increased damage on diseased targets is not as worthy in pvp in my opinion, because keeping up the diseases can be hard if you get cced etc. But is the expertise worth the points ? Or should i just skip the talent?
edit:
This would be the build without tundra stalker, any major mistakes in it, pvp wise?
Hungering Cold Build
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12/28/08, 12:59 AM
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#185
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Glass Joe
Undead Mage
Balnazzar (EU)
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a few notes on some of the above posts;
1. The Glyph for Chains of Ice; in levelling blues i hit for around 370-450. I'ts a nice little addition, but not overly as impressive as i thought it was going to be. Also doesnt benefit from talents such as Gacier Rot.
2. Acclimation and Frost Aura do stack, which gives some fairly hefty spell resistance.
On a closing thought, i havent seen much mention of the AM Shield glyph. To me it looks like an absolute god send of a glyph, an increase of 15 seconds on CD seems a more than reasonable pay off for doubling the duration of AMS. Also, before i test it myself can anyone relate any feedback on the glyph of Frost Strike such as diminishing returns.
Also, the glyph for D&D is good for disrupting large groups of people with its fear effect.
Hope this has been of some use.
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12/28/08, 11:37 AM
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#186
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Von Kaiser
Gnome Death Knight
Mug'thol
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Originally Posted by Lanky
You are immune to all their CC for 10 seconds, once every minute fifteen, and that is the broken version about to be nerfed. Yes it is fantastic, but it is not autowin. I really don't think +2 seconds on AMS post patch is going to even remotely useful comapred to other major glyphs.
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1:15 isn't as long as you think. In world pvp it's up every single fight. In BG's it's up almost every fight. And in arena's it's enough to force an ice block which has an even longer cooldown barring coldsnap. You basically get to do a full pve rotation on them and there really isn't much they can do about it. After patch it might be a little harder justifying it's use in a deep frost build because of the buffs to FS and OB glyphs, but I find myself reapplying CoI so much that I really don't get many OB's in. So that may be a candidate for replacement. Right now though it's almost a no-brainer for IT, OB, and AMS glyphs
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12/28/08, 1:21 PM
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#187
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Von Kaiser
Blood Elf Paladin
The Maelstrom (EU)
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Originally Posted by Radogor
Now we are considering 2 possibilities - either priest will be a healer or a damager (spriest). Well, we will see.
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I tried some 2v2 with a shadowpriest the other day, and I just didn't find the combo fun to play. The priest gets locked down and killed within seconds, and doesn't appear to be able to do anything about it. The games are all around protecting the priest by all means neccessary, and even then it just doesn't work very well. Perhaps it's dependant on the skill of the priest, and obviously gear (he was using PvE gear as most people seem to be doing at the moment in arenas), but I would recommend trying another combo. My 2c.
I personally prefer team setups where you don't need to constantly watch your partner; I tried both mage and holy paladin which were a lot more enjoyable.
On another note, does anyone have any recommendations about 3v3 setups? It's the last team I'm missing and I'm at a loss what to search for.
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12/28/08, 2:02 PM
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#188
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WAAAGH!
Undead Priest
Executus (EU)
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As frost, though I'm not sure if any of the talents boost it's damage, and depending on how much I get kited, the CoI glyph was 5-10% of my damage at the end of a BG. I replaced it with Blood Strike for the three strike glyph combo when I started arenas, but it's definitely a viable glyph, purely because of how often we cast CoI in PvP.
e: It's a little irrelevant when it's being changed so soon, but the current Frost Strike glyph's frost nova style proc doesn't seem to break on damage, it's not something you can rely on but it's definitely won some fights for me. That said I don't mind the change, dumping four frost strikes is going to be amazing.
Last edited by Jaz : 12/28/08 at 2:08 PM.
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12/30/08, 9:05 AM
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#189
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Piston Honda
Orc Shaman
Twisting Nether
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Originally Posted by Lanky
You are immune to all their CC for 10 seconds, once every minute fifteen, and that is the broken version about to be nerfed. Yes it is fantastic, but it is not autowin. I really don't think +2 seconds on AMS post patch is going to even remotely useful comapred to other major glyphs.
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10 sec AMS is also huge against ret pallies, it forces them to bubble way early. Strangulate into AMS is 15 secs of them doing little to no damage to you while you punish them. It forces them to play very defensive aka mana drains them. This strat works against DK's and most other casters 15 secs of them not being able to do damage to us is huge. Throw in the BE racial and thats a bad day for a caster.
Also the CD timer starts as soon as you activate the ability so by the time AMS wears off its almost at 1 min CD time. Atleast for me adding the AMS glyph made a huge difference. I dont have trouble with mages at all and ret pallies are comical now.
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12/30/08, 10:34 PM
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#190
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- We Must Dissent -
Blood Elf Death Knight
Mal'Ganis
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What I was trying to say is do not rely on it, post patch it goes down to 7 seconds MAX, and other glyphs become far more valuable. I am not disputing the power of AMS, I use it all the time.
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01/02/09, 2:54 AM
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#191
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Great Tiger
Troll Death Knight
Mal'Ganis
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So here's an interesting build:
31/14/26
It basically picks up the maximum number of utility talents while paying a price in damage output. You get hysteria, mark of blood, and rune tap from the blood tree. Lichborne from the Unholy tree, and Unholy command, OAPH, Gargoyle and Ghoul from the Unholy tree.
It is being run successfully over 2k by a DK in a hunter/priest/DK team (the armory link I provided is to him). It seems kinda interesting and I may try it out in games this weekend. Thoughts?
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01/02/09, 12:13 PM
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#192
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Piston Honda
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Originally Posted by thevidon
So here's an interesting build:
31/14/26
It basically picks up the maximum number of utility talents while paying a price in damage output. You get hysteria, mark of blood, and rune tap from the blood tree. Lichborne from the Unholy tree, and Unholy command, OAPH, Gargoyle and Ghoul from the Unholy tree.
It is being run successfully over 2k by a DK in a hunter/priest/DK team (the armory link I provided is to him). It seems kinda interesting and I may try it out in games this weekend. Thoughts?
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I am not really a fan of builds like that because they seem to be a jack-of-all but master of none type spec. It does seem to be a decent build though so it may work. The only concern is not picking up any of the lower tier talents for damage, and he lacks cc abilities that he could get in frost or unholy.
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My better smells like french toast.
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01/03/09, 7:38 PM
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#193
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- We Must Dissent -
Blood Elf Death Knight
Mal'Ganis
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Originally Posted by thevidon
So here's an interesting build:
31/14/26
It basically picks up the maximum number of utility talents while paying a price in damage output. You get hysteria, mark of blood, and rune tap from the blood tree. Lichborne from the Unholy tree, and Unholy command, OAPH, Gargoyle and Ghoul from the Unholy tree.
It is being run successfully over 2k by a DK in a hunter/priest/DK team (the armory link I provided is to him). It seems kinda interesting and I may try it out in games this weekend. Thoughts?
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I find it highly likely that the DK you have linked designed that build himself to fit his comp. I really really doubt you will find any value in speccing that way unless you run a comp that makes the best use of all those tools.
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01/04/09, 5:31 PM
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#194
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Von Kaiser
Orc Death Knight
Crushridge
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Originally Posted by Lanky
I find it highly likely that the DK you have linked designed that build himself to fit his comp. I really really doubt you will find any value in speccing that way unless you run a comp that makes the best use of all those tools.
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That guy respecced already. lol 34/0/37 now. Also, he has 21 respecs on his stat page. Interesting 3v3 composition though DK, BM hunter and Holy Priest
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01/05/09, 8:08 AM
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#195
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Glass Joe
Undead Death Knight
Executus (EU)
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Hi all this is my first post on the forums so be kind!
Currently I am running 2v2 with a Combat Rogue with this spec/gear. As you can see its a fairly standard Unholy/Frost build and I have been having limited success with it.
Although my partner is now switching to his Disc Priest for the team rather than his Rogue. Does anyone have any advice of spec when working with a Disc Priest? What with the upcoming changes I am leaning toward a Frost/Blood build that has almost as much survivability but much better burst dps.
Also does anyone have any advice on stat priority particularly when it comes to gemming and enchants?
EDIT: Have just had a though. As the only weapons currently at level 80 with resilience require a high team rating what is everyone using at the moment and what enchant are they putting on it? I would assume [Titansteel Destroyer] is the best choice currently but not sure which enchant would best suit it.
Last edited by kemra : 01/05/09 at 8:16 AM.
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01/05/09, 9:15 AM
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#196
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Piston Honda
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Originally Posted by kemra
Hi all this is my first post on the forums so be kind!
Currently I am running 2v2 with a Combat Rogue with this spec/gear. As you can see its a fairly standard Unholy/Frost build and I have been having limited success with it.
Although my partner is now switching to his Disc Priest for the team rather than his Rogue. Does anyone have any advice of spec when working with a Disc Priest? What with the upcoming changes I am leaning toward a Frost/Blood build that has almost as much survivability but much better burst dps.
Also does anyone have any advice on stat priority particularly when it comes to gemming and enchants?
EDIT: Have just had a though. As the only weapons currently at level 80 with resilience require a high team rating what is everyone using at the moment and what enchant are they putting on it? I would assume [Titansteel Destroyer] is the best choice currently but not sure which enchant would best suit it.
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If you are going to be running with a disc I would suggest Unholy/Blood and pick up AMZ. The disc priest will be targeted first ALWAYS so you need to be able to help him stay alive.
Last edited by MissnL1nK : 01/05/09 at 3:28 PM.
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My better smells like french toast.
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01/05/09, 3:24 PM
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#197
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Glass Joe
Blood Elf Death Knight
Tortheldrin
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Originally Posted by MissnL1nK
If you are going to be running with a disc I would suggest Unholy/Blood and pick up AMZ. The disc priest will be targeted first ALWAYS so you need to be able to help me stay alive.
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Long time reader, first time poster.
I was wondering about the usefulness of AMZ. Of course the main ability of it is useful, but personally I feel like a AMZ in the middle of a 2v2 arena game would almost just make the other team fall back and regather. I can assume that when people see the bubble go up they will use it almost like a time out/cease fire and personally I could see this being useful if your the only team with the healer in a 2v2 battle. If you lack that healer I would almost think the point would be more useful in Summon Gargoyle mainly for the additional Burst DPS and the Pillar campers.
I look forward to running a Talent Calculator - World of Warcraft (2/18/51) Build, with DC being the main burst dump and Gargoyle being the secondary. Also comes with Lichborne, Icy Talons, and MoG.
Last edited by LyNX27 : 01/05/09 at 3:54 PM.
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01/05/09, 3:32 PM
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#198
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Piston Honda
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The only problem with a disc priest is the survivability just isn't there yet. I found that by picking up AMZ that it helped alot vs rogue/mage to mitigate alot of the initial burst. It also helps vs ret pallies a good amount for when the priest can't escape. Of course it is situational but I find it helps.
I also run with a disc priest altho my gear is terrible because I raid as a tank and I am not able to pick up most dps gear yet. I have wanted to try a Frost burst build but I am acared to because my of priest dying so fast.
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My better smells like french toast.
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01/05/09, 3:36 PM
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#199
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Glass Joe
Blood Elf Death Knight
Tortheldrin
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I find the only reason you might need AMZ would be to protect a healer, but how long can you protect them with it. Your putting your chances on the Mage wasting most of his mana and not noticing that its up. It's a tricky line to walk but I feel this talent choice for arena is more dependent on your partner and your playing style (as always)
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01/05/09, 3:44 PM
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#200
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- We Must Dissent -
Blood Elf Death Knight
Mal'Ganis
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If you are pvping as Unholy without AMZ you have a problem reading. It absorbs up to 18k magic damage or dissipates after 30 seconds. It works amazingly well against: Ret paladins, mages, boomkin, other DKs, Warlocks (assuming you fight any). Take it AND gargoyle, and count yourself lucky.
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