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Old 01/05/09, 4:46 PM   #201
Writhe
Von Kaiser
 
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Human Death Knight
 
Die Aldor
AMZ absorbs 10000 + (2 * AP) spell damage buffed in a 5v5 you could breach 18k easily, possibly even 20k once we have better gear. Popping AP trinkets before this is like popping a health pot on top of this puppy when fighting a mage.

What is people's thoughts on gargoyle? Why is it so op? Has nobody figured out its name for a /target macro yet? (sarcasm)

I really hope it doesn't get nerfed - which looks like what is going to happen. But it is such a core ability that gives us actual burst with some range. It would be a real shame and we would need a good replacement to make up for its loss.

Who pulled the surger with the core hound?

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Old 01/05/09, 4:54 PM   #202
LyNX27
Glass Joe
 
Blood Elf Death Knight
 
Tortheldrin
I wouldn't think that people say its totally OP, but its like a totem in its annoyance factor that you have to separately go and find it, select it, cast on it, then switch back... If you want to even negate it. Although it has low health and no resistance to AOE... I think its just a new thing that seems to be intimidating.

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Old 01/05/09, 5:42 PM   #203
Writhe
Von Kaiser
 
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Human Death Knight
 
Die Aldor
I find it slightly amusing that gargoyle gets absolutely stomped by pve boss encounters aoe yet, in pvp people run crying and scared. ^.^ Bit of an unusual reflection on the usual pvp ideals.

Who pulled the surger with the core hound?

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Old 01/05/09, 9:57 PM   #204
Dollar
Piston Honda
 
Draenei Shaman
 
Korgath
The problem people have with gargoyle is that it adds 3.5k to 4k dps with the correct procs. It virtually ignores LOS on some maps and at least for me it nearly instantly consumes all my grounding totems. In my 2s comp, resto shaman/warrior we don't really have an easy way of killing it unless we are on Nagrand and we can bring him to the ground. I could shock his casts to bring him down but it usually takes 2 minimum which take away from interrupts I would otherwise have (and need). I could flame shock/LvB and probably bring it down but I don't really get a chance to do that when the gargoyle is up, doing at least 3k dps to me along with the actual opponents. Obviously this doesn't really apply to teams with a ranged dps.

"Oh he's a sad little man? He's thrown a kettle over a pub, what have you done?"

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Old 01/06/09, 7:01 AM   #205
kemra
Glass Joe
 
Undead Death Knight
 
Executus (EU)
Originally Posted by MissnL1nK View Post
If you are going to be running with a disc I would suggest Unholy/Blood and pick up AMZ. The disc priest will be targeted first ALWAYS so you need to be able to help him stay alive.
OK so for an Unholy/Blood Build how does this look: 18/0/51

I have 2 points to spare which i think should probably go in either Unholy Aura or Night of the Dead. Also I am a little unsure on my glyph choices especially considering my talent choices and the nerfing of boneshield and IBF.

Since yesterday I have been looking at pre-Deadly Gladiator's weapons that are available and to me the best choices seem to be either [Titansteel Destroyer] if you can afford it, or alternatively [Saliva Corroded Pike] if you are still saving up some gold.

As for weapon enchants/runes I have been thinking and I think that either Rune of Cinderglacier or Rune of Spellshattering would be best. The advantages of Cinderglacier are obvious so I won't talk about that. However I do feel that Spellshattering could be very advantages as we tend to suffer greatly from silence effects and this Rune would help mitigate that quite significantly.

As for conventional enchants on a weapon I think [Formula: Enchant Weapon - Titanguard] could be a strong contender, any thoughts on this?

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Old 01/06/09, 7:22 AM   #206
Terra
Glass Joe
 
Human Death Knight
 
Turalyon
Originally Posted by kemra View Post
OK so for an Unholy/Blood Build how does this look: 18/0/51

I have 2 points to spare which i think should probably go in either Unholy Aura or Night of the Dead. Also I am a little unsure on my glyph choices especially considering my talent choices and the nerfing of boneshield and IBF.

Since yesterday I have been looking at pre-Deadly Gladiator's weapons that are available and to me the best choices seem to be either [Titansteel Destroyer] if you can afford it, or alternatively [Saliva Corroded Pike] if you are still saving up some gold.

As for weapon enchants/runes I have been thinking and I think that either Rune of Cinderglacier or Rune of Spellshattering would be best. The advantages of Cinderglacier are obvious so I won't talk about that. However I do feel that Spellshattering could be very advantages as we tend to suffer greatly from silence effects and this Rune would help mitigate that quite significantly.

As for conventional enchants on a weapon I think [Formula: Enchant Weapon - Titanguard] could be a strong contender, any thoughts on this?
Just on the weapon:
Titansteel Destroyer with Rune of Fallen Crusader, is probably the best combo you can have before any deadly gear or 25man raid gear. The healing bonus from the rune isn't groundbreaking, but the ability to increase strength by 30% is huge, considering it is by far our best stat in the game.

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Old 01/06/09, 4:17 PM   #207
Writhe
Von Kaiser
 
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Human Death Knight
 
Die Aldor
Originally Posted by Terra View Post
Just on the weapon:
Titansteel Destroyer with Rune of Fallen Crusader, is probably the best combo you can have before any deadly gear or 25man raid gear. The healing bonus from the rune isn't groundbreaking, but the ability to increase strength by 30% is huge, considering it is by far our best stat in the game.
I also swear by this rune but swordshattering is insanely good for arena. Having a 10second break in full dps loses games. Warriors are starting to disarm even in the lower brackets i'm in, all rogues are dismantling at key points.

Kerma, My build is pretty stock standard for a non mark of blood UH/Blood build. Desecration is overrated; however, in saying that I can say I have lost a mirror match to it. NB Corpse expl. was taken for practice for next patch.

My next build will probably include desecration and be something like:
Wowhead

Reasoning behind Desecration > RoR (in PvP) Desecration has more utility, without it I have issues keeping blood plague up, and the snare should have a >10% net dps increase anyway.

Looking at it, I really hope they fix unholy's bloating. They could make quite a few small changes to reduce bloat, making EP 1 pt, desecration 3pt, MS+AMZ total 4, reaping 2 things like that. But thats a bit out of the scope of this thread.

Who pulled the surger with the core hound?

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Old 01/06/09, 8:53 PM   #208
Terra
Glass Joe
 
Human Death Knight
 
Turalyon
Originally Posted by Writhe View Post
I also swear by this rune but swordshattering is insanely good for arena. Having a 10second break in full dps loses games. Warriors are starting to disarm even in the lower brackets i'm in, all rogues are dismantling at key points.

Kerma, My build is pretty stock standard for a non mark of blood UH/Blood build. Desecration is overrated; however, in saying that I can say I have lost a mirror match to it. NB Corpse expl. was taken for practice for next patch.

...

Looking at it, I really hope they fix unholy's bloating. They could make quite a few small changes to reduce bloat, making EP 1 pt, desecration 3pt, MS+AMZ total 4, reaping 2 things like that. But thats a bit out of the scope of this thread.
I suppose your runes and few talent choices can be affected by how you play the game. You're right about the dismantling and disarming. I've noticed it more and more now and it can be pretty annoying and possibly even game breaking.

I chose Desecration in my pvp spec because I play a lot of 2v2 with a healer where, so far, enemies have been trying to kill my healer over me. That usually means I'm on their healer while peeling off the enemy dps whenever my healer is in trouble or needs help and most likely their dps won't have freedom (if pally enemy) if I'm riding their healer. Sorry if this strays away a bit from the topic, just my 2c.

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Old 01/07/09, 1:35 PM   #209
Stokos
Glass Joe
 
Night Elf Rogue
 
Magtheridon (EU)
How much +hit rating should I aim for as Unoly PvP DK? (21/0/50)

Sorry but couldn't find anything in this thread about it :P

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Old 01/07/09, 2:37 PM   #210
Adrammelech
Piston Honda
 
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Undead Warrior
 
Scarlet Crusade
Originally Posted by Stokos View Post
How much +hit rating should I aim for as Unoly PvP DK? (21/0/50)

Sorry but couldn't find anything in this thread about it :P
The same as any melee. 5%.

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Old 01/07/09, 4:44 PM   #211
Writhe
Von Kaiser
 
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Human Death Knight
 
Die Aldor
Very on topic Terra, this is the pvp thread remember. This was my main reasoning for picking it up, I believe I ended up respeccing last night, didn't even notice missing RoR for it, it also helped my ret pali stay on top of focus targets (I play ret,boomkin,uhdk 3's we are finding if we don't get stuck on that burst target within the first few seconds of the game its usually a loss)

Side track but an awesome strategy I am noticing for unholy DKs with AMZ is to in the ring of valor? arena pop AMZ right off the bat. It gives your generally focused team member a big breather.

Also in any arena i find it useful to drop it pretty much anywhere that is in LOS of where our focus is going to be [death grip], my druid is loving being able to stealth to it and start cycloning, bop+amz has some incredible synergy against rmp type setups.

Who pulled the surger with the core hound?

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Old 01/08/09, 5:51 AM   #212
kemra
Glass Joe
 
Undead Death Knight
 
Executus (EU)
Originally Posted by Writhe View Post
I also swear by this rune but swordshattering is insanely good for arena. Having a 10second break in full dps loses games. Warriors are starting to disarm even in the lower brackets I'm in, all rogues are dismantling at key points.

Kerma, My build is pretty stock standard for a non mark of blood UH/Blood build. Desecration is overrated; however, in saying that I can say I have lost a mirror match to it. NB Corpse expl. was taken for practice for next patch.

My next build will probably include desecration and be something like:
Wowhead

Reasoning behind Desecration > RoR (in PvP) Desecration has more utility, without it I have issues keeping blood plague up, and the snare should have a >10% net dps increase anyway.

Looking at it, I really hope they fix unholy's bloating. They could make quite a few small changes to reduce bloat, making EP 1 pt, desecration 3pt, MS+AMZ total 4, reaping 2 things like that. But thats a bit out of the scope of this thread.
I have to admit that I think that spec would work extremely well with my current 2v2 setup. As people on here advised my disc priest was always first to be focused on so the build you have linked with more offensive power than mine should be very beneficial. Although I may end up taking Corpse Explosion out to fill out the last point in Dark Conviction as I find I have less corpses to explode in a 2v2 battle and the extra bit of crit could be more helpful.

Going back to the runes, I think I'll monitor how much I get disarmed/silenced then try out some more arena using sword/spell shattering.

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Old 01/08/09, 10:54 AM   #213
MissnL1nK
Piston Honda
 
Dwarf Shaman
 
Scilla
Does anyone have any information regarding to whether DW vs 2H is better for pvp. I actually see a few top rated DK's DW so I have to wonder. The general thing I have heard is that 2H is better than DW but recently that is starting to fade.

My better smells like french toast.

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Old 01/08/09, 11:36 AM   #214
Taiyoken
Piston Honda
 
Gnome Death Knight
 
Aegwynn
Pretty sure the top rated DKs spec DW for dps, because most of them are unholy (11/0/44 + 16)

As for Swordshattering, I use it on a weapon swap (Inevitable Defeat w/ crusader, Titansteel Destroyer w/ SS), but I would never go into an arena with JUST swordshattering because vs a lot of teams (non rogue or warrior, which surprisingly is many - or hunter but I have yet to see someone scorpid-chimera me) it becomes dead. It isn't that hard to get a second decent 2her, so swapping at a right time will still give you decent dps and gives you the disarm benefit.

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Old 01/08/09, 1:11 PM   #215
nctrl
Glass Joe
 
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Undead Death Knight
 
Shadow Council
Has anyone been using a frost spec successfully in 5s?

The team I'm on is a dk/war/rogue/holy pally/priest. So far the tactic that we've found relatively successful is to have the DK stay on a healer for interference/interrupts while the other two are on the main target, timing Strangulate and Mind Freeze to tie up the healer when it looks like they can burst the target down.

With that in mind, me and my DK guildmate (we rotate) are trying a new spec for better synergy with this comp. Something like a 10/51/10.

While it lacks some of the survivability of the 21/0/50, I was almost never focused till the end of the fight anyway. Improved Icy Talons should be nice when you have 3 melee dps, and if timed correctly you can drop some serious burst in a short amount of time. We went all the way to hungering cold because the comp is very light on cc, so it's another option, albeit an expensive one in terms of RP.

I've skipped obliterate and use HB - with no fear of breaking someone's cc, I can pestilence beforehand and crit it on multiple targets for 6k.

Queues were crap last night, so testing so far has been limited mostly to BGs. Any comments on what might make the spec work better or experiences you've had with something similar?

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Old 01/08/09, 4:33 PM   #216
MissnL1nK
Piston Honda
 
Dwarf Shaman
 
Scilla
I really want to try a Frost spec for pvp myself but I mostly run 2's with a disc priest so my options are limited in order to keep him alive. I still may try it out though and see how it fits.

My better smells like french toast.

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Old 01/08/09, 7:14 PM   #217
nctrl
Glass Joe
 
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Undead Death Knight
 
Shadow Council
I haven't played 2v2, but one of my guildmates tried it on his Pally/DK team and his initial impressions were not good (compared to unholy).

It might be different with a priest partner since he'll be focused first, though.

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Old 01/09/09, 11:31 AM   #218
Noahgabriel
Glass Joe
 
Draenei Hunter
 
Azshara (EU)
Unholy

Virulence now reduces the chance that your damage over time diseases can be cured by 10/20/30%. (Old - Affected all spells)

Necrosis now give your auto attacks an additional 4/8/12/16/20% shadow damage. (Up from 2/4/6/8/10%)

Summon Gargoyle now persists up to 30 seconds (Down from 1 minute). Damage from Gargoyles has been reduced from 64-86 to 51-69.

Anti-Magic Zone now lasts up to 10 seconds. (Down from 30 seconds)

Ghoul

Gnaw cooldown has been increased from 20 to 30 seconds.

That hurts.

pvp blood specc incoming?

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Old 01/09/09, 12:26 PM   #219
MissnL1nK
Piston Honda
 
Dwarf Shaman
 
Scilla
I want to respec badly because I have never really cared for Unholy for some reason, just doesn't fit my playstyle. I will definitely either try out Blood or Frost come patch day, actually leaning toward Blood moreso than Frost, but I am concerned with Blood's CC abilities. There are none...

My better smells like french toast.

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Old 01/09/09, 1:45 PM   #220
 Lanky
- We Must Dissent -
 
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Blood Elf Death Knight
 
Mal'Ganis
Looks like 51 / 20 Frost Blood will be the new arena spec if those changes go through as is. The "Three Strikes" build takes blood strike, obliterate and frost strike glyphs, and would use the new (less expensive) hungering cold as another CC.

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Old 01/09/09, 2:04 PM   #221
MissnL1nK
Piston Honda
 
Dwarf Shaman
 
Scilla
Originally Posted by Lanky View Post
Looks like 51 / 20 Frost Blood will be the new arena spec if those changes go through as is. The "Three Strikes" build takes blood strike, obliterate and frost strike glyphs, and would use the new (less expensive) hungering cold as another CC.
I would still have a hard time giving up the reduced time on DG in Unholy. =\

My better smells like french toast.

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Old 01/09/09, 5:36 PM   #222
thevidon
Great Tiger
 
Troll Death Knight
 
Mal'Ganis
Originally Posted by MissnL1nK View Post
I would still have a hard time giving up the reduced time on DG in Unholy. =\
I can't wait to go back to frost, but I will be dipping into unholy for quicker DG timer. With the changes they are making to DK burst I see us as more of a control oriented class, and there are better points to be spent than the blood tree for control purposes.

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Old 01/09/09, 5:57 PM   #223
 Lanky
- We Must Dissent -
 
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Blood Elf Death Knight
 
Mal'Ganis
Originally Posted by MissnL1nK View Post
I would still have a hard time giving up the reduced time on DG in Unholy. =\
Then go 51 frost, 7 unholy, 13 blood. I don't think -10 on DG is good enough to warrant wasting 5 talents myself. Remember the new glove bonus is a refresh on a frost rune when you COI...

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Old 01/09/09, 6:05 PM   #224
thevidon
Great Tiger
 
Troll Death Knight
 
Mal'Ganis
Originally Posted by Lanky View Post
Then go 51 frost, 7 unholy, 13 blood. I don't think -10 on DG is good enough to warrant wasting 5 talents myself. Remember the new glove bonus is a refresh on a frost rune when you COI...
I want the quicker DG timer for faster peels on my partners, not so much for keeping up with people.

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Old 01/09/09, 7:06 PM   #225
 Lanky
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Blood Elf Death Knight
 
Mal'Ganis
Why can't you peel melee with COI? yes it can be dispelled, but if your partner is just standing there, then he or she is an idiot.

Obviously DG is better at peeling, you jsut need to weigh your options when speccing into arena builds. is 10 seconds off of it better than all the other tools you get? If you think so, then go for it.

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