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07/13/09, 4:48 PM
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#226
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Glass Joe
Blood Elf Paladin
Haomarush
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Originally Posted by Egonomic
Do you want the short answer? Gemming crit rating over strength is still bad. The gear you're wearing on Armory, right now, does not work well with ArP gems.
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I was wondering if you could clarify this somewhat for me. When does gemming ArP become better than str?
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07/14/09, 5:18 AM
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#227
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Glass Joe
Orc Warrior
Bloodhoof (EU)
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Originally Posted by Berin
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Prot has been viable for a while in PVP in lotsa different kinds of setups and speccs... I must say i'm itching to get at my 4-setbonus from t8 and test that in PVP with prot.. that coupled with the classic imp. spellreflectspam and stunstunstuns should be kinky ^^
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07/29/09, 12:32 AM
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#228
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Glass Joe
Uhoh
Orc Warrior
Jubei'Thos
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Hey guys, i been reading through all the pages here but have yet found an answer to my deadly question.
Its not actually that bad.
Im new to the whole warrior pvp scene and just working on my gear slowly, so far up up to trinkets and i've hit a snag. I've been looking at other pvp arms wars and have seen that most of them use the Medallion of the *race* and a dps trinket (i.e. mirror of truth). But i was looking through the WG vendor and saw the Platnium disk of Battle (95resil 752ap on use) and the Titan-Forge Rune of Determination (190ap: Remove movement imparing shit on use).
My question is this, What combination of these trinkets do you see as being the best for entry level pvp (new 2s team and stuff)? I also have the mirror of truth that i was going to use with MotH.
Thanks
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07/30/09, 2:40 AM
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#229
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Von Kaiser
Orc Warrior
Dethecus (EU)
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Well first thing to do: getting gear. It does not matter if it is PvP or PvE gear. Get as many Items with Strength, Hit, Crit, Armorpenetration and much Stamina as possible. And get Honorpoints, to fill the gaps. You will get Resilience with that. For the Trinkets get the 190 Ap + CC remove piece for 25 Wintergrasp Marks, you can spend your Honor on other Pieces.
Most important thing is to learn when to blow your defensive cooldowns. And you have many of them. Warrior is also a TANK class. So use your Shieldblock, its better than you may think. Use your Shield Wall, it's one of the best defensive cooldowns. Use your Spellreflect. Use your Disarm. Use your Intimidating Shout. Use Thunderclap while Disarmed and Demoralizing shout. Warriors can take much "damage" if well played.
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08/04/09, 10:54 AM
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#230
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Foggy
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For gear: with the new patch just run nonstop instances, heroics and up. You can easily buy full deadly with emblems in a week or so if you put in enough time.
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08/06/09, 1:57 AM
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#231
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Von Kaiser
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PvP ArP
I have a Grim Toll and I can't figure out at one point is too much ArP. I'm not a math guy and I'm doing my best to understand this, so if...
1. Battle stance = 123 ArP
2. Mace spec = 185 ArP
3. My passive Armor Penetration from gem's and items = 282
So if that's correct then I'm sitting at 590 Armor Penetration without a Grim Toll proc. Might better senses tell me that I need to cut back a little but I'd like to see some numbers and if that is the case, about how much should I cut and supplement with Strength?
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08/06/09, 8:41 AM
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#232
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Glass Joe
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Originally Posted by Annihilus
I have a Grim Toll and I can't figure out at one point is too much ArP. I'm not a math guy and I'm doing my best to understand this, so if...
1. Battle stance = 123 ArP
2. Mace spec = 185 ArP
3. My passive Armor Penetration from gem's and items = 282
So if that's correct then I'm sitting at 590 Armor Penetration without a Grim Toll proc. Might better senses tell me that I need to cut back a little but I'd like to see some numbers and if that is the case, about how much should I cut and supplement with Strength?
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Add 30 Arp to your gear. This brings you to the Arp cap with Grim Toll procs.
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08/06/09, 10:07 AM
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#233
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Glass Joe
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Quick macro question here.
I currently have this macro for intervene
/cast [nostance:2] Defensive Stance; [help] Intervene; [target=targettarget, help] Intervene
I'd also like to setup in the same macro /target last target and /charge.
Thanks.
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08/11/09, 10:36 AM
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#234
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Glass Joe
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I've really only done arena on my Holy Paladin and am a noob on my Warrior, am just starting. So I apologize for how noob these questions are, but I wanted to get good answers, so I came here.
1. How good is expertise in arena? I'm thinking it's one of those, doesn't hurt, but doesn't help much situations.
2. How good is mace spec vs poleaxe spec? If you gem for ArP and use some ArP PvE gear, does mace spec overtake poleaxe spec at a certain point of ArP?
I ask both these questions in anticipation of buying a PvP weapon. I've been using a mace spec so far, since that's the best weapon I have been able to get, but have seen a ton of Warriors using axes. So I came here and a bunch of people are talking ArP.
I also ask because my character is a Dwarf. Sure 5 expertise is only 5 expertise, but my Warrior is an alt, and likely won't get better weapons for PvE since I only sub in on raids and am low on the loot totem pole, and 5 expertise in PvE is pretty big. I do enjoy PvE and while I guess I don't need to factor it in to the decision, I have this wish that mace spec + ArP gearing would be good for PvP so I could buy the mace and also use it for PvE. But if poleaxe spec truly is better I really should just go with the axe.
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08/24/09, 10:17 AM
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#235
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Glass Joe
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Arena/PvP
Hello - new to the forum personally, but have followed it for quite a while.
As for myself, I use a couple different setups. When I'm just messing around in BG's I try to stack as much Res as I can - helps against castors damage to keep me alive if I get semi focused. (also macros for spell reflect and shield wall) - Usually around 840ish just off gear and Trinkets. I use the anvil and the Medalion, I have 2 pieces of Furious (Gloves/Pants) and the other 3 are all deadly. Also, I have Deadly Cape, and one Deadly ring, the remaining are all Furious pieces. Making sure that my cape, ring and neck all contain hit rating. If I am doing arena, usually 3's or 5's, I have Greatness deck and Medalion and substitue a few high end pieces of gear for more damage. Try to have around 550-600 Res.
Anybody else use a similar setup trinket wise and Res wise? Seems to work for me, but always open to try a different setup if it will be more efficient.
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08/25/09, 10:56 PM
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#236
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Glass Joe
Night Elf Druid
Maelstrom
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Although just announced, has anyone looked into sword spec, with the change, will it be a viable alternative to axes?
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08/31/09, 3:02 AM
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#237
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Glass Joe
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I do not believe sword spec will be even remotely viable still with the new change. From my current understanding of it, sword spec still retains the internal cooldown (which keeps it from being overpowered and gibbing people with double-double attacks), and there has been some question as to if the double proc is resetting your swing timer. Regardless, the 5% crit from axes should be more viable and reliable than an occasional extra white swing (which can be glanced, missed, etc.)
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09/06/09, 12:22 AM
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#238
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Von Kaiser
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Proven per Maxximus on AJ that Sword Spec proc's do not reset the swing timer.
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Protection Warrior since '05 !
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09/08/09, 3:35 PM
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#239
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Glass Joe
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This disarm macro doesn't seem to work if I'm in berzker stance it just wont switch me to D stance.
#showtooltip Disarm
/cast [stance:2] Disarm; [stance:1/3] Defensive Stance
anyone know a disarm macro that'll work from Berzker.
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09/09/09, 10:58 PM
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#240
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Piston Honda
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I don't think the / in [stance:1/3] is the correct syntax. However there's no need to include that, just use:
#show Disarm
/cast [stance:2] Disarm; defensive stance
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09/10/09, 11:10 PM
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#241
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Von Kaiser
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Sword Spec
With the upcoming patch brings a nice buff to Sword Spec and possibly a new weapon for us to legitimately PvP with. There has been tons of analysis on the ArP nerf but from that I can tell, little analysis on Sword Spec vs. Mace or Axe in a PvP environment. Does anybody else have information or seen information about what is going to be better? It seems like if you can get Sword Spec and still soft-cap on ArP it's a good way to go, but what about if you can't get ArP capped, is Sword Spec and STR gemming still competitive against Mace and ArP Gemming?
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09/25/09, 7:28 AM
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#242
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Glass Joe
Orc Warrior
Burning Legion (EU)
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Is there any way to play Arp without Grim Toll or Mjolnir runestone ?
Lets say ill go Mace spec with 2 T9 parts + arp gemming . Will it do its work ?
Or without those trinkets i have to stick str gemming and gimp myself
Im Arms warrior .
And by the way there are many plates on my BG .
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09/25/09, 3:36 PM
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#243
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Glass Joe
Dwarf Warrior
Aszune (EU)
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Originally Posted by Annihilus
With the upcoming patch brings a nice buff to Sword Spec and possibly a new weapon for us to legitimately PvP with. There has been tons of analysis on the ArP nerf but from that I can tell, little analysis on Sword Spec vs. Mace or Axe in a PvP environment. Does anybody else have information or seen information about what is going to be better? It seems like if you can get Sword Spec and still soft-cap on ArP it's a good way to go, but what about if you can't get ArP capped, is Sword Spec and STR gemming still competitive against Mace and ArP Gemming?
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The same people who said mace spec would be awesome in S5 are now saying sword will be awesome in S7, sure it will proc more oftenly now but the inner CD of 6 secodns still remain, as posted above, thus reducing the chanse of any imba burst (reducing, not removing, both the normal and the extra strike can crit as far as I've been told)..
Look at it like this.. Every crit is 100% extra damage yeah? Every sword proc is 100% extra damage and unless the extra proc crits it's not really that exiting with the inner CD until the next one where mace specs 5% crit can chain a few crits in a row with some luck. So I'm still completely sure axe spec is better becaus of what I see as a higher possibility to burst.
This is just IMHO tho, so don't take anything for granted as I await a flame or two
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09/27/09, 2:42 AM
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#244
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Glass Joe
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PVP
Does anybody have a possible spread sheet to analyze the over all specs of a certain Warrior PVP build?
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10/02/09, 12:52 PM
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#245
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Glass Joe
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Just some number differences I came up with debating to myself about Sword, Mace, or Axe spec this season. I was using Landsoul's spreadsheet to figure out the numbers for this. Keep in mind this is pretty good gear with access to a few select PVE items (T9 shoulders/Chest, Titanium Spikeguards, Normal Planestalker Signet) and the rest Relentless. I am using Grim Toll and Platinum Discs of Battle (macro-ed to BS...go go human) for my trinkets. I am using the ArP PVP ring and neck also.
Mace: 4778 AP, 27.66 Crit, 50.43 ArP without proc. I don't use the Titanium Spikeguards for this spec and use relentless wrists for an extra 50 resil and small bit more stamina.
Sword: 4476 AP, 27.49 Crit, 51.01 ArP without proc. I use Titanium Spikeguards to help reach my desired ArP. 50 less resil than mace spec.
Axe: 4476 AP, 32.49 Crit, 51.01 ArP. Same stats as sword except for the crit difference.
4778 - 4476 = 302ap difference on the specs.
Honestly, and some may disagree with this, I believe every weapon spec to be top-tier viable this season with the correct gemming/gear choices. Swords will have some LOL-Burst moments, especially with a team that can't help keep the warrior on target 100% of the time. I have played with Sword spec a small bit this season with Aesir' Edge and can attest that it can be quite good even in the upper 2ks. On target swaps you can easily turn around and global something with swords I have been discovering. Axes is obviously a strong choice with the extra 5% crit and extra crit damage, and in my personal belief is middle of the road in terms of long games or short ones. Maces I see being stupidly strong for double healer or out-last teams. I don't think either weapon spec is "superior" to the other this season. I believe your choice needs to be based around your team setup. Personally I am going swords (and since I am human works better for my fury suit go go PVE) since I am running Pall/Warr/Dk and we either win games in the first Bladestorm or we don't.
tl;dr Go with what looks cooler.
Originally Posted by Cutthroatcure
Does anybody have a possible spread sheet to analyze the over all specs of a certain Warrior PVP build?
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Warrior DPS Calculation Spreadsheet
Last edited by Durabolin : 10/02/09 at 3:29 PM.
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10/02/09, 5:20 PM
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#246
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Don Flamenco
Draenei Shaman
Kil'Jaeden
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I have a Warrior alt on whom I've started PvPing, and I'm not sure what enchants to put on my 1h/shield. I tank absolutely never, so the enchants are solely for PvP.
For shield I would think that the best option is the old 12 resilience enchant from TBC, since if I have a shield on I probably want that slight damage reduction from the additional resilience. Titanium plating or defense, the WotLK enchants, don't seem all that useful for PvP, especially since I already have the disarm reduction from Arms.
For 1h I would guess that the best enchant is Blood Draining, with possibly agility instead if I want something cheaper.
Obviously enchant choice for these items isn't exactly going to make or break the vast majority of games (and they probably won't override my inability to play a Warrior properly as the main source of losses), but I figure it doesn't hurt to ask what other people use.
Last edited by doogless : 10/02/09 at 5:27 PM.
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10/03/09, 12:08 AM
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#247
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Von Kaiser
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I believe the general consensus is that Blood Draining is the best 1H enchant. That combined with Blood Craze and your healer can really help survive some games here and there. It's not amazing by any means but it's the best for being defensive. Regarding shields, I don't believe there is any consensus regarding what is best. I put the Titanium Plating for the extra block. It doesn't help against magic damage but has benefit against melee cleave teams.
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10/05/09, 12:50 PM
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#248
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Von Kaiser
Night Elf Warrior
Wrathbringer (EU)
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Has anybody tried fury PvP recently? With the ridiculous amount of str that can be stacked with pve jewelry nowadays, I can almost imagine fury being competitive in PvP.
Last edited by Laurana : 10/05/09 at 12:55 PM.
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10/06/09, 12:35 PM
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#249
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Glass Joe
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Originally Posted by Laurana
Has anybody tried fury PvP recently? With the ridiculous amount of str that can be stacked with pve jewelry nowadays, I can almost imagine fury being competitive in PvP.
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I've screwed around in BGs with it but not in serious arena. It is pretty fun and the damage is pretty good. I *may* give it a serious go when I get the points for my T2 weap next week for a few games to irritate my 3s partners. You will still want a lot of ArP though, even more so than arms I would assume.
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10/06/09, 2:01 PM
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#250
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Von Kaiser
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Originally Posted by Durabolin
I've screwed around in BGs with it but not in serious arena. It is pretty fun and the damage is pretty good. I *may* give it a serious go when I get the points for my T2 weap next week for a few games to irritate my 3s partners. You will still want a lot of ArP though, even more so than arms I would assume.
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I believe a really good player can make just about anything work, but I believe the following to hold Fury back from being equal to Arms.
1. Reliable MS
2. Mobility
3. Unrelenting Assault
4. Burst - Bladestorm versus Death Wish, no comparison
5. Reduced disarm
6. Overpower and Revenge spam
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