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Old 04/14/09, 3:14 PM   1 links from elsewhere to this Post. Click to view. #151
Riot
Soda Popinski
 
Riot's Avatar
 
Orc Warrior
 
Mal'Ganis
Originally Posted by dbrocksyoursocks View Post
@ Riot

I'm wondering, you took Improved charge instead of taking Strength of Arms, compared my build, which originally looked like this.

How good is Improved Charge compared to Strength of Arms?

For example: If you have 1600 stamina, 4% stamina will make up for a 640 hit points, and it will scale with Blessing of Kings.
Improved charge, will give you an additional 10 rage on your charge, that means that every time you charge, you'll gain 25 rage which is not enough to instantly Mortal Strike. It will however be enough to instantly Mortal Strike when you use bloodrage first (or right after). But so is the normal charge with using bloodrage and waiting 5 seconds to charge your target.

Is an increased 10 rage gain from charge, which you will use about every 30 seconds, better then a passive ~600/700 health gain, 4 expertise and 4% strength?

Also, how often do you use Mocking Blow? Till now, I've actually never used it, and honestly, I actually I forgot I had the ability. Is the 25% on an instant weapon attack worth the additional GCD to refresh your shorter battle shout?
Then again, like I said, I've never used the ability really, so I'm wondering how good it is, looking at it's rage cost, damage and cooldown.

EDIT: At AJ they mention that 'no rage from absorbs' is getting fixed in 3.1. Can anyone confirm this? I've been reading some blue's and as far as I know they weren't sure if they could get it in for 3.1.
Holy shit guys. Are you really always in the heat of battle, pressuring your enemy that you have no good time to refresh battle shout? Honestly. You will ALWAYS find time to refresh Battle Shout when you reset a match or slow it down, or when you're stuck in some kind of immobilize.

Charge's cooldown is 12 seconds with Rapid Charge. The real question for most players is either Iron Will or Strength of Arms. Charge's stun is 1.5s and on it's own unique DR timer. You'll want to charge as much as possible as it grants 100% crit on MS afterwards as well.

Strength of Arms isn't worth it over Iron Will or Trauma or Improved Charge IMO.

Overslept, / So tired. / If late, / Get fired. / Why bother? / Why the pain? / Just go home / Do it again. - The Commuter's Lament
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Old 04/14/09, 3:46 PM   #152
mdokane
Von Kaiser
 
Human Warrior
 
Scilla
Glyph how you want, battle shout is pure convinience, mocking blow hovers just above useless.
 
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Old 04/14/09, 5:15 PM   #153
Annihilus
Von Kaiser
 
Draenei Warrior
 
Kilrogg
I like to try and refresh BS in-between getting chain sheeped by a mage and his copies. Charge will be invaluable now and definitely takes precidence over SoA. I would like to incorporate imp thunderclap somehow. Arms in theory seems like it will be really good and peeling and swapping.
 
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Old 04/14/09, 7:43 PM   #154
Tengarez
Glass Joe
 
Gnome Warrior
 
Kel'Thuzad
Originally Posted by Riot View Post
Talent Calculator - World of Warcraft

Probably my talent build for next season as Arms.

Glyphs:

Major
Hamstring (definitely, must-have as the only peel option for Warriors)
Mortal Strike
Bladestorm

Other major possibilities: Sweeping Strikes, Rapid Charge, Rend, in that order for me.

Minor:
Battle/Charge/Mocking Blow

Thoughts? Anger Management hopefully isn't necessary. Strength of Arms vs. Iron Will, I think IW wins out - with the Orc racial for me I could go without it, but getting HoJ and Kidney shot down to 4 seconds is pretty sweet.
Is no one considering the new overpower glyph? 100% chance to overpower on parries aswell? I figured that would be a significant help in pvp alongside hamstring and mortal strike. As for minor glyphs, I don't see any use in the mocking blow glyph, never had any use of mocking blow. In pvp its very rare to have an open GCD, and if you do have one it would most likely be prioritized on sunder, demo shout, piercing howl or hamstring.

Also am I understanding this correct, do we want to put all ArP gems in our pvp gear, even if we don't use grim toll?
 
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Old 04/14/09, 9:36 PM   #155
Annihilus
Von Kaiser
 
Draenei Warrior
 
Kilrogg
if your bg is very melée heavy the op glyph might be good but otherwise I can't see using it. You can't parry a frostbolt.
 
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Old 04/15/09, 9:29 AM   #156
dbrocksyoursocks
Glass Joe
 
Human Warrior
 
Kul Tiras (EU)
Originally Posted by Riot View Post
Glyphs:

Major
Hamstring (definitely, must-have as the only peel option for Warriors)
Mortal Strike
Bladestorm

Other major possibilities: Sweeping Strikes, Rapid Charge, Rend, in that order for me.

Minor:
Battle/Charge/Mocking Blow

Thoughts? Anger Management hopefully isn't necessary. Strength of Arms vs. Iron Will, I think IW wins out - with the Orc racial for me I could go without it, but getting HoJ and Kidney shot down to 4 seconds is pretty sweet.
Perhaps trade glyph of bladestorm for glyph of charge? Been a bit sloppy and I've always thought charge was on a 30 second cooldown, most likely because you never had the possibility to charge every 15 seconds. However with this awesome Juggernaut change, charging a target and generating 25 rage every 12 seconds, instead of 15, might be a better glyph than a 1minute 15s bladestorm cooldown. It just depends on how much you get rooted, sometimes you can't even charge every 15 seconds.
 
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Old 04/15/09, 9:06 PM   #157
Brgid
Von Kaiser
 
Troll Shaman
 
Feathermoon
I've been running MS / Rapid Charge / Rend and the Rapid Charge makes a noticeable difference in my ability to keep on a target. Had to go without Hamstring Glyph but for me the 3s difference in getting back on top of someone is worth it.
 
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Old 04/16/09, 4:00 PM   #158
dbrocksyoursocks
Glass Joe
 
Human Warrior
 
Kul Tiras (EU)
I've found that Mocking Blow doesn't do any damage on Live. It only says "Immune" and it doesn't do weapon damage either, nothing happens, the swing timer continues and at the end it just does normal weapon damage.
Any explanation for this? Perhaps it's a bug?
 
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Old 04/17/09, 1:42 AM   #159
Alighieri
Glass Joe
 
Tauren Warrior
 
Garithos
Originally Posted by dbrocksyoursocks View Post
@ Riot

I'm wondering, you took Improved charge instead of taking Strength of Arms, compared my build, which originally looked like this.

How good is Improved Charge compared to Strength of Arms?

For example: If you have 1600 stamina, 4% stamina will make up for a 640 hit points, and it will scale with Blessing of Kings.
Improved charge, will give you an additional 10 rage on your charge, that means that every time you charge, you'll gain 25 rage which is not enough to instantly Mortal Strike. It will however be enough to instantly Mortal Strike when you use bloodrage first (or right after). But so is the normal charge with using bloodrage and waiting 5 seconds to charge your target.

....

EDIT: At AJ they mention that 'no rage from absorbs' is getting fixed in 3.1. Can anyone confirm this? I've been reading some blue's and as far as I know they weren't sure if they could get it in for 3.1.
@ the first part: You also have to factor in that when you charge you're getting a free white hit too, which will give you enough to MS off the bat, though I usually charge--> rend or Hamstring-->MS because the white hit gives me enough rage for all of that. With a 12 second charge glyphed, Imp. Charge is necessary IMO.

@second part: rage from bubbles is blue confirmed. Can't find the link but GC confirmed it was accidentally left out of the patch notes but IS on live.
 
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Old 04/21/09, 12:46 AM   #160
Brgid
Von Kaiser
 
Troll Shaman
 
Feathermoon
Running Arms with a healer in 2s, what sort of Resilience should I be going for to start Arenas? I can hit 400 or so pretty much right now, but should i be looking to farm honour / WG and get a lot more, or is that enough to jump in (mostly iLvl 213 PvE gear as my alternative...)?
 
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Old 04/21/09, 6:29 PM   #161
Alphabet
Glass Joe
 
Human Warrior
 
Kil'Jaeden
Originally Posted by Brgid View Post
Running Arms with a healer in 2s, what sort of Resilience should I be going for to start Arenas? I can hit 400 or so pretty much right now, but should i be looking to farm honour / WG and get a lot more, or is that enough to jump in (mostly iLvl 213 PvE gear as my alternative...)?
This is somewhat dependent on your bracket, the healer you're running with, and your comfort level.

I personally run with lesser resilience, because I can usually see the switches coming--and my partner isn't an idiot either. In general, I would ideally run about 500 resil. However, I know warriors that did just as well with 800 resilience. It really comes down to you, as a player, the competition you face, and how good your healer is.

The metagame still remains to be seen as well. S5 saw Plate and Mail as the most represented armor. S6 may very well see a return of cloth and leather to the tops of the brackets. This all plays into the comps you face, and your ideal gear set up.
 
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Old 04/22/09, 3:28 AM   #162
Annihilus
Von Kaiser
 
Draenei Warrior
 
Kilrogg
User Interface

What kind of UI's are you using for PvP? I've been using Pitbull because I can move the health bars around a little, but I've been considering using one of the HUD's. Anybody use the IceHUD or something similar and have feedback on it?
 
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Old 04/22/09, 11:02 AM   #163
Piperhack
Glass Joe
 
Orc Warrior
 
Minahonda (EU)
I prefer Onscreenhealth or Digits
 
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Old 04/22/09, 10:17 PM   #164
Alighieri
Glass Joe
 
Tauren Warrior
 
Garithos
I'm aware that Arm. Pen is the way to go in PVE, provided your base gear has enough static ArP, but is it something we should seek out for PVP? As is, I have my stat priorities as:
Stam
Str/AP
Resil
Crit

...The way I see it, ArP is just icing on the cake in pvp. But with the arms buff and the ArP buff in general, is this something I should consider prioritizing? And if so, where would it fall in my list? Any ideas would be appreciated. The spreadsheets help little because they are largely devised with PVE in mind.
 
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Old 04/22/09, 10:30 PM   #165
Annihilus
Von Kaiser
 
Draenei Warrior
 
Kilrogg
Originally Posted by Piperhack View Post
I prefer Onscreenhealth or Digits
Are there any other addons that are similar to these? I'm going to download the "Digits" add but the Onscreenhealth is a bit old and I'm afraid to even try it with the latest patch.

Edit: Our thread hasn't been updated so I'll just add onto my last one. Today was my first day of arena in S6 and I was very happy with how Warriors matched-up against everything. One thing that I"m trying to decide between a couple different Arm's builds.

1. Arms 57/14/0: No Imp Charge, Strength of Arms, with 3/3 Blood Craze. Overall it's a solid build but I don't know that the Blood Craze buff is enough to out-weigh the near on-demand rage regen of Imp Charge.

2. Arms 60/11/0: Imp Charge, Strength of Arms, 2/3 Imp Hamstring, no Blood Craze.

The first build helps with the survivability but on the other hand, I don't know how worthwhile 6% health really is with the amount of burst that certain classes dish out. For my toon, I'd regenerate about 1,400 HP when it proc's. The only way I can see this being beneficial is if it were to stack with back-to-back crits. How exactly does Blood Craze function? The 2nd build has more burst with extra rage from Imp Charge and SoA, don't see the 1 point loss in Imp Hamstring as a real problem, and then obivously you'd lose 3/3 Blood Craze which may or may not be helpful. I've looked at Arena rankings and there seems to be a mix of both specs.

Secondly, I saw this enchant today, Enchant Weapon - Blood Draining, that restores health when you go under 35%. If you get forced into a Sword and Board situation, this might be a good enchant for your 1H Weapon. Has anybody tried this yet?

Last edited by Annihilus : 04/26/09 at 4:08 AM.
 
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Old 04/27/09, 6:40 AM   #166
James_howe
Glass Joe
 
Human Warrior
 
Alonsus (EU)
Link is showing effect for Blade Ward so here is the effect:

"Permanently enchants your weapon to sometimes grant Blood Reserve when striking an enemy or inflicting damage with bleed attacks. When you fall below 35% health, Blood Reserve restores 360 to 440 health. Lasts 20 sec and stacks up to 5 times."

Tooltip seems pretty confusing to me, doesn't really give an indication as to how the "stacking" works. Would love to see some testing done on this to see exactly how it functions.

On the face of it this enchant definately has potention.
 
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Old 04/27/09, 8:15 AM   #167
Laurana
Von Kaiser
 
Laurana's Avatar
 
Night Elf Warrior
 
Wrathbringer (EU)
Has anyone considered skipping Sudden Death for an arms PvP build? I'm currently running without it and I find it hard to find a free GCD for things like thunder clap and sunder already. The three talent points you gain can be used to improve your utility or survivability elsewhere.
 
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Old 04/27/09, 11:05 AM   #168
Fqubed
NIMBH
 
Blood Elf Paladin
 
Minahonda (EU)
James the "stacks" are gained by bleeds / damage hits. Once you fall below 35% each stack heals for 360 to 440. So if you go Sword n' Board at 40% health and manage to get 5 hits in you'll get a heal for 1800-2200.
 
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Old 04/27/09, 11:28 AM   #169
James_howe
Glass Joe
 
Human Warrior
 
Alonsus (EU)
Originally Posted by Fqubed View Post
James the "stacks" are gained by bleeds / damage hits. Once you fall below 35% each stack heals for 360 to 440. So if you go Sword n' Board at 40% health and manage to get 5 hits in you'll get a heal for 1800-2200.
So assuming all bleed ticks and damaging hits have a chance to apply a stack, these stack will remain for 20 seconds after they are applied and then proc as soon as your health drops below 35%. If you remain below 35% then all subsequent stacks applied would heal you instantly for 360-440 untill you move above 35%. Is that correct?

Does anyone know what the proc rate is like, because if the above is correct and proc rate is high, this would seem to be a very nice enchant?
 
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Old 04/27/09, 6:13 PM   #170
Annihilus
Von Kaiser
 
Draenei Warrior
 
Kilrogg
Blood Drain is starting to sound better and better. I'm Dranei, so that coupled with Gift and Enraged Regen, and Blood Craze procs could be pretty hot.

I've been reading more and more about people dropping points from SD. I still go 3/3 and am hesitant to go less. I've just used it in conjunction too many times with a hard switch combo of Rend, MS, OP, SD to pretty much wrap up the match. I'm still not sold on putting no points in imp charge. It's a little harder to get that initial pressure on the target, but it's not horrible I guess. I'm also torn on weapon chain vs. WM + Berserker. What I have found, is that is that S. Throw is not as useless as initially thought. It doesn't have the on-demand ability of H. Throw but with the amount of time I get rooted Ive found it useful.
 
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Old 04/27/09, 8:05 PM   #171
Volgon
Glass Joe
 
Undead Warrior
 
Khadgar
Talent Calculator - World of Warcraft is the spec I'm currently using. I find Blood Craze to be really valuable in arena these days when attacking the warrior is definitely a viable strategy for many comps (as well as proc'ing off of random damage that might get thrown at you). I know a lot of people max out trauma and deep wounds, but I've never found our periodic effectsto be a big percentage of our damage and would rather have utility instead. I do keep one point in Deep Wounds for rogues, however you could drop DW altogether and finish maxing out Improved Hamstring.
 
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Old 04/29/09, 7:33 PM   #172
Kballa
Glass Joe
 
Human Warrior
 
Mannoroth
Quick question, does the glyph of hamstring stack with the talents for improved hamstring?
 
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Old 04/30/09, 7:19 AM   #173
Laurana
Von Kaiser
 
Laurana's Avatar
 
Night Elf Warrior
 
Wrathbringer (EU)
As far as I know, it does stack multiplicatively, granting you a total of 23.5% chance to immobilize your target. I did some quick testing on training dummies the other day, which confirmed a 20%ish proc chance. I did not bother to produce a decent sample size though (only ~200 hamstring applications total) and I counted manually, so I cannot give you an exact % number.
 
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Old 05/01/09, 10:14 AM   #174
callion
Glass Joe
 
Human Warrior
 
Aman'Thul (EU)
Originally Posted by Alighieri View Post
I'm aware that Arm. Pen is the way to go in PVE, provided your base gear has enough static ArP, but is it something we should seek out for PVP? As is, I have my stat priorities as:
Stam
Str/AP
Resil
Crit

...The way I see it, ArP is just icing on the cake in pvp. But with the arms buff and the ArP buff in general, is this something I should consider prioritizing? And if so, where would it fall in my list? Any ideas would be appreciated. The spreadsheets help little because they are largely devised with PVE in mind.
Yeah I've been thinking about this too, from what I understand ArP is designed to not be as effective in PvP as it is in PvE, the amount of ArP needed for it to even become viable is very hard to get without wearing loads of PvE gear. However, I've noticed my DPS goes up a lot when Grim Toll procs so I'll probably keep the trinket but gem for STR in my PvP gear.
 
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Old 05/04/09, 7:40 PM   #175
Annihilus
Von Kaiser
 
Draenei Warrior
 
Kilrogg
I hate to continue the debate of ArP vs. STR but it still sounds like an open subject. Dysent and others have done a great job analyzing this. Out of the arguements it seems like our real problem targets are Frost DK's, Ret Pallies, and Feral Druids. Personally, those are the only three classes I hate to see roll out of the starting area. Ret damage is strong but my real issue is not being able to dish out similar damage even if I play defensively enough. If ArP helps to noticeably increase damage against them and is flat to small loss against clothies it seems worthwhile. Based on some of the horrible Crits I've delivered recently, it seems like resilience gear is being stacked more than some seem to assume. Perhaps it's not too soon to start stacking ArP gear?
 
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